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Theres a big problem with doing that. Teleporters need to be able to adjust, otherwise after a group ports the group will get broken up if you try to do another menouvers(because theyll spread out over time stunning unevenly)
... The way teleports do this is already notably iritating. Making it worse? Please... no. Tho I do see yer point. |
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I wonder if we can add up some "fractional" seconds, to account for multiple rapid teleports. (That is, add up the fractional seconds without having them "count down" until they add up to 1, then give the ship 1 actual second of paralysis). |
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I had the impression that teleporter received a stun duration proportional to how long it would take them to fly to the destination with normal engines, divided by some factor, which was why engineers could teleport easily without being stunned due to higher speed. It sounds from this to be not the case. |
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Engineers never took stun from teleportation. Ever. |
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I set up a long Que for an engineer, and it certainly did not transverse it instantly, or even really quickly, as in, one second, It took a bit longer than that due to the stun. |
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