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IDProjectCategoryLast Update
0002620AI War 1 / ClassicSuggestion - Interface Ideas - Visual Indicators, Tooltips, and SummariesMar 23, 2011 11:22 am
ReporterBurnstreet Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.073 
Fixed in Version5.007 
Summary0002620: Minor faction ships and zombies going back and forth
DescriptionIn the save attached to issue 0002611 there are many Dyson Gatlings, Human Resistance ships and zombies going back and forth between Fucen and Darkmas. Whenever a wave hits Fucen, they join the fight and afterwards go back to their prior behaviour.
TagsNo tags attached.
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Relationships

related to 0002764 closedChris_McElligottPark Dyson gatling spam 
related to 0002611 new uncloaked SC Penetrator 

Activities

Chris_McElligottPark

Mar 23, 2011 11:22 am

administrator   ~0011331

* Previously, allied minor faction and zombie ships would just patrol around player planets endlessly, which was helpful for defense, but problematic for two reasons: first, that it could cause massive amounts of slowdown after many hours of them stacking up, and second, that it could cause massive buildups of AI stalkers, who never dare to attack the planets with so many defenders, which leads to something akin to stalemate situations.
** Thus the allied minor faction and zombie logic has been adjusted as follows:
*** Neutral planets are now considered the same as allied planets, and the ships will patrol to them like any others.
*** If there are more than about 100 of AI threat ships on an adjacent planet, the ships will also patrol to that planet to clean them off.
*** If the human-allied team has more than a token military force (more than about 10 ships) on a planet, then these ships will patrol to there, to help aid in that attack.
**** This allows for small raids to still happen with raid starships or whatever without assistnace from these minor factions, but it enlists their help for larger-scale engagements.

Issue History

Date Modified Username Field Change
Jan 23, 2011 8:46 am Burnstreet New Issue
Mar 23, 2011 11:11 am Chris_McElligottPark Relationship added related to 0002764
Mar 23, 2011 11:14 am Chris_McElligottPark Relationship added related to 0002611
Mar 23, 2011 11:22 am Chris_McElligottPark Note Added: 0011331
Mar 23, 2011 11:22 am Chris_McElligottPark Status new => resolved
Mar 23, 2011 11:22 am Chris_McElligottPark Fixed in Version => 5.007
Mar 23, 2011 11:22 am Chris_McElligottPark Resolution open => fixed
Mar 23, 2011 11:22 am Chris_McElligottPark Assigned To => Chris_McElligottPark