View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002614 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jan 23, 2011 7:25 am | Mar 23, 2011 6:42 pm | |
Reporter | Burnstreet | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.073 | ||||
Fixed in Version | 5.007 | ||||
Summary | 0002614: SC Penetrators health too high | ||||
Description | In the game attached to 0002612, I was able to attack the second AI homeworld (8 hops from my nearest planet, including multiple MK IV worlds) with SC Penetrators and have even MK I ones come back successfully. Them being able to strike deep in AI territory is a nice feature, however I think they could do with half or even 1/3rd the health. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Spirecraft Penetrator balance: * Mark I moved from pysite to xampite. Mark II moved to ebonite, and now produce two per asteroid. All the other marks not moved around. * Penetrator health reduced 8x. * Penetrator perma-cloaking replaced with normal cloaking. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 23, 2011 7:25 am | Burnstreet | New Issue | |
Mar 23, 2011 6:42 pm | Chris_McElligottPark | Note Added: 0011362 | |
Mar 23, 2011 6:42 pm | Chris_McElligottPark | Status | new => resolved |
Mar 23, 2011 6:42 pm | Chris_McElligottPark | Fixed in Version | => 5.007 |
Mar 23, 2011 6:42 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 23, 2011 6:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |