View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002603 | AI War 1 / Classic | Bug - Other | Jan 22, 2011 6:35 pm | Jan 23, 2011 9:50 am | |
Reporter | Draco18s | Assigned To | |||
Status | new | Resolution | no change required | ||
Product Version | 4.073 | ||||
Summary | 0002603: AI Wave spawning 2 systems out? | ||||
Description | Don't think I have a save that will cause this to happen (will check later if the saves I've made are after the wave announcement but before the spawn), but it spawned headed for "???" (first wave of the game) and we fought it off and after killing it in an enemy system, killing the system, and looking at the next one over, there are two beachheads over there, identifying where the wave spawned. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Were there any warpgates adjacent to your territory? |
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We finally figured this out late-late last night. Cross Planet Waves! I hadn't realized I'd turned that on. In any case, it did produce an odd behavior when combined with Beachheads, as the Beachheads would spawn around the AI command system and be useless. They essentially acted as tissue paper black hole generators. |
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Durp: Cross Planet Waves. Close me. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 22, 2011 6:35 pm | Draco18s | New Issue | |
Jan 22, 2011 6:35 pm | Draco18s | File Added: Screenshot_2011_01_22_18_35_05.png | |
Jan 23, 2011 5:40 am | KDR_11k | Note Added: 0009579 | |
Jan 23, 2011 9:49 am | Draco18s | Note Added: 0009587 | |
Jan 23, 2011 9:50 am | Draco18s | Note Added: 0009588 | |
Jan 23, 2011 9:50 am | Draco18s | Resolution | open => no change required |