View Issue Details

IDProjectCategoryLast Update
0002580AI War 1 / ClassicBug - OtherJan 21, 2011 6:59 pm
ReporterValeran Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.072 
Fixed in Version4.073 
Summary0002580: Supply on planet with no command station, nor any adjacent
DescriptionI raided a planet that had an Advanced Science lab on it (Deepstriked with raid starships), then moved in my transports and was surprised to see them alive and well (was 4 jumps out of supply) once they arrived I saw that the intel summary said i had supply at this planet and the one nearby. My transports were not regen'ing any just sitting at the planet.

After this i built a command station, and destroyed all AI building in system, then destroyed my command station, and it kept supplying me with supply.

Attached are after the raid (before making any command stations there) and screen shots. (The save named OddSupplyBeforeRaid, is a mistake on my part. thought I had it from before the raid but must've been confused, i don't have any saves from before the raid)
TagsNo tags attached.
Internal Weight

Relationships

related to 0002586 new Zenith Traders allow placement of items, without requiring supply 

Activities

Valeran

Jan 20, 2011 11:12 am

reporter  

OddSupply.sav (144,655 bytes)

Valeran

Jan 20, 2011 11:14 am

reporter  

OddSupplyBeforeRaid.sav (141,023 bytes)

Valeran

Jan 20, 2011 11:15 am

reporter  

Valeran

Jan 20, 2011 11:16 am

reporter  

Valeran

Jan 20, 2011 11:54 am

reporter   ~0009350

Last edited: Jan 20, 2011 11:56 am

Just tried Scrapping(never blown up by AI) command stations on any planets and they keep on generating supply. Tried with multiple games (all from older versions played with current beta) and in each case a planet with no command station AI or Human was generating supply for the human player (on the intel summary at least).

Another Screen Shot attached from another game. same issue.

Valeran

Jan 20, 2011 11:55 am

reporter  

Other game.png (954,601 bytes)

Red Spot

Jan 20, 2011 2:18 pm

reporter   ~0009369

Any planet without AI CC has supply for the player, even at the other end of the uni ... by default.
It very much seems programmed like that, so I would say it is not a bug, but at most a design feature you might disagree with :)

TechSY730

Jan 20, 2011 7:31 pm

reporter   ~0009403

No, it was not always like that. In fact, this seems to run contrary to the description of supply given in game (or was it in the wiki?). I'm saying its a bug.

Valeran

Jan 21, 2011 9:55 am

reporter   ~0009488

How Does Supply Work?

A: Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all require supply. This means that they will only function if they are within 1 hop of a <<player-controlled planet>>. Even when they don't have supply, they can still move around, but they won't provide any other benefits. (from the wiki)

Either the wiki needs to say neutral planet, or this is a bug. Because a neutral planet is not player controlled, imo.

Red Spot

Jan 21, 2011 12:30 pm

reporter   ~0009493

I am not saying it works as intended, but I never experianced it working different from how it does now, which is that any planet without AI-CC has supply for the humans. Based on that I can only conclude that that is how it has been set up (also based on that I would find it hard to believe Chris/Keith havent noticed this in their own games).

KDR_11k

Jan 21, 2011 1:03 pm

reporter   ~0009495

Pretty sure that's a bug, you're not supposed to get supply just by breaking a command station, what's the point of colony ships then?

Red Spot

Jan 21, 2011 1:22 pm

reporter   ~0009500

Taking the planet, getting some form of economy going there, supply towards still remaining AI planets .. it doesnt take any bit away from the purpose of the colony ships.

rustayne

Jan 21, 2011 1:51 pm

reporter   ~0009504

I'd assume it is a bug. Science vessels are also in this lot. I have 3 planets that shouldn't have supply, (they are more then 1 planet away from supply) and they are still capable of getting knowledge since I blew up the station on those worlds. I know a month or 2 ago it wasn't this way.

lyravega

Jan 21, 2011 3:17 pm

reporter   ~0009510

It wasn't like that before. You can get supply next to one of your planets, no further.

I think it has something to do with deepstrike thingy... don't ask.

Chris_McElligottPark

Jan 21, 2011 6:52 pm

administrator   ~0009517

* Fixed a bug from the last few weeks where planets that were neutral were being counted as player planets for a variety of purposes (such as for providing supply).

Not related to the deep striking, just an error from some of our various optimizations. Nice catch!

TechSY730

Jan 21, 2011 6:59 pm

reporter   ~0009520

Stupid optimizations. What have they ever done for us, aside from making huge programs like this one from being pretty much unplayable to running pretty well. Bah.

Issue History

Date Modified Username Field Change
Jan 20, 2011 11:12 am Valeran New Issue
Jan 20, 2011 11:12 am Valeran File Added: OddSupply.sav
Jan 20, 2011 11:14 am Valeran File Added: OddSupplyBeforeRaid.sav
Jan 20, 2011 11:15 am Valeran File Added: Screenshot_2011_01_20_10_50_48.png
Jan 20, 2011 11:16 am Valeran File Added: Screenshot_2011_01_20_10_51_45.png
Jan 20, 2011 11:18 am Valeran Description Updated
Jan 20, 2011 11:35 am Valeran Description Updated
Jan 20, 2011 11:54 am Valeran Note Added: 0009350
Jan 20, 2011 11:55 am Valeran File Added: Other game.png
Jan 20, 2011 11:56 am Valeran Note Edited: 0009350
Jan 20, 2011 2:18 pm Red Spot Note Added: 0009369
Jan 20, 2011 7:31 pm TechSY730 Note Added: 0009403
Jan 21, 2011 9:55 am Valeran Note Added: 0009488
Jan 21, 2011 12:30 pm Red Spot Note Added: 0009493
Jan 21, 2011 1:03 pm KDR_11k Note Added: 0009495
Jan 21, 2011 1:22 pm Red Spot Note Added: 0009500
Jan 21, 2011 1:51 pm rustayne Note Added: 0009504
Jan 21, 2011 3:00 pm c4sc4 Relationship added related to 0002586
Jan 21, 2011 3:17 pm lyravega Note Added: 0009510
Jan 21, 2011 6:52 pm Chris_McElligottPark Note Added: 0009517
Jan 21, 2011 6:52 pm Chris_McElligottPark Status new => resolved
Jan 21, 2011 6:52 pm Chris_McElligottPark Fixed in Version => 4.073
Jan 21, 2011 6:52 pm Chris_McElligottPark Resolution open => fixed
Jan 21, 2011 6:52 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 21, 2011 6:59 pm TechSY730 Note Added: 0009520