View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002573 | AI War 1 / Classic | Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Jan 19, 2011 10:51 pm | Jan 24, 2011 9:49 pm | |
Reporter | matyasbot | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 4.072 | ||||
Summary | 0002573: broken golem descriptions inaccurate | ||||
Description | I notice that all golems now come with self-attrition unless in low-power. However, that is not mentioned at all in the tooltips for the broken golems, only for the broken cursed golem. It would be nice if it was. As a side note, how is the cursed golem any more cursed than the others? It has less self-attrition than the armored golem, for example. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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It is now cursed to be unwanted and unloved. |
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There is an attrition attribute on the golems in the tooltip even if it doesn't state it in the description. What's got me a bit confused is the energy requirement - it stats that you need hundreds of thousands of energy to power them, but in my game they seem to take very little energy. |
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You need that to boot it up but once it's running the energy need is lower. |
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That's the thing - I could boot them up without having the energy in the description free. |
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Yes, there is an attrition attribute on the golem, but not the _broken_ golem--so I don't find out about the self-attrition until after I've invested time and resources repairing it. |
Date Modified | Username | Field | Change |
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Jan 19, 2011 10:51 pm | matyasbot | New Issue | |
Jan 19, 2011 11:33 pm | Prezombie | Note Added: 0009314 | |
Jan 24, 2011 5:39 am | Dalden | Note Added: 0009622 | |
Jan 24, 2011 10:13 am | KDR_11k | Note Added: 0009626 | |
Jan 24, 2011 10:56 am | Dalden | Note Added: 0009629 | |
Jan 24, 2011 9:49 pm | matyasbot | Note Added: 0009663 |