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IDProjectCategoryLast Update
0002543AI War 1 / ClassicGUIMar 23, 2011 6:18 pm
ReporterPrezombie Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Summary0002543: Devourer Golem locatable on galaxy map in never-visited planets
DescriptionFor some reason, when the the Devourer golem is in unvisited territory, it makes every planet neighboring the one it's on, and it's current planet, a small red star, rather than a small white star.
TagsNo tags attached.
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TechSY730

Jan 18, 2011 8:30 pm

reporter   ~0009135

Last edited: Jan 18, 2011 8:31 pm

The red star indicates that the AI planet there is on increased alert. Because of the better responsiveness of the AI with non-human enemies in recent version, is putting the planets into alert necessary anymore?

EDIT: And can something be done about the constant insane firepower it adds to threat even if it is far away from any human planet?

Sunshine

Jan 18, 2011 9:04 pm

reporter   ~0009141

I think the original thinking was that, because the Golem is eating all the AI ships on the planet, if the planet is not on alert (and therefore not reinforcing), it's going to leave a messload of undefended AI planets in its wake.

A problem, however, is the AI tends to send in lots of MkV ships to reinforce the planets the Golem has been on (or rather, those are the only ships that stick), which makes the AI reinforcements from the Golem's passing much more problematic than the Golem itself, which is easily avoidable.

Maybe it would be better to make the alert state of a planet unknown until the planet is scouted? That would make Golem location not noticeable until it enters your area of knowledge.

TechSY730

Jan 18, 2011 9:08 pm

reporter   ~0009143

Last edited: Jan 18, 2011 9:11 pm

Maybe "alert level" can be hidden until ANY one of these conditions are met:
a) the planet has been scouted (or is currently being scouted for extra fog of war)
b) the planet is adjacent to a human planet (as you know that is always the case anyways)
c) the planet is adjacent to a neutral planet (same reasoning as b)
d) a human has sent enough military to put the current planet on alert, so you know the adjacent planets are alert too, and thus should be marked as well

Sunshine

Jan 18, 2011 9:15 pm

reporter   ~0009145

B, C, and D are usually conditional on A. B is the only one that wouldn't be conditional at all times, and that only counts when you start the game right off.

TechSY730

Jan 18, 2011 9:19 pm

reporter   ~0009148

True, but it still is good to cover obvious cases that are usually but not guaranteed to be covered by another case.

Chris_McElligottPark

Mar 23, 2011 6:18 pm

administrator   ~0011356

This is as intended, and I don't want to hide alert level.

Issue History

Date Modified Username Field Change
Jan 18, 2011 8:26 pm Prezombie New Issue
Jan 18, 2011 8:30 pm TechSY730 Note Added: 0009135
Jan 18, 2011 8:31 pm TechSY730 Note Edited: 0009135
Jan 18, 2011 9:04 pm Sunshine Note Added: 0009141
Jan 18, 2011 9:08 pm TechSY730 Note Added: 0009143
Jan 18, 2011 9:11 pm TechSY730 Note Edited: 0009143
Jan 18, 2011 9:15 pm Sunshine Note Added: 0009145
Jan 18, 2011 9:19 pm TechSY730 Note Added: 0009148
Mar 23, 2011 6:18 pm Chris_McElligottPark Note Added: 0011356
Mar 23, 2011 6:18 pm Chris_McElligottPark Status new => closed
Mar 23, 2011 6:18 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 23, 2011 6:18 pm Chris_McElligottPark Resolution open => won't fix
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI