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IDProjectCategoryLast Update
0025225AI War 2SuggestionMar 10, 2022 2:27 pm
ReporterDEMOCRACY_DEMOCRACY Assigned To 
Severityminor 
Status feature for laterResolutionopen 
Product Version3.104 Option For A Distributed Economy 
Summary0025225: New Eyes
DescriptionThere's a distinct lack of Eye variety, so here's some suggestions.
Subsuming Eye: When provoked, unleashes a high damage generalist weapon that deals nanocasutation damage, instead of zombification.
Glaring Eye: When provoked, it starts off with a rather weak weapon, but the longer you stay on the planet, the more damage it deals
Attrition Eye: When provoked, it deals rather high attrition damage to all hostiles.
Warping Eye: When provoked, it summons a constant stream of relentless wave units, not unlike AI reserve wormholes (but none of the scary stuff like grapplers or singularities)
Strangling Eye: When provoked, it uses a massive tractory array to halt anything if they have engine gx 19 and lower, and albedo .4 and lower.
Pulsar Eye: When provoked, it occasionally unleashes a system wide EMP, shutting down anything below mass 6 tx.
Staredown Eye: When provoked, this Eye will fire a point beam at a target, which increases in damage every time it attacks the same target. Has a bonus against mass 5tx and higher.
Nuclear Eye: When provoked, this eye irreversibly changes into a Primed Nuclear Eye. If the Primed Nuclear Eye survives for 60 seconds, it goes Kaboom, wiping out all forces, removing metal asteroids, science and hacking, and adds +20 AIP (along with the +20 aip from ai command station and warp gate). If triggered by minor factions, no AIP is incurred by player, or cannot be triggered by minor factions.
Scowling Eye: When provoked, this eye will release several fast, invincible melee units that can very quickly dissemble hostiles.
Titan Slayer Eye: When provoked, this eye will unleash a rapid burst fire of mass driver shots. Cannot damage mass 4tx and lower.
True Sight Eye: When provoked, this eye will use a weapon specifically tailored to eliminate stealth units, dealing very VERY high bonus damage to any unit that can cloak (but not if the unit has albedo .7 or higher, so basic transports, some golems, etc will not be affected), but low damage otherwise. Uniquely, this eye triggers if you have a 1/8th of the strength of the AI, instead of 1:1.
Phasing Eye: When provoked, this eye's shots drags victims into Multi Phase State, and summons a few invulnerable "Phase Snipers" that can quickly shred through anything in Multi Phase State.
Translocating Eye: When provoked, this eye's shots will deal extreme knockback to anything below mass 7tx.
Superflak Eye: When provoked, this eye shoots a TON of projectiles that explode for a large AOE, dealing full damage to all units caught in the crossfire.
Devourering Eye: When provoked, this eye will pull anything below mass 12tx in towards itself, where it will crush victims to death.
Blinding Eye: When provoked, this eye will unleash 4 beams that rapidly circle around itself, dealing massive damage to units hit by the beam(s). Basically a callback to the wrath lance guard post.
Absorbing Eye: When provoked, this eye will no longer be invulnerable, and doesn't have any weapons, but instead it will function as a guard post, meaning that it must be destroyed to prevent counter attacks. Additionally, it has truly absurd quantities of health, and has a large attractant field, protecting AI units.
TagsNo tags attached.

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child of 0026429 feature for later Parent: Collection of ideas for game features to implement 

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GreatYng

Jun 12, 2021 9:55 am

reporter   ~0062063

I agree there's not enough Eye types. Those are some neat ideas.
Some more suggestions.

Parasitic Eye: a bit tamer than subsuming because it only zombifies
Tesla Eye: a stronger Dire Tesla Coil, including a 20 second weapon cooldown malus for units with armour <= 100 mm. Not as obscene in damage as the Thunderchild gun.
Cursed Eye: like a Cursed Golem but way higher damage (and maybe without the paralysis); Eye has far lower health than normal and requires more Guard Posts for invincibility
Gravity Eye: strong planetary gravity effect e.g. everything hostile with engines <20 gx slowed to 0.2 speed, and guns with increasing damage the weaker a ships engine is
Wrath Eye: Beam Array weapon that increases in damage the more Guard Posts the planet is lacking compared to total present when seeded/reconquered; alternatively more beams instead of damage
Evil Eye: Increases AIP against all factions that have more than some minimum strength (e.g. 1 strength) on the planet when it's active and countdown reaches 0
Adaptive Eye: every time it's provoked, it chooses a random Eye type (except probably Nuclear) to turn into

Chris_McElligottPark

Mar 10, 2022 12:43 pm

administrator   ~0065359

Potential for mods!

BadgerBadger

Mar 10, 2022 1:08 pm

manager   ~0065363

How many of these (if any) were added in DLC3 for Panopticon?

GreatYng

Mar 10, 2022 1:34 pm

reporter   ~0065366

I'm not sure if tadrinth has seen this thread and I'm not familiar with the DLC 3 Eyes beyond the patch notes, so based on the names alone the following Eyes may be similar to the added Eyes:
True Sight Eye could be the Tachyon Eye;
Gravity Eye could be the Gravitic Eye;
Titan Slayer Eye could be the Sabot Eye.
One of the DLC3 Eyes may closely resemble the Warping Eye in Democracy's post.

Issue History

Date Modified Username Field Change
Jun 12, 2021 12:50 am DEMOCRACY_DEMOCRACY New Issue
Jun 12, 2021 9:55 am GreatYng Note Added: 0062063
Jun 14, 2021 6:32 am DEMOCRACY_DEMOCRACY Description Updated
Mar 10, 2022 12:43 pm Chris_McElligottPark Status new => feature for later
Mar 10, 2022 12:43 pm Chris_McElligottPark Note Added: 0065359
Mar 10, 2022 1:08 pm BadgerBadger Note Added: 0065363
Mar 10, 2022 1:34 pm GreatYng Note Added: 0065366
Mar 10, 2022 2:27 pm Daniexpert Relationship added child of 0026429