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IDProjectCategoryLast Update
0025210AI War 2Bug - GameplayJun 23, 2021 6:37 pm
Reporterussdefiant Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version3.103 Reality-Bending Tooltip Hotfix 
Fixed in Version3.304 Coilbeams No Longer Tickle 
Summary0025210: Svikari fireteams stuck in attacking state vs. AI planet.
Descriptionso, in the attached save, i've got two Svikari fireteams (14 and 16) that've been in an Attacking stance on Rijsbergen for 20 minutes now despite the planet being long since cleared. I'm not sure what they think they're doing, but it seems odd enough to toss the save up here looking for comment
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Activities

ussdefiant

Jun 9, 2021 6:27 pm

reporter  

Svikari Bug.save (784,238 bytes)

BadgerBadger

Jun 9, 2021 10:07 pm

manager   ~0062013

This save game does not load
6/9/2021 8:07:03 PM 3.103 SINGLEP System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at Arcen.Universal.ArcenDeserializationBufferOldStyle.GetNextBit () [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0
  at Arcen.Universal.ArcenDeserializationBufferOldStyle.GetBitsAsNumber () [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0
  at Arcen.Universal.ArcenDeserializationBufferOldStyle.TryReadInt32 (System.Boolean& WasSuccessful, System.Boolean ThrowExceptionOnFailure) [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0
  at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadInt32Silent () [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0
  at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadStringOldStyle (System.String FieldNameForErrors) [0x00015] in <48bba5d8ff424f25b1823db648891bee>:0
  at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadString_FullUnicode (System.String FieldNameForErrors) [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0
  at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x0010b] in <48bba5d8ff424f25b1823db648891bee>:0
6/9/2021 8:07:03 PM 3.103 SINGLEP Location 1: Go back to main menu since save load failed.

ussdefiant

Jun 10, 2021 12:29 pm

reporter   ~0062019

hrmm, thats odd. Only mods i've got loaded are AMU, Kaizers, Extended Ship Variants, Micro Mod Collection, More System Defenders, and the Spire Railgun Shop. All are the packed-in versions.

Chris_McElligottPark

Jun 11, 2021 1:44 pm

administrator   ~0062042

Did it have The Reprocessors in it? That one is disabled right now and maybe is causing issues.

From what I can tell, this save is all kinds of broken, because it is trying to load in an old format from a year and a half ago.

ussdefiant

Jun 11, 2021 4:03 pm

reporter   ~0062051

i have no idea how that could be, because its loading just fine for me in 3.103, and no, no Reprocessorrs.

I tried advancing a few seconds and resaving it in the offchance its a malformed upload or something.
bug 2.save (785,363 bytes)

BadgerBadger

Jun 12, 2021 8:40 pm

manager   ~0062070

Last edited: Jun 12, 2021 8:48 pm

My guess is that the problem is that the AI command station here actually is a combat unit. So the fireteam still thinks there's a battle going on. Mod specific bug.

I would suggest mod author set the Strength of these changed AI Command Stations to be 0 and see if that resolved the problem

NRSirLimbo

Jun 23, 2021 5:42 pm

developer   ~0062253

FYI Badger: The Pulsar Command Station in question now has attrition, instead of an actual weapon.
In theory the teams shouldn't get stuck any more.

BadgerBadger

Jun 23, 2021 6:37 pm

manager   ~0062258

When I load this save the ships now leave the planet

Issue History

Date Modified Username Field Change
Jun 9, 2021 6:27 pm ussdefiant New Issue
Jun 9, 2021 6:27 pm ussdefiant File Added: Svikari Bug.save
Jun 9, 2021 10:07 pm BadgerBadger Note Added: 0062013
Jun 10, 2021 12:29 pm ussdefiant Note Added: 0062019
Jun 10, 2021 2:13 pm BadgerBadger Assigned To => Chris_McElligottPark
Jun 10, 2021 2:13 pm BadgerBadger Status new => assigned
Jun 11, 2021 1:44 pm Chris_McElligottPark Note Added: 0062042
Jun 11, 2021 4:03 pm ussdefiant Note Added: 0062051
Jun 11, 2021 4:03 pm ussdefiant File Added: bug 2.save
Jun 12, 2021 8:40 pm BadgerBadger Note Added: 0062070
Jun 12, 2021 8:48 pm BadgerBadger Note Edited: 0062070
Jun 23, 2021 5:34 pm Chris_McElligottPark Assigned To Chris_McElligottPark => BadgerBadger
Jun 23, 2021 5:42 pm NRSirLimbo Note Added: 0062253
Jun 23, 2021 6:37 pm BadgerBadger Status assigned => resolved
Jun 23, 2021 6:37 pm BadgerBadger Resolution open => fixed
Jun 23, 2021 6:37 pm BadgerBadger Fixed in Version => 3.304 Coilbeams No Longer Tickle
Jun 23, 2021 6:37 pm BadgerBadger Note Added: 0062258