View Issue Details

IDProjectCategoryLast Update
0025194AI War 2Bug - GameplayJun 19, 2021 8:30 pm
ReporterDarkshade Assigned Tox4000Bughunter  
Severityminor 
Status assignedResolutionopen 
Product Version3.101 Buffs, Fixes, And Quickstarts 
Summary0025194: Turrets, Mines, Commandstations sometimes fail to die to remains, and are destroyed instead
DescriptionI noticed this regulary lately, as time and time again i had do replace minefields or turrets on planets that had them capped.
Today even some of the Zenith trade buildings, like the Zenith Orbital mass driver, Mirror Tractor arrays and doom bombs got destroyed and didn't die to remains, which was especially annoying.

I'm still not exactly sure what it causing it, but i have the feeling it happens mostly when fighting against dark zenith ships.
In the attached save a wave of AI Dreng and Huskarl is about to the planet blunt.
All mines, are maxed out on the planet when loading the saves, but nearly everytime it some of them die completly, so that i have to rebuild them manually


Maybe it has something to do with the electrotoxic hulls? as they are the first thing that comes to mind that differs the Dark Zenith ship from most others
TagsNo tags attached.

Activities

Darkshade

Jun 7, 2021 8:14 pm

reporter  

x017 test2.save (1,051,338 bytes)
x017 test2.savemet (127 bytes)   
OC
863415785
12052
0706Oc100S863415785
<color=#ffe066>Moderate </color> Reconquista
Difficulty 7
0
<color=#636363>Cyrus</color>
x017 test2.savemet (127 bytes)   

Metrekec

Jun 7, 2021 11:59 pm

reporter   ~0061991

I'm pretty sure this is caused by Electrotoxic Hulls, as it was happening when my turrets were firing on a Retribution Golem.

zeusalmighty

Jun 19, 2021 8:30 pm

developer   ~0062182

Chris, I've been hearing a lot about electoxic damage causing this issue of preventing remains

Issue History

Date Modified Username Field Change
Jun 7, 2021 8:14 pm Darkshade New Issue
Jun 7, 2021 8:14 pm Darkshade File Added: x017 test2.save
Jun 7, 2021 8:14 pm Darkshade File Added: x017 test2.savemet
Jun 7, 2021 8:32 pm Darkshade Summary Turrets, Mines, Commandstations sometimes fail to die to remains, but are destroyed completly => Turrets, Mines, Commandstations sometimes fail to die to remains, and are destroyed instead
Jun 7, 2021 8:32 pm Darkshade Description Updated
Jun 7, 2021 11:59 pm Metrekec Note Added: 0061991
Jun 19, 2021 8:30 pm zeusalmighty Note Added: 0062182
Jun 19, 2021 8:30 pm zeusalmighty Assigned To => x4000Bughunter
Jun 19, 2021 8:30 pm zeusalmighty Status new => assigned