View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0024772||AI War 2||Bug - Gameplay||Apr 30, 2021 12:25 am||May 24, 2021 5:22 pm|
|Status||closed||Resolution||no change required|
|Product Version||2.810 Hotfix for Death|
|Fixed in Version||3.003 Continuing To Refine|
|Summary||0024772: Relentless Wave Intelligence Increase made gate raiding pointless|
|Description||I give up.|
as a relatively new player, the Relentless Wave Intelligence Increase added in 2.805 just breaks me no matter what I try (AI diff 7, various campaign setups).
I start a campaign and it goes very smoothly until I am forced to overexpand for more hacking points for more ships/turrets/literally anything I want to do.
massive Relentless Waves spawn on the only Warp Gate left bordering my systems, right next to where I put a chokepoint with a Military station, and given all the AIP I have to incurr, they can get MASSIVE after a while.
wouldn't be a problem for my chokepoint planet, tons of turrets from the Military station, 2 battle stations and 1 or 2 citadels.
but the waves just reroute and steamroll me through any of the other planets.
so I try spreading the defenses on more or ALL the border planets, nope, not enough to stop anything anywhere then.
if I can't pull my fleet back fast enough every single time a wave spawns, I die, which means I can't really do anything further out than a couple of hops from the warp gate planet.
trying to play with low AIP, nope, not enough Hacking or Science to do anything meaningful.
Relentless Waves now are the biggest (and only) thing I struggle with.
and wasn't the Hunter fleet supposed to be this looming doom?
the Hunter fleet just sits around waiting for a Relentless Wave to overwhelm me, it literally does nothing before that even though it sometimes balloons to respectable strength.
feels like the Relentless Waves are the new Hunter fleet now and the Hunter fleet is just the game ender fleet.
|Tags||No tags attached.|
||Well, I also lose to 7 difficulty AIs most of the time...|
A few suggestions, if you're interested:
** Don't hit warp gates unless you have a good reason. In my opinion hitting a lot of them just makes the problem worse.
** You should be able to return a lot further out than a couple of hops with your fleet to defend against waves.
** Reconsider some of your hacking choices. If you have a save you want to upload I'd be happy to look at it specifically, but there are a *lot* of hacking points in the game so if you are running out of them earlier there are probably areas to enhance there, and possibly in tech investment as well. There's plenty of both to do meaningful things at low AIP, but it's hard to give more helpful advice without knowing what you are actually using it on.
** In general my impression is that by investing your resources differently you are likely to get dramatically better results.
If you gate raided literally all gates except for one, that is a HORRIBLE waste of AIP or hack points. You should only really destroy warp gates if they send a troublesome wave type (such as mass carrier or infinite range units).
You don't need to use military for chokes all the time. A logistics station is the best at stopping AI untis from escaping to other wormholes. In addition to tractor beams, they come equiped with gravity generators to slow down more ships, and paralysis mines to trip anyone trying to leave.
If you are using your battlestations, consider swapping one into a gravatic battlestation type for even more slowdown, or an ensnarer battlestation to prevent units from leaving altogether.
Although given you haven't posted a save, i can only give generalist advise.
Hello! Sorry for not replying sooner, I took a break from the game but the new DLC release started the itch again, there is nothing quite like it!
Your feedback and reading through the patch-notes released since this was posted made me realize the trouble I had was mostly a mix of:
1) my inexperience with the game in general and me following (partly outdated) online-guides giving bad advice
2) the AI's (partly unintentional, judging by the patch-notes) (over-)reaction to other hostile/friendly factions
3) lack of reachable AIP-lowering-mechanics like the Data Centers, which I now manually crank up in numbers so (forced) expansion is more forgiving
4) knowing some of the more intricate tricks like to hack the Super Terminal much earlier in the campaign to max its benefits and not just get a meager -15 AIP out of it, which ties to 1)
The game still ramps up quit heavily in difficulty but it isn't a sudden death-sentence out of the blue anymore,
so there is a lot more room and time to actually learn what works and what doesn't.
So yeah sorry for pointing fingers at the wave intelligence, from my limited experience it seemed like the culprit because it was the thing that ended my games every time,
but I now know it was just the last drop in a series of other misfortunes, this can be closed :)
||Closed by request|
|Apr 30, 2021 12:25 am||mahisev350||New Issue|
|Apr 30, 2021 12:48 am||BadgerBadger||Note Added: 0061277|
|Apr 30, 2021 1:29 am||Strategic Sage||Note Added: 0061280|
|Apr 30, 2021 5:20 am||DEMOCRACY_DEMOCRACY||Note Added: 0061283|
|May 24, 2021 4:06 pm||mahisev350||Note Added: 0061809|
|May 24, 2021 5:22 pm||BadgerBadger||Assigned To||=> BadgerBadger|
|May 24, 2021 5:22 pm||BadgerBadger||Status||new => closed|
|May 24, 2021 5:22 pm||BadgerBadger||Resolution||open => no change required|
|May 24, 2021 5:22 pm||BadgerBadger||Fixed in Version||=> 3.003 Continuing To Refine|
|May 24, 2021 5:22 pm||BadgerBadger||Note Added: 0061810|