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IDProjectCategoryLast Update
0024758AI War 2SuggestionMay 5, 2021 8:41 pm
ReporterDetlef Assigned ToChris_McElligottPark  
Severityfeature 
Status consideringResolutionopen 
Product Version2.809 Self Optimization 
Summary0024758: Let Marauder buildings fly in
DescriptionThe description of Marauders states that they arrive in systems from the edge, using regular propulsion methods.
When I Capture an AI World and leave with my fleet before defenses and the command station are set up, marauder outposts and turrets appear right next to my buildings like "this base was here all along, we just didn't see it I guess".
I think it would be lore friendly, nice mechanically wise and also pretty funny if marauder buildings get a low speed stat, spawn at the edge of the system (or even outside?) and slowly move to their desired positions.

On a side note I think it would be nice to include a (longer) delay for marauders to re-capture systems. Most of the times when I wipe a Marauder system a base reappears immediately (or within a few minutes) when I leave the empty sector.
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Chris_McElligottPark

May 5, 2021 8:41 pm

administrator   ~0061369

This would be a lot of work for a pretty minor visual thing, but it's a possibility for someday if we wind up needing it for many factions.

Issue History

Date Modified Username Field Change
Apr 28, 2021 2:57 am Detlef New Issue
May 5, 2021 8:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 5, 2021 8:41 pm Chris_McElligottPark Status new => considering
May 5, 2021 8:41 pm Chris_McElligottPark Note Added: 0061369