View Issue Details

IDProjectCategoryLast Update
0024103AI War 2Bug - OtherDec 22, 2021 5:16 pm
ReporterParadoxSong Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.630 Arbitrary Icon Inclusion And Weapon Exclusion 
Summary0024103: "Reset to Defaults" in the lobby menu errors out.
DescriptionI'm getting weird colors that aren't right, which I think has something to do with it. For example, civvies is normally... purple? and that's my color. Yet, even with it not in the lobby it threw an error.

Civilian industries, More Starting Options, and my player color being purple/purple (the preset) were on at the time. No save attached since this is a lobby bug.
TagsNo tags attached.

Activities

ParadoxSong

Nov 12, 2020 8:16 am

reporter   ~0059567

For example, I just got a blue with black trim Nanocaust, rather than yellow with black, even though yellow is unused!

BadgerBadger

Nov 12, 2020 10:13 am

manager   ~0059569

What error did you get?

ParadoxSong

Nov 14, 2020 12:46 pm

reporter   ~0059603

WOOPS. Totally meant to attach the ArcenDebugLog.
"11/12/2020 9:38:01 AM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0
  at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0
  at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0
  at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 "
ArcenDebugLog.txt (73,249 bytes)   
11/12/2020 9:18:28 AM	Check System Logs For Rogue Intelligence (1.0928s)
11/12/2020 9:18:28 AM	Game Version: 2.630
11/12/2020 9:18:28 AM	Eject Trash Into Hyperspace (0.3319s)
11/12/2020 9:18:28 AM	Check For Extra Modules (0.1320s)
11/12/2020 9:18:29 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/12/2020 9:18:29 AM	Bring Cloaking Systems Online (0.1979s)
11/12/2020 9:18:29 AM	Recalculate Speed Of Light (0.0760s)
11/12/2020 9:18:29 AM	Optimize Comfort On Command Decks (0.0470s)
11/12/2020 9:18:29 AM	Generating Framerates (0.0280s)
11/12/2020 9:18:29 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
11/12/2020 9:18:29 AM	Mods:  AMU (Disabled)  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
11/12/2020 9:18:29 AM	Check Nearby Stellar Masses (0.5499s)
11/12/2020 9:18:29 AM	Remembering Alamo (0.0974s)
11/12/2020 9:18:30 AM	Boot Audio Comms (0.0330s)
11/12/2020 9:18:30 AM	Establish Individual Audio Links (0.0430s)
11/12/2020 9:18:30 AM	Prepare Explosions and Crackles (0.1411s)
11/12/2020 9:18:30 AM	No resolution change was required.
11/12/2020 9:18:30 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2020 9:18:30 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/12/2020 9:18:30 AM	Refresh Optical Lensing (0.0440s)
11/12/2020 9:18:30 AM	Revise Fundamental Physical Laws (0.4415s)
11/12/2020 9:18:30 AM	Calculate Odds Of Success (0.1190s)
11/12/2020 9:18:40 AM	Briefly Panic (9.2753s)
11/12/2020 9:18:40 AM	Install Confidence Routines (0.3879s)
11/12/2020 9:18:40 AM	Bring Commander Interface Online (0.2630s)
11/12/2020 9:18:40 AM	Motivate All Crews (0.0920s)
11/12/2020 9:18:41 AM	Locating Available Networks (0.3541s)
11/12/2020 9:18:41 AM	Externalizing Patterns (0.0660s)
11/12/2020 9:18:41 AM	Hooking Externals (0.0340s)
11/12/2020 9:18:41 AM	Handlizing Hooks (0.0270s)
11/12/2020 9:18:41 AM	Disengaging Constants (0.2112s)
11/12/2020 9:18:42 AM	Late Axionic Computations (0.7131s)
11/12/2020 9:18:42 AM	Sentinel Alertness Diagnostic (0.0260s)
11/12/2020 9:18:42 AM	Connecting to Fleet Command (0.0280s)
11/12/2020 9:18:42 AM	Thinking Of Advice (0.0220s)
11/12/2020 9:18:42 AM	Degaussing Advice (0.1589s)
11/12/2020 9:18:42 AM	Reading Alien Diaries (0.0980s)
11/12/2020 9:18:42 AM	Naming All Known Planets (0.0260s)
11/12/2020 9:18:42 AM	Remembering Speeds (0.0270s)
11/12/2020 9:18:42 AM	Prioritizing Targets (0.0250s)
11/12/2020 9:18:42 AM	Rebooting Sensor Arrays (0.0180s)
11/12/2020 9:18:42 AM	Unloading Prismatic Grid (0.0320s)
11/12/2020 9:18:42 AM	Thinking Of Objectives (0.0150s)
11/12/2020 9:18:43 AM	Inhibiting Visual Scans (0.3243s)
11/12/2020 9:18:43 AM	Synthesizing Vocals (0.0310s)
11/12/2020 9:18:43 AM	Investigating Map Signatures (0.0630s)
11/12/2020 9:18:43 AM	Ventilating Scenarios (0.0280s)
11/12/2020 9:18:43 AM	Decontaminating Targeting Systems (0.0250s)
11/12/2020 9:18:43 AM	Ejecting Tactical Core (0.0230s)
11/12/2020 9:18:43 AM	Calibrating Formations (0.0170s)
11/12/2020 9:18:43 AM	Intercepting Galactic Maps (0.0390s)
11/12/2020 9:18:43 AM	Discharging Colored Ions (0.0380s)
11/12/2020 9:18:43 AM	Replicating Ion Colors (0.0330s)
11/12/2020 9:18:43 AM	Faction Diagnostics (0.0740s)
11/12/2020 9:18:43 AM	Buffering Hackers (0.0440s)
11/12/2020 9:18:43 AM	Inverting Death (0.0620s)
11/12/2020 9:18:43 AM	Linear Field Variance (0.0600s)
11/12/2020 9:18:43 AM	Charging Marks (0.0470s)
11/12/2020 9:18:43 AM	Guarding The Posts (0.0720s)
11/12/2020 9:18:43 AM	Range Manifolds (0.1090s)
11/12/2020 9:18:43 AM	Purging ROFs (0.0360s)
11/12/2020 9:18:43 AM	Manipulating Speeds (0.0280s)
11/12/2020 9:18:43 AM	Detecting Projectiles (0.0160s)
11/12/2020 9:18:43 AM	Grouping Flow Fields (0.0280s)
11/12/2020 9:18:43 AM	Modulating Flow Field Groups (0.0590s)
11/12/2020 9:18:44 AM	Designing Fleets (0.1370s)
11/12/2020 9:18:44 AM	Thinking Of Technologies (0.0570s)
11/12/2020 9:18:44 AM	Categorizing Starboard Sensors (0.0360s)
11/12/2020 9:18:44 AM	Injecting Galactic Variables (0.0390s)
11/12/2020 9:18:44 AM	Weepinig Over Starfields (0.1020s)
11/12/2020 9:18:48 AM	Pinpointing Distant Planets (3.9386s)
11/12/2020 9:18:48 AM	Categorizing All Planets (0.0170s)
11/12/2020 9:18:48 AM	Organizing Commands (0.0430s)
11/12/2020 9:18:48 AM	Calculating Firing Cones (0.0174s)
11/12/2020 9:18:50 AM	Holding Ship Parts For Comfort (1.7134s)
11/12/2020 9:18:50 AM	Re-Aligning Objectives (0.0854s)
11/12/2020 9:18:50 AM	Sterilizing Test Chamber (0.1701s)
11/12/2020 9:19:24 AM	Dreaming Of Quantum Computers (34.5609s)
11/12/2020 9:19:25 AM	Issuing Orders (0.1495s)
11/12/2020 9:19:25 AM	Augmenting Infusers (0.0170s)
11/12/2020 9:19:25 AM	Infusing (0.1080s)
11/12/2020 9:19:25 AM	Post-Proton Surge (0.0140s)
11/12/2020 9:19:25 AM	Stimulate Modulation (0.0420s)
11/12/2020 9:19:25 AM	ArcenAssetBundleCache.InstantiatedObjects: 1058
11/12/2020 9:19:25 AM	Load Surrogates (0.4421s)
11/12/2020 9:19:26 AM	Final Checks (0.6110s)
11/12/2020 9:19:26 AM	Load Historical Documents (0.0180s)
11/12/2020 9:19:26 AM	59.8 seconds total load time.
Boot up FleetOS (0.9s)
Check System Logs For Rogue Intelligence (1.1s)
Eject Trash Into Hyperspace (0.3s)
Check Nearby Stellar Masses (0.5s)
Revise Fundamental Physical Laws (0.4s)
Briefly Panic (9.3s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Locating Available Networks (0.4s)
Late Axionic Computations (0.7s)
Inhibiting Visual Scans (0.3s)
Pinpointing Distant Planets (3.9s)
Holding Ship Parts For Comfort (1.7s)
Dreaming Of Quantum Computers (34.6s)
Load Surrogates (0.4s)
Final Checks (0.6s)
11/12/2020 9:19:26 AM	Hello Steam user 'Paradox Song'
11/12/2020 9:22:48 AM	No resolution change was required.
11/12/2020 9:22:48 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2020 9:22:48 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/12/2020 9:22:50 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:22:50 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:22:50 AM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:22:50 AM	loading as template
11/12/2020 9:22:50 AM	Added the faction AIReserves.
11/12/2020 9:22:50 AM	Added the faction AntiAIZombie.
11/12/2020 9:22:50 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:22:50 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:22:50 AM	Added the faction CPALogic.
11/12/2020 9:22:50 AM	Added the faction EnragedMacrophage.
11/12/2020 9:22:50 AM	Added the faction Mercenary.
11/12/2020 9:22:50 AM	Added the faction TamedMacrophage.
11/12/2020 9:22:50 AM	Finish load save in 590.6ms
11/12/2020 9:22:51 AM	Start Generate Partial Map with Honeycomb and seed 1980198003 and planet count 100 and 34 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:22:51 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:22:51 AM	Fixed 3400 missing planet factions.
11/12/2020 9:22:51 AM	Generate Partial Map Complete  142ms
11/12/2020 9:22:58 AM	New2: Swat HQ
11/12/2020 9:33:56 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/12/2020 9:33:56 AM	Boot up FleetOS (0.6828s)
11/12/2020 9:33:56 AM	graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI Technologies Inc.
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMemorySize: 3051
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
11/12/2020 9:33:56 AM	Check System Logs For Rogue Intelligence (0.3435s)
11/12/2020 9:33:56 AM	Game Version: 2.630
11/12/2020 9:33:56 AM	Eject Trash Into Hyperspace (0.1390s)
11/12/2020 9:33:56 AM	Check For Extra Modules (0.0540s)
11/12/2020 9:33:56 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/12/2020 9:33:57 AM	Bring Cloaking Systems Online (0.1400s)
11/12/2020 9:33:57 AM	Recalculate Speed Of Light (0.0720s)
11/12/2020 9:33:57 AM	Optimize Comfort On Command Decks (0.0490s)
11/12/2020 9:33:57 AM	Generating Framerates (0.0370s)
11/12/2020 9:33:57 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
11/12/2020 9:33:57 AM	Mods:  AMU (Disabled)  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreStartingOptions (Enabled!)  SKCivilianIndustry (Enabled!)  SpireRailgunShop (Disabled)  
11/12/2020 9:33:57 AM	Check Nearby Stellar Masses (0.1470s)
11/12/2020 9:33:57 AM	Remembering Alamo (0.0450s)
11/12/2020 9:33:57 AM	Boot Audio Comms (0.0380s)
11/12/2020 9:33:57 AM	Establish Individual Audio Links (0.0429s)
11/12/2020 9:33:57 AM	Prepare Explosions and Crackles (0.0750s)
11/12/2020 9:33:57 AM	No resolution change was required.
11/12/2020 9:33:57 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2020 9:33:57 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/12/2020 9:33:57 AM	Refresh Optical Lensing (0.0610s)
11/12/2020 9:33:57 AM	Revise Fundamental Physical Laws (0.2846s)
11/12/2020 9:33:58 AM	Calculate Odds Of Success (0.1510s)
11/12/2020 9:34:03 AM	Briefly Panic (5.2197s)
11/12/2020 9:34:03 AM	Install Confidence Routines (0.3679s)
11/12/2020 9:34:03 AM	Bring Commander Interface Online (0.2029s)
11/12/2020 9:34:03 AM	Motivate All Crews (0.0840s)
11/12/2020 9:34:03 AM	Locating Available Networks (0.0570s)
11/12/2020 9:34:04 AM	Externalizing Patterns (0.3909s)
11/12/2020 9:34:04 AM	Hooking Externals (0.0420s)
11/12/2020 9:34:04 AM	Handlizing Hooks (0.0270s)
11/12/2020 9:34:04 AM	Disengaging Constants (0.1740s)
11/12/2020 9:34:04 AM	Late Axionic Computations (0.3842s)
11/12/2020 9:34:04 AM	Sentinel Alertness Diagnostic (0.0240s)
11/12/2020 9:34:05 AM	Connecting to Fleet Command (0.0210s)
11/12/2020 9:34:05 AM	Thinking Of Advice (0.0220s)
11/12/2020 9:34:05 AM	Degaussing Advice (0.1420s)
11/12/2020 9:34:05 AM	Reading Alien Diaries (0.1070s)
11/12/2020 9:34:05 AM	Naming All Known Planets (0.0260s)
11/12/2020 9:34:05 AM	Remembering Speeds (0.0260s)
11/12/2020 9:34:05 AM	Prioritizing Targets (0.0260s)
11/12/2020 9:34:05 AM	Rebooting Sensor Arrays (0.0180s)
11/12/2020 9:34:05 AM	Unloading Prismatic Grid (0.0320s)
11/12/2020 9:34:05 AM	Thinking Of Objectives (0.0150s)
11/12/2020 9:34:05 AM	Inhibiting Visual Scans (0.0400s)
11/12/2020 9:34:05 AM	Synthesizing Vocals (0.0310s)
11/12/2020 9:34:05 AM	Investigating Map Signatures (0.0650s)
11/12/2020 9:34:05 AM	Ventilating Scenarios (0.0260s)
11/12/2020 9:34:05 AM	Decontaminating Targeting Systems (0.0250s)
11/12/2020 9:34:05 AM	Ejecting Tactical Core (0.0240s)
11/12/2020 9:34:05 AM	Calibrating Formations (0.0160s)
11/12/2020 9:34:05 AM	Intercepting Galactic Maps (0.0311s)
11/12/2020 9:34:05 AM	Discharging Colored Ions (0.0470s)
11/12/2020 9:34:05 AM	Replicating Ion Colors (0.0240s)
11/12/2020 9:34:05 AM	Faction Diagnostics (0.0780s)
11/12/2020 9:34:05 AM	Buffering Hackers (0.0810s)
11/12/2020 9:34:05 AM	Inverting Death (0.0450s)
11/12/2020 9:34:06 AM	Linear Field Variance (0.0550s)
11/12/2020 9:34:06 AM	Charging Marks (0.0280s)
11/12/2020 9:34:06 AM	Guarding The Posts (0.1300s)
11/12/2020 9:34:06 AM	Range Manifolds (0.0230s)
11/12/2020 9:34:06 AM	Purging ROFs (0.0310s)
11/12/2020 9:34:06 AM	Manipulating Speeds (0.0280s)
11/12/2020 9:34:06 AM	Detecting Projectiles (0.0180s)
11/12/2020 9:34:06 AM	Grouping Flow Fields (0.0250s)
11/12/2020 9:34:06 AM	Modulating Flow Field Groups (0.0600s)
11/12/2020 9:34:06 AM	Designing Fleets (0.1959s)
11/12/2020 9:34:06 AM	Thinking Of Technologies (0.0640s)
11/12/2020 9:34:06 AM	Categorizing Starboard Sensors (0.0610s)
11/12/2020 9:34:06 AM	Injecting Galactic Variables (0.0630s)
11/12/2020 9:34:06 AM	Ignoring Starfields (0.1350s)
11/12/2020 9:34:10 AM	Fondly Remembering Distant Planets (3.8766s)
11/12/2020 9:34:10 AM	Categorizing All Planets (0.0440s)
11/12/2020 9:34:10 AM	Organizing Commands (0.0990s)
11/12/2020 9:34:10 AM	Calculating Firing Cones (0.0160s)
11/12/2020 9:34:12 AM	Demoting Insubordinate Ship Parts (1.4075s)
11/12/2020 9:34:12 AM	Re-Aligning Objectives (0.0890s)
11/12/2020 9:34:12 AM	Sterilizing Test Chamber (0.1050s)
11/12/2020 9:34:22 AM	Harmonizing Prisms (9.7212s)
11/12/2020 9:34:22 AM	Issuing Orders (0.0500s)
11/12/2020 9:34:22 AM	Augmenting Infusers (0.0180s)
11/12/2020 9:34:22 AM	Infusing (0.1040s)
11/12/2020 9:34:22 AM	Post-Proton Surge (0.0140s)
11/12/2020 9:34:22 AM	Stimulate Modulation (0.0460s)
11/12/2020 9:34:22 AM	ArcenAssetBundleCache.InstantiatedObjects: 1058
11/12/2020 9:34:22 AM	Load Surrogates (0.3489s)
11/12/2020 9:34:23 AM	Final Checks (0.5808s)
11/12/2020 9:34:23 AM	Load Historical Documents (0.0170s)
11/12/2020 9:34:23 AM	27.8 seconds total load time.
Boot up FleetOS (0.7s)
Check System Logs For Rogue Intelligence (0.3s)
Revise Fundamental Physical Laws (0.3s)
Briefly Panic (5.2s)
Install Confidence Routines (0.4s)
Externalizing Patterns (0.4s)
Late Axionic Computations (0.4s)
Fondly Remembering Distant Planets (3.9s)
Demoting Insubordinate Ship Parts (1.4s)
Harmonizing Prisms (9.7s)
Load Surrogates (0.3s)
Final Checks (0.6s)
11/12/2020 9:34:23 AM	Hello Steam user 'Paradox Song'
11/12/2020 9:36:44 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:36:44 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:36:44 AM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:36:44 AM	loading as template
11/12/2020 9:36:44 AM	Added the faction AIReserves.
11/12/2020 9:36:44 AM	Added the faction AntiAIZombie.
11/12/2020 9:36:44 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:36:44 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:36:44 AM	Added the faction CPALogic.
11/12/2020 9:36:44 AM	Added the faction EnragedMacrophage.
11/12/2020 9:36:44 AM	Added the faction Mercenary.
11/12/2020 9:36:44 AM	Added the faction TamedMacrophage.
11/12/2020 9:36:45 AM	Finish load save in 546.8ms
11/12/2020 9:36:45 AM	Start Generate Partial Map with Honeycomb and seed 235254209 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:36:45 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:36:45 AM	Fixed 3500 missing planet factions.
11/12/2020 9:36:45 AM	Generate Partial Map Complete  213ms
11/12/2020 9:37:10 AM	Start Generate Partial Map with Honeycomb and seed 235254209 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:37:10 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:37:10 AM	Fixed 3500 missing planet factions.
11/12/2020 9:37:10 AM	Generate Partial Map Complete  50ms
11/12/2020 9:38:01 AM	Error on button click: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
11/12/2020 9:38:04 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:07 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:10 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:44 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:38:44 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:38:44 AM	Clear out factions that should not be in UI based on savegame: 12  Civilian Industry  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:38:44 AM	loading as template
11/12/2020 9:38:44 AM	Added the faction AIReserves.
11/12/2020 9:38:44 AM	Added the faction AntiAIZombie.
11/12/2020 9:38:44 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:38:44 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:38:44 AM	Added the faction CPALogic.
11/12/2020 9:38:44 AM	Added the faction EnragedMacrophage.
11/12/2020 9:38:44 AM	Added the faction Mercenary.
11/12/2020 9:38:44 AM	Added the faction TamedMacrophage.
11/12/2020 9:38:44 AM	Finish load save in 192.2ms
11/12/2020 9:38:44 AM	Start Generate Partial Map with Honeycomb and seed 1973462617 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:38:44 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:38:44 AM	Fixed 3500 missing planet factions.
11/12/2020 9:38:44 AM	Generate Partial Map Complete  61ms
11/12/2020 9:38:45 AM	Error on button click: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
11/12/2020 9:38:48 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:51 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:54 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:57 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:00 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:01 AM	Error on button click: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
11/12/2020 9:39:03 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:06 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:09 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:12 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:15 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:18 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:21 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:24 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:27 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:30 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:33 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:36 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:40 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:43 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:46 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:49 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:52 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:55 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:58 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:01 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:04 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:07 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:16 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:19 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:22 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:25 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:28 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:31 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:34 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:37 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:40 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:43 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:46 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:49 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:52 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:55 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:58 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:01 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:04 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:07 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:16 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:19 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:22 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:25 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:28 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:31 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:34 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:37 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:40 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:43 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:46 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:49 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:52 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:55 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:58 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:01 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:04 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:07 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:16 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:19 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:22 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:25 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:28 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:31 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:34 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:37 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:40 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:43 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:46 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:49 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:52 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:55 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:58 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:01 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:04 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:07 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:16 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:19 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:22 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:25 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:28 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:31 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:34 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:37 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:40 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:43 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:46 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:49 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:52 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:55 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:58 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:01 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:04 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:07 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:13 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:16 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:19 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:22 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:25 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:28 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:31 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:34 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:37 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:40 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:43 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:46 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:49 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:52 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:55 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:58 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:02 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:05 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:08 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:11 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:14 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:17 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:20 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:23 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:26 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:29 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:32 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:35 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:38 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:41 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:44 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:47 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:50 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:53 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:56 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:59 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:02 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:05 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:08 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:11 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:14 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:17 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:20 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:23 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:26 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:29 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:32 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:35 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:38 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:41 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:44 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:47 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:50 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:53 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:56 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:59 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:02 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:05 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:08 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:11 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:14 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:17 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:20 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:23 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:26 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:29 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:32 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:35 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:38 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:41 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:44 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:47 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:50 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:53 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:56 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:59 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:02 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:05 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:08 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:11 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:14 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:17 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:49:10 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/12/2020 9:49:10 AM	Boot up FleetOS (0.9774s)
11/12/2020 9:49:11 AM	graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI Technologies Inc.
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMemorySize: 3051
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
11/12/2020 9:49:11 AM	Check System Logs For Rogue Intelligence (0.2689s)
11/12/2020 9:49:11 AM	Game Version: 2.630
11/12/2020 9:49:11 AM	Eject Trash Into Hyperspace (0.1649s)
11/12/2020 9:49:11 AM	Check For Extra Modules (0.0510s)
11/12/2020 9:49:11 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/12/2020 9:49:11 AM	Bring Cloaking Systems Online (0.1280s)
11/12/2020 9:49:11 AM	Recalculate Speed Of Light (0.0920s)
11/12/2020 9:49:11 AM	Optimize Comfort On Command Decks (0.0590s)
11/12/2020 9:49:11 AM	Generating Framerates (0.0320s)
11/12/2020 9:49:11 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
11/12/2020 9:49:11 AM	Mods:  AMU (Disabled)  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreStartingOptions (Enabled!)  SKCivilianIndustry (Enabled!)  SpireRailgunShop (Disabled)  
11/12/2020 9:49:11 AM	Check Nearby Stellar Masses (0.2169s)
11/12/2020 9:49:11 AM	Remembering Alamo (0.0640s)
11/12/2020 9:49:11 AM	Boot Audio Comms (0.0900s)
11/12/2020 9:49:12 AM	Establish Individual Audio Links (0.0780s)
11/12/2020 9:49:12 AM	Prepare Explosions and Crackles (0.0680s)
11/12/2020 9:49:12 AM	No resolution change was required.
11/12/2020 9:49:12 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2020 9:49:12 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/12/2020 9:49:12 AM	Refresh Optical Lensing (0.0480s)
11/12/2020 9:49:12 AM	Revise Fundamental Physical Laws (0.3019s)
11/12/2020 9:49:12 AM	Calculate Odds Of Success (0.1370s)
11/12/2020 9:49:17 AM	Briefly Panic (5.3376s)
11/12/2020 9:49:18 AM	Install Confidence Routines (0.3739s)
11/12/2020 9:49:18 AM	Bring Commander Interface Online (0.1940s)
11/12/2020 9:49:18 AM	Motivate All Crews (0.0880s)
11/12/2020 9:49:18 AM	Locating Available Networks (0.0510s)
11/12/2020 9:49:18 AM	Externalizing Patterns (0.1010s)
11/12/2020 9:49:18 AM	Hooking Externals (0.0340s)
11/12/2020 9:49:18 AM	Handlizing Hooks (0.0180s)
11/12/2020 9:49:18 AM	Disengaging Constants (0.1660s)
11/12/2020 9:49:19 AM	Late Axionic Computations (0.3349s)
11/12/2020 9:49:19 AM	Sentinel Alertness Diagnostic (0.0240s)
11/12/2020 9:49:19 AM	Connecting to Fleet Command (0.0290s)
11/12/2020 9:49:19 AM	Thinking Of Advice (0.0220s)
11/12/2020 9:49:19 AM	Degaussing Advice (0.1500s)
11/12/2020 9:49:19 AM	Reading Alien Diaries (0.1000s)
11/12/2020 9:49:19 AM	Naming All Known Planets (0.0250s)
11/12/2020 9:49:19 AM	Remembering Speeds (0.0260s)
11/12/2020 9:49:19 AM	Prioritizing Targets (0.0260s)
11/12/2020 9:49:19 AM	Rebooting Sensor Arrays (0.0180s)
11/12/2020 9:49:19 AM	Unloading Prismatic Grid (0.0230s)
11/12/2020 9:49:19 AM	Thinking Of Objectives (0.0150s)
11/12/2020 9:49:19 AM	Inhibiting Visual Scans (0.0400s)
11/12/2020 9:49:19 AM	Synthesizing Vocals (0.0320s)
11/12/2020 9:49:19 AM	Investigating Map Signatures (0.0630s)
11/12/2020 9:49:19 AM	Ventilating Scenarios (0.0280s)
11/12/2020 9:49:19 AM	Decontaminating Targeting Systems (0.0250s)
11/12/2020 9:49:19 AM	Ejecting Tactical Core (0.0240s)
11/12/2020 9:49:19 AM	Calibrating Formations (0.0170s)
11/12/2020 9:49:19 AM	Intercepting Galactic Maps (0.0380s)
11/12/2020 9:49:20 AM	Discharging Colored Ions (0.0470s)
11/12/2020 9:49:20 AM	Replicating Ion Colors (0.0320s)
11/12/2020 9:49:20 AM	Faction Diagnostics (0.0850s)
11/12/2020 9:49:20 AM	Buffering Hackers (0.0830s)
11/12/2020 9:49:20 AM	Inverting Death (0.0460s)
11/12/2020 9:49:20 AM	Linear Field Variance (0.0540s)
11/12/2020 9:49:20 AM	Charging Marks (0.0280s)
11/12/2020 9:49:20 AM	Guarding The Posts (0.1220s)
11/12/2020 9:49:20 AM	Range Manifolds (0.0220s)
11/12/2020 9:49:20 AM	Purging ROFs (0.0310s)
11/12/2020 9:49:20 AM	Manipulating Speeds (0.0286s)
11/12/2020 9:49:20 AM	Detecting Projectiles (0.0140s)
11/12/2020 9:49:20 AM	Grouping Flow Fields (0.0370s)
11/12/2020 9:49:20 AM	Modulating Flow Field Groups (0.0560s)
11/12/2020 9:49:20 AM	Designing Fleets (0.1390s)
11/12/2020 9:49:20 AM	Thinking Of Technologies (0.0750s)
11/12/2020 9:49:20 AM	Categorizing Starboard Sensors (0.0430s)
11/12/2020 9:49:20 AM	Injecting Galactic Variables (0.0430s)
11/12/2020 9:49:21 AM	Brandishing Starfields (0.1240s)
11/12/2020 9:49:21 AM	Ejecting Distant Planets (0.4379s)
11/12/2020 9:49:21 AM	Categorizing All Planets (0.0220s)
11/12/2020 9:49:21 AM	Organizing Commands (0.0270s)
11/12/2020 9:49:21 AM	Calculating Firing Cones (0.0140s)
11/12/2020 9:49:22 AM	Developing New Ship Parts (0.4099s)
11/12/2020 9:49:22 AM	Re-Aligning Objectives (0.0290s)
11/12/2020 9:49:22 AM	Sterilizing Test Chamber (0.0190s)
11/12/2020 9:49:31 AM	Routing Emergency Power (9.3538s)
11/12/2020 9:49:31 AM	Issuing Orders (0.0420s)
11/12/2020 9:49:31 AM	Augmenting Infusers (0.0140s)
11/12/2020 9:49:31 AM	Infusing (0.0940s)
11/12/2020 9:49:31 AM	Post-Proton Surge (0.0150s)
11/12/2020 9:49:31 AM	Stimulate Modulation (0.0450s)
11/12/2020 9:49:31 AM	ArcenAssetBundleCache.InstantiatedObjects: 1058
11/12/2020 9:49:32 AM	Load Surrogates (0.3821s)
11/12/2020 9:49:32 AM	Final Checks (0.5349s)
11/12/2020 9:49:32 AM	Load Historical Documents (0.0210s)
11/12/2020 9:49:32 AM	22.8 seconds total load time.
Boot up FleetOS (1.0s)
Check System Logs For Rogue Intelligence (0.3s)
Revise Fundamental Physical Laws (0.3s)
Briefly Panic (5.3s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.3s)
Ejecting Distant Planets (0.4s)
Developing New Ship Parts (0.4s)
Routing Emergency Power (9.4s)
Load Surrogates (0.4s)
Final Checks (0.5s)
11/12/2020 9:49:32 AM	Hello Steam user 'Paradox Song'
11/12/2020 9:50:11 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:50:11 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:50:11 AM	Clear out factions that should not be in UI based on savegame: 12  Civilian Industry  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:50:11 AM	loading as template
11/12/2020 9:50:11 AM	Added the faction AIReserves.
11/12/2020 9:50:11 AM	Added the faction AntiAIZombie.
11/12/2020 9:50:11 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:50:11 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:50:11 AM	Added the faction CPALogic.
11/12/2020 9:50:11 AM	Added the faction EnragedMacrophage.
11/12/2020 9:50:11 AM	Added the faction Mercenary.
11/12/2020 9:50:11 AM	Added the faction TamedMacrophage.
11/12/2020 9:50:12 AM	Finish load save in 516.4ms
11/12/2020 9:50:12 AM	Start Generate Partial Map with Honeycomb and seed 506457389 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:50:12 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:50:12 AM	Fixed 3500 missing planet factions.
11/12/2020 9:50:12 AM	Generate Partial Map Complete  144ms
11/12/2020 9:50:37 AM	Start Generate Partial Map with Honeycomb and seed 506457389 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:50:37 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:50:37 AM	Fixed 3500 missing planet factions.
11/12/2020 9:50:37 AM	Generate Partial Map Complete  53ms
11/12/2020 9:51:35 AM	Start Generate Partial Map with Honeycomb and seed 599927829 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:51:35 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:51:35 AM	Fixed 3500 missing planet factions.
11/12/2020 9:51:35 AM	Generate Partial Map Complete  75ms
11/12/2020 9:51:37 AM	Start Generate Partial Map with Honeycomb and seed 236194379 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:51:37 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:51:37 AM	Fixed 3500 missing planet factions.
11/12/2020 9:51:37 AM	Generate Partial Map Complete  52ms
11/12/2020 9:51:51 AM	Start Generate Partial Map with Honeycomb and seed 681823204 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:51:51 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:51:51 AM	Fixed 3500 missing planet factions.
11/12/2020 9:51:51 AM	Generate Partial Map Complete  52ms
11/12/2020 9:51:57 AM	Start Generate Partial Map with Concentric and seed 681823204 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:51:57 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:51:57 AM	Fixed 3500 missing planet factions.
11/12/2020 9:51:57 AM	Generate Partial Map Complete  49ms
11/12/2020 9:52:03 AM	Start Generate Partial Map with Octopus and seed 681823204 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:03 AM	total central planets: 34
11/12/2020 9:52:03 AM	created central planets: 34
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 9 planets
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 10 planets
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 9 planets
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 8 planets
11/12/2020 9:52:03 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:03 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:03 AM	Generate Partial Map Complete  575ms
11/12/2020 9:52:07 AM	Start Generate Partial Map with Octopus and seed 242728335 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:07 AM	total central planets: 36
11/12/2020 9:52:07 AM	created central planets: 36
11/12/2020 9:52:07 AM	Trying to create a minimum spanning tree with 8 planets
11/12/2020 9:52:07 AM	Trying to create a minimum spanning tree with 8 planets
11/12/2020 9:52:07 AM	Trying to create a minimum spanning tree with 6 planets
11/12/2020 9:52:07 AM	Trying to create a minimum spanning tree with 9 planets
11/12/2020 9:52:07 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:07 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:07 AM	Generate Partial Map Complete  405ms
11/12/2020 9:52:09 AM	Skipped an extra mapgen call that was substantially the same as one that was run 2.25 seconds ago.
11/12/2020 9:52:11 AM	Skipped an extra mapgen call that was substantially the same as one that was run 3.81 seconds ago.
11/12/2020 9:52:12 AM	Start Generate Partial Map with Octopus and seed 83903231 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:12 AM	total central planets: 34
11/12/2020 9:52:12 AM	created central planets: 34
11/12/2020 9:52:12 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:12 AM	Trying to create a minimum spanning tree with 8 planets
11/12/2020 9:52:12 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:12 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:12 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:12 AM	Generate Partial Map Complete  408ms
11/12/2020 9:52:14 AM	Start Generate Partial Map with Octopus and seed 108057906 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 4 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 3 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 3 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 3 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 6 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 2 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 4 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 2 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:14 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:14 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:14 AM	Generate Partial Map Complete  398ms
11/12/2020 9:52:16 AM	Start Generate Partial Map with Octopus and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 30 planets
11/12/2020 9:52:16 AM	total central planets: 30
11/12/2020 9:52:16 AM	created central planets: 30
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 5 planets
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 5 planets
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:17 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:17 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:17 AM	Generate Partial Map Complete  349ms
11/12/2020 9:52:33 AM	Start Generate Partial Map with D18Swirl and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:33 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:33 AM	Fixed 3465 missing planet factions.
11/12/2020 9:52:33 AM	Generate Partial Map Complete  98ms
11/12/2020 9:53:03 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:03 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:03 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:03 AM	Generate Partial Map Complete  57ms
11/12/2020 9:53:11 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:11 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:11 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:11 AM	Generate Partial Map Complete  112ms
11/12/2020 9:53:21 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:21 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:21 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:21 AM	Generate Partial Map Complete  83ms
11/12/2020 9:53:34 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:34 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:34 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:34 AM	Generate Partial Map Complete  63ms
11/12/2020 9:53:42 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:42 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:42 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:42 AM	Generate Partial Map Complete  89ms
11/12/2020 9:53:48 AM	Start Generate Partial Map with Honeycomb and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:48 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:48 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:48 AM	Generate Partial Map Complete  53ms
11/12/2020 9:53:51 AM	Start Generate Partial Map with Honeycomb and seed 71588531 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:51 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:51 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:51 AM	Generate Partial Map Complete  52ms
11/12/2020 9:54:10 AM	Start Generate Partial Map with Honeycomb and seed 507224501 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:10 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:10 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:10 AM	Generate Partial Map Complete  54ms
11/12/2020 9:54:11 AM	Start Generate Partial Map with Honeycomb and seed 467749785 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:11 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:11 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:11 AM	Generate Partial Map Complete  52ms
11/12/2020 9:54:15 AM	Start Generate Partial Map with Honeycomb and seed 467857182 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:15 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:15 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:15 AM	Generate Partial Map Complete  56ms
11/12/2020 9:54:22 AM	Start Generate Partial Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:22 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:22 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:22 AM	Generate Partial Map Complete  50ms
11/12/2020 9:54:31 AM	Start Generate Partial Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:31 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:31 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:31 AM	Generate Partial Map Complete  49ms
11/12/2020 9:55:11 AM	Start Generate Partial Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:55:11 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:55:11 AM	Fixed 3500 missing planet factions.
11/12/2020 9:55:11 AM	Generate Partial Map Complete  57ms
11/12/2020 9:55:14 AM	Start Generate FULL Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
11/12/2020 9:55:15 AM	Generate FULL Map Complete  353ms
11/12/2020 9:55:21 AM	Thread 'specialFactionContext_12_FallenSpire_idx_11' is in state Running after 250 seconds, so killing it now
11/12/2020 9:57:04 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:57:04 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:57:04 AM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:57:04 AM	loading as template
11/12/2020 9:57:04 AM	Added the faction AIReserves.
11/12/2020 9:57:04 AM	Added the faction AntiAIZombie.
11/12/2020 9:57:04 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:57:04 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:57:04 AM	Added the faction CPALogic.
11/12/2020 9:57:04 AM	Added the faction EnragedMacrophage.
11/12/2020 9:57:04 AM	Added the faction Mercenary.
11/12/2020 9:57:04 AM	Added the faction TamedMacrophage.
11/12/2020 9:57:04 AM	Finish load save in 241.9ms
11/12/2020 9:57:04 AM	Start Generate Partial Map with Honeycomb and seed 2101129073 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:57:04 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:57:04 AM	Fixed 3500 missing planet factions.
11/12/2020 9:57:05 AM	Generate Partial Map Complete  55ms
11/12/2020 9:57:24 AM	Start Generate FULL Map with Honeycomb and seed 2101129073 and planet count 100 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
11/12/2020 9:57:25 AM	Generate FULL Map Complete  309ms
11/12/2020 10:38:34 AM	Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
11/12/2020 10:42:45 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:42:45 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:45:37 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:45:37 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:45:37 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:45:37 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 11:00:03 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 11:00:03 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 11:00:03 AM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 11:00:03 AM	loading as template
11/12/2020 11:00:03 AM	Added the faction AIReserves.
11/12/2020 11:00:03 AM	Added the faction AntiAIZombie.
11/12/2020 11:00:03 AM	Added the faction AntiEveryoneZombie.
11/12/2020 11:00:03 AM	Added the faction AntiPlayerZombie.
11/12/2020 11:00:03 AM	Added the faction CPALogic.
11/12/2020 11:00:03 AM	Added the faction EnragedMacrophage.
11/12/2020 11:00:03 AM	Added the faction Mercenary.
11/12/2020 11:00:03 AM	Added the faction TamedMacrophage.
11/12/2020 11:00:03 AM	Finish load save in 209.2ms
11/12/2020 11:00:03 AM	Start Generate Partial Map with Honeycomb and seed 1221252056 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 11:00:04 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 11:00:04 AM	Fixed 3500 missing planet factions.
11/12/2020 11:00:04 AM	Generate Partial Map Complete  50ms
11/12/2020 11:55:32 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Minute Men/Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
11/12/2020 11:55:33 AM	Finish load save in 736.4ms
11/12/2020 12:06:24 PM	Reconquest Seeding for Gnome: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
11/12/2020 12:15:12 PM	Reconquest Seeding for Gnome: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
11/12/2020 12:48:29 PM
RelatedEntity null on shot during TryWiringUpShotToTarget!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9d6ba57ddade442396c421dfe82ba0d0>:0 
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9d6ba57ddade442396c421dfe82ba0d0>:0 
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <9d6ba57ddade442396c421dfe82ba0d0>:0 
  at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at ArcenGameController.Update () [0x00000] in <95d26f0ce75741df971b556e2b0ca2b5>:0 

11/12/2020 12:48:37 PM	Reconquest Seeding for Sewer Rat: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6
ArcenDebugLog.txt (73,249 bytes)   

ParadoxSong

Nov 24, 2020 2:10 pm

reporter   ~0059776

Wasn't a one-off, clicked the button again when Nanocaust came in with the wrong color (Some day they will stay in lobby D: - it is a reported&assigned thing though) Updated ArcenDebugLog, but it looks the same to me.

ParadoxSong

Nov 24, 2020 2:11 pm

reporter  

ArcenDebugLog-2.txt (111,549 bytes)   
11/12/2020 9:18:28 AM	Check System Logs For Rogue Intelligence (1.0928s)
11/12/2020 9:18:28 AM	Game Version: 2.630
11/12/2020 9:18:28 AM	Eject Trash Into Hyperspace (0.3319s)
11/12/2020 9:18:28 AM	Check For Extra Modules (0.1320s)
11/12/2020 9:18:29 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/12/2020 9:18:29 AM	Bring Cloaking Systems Online (0.1979s)
11/12/2020 9:18:29 AM	Recalculate Speed Of Light (0.0760s)
11/12/2020 9:18:29 AM	Optimize Comfort On Command Decks (0.0470s)
11/12/2020 9:18:29 AM	Generating Framerates (0.0280s)
11/12/2020 9:18:29 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
11/12/2020 9:18:29 AM	Mods:  AMU (Disabled)  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
11/12/2020 9:18:29 AM	Check Nearby Stellar Masses (0.5499s)
11/12/2020 9:18:29 AM	Remembering Alamo (0.0974s)
11/12/2020 9:18:30 AM	Boot Audio Comms (0.0330s)
11/12/2020 9:18:30 AM	Establish Individual Audio Links (0.0430s)
11/12/2020 9:18:30 AM	Prepare Explosions and Crackles (0.1411s)
11/12/2020 9:18:30 AM	No resolution change was required.
11/12/2020 9:18:30 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2020 9:18:30 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/12/2020 9:18:30 AM	Refresh Optical Lensing (0.0440s)
11/12/2020 9:18:30 AM	Revise Fundamental Physical Laws (0.4415s)
11/12/2020 9:18:30 AM	Calculate Odds Of Success (0.1190s)
11/12/2020 9:18:40 AM	Briefly Panic (9.2753s)
11/12/2020 9:18:40 AM	Install Confidence Routines (0.3879s)
11/12/2020 9:18:40 AM	Bring Commander Interface Online (0.2630s)
11/12/2020 9:18:40 AM	Motivate All Crews (0.0920s)
11/12/2020 9:18:41 AM	Locating Available Networks (0.3541s)
11/12/2020 9:18:41 AM	Externalizing Patterns (0.0660s)
11/12/2020 9:18:41 AM	Hooking Externals (0.0340s)
11/12/2020 9:18:41 AM	Handlizing Hooks (0.0270s)
11/12/2020 9:18:41 AM	Disengaging Constants (0.2112s)
11/12/2020 9:18:42 AM	Late Axionic Computations (0.7131s)
11/12/2020 9:18:42 AM	Sentinel Alertness Diagnostic (0.0260s)
11/12/2020 9:18:42 AM	Connecting to Fleet Command (0.0280s)
11/12/2020 9:18:42 AM	Thinking Of Advice (0.0220s)
11/12/2020 9:18:42 AM	Degaussing Advice (0.1589s)
11/12/2020 9:18:42 AM	Reading Alien Diaries (0.0980s)
11/12/2020 9:18:42 AM	Naming All Known Planets (0.0260s)
11/12/2020 9:18:42 AM	Remembering Speeds (0.0270s)
11/12/2020 9:18:42 AM	Prioritizing Targets (0.0250s)
11/12/2020 9:18:42 AM	Rebooting Sensor Arrays (0.0180s)
11/12/2020 9:18:42 AM	Unloading Prismatic Grid (0.0320s)
11/12/2020 9:18:42 AM	Thinking Of Objectives (0.0150s)
11/12/2020 9:18:43 AM	Inhibiting Visual Scans (0.3243s)
11/12/2020 9:18:43 AM	Synthesizing Vocals (0.0310s)
11/12/2020 9:18:43 AM	Investigating Map Signatures (0.0630s)
11/12/2020 9:18:43 AM	Ventilating Scenarios (0.0280s)
11/12/2020 9:18:43 AM	Decontaminating Targeting Systems (0.0250s)
11/12/2020 9:18:43 AM	Ejecting Tactical Core (0.0230s)
11/12/2020 9:18:43 AM	Calibrating Formations (0.0170s)
11/12/2020 9:18:43 AM	Intercepting Galactic Maps (0.0390s)
11/12/2020 9:18:43 AM	Discharging Colored Ions (0.0380s)
11/12/2020 9:18:43 AM	Replicating Ion Colors (0.0330s)
11/12/2020 9:18:43 AM	Faction Diagnostics (0.0740s)
11/12/2020 9:18:43 AM	Buffering Hackers (0.0440s)
11/12/2020 9:18:43 AM	Inverting Death (0.0620s)
11/12/2020 9:18:43 AM	Linear Field Variance (0.0600s)
11/12/2020 9:18:43 AM	Charging Marks (0.0470s)
11/12/2020 9:18:43 AM	Guarding The Posts (0.0720s)
11/12/2020 9:18:43 AM	Range Manifolds (0.1090s)
11/12/2020 9:18:43 AM	Purging ROFs (0.0360s)
11/12/2020 9:18:43 AM	Manipulating Speeds (0.0280s)
11/12/2020 9:18:43 AM	Detecting Projectiles (0.0160s)
11/12/2020 9:18:43 AM	Grouping Flow Fields (0.0280s)
11/12/2020 9:18:43 AM	Modulating Flow Field Groups (0.0590s)
11/12/2020 9:18:44 AM	Designing Fleets (0.1370s)
11/12/2020 9:18:44 AM	Thinking Of Technologies (0.0570s)
11/12/2020 9:18:44 AM	Categorizing Starboard Sensors (0.0360s)
11/12/2020 9:18:44 AM	Injecting Galactic Variables (0.0390s)
11/12/2020 9:18:44 AM	Weepinig Over Starfields (0.1020s)
11/12/2020 9:18:48 AM	Pinpointing Distant Planets (3.9386s)
11/12/2020 9:18:48 AM	Categorizing All Planets (0.0170s)
11/12/2020 9:18:48 AM	Organizing Commands (0.0430s)
11/12/2020 9:18:48 AM	Calculating Firing Cones (0.0174s)
11/12/2020 9:18:50 AM	Holding Ship Parts For Comfort (1.7134s)
11/12/2020 9:18:50 AM	Re-Aligning Objectives (0.0854s)
11/12/2020 9:18:50 AM	Sterilizing Test Chamber (0.1701s)
11/12/2020 9:19:24 AM	Dreaming Of Quantum Computers (34.5609s)
11/12/2020 9:19:25 AM	Issuing Orders (0.1495s)
11/12/2020 9:19:25 AM	Augmenting Infusers (0.0170s)
11/12/2020 9:19:25 AM	Infusing (0.1080s)
11/12/2020 9:19:25 AM	Post-Proton Surge (0.0140s)
11/12/2020 9:19:25 AM	Stimulate Modulation (0.0420s)
11/12/2020 9:19:25 AM	ArcenAssetBundleCache.InstantiatedObjects: 1058
11/12/2020 9:19:25 AM	Load Surrogates (0.4421s)
11/12/2020 9:19:26 AM	Final Checks (0.6110s)
11/12/2020 9:19:26 AM	Load Historical Documents (0.0180s)
11/12/2020 9:19:26 AM	59.8 seconds total load time.
Boot up FleetOS (0.9s)
Check System Logs For Rogue Intelligence (1.1s)
Eject Trash Into Hyperspace (0.3s)
Check Nearby Stellar Masses (0.5s)
Revise Fundamental Physical Laws (0.4s)
Briefly Panic (9.3s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Locating Available Networks (0.4s)
Late Axionic Computations (0.7s)
Inhibiting Visual Scans (0.3s)
Pinpointing Distant Planets (3.9s)
Holding Ship Parts For Comfort (1.7s)
Dreaming Of Quantum Computers (34.6s)
Load Surrogates (0.4s)
Final Checks (0.6s)
11/12/2020 9:19:26 AM	Hello Steam user 'Paradox Song'
11/12/2020 9:22:48 AM	No resolution change was required.
11/12/2020 9:22:48 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2020 9:22:48 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/12/2020 9:22:50 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:22:50 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:22:50 AM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:22:50 AM	loading as template
11/12/2020 9:22:50 AM	Added the faction AIReserves.
11/12/2020 9:22:50 AM	Added the faction AntiAIZombie.
11/12/2020 9:22:50 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:22:50 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:22:50 AM	Added the faction CPALogic.
11/12/2020 9:22:50 AM	Added the faction EnragedMacrophage.
11/12/2020 9:22:50 AM	Added the faction Mercenary.
11/12/2020 9:22:50 AM	Added the faction TamedMacrophage.
11/12/2020 9:22:50 AM	Finish load save in 590.6ms
11/12/2020 9:22:51 AM	Start Generate Partial Map with Honeycomb and seed 1980198003 and planet count 100 and 34 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:22:51 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:22:51 AM	Fixed 3400 missing planet factions.
11/12/2020 9:22:51 AM	Generate Partial Map Complete  142ms
11/12/2020 9:22:58 AM	New2: Swat HQ
11/12/2020 9:33:56 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/12/2020 9:33:56 AM	Boot up FleetOS (0.6828s)
11/12/2020 9:33:56 AM	graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI Technologies Inc.
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMemorySize: 3051
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
11/12/2020 9:33:56 AM	Check System Logs For Rogue Intelligence (0.3435s)
11/12/2020 9:33:56 AM	Game Version: 2.630
11/12/2020 9:33:56 AM	Eject Trash Into Hyperspace (0.1390s)
11/12/2020 9:33:56 AM	Check For Extra Modules (0.0540s)
11/12/2020 9:33:56 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/12/2020 9:33:57 AM	Bring Cloaking Systems Online (0.1400s)
11/12/2020 9:33:57 AM	Recalculate Speed Of Light (0.0720s)
11/12/2020 9:33:57 AM	Optimize Comfort On Command Decks (0.0490s)
11/12/2020 9:33:57 AM	Generating Framerates (0.0370s)
11/12/2020 9:33:57 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
11/12/2020 9:33:57 AM	Mods:  AMU (Disabled)  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreStartingOptions (Enabled!)  SKCivilianIndustry (Enabled!)  SpireRailgunShop (Disabled)  
11/12/2020 9:33:57 AM	Check Nearby Stellar Masses (0.1470s)
11/12/2020 9:33:57 AM	Remembering Alamo (0.0450s)
11/12/2020 9:33:57 AM	Boot Audio Comms (0.0380s)
11/12/2020 9:33:57 AM	Establish Individual Audio Links (0.0429s)
11/12/2020 9:33:57 AM	Prepare Explosions and Crackles (0.0750s)
11/12/2020 9:33:57 AM	No resolution change was required.
11/12/2020 9:33:57 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2020 9:33:57 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/12/2020 9:33:57 AM	Refresh Optical Lensing (0.0610s)
11/12/2020 9:33:57 AM	Revise Fundamental Physical Laws (0.2846s)
11/12/2020 9:33:58 AM	Calculate Odds Of Success (0.1510s)
11/12/2020 9:34:03 AM	Briefly Panic (5.2197s)
11/12/2020 9:34:03 AM	Install Confidence Routines (0.3679s)
11/12/2020 9:34:03 AM	Bring Commander Interface Online (0.2029s)
11/12/2020 9:34:03 AM	Motivate All Crews (0.0840s)
11/12/2020 9:34:03 AM	Locating Available Networks (0.0570s)
11/12/2020 9:34:04 AM	Externalizing Patterns (0.3909s)
11/12/2020 9:34:04 AM	Hooking Externals (0.0420s)
11/12/2020 9:34:04 AM	Handlizing Hooks (0.0270s)
11/12/2020 9:34:04 AM	Disengaging Constants (0.1740s)
11/12/2020 9:34:04 AM	Late Axionic Computations (0.3842s)
11/12/2020 9:34:04 AM	Sentinel Alertness Diagnostic (0.0240s)
11/12/2020 9:34:05 AM	Connecting to Fleet Command (0.0210s)
11/12/2020 9:34:05 AM	Thinking Of Advice (0.0220s)
11/12/2020 9:34:05 AM	Degaussing Advice (0.1420s)
11/12/2020 9:34:05 AM	Reading Alien Diaries (0.1070s)
11/12/2020 9:34:05 AM	Naming All Known Planets (0.0260s)
11/12/2020 9:34:05 AM	Remembering Speeds (0.0260s)
11/12/2020 9:34:05 AM	Prioritizing Targets (0.0260s)
11/12/2020 9:34:05 AM	Rebooting Sensor Arrays (0.0180s)
11/12/2020 9:34:05 AM	Unloading Prismatic Grid (0.0320s)
11/12/2020 9:34:05 AM	Thinking Of Objectives (0.0150s)
11/12/2020 9:34:05 AM	Inhibiting Visual Scans (0.0400s)
11/12/2020 9:34:05 AM	Synthesizing Vocals (0.0310s)
11/12/2020 9:34:05 AM	Investigating Map Signatures (0.0650s)
11/12/2020 9:34:05 AM	Ventilating Scenarios (0.0260s)
11/12/2020 9:34:05 AM	Decontaminating Targeting Systems (0.0250s)
11/12/2020 9:34:05 AM	Ejecting Tactical Core (0.0240s)
11/12/2020 9:34:05 AM	Calibrating Formations (0.0160s)
11/12/2020 9:34:05 AM	Intercepting Galactic Maps (0.0311s)
11/12/2020 9:34:05 AM	Discharging Colored Ions (0.0470s)
11/12/2020 9:34:05 AM	Replicating Ion Colors (0.0240s)
11/12/2020 9:34:05 AM	Faction Diagnostics (0.0780s)
11/12/2020 9:34:05 AM	Buffering Hackers (0.0810s)
11/12/2020 9:34:05 AM	Inverting Death (0.0450s)
11/12/2020 9:34:06 AM	Linear Field Variance (0.0550s)
11/12/2020 9:34:06 AM	Charging Marks (0.0280s)
11/12/2020 9:34:06 AM	Guarding The Posts (0.1300s)
11/12/2020 9:34:06 AM	Range Manifolds (0.0230s)
11/12/2020 9:34:06 AM	Purging ROFs (0.0310s)
11/12/2020 9:34:06 AM	Manipulating Speeds (0.0280s)
11/12/2020 9:34:06 AM	Detecting Projectiles (0.0180s)
11/12/2020 9:34:06 AM	Grouping Flow Fields (0.0250s)
11/12/2020 9:34:06 AM	Modulating Flow Field Groups (0.0600s)
11/12/2020 9:34:06 AM	Designing Fleets (0.1959s)
11/12/2020 9:34:06 AM	Thinking Of Technologies (0.0640s)
11/12/2020 9:34:06 AM	Categorizing Starboard Sensors (0.0610s)
11/12/2020 9:34:06 AM	Injecting Galactic Variables (0.0630s)
11/12/2020 9:34:06 AM	Ignoring Starfields (0.1350s)
11/12/2020 9:34:10 AM	Fondly Remembering Distant Planets (3.8766s)
11/12/2020 9:34:10 AM	Categorizing All Planets (0.0440s)
11/12/2020 9:34:10 AM	Organizing Commands (0.0990s)
11/12/2020 9:34:10 AM	Calculating Firing Cones (0.0160s)
11/12/2020 9:34:12 AM	Demoting Insubordinate Ship Parts (1.4075s)
11/12/2020 9:34:12 AM	Re-Aligning Objectives (0.0890s)
11/12/2020 9:34:12 AM	Sterilizing Test Chamber (0.1050s)
11/12/2020 9:34:22 AM	Harmonizing Prisms (9.7212s)
11/12/2020 9:34:22 AM	Issuing Orders (0.0500s)
11/12/2020 9:34:22 AM	Augmenting Infusers (0.0180s)
11/12/2020 9:34:22 AM	Infusing (0.1040s)
11/12/2020 9:34:22 AM	Post-Proton Surge (0.0140s)
11/12/2020 9:34:22 AM	Stimulate Modulation (0.0460s)
11/12/2020 9:34:22 AM	ArcenAssetBundleCache.InstantiatedObjects: 1058
11/12/2020 9:34:22 AM	Load Surrogates (0.3489s)
11/12/2020 9:34:23 AM	Final Checks (0.5808s)
11/12/2020 9:34:23 AM	Load Historical Documents (0.0170s)
11/12/2020 9:34:23 AM	27.8 seconds total load time.
Boot up FleetOS (0.7s)
Check System Logs For Rogue Intelligence (0.3s)
Revise Fundamental Physical Laws (0.3s)
Briefly Panic (5.2s)
Install Confidence Routines (0.4s)
Externalizing Patterns (0.4s)
Late Axionic Computations (0.4s)
Fondly Remembering Distant Planets (3.9s)
Demoting Insubordinate Ship Parts (1.4s)
Harmonizing Prisms (9.7s)
Load Surrogates (0.3s)
Final Checks (0.6s)
11/12/2020 9:34:23 AM	Hello Steam user 'Paradox Song'
11/12/2020 9:36:44 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:36:44 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:36:44 AM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:36:44 AM	loading as template
11/12/2020 9:36:44 AM	Added the faction AIReserves.
11/12/2020 9:36:44 AM	Added the faction AntiAIZombie.
11/12/2020 9:36:44 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:36:44 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:36:44 AM	Added the faction CPALogic.
11/12/2020 9:36:44 AM	Added the faction EnragedMacrophage.
11/12/2020 9:36:44 AM	Added the faction Mercenary.
11/12/2020 9:36:44 AM	Added the faction TamedMacrophage.
11/12/2020 9:36:45 AM	Finish load save in 546.8ms
11/12/2020 9:36:45 AM	Start Generate Partial Map with Honeycomb and seed 235254209 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:36:45 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:36:45 AM	Fixed 3500 missing planet factions.
11/12/2020 9:36:45 AM	Generate Partial Map Complete  213ms
11/12/2020 9:37:10 AM	Start Generate Partial Map with Honeycomb and seed 235254209 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:37:10 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:37:10 AM	Fixed 3500 missing planet factions.
11/12/2020 9:37:10 AM	Generate Partial Map Complete  50ms
11/12/2020 9:38:01 AM	Error on button click: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
11/12/2020 9:38:04 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:07 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:10 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:44 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:38:44 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:38:44 AM	Clear out factions that should not be in UI based on savegame: 12  Civilian Industry  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:38:44 AM	loading as template
11/12/2020 9:38:44 AM	Added the faction AIReserves.
11/12/2020 9:38:44 AM	Added the faction AntiAIZombie.
11/12/2020 9:38:44 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:38:44 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:38:44 AM	Added the faction CPALogic.
11/12/2020 9:38:44 AM	Added the faction EnragedMacrophage.
11/12/2020 9:38:44 AM	Added the faction Mercenary.
11/12/2020 9:38:44 AM	Added the faction TamedMacrophage.
11/12/2020 9:38:44 AM	Finish load save in 192.2ms
11/12/2020 9:38:44 AM	Start Generate Partial Map with Honeycomb and seed 1973462617 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:38:44 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:38:44 AM	Fixed 3500 missing planet factions.
11/12/2020 9:38:44 AM	Generate Partial Map Complete  61ms
11/12/2020 9:38:45 AM	Error on button click: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
11/12/2020 9:38:48 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:51 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:54 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:38:57 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:00 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:01 AM	Error on button click: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
11/12/2020 9:39:03 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:06 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:09 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:12 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:15 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:18 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:21 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:24 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:27 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:30 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:33 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:36 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:40 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:43 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:46 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:49 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:52 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:55 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:39:58 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:01 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:04 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:07 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:16 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:19 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:22 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:25 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:28 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:31 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:34 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:37 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:40 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:43 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:46 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:49 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:52 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:55 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:40:58 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:01 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:04 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:07 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:16 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:19 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:22 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:25 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:28 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:31 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:34 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:37 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:40 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:43 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:46 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:49 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:52 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:55 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:41:58 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:01 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:04 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:07 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:16 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:19 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:22 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:25 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:28 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:31 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:34 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:37 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:40 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:43 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:46 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:49 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:52 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:55 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:42:58 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:01 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:04 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:07 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:13 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:16 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:19 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:22 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:25 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:28 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:31 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:34 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:37 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:40 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:43 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:46 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:49 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:52 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:55 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:43:58 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:01 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:04 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:07 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:10 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:13 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:16 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:19 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:22 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:25 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:28 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:31 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:34 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:37 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:40 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:43 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:46 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:49 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:52 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:55 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:44:58 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:02 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:05 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:08 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:11 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:14 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:17 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:20 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:23 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:26 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:29 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:32 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:35 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:38 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:41 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:44 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:47 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:50 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:53 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:56 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:45:59 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:02 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:05 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:08 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:11 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:14 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:17 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:20 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:23 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:26 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:29 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:32 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:35 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:38 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:41 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:44 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:47 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:50 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:53 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:56 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:46:59 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:02 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:05 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:08 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:11 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:14 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:17 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:20 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:23 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:26 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:29 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:32 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:35 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:38 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:41 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:44 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:47 AM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:50 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:53 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:56 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:47:59 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:02 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:05 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:08 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:11 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:14 AM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:48:17 AM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/12/2020 9:49:10 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/12/2020 9:49:10 AM	Boot up FleetOS (0.9774s)
11/12/2020 9:49:11 AM	graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI Technologies Inc.
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMemorySize: 3051
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
11/12/2020 9:49:11 AM	Check System Logs For Rogue Intelligence (0.2689s)
11/12/2020 9:49:11 AM	Game Version: 2.630
11/12/2020 9:49:11 AM	Eject Trash Into Hyperspace (0.1649s)
11/12/2020 9:49:11 AM	Check For Extra Modules (0.0510s)
11/12/2020 9:49:11 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/12/2020 9:49:11 AM	Bring Cloaking Systems Online (0.1280s)
11/12/2020 9:49:11 AM	Recalculate Speed Of Light (0.0920s)
11/12/2020 9:49:11 AM	Optimize Comfort On Command Decks (0.0590s)
11/12/2020 9:49:11 AM	Generating Framerates (0.0320s)
11/12/2020 9:49:11 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
11/12/2020 9:49:11 AM	Mods:  AMU (Disabled)  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreStartingOptions (Enabled!)  SKCivilianIndustry (Enabled!)  SpireRailgunShop (Disabled)  
11/12/2020 9:49:11 AM	Check Nearby Stellar Masses (0.2169s)
11/12/2020 9:49:11 AM	Remembering Alamo (0.0640s)
11/12/2020 9:49:11 AM	Boot Audio Comms (0.0900s)
11/12/2020 9:49:12 AM	Establish Individual Audio Links (0.0780s)
11/12/2020 9:49:12 AM	Prepare Explosions and Crackles (0.0680s)
11/12/2020 9:49:12 AM	No resolution change was required.
11/12/2020 9:49:12 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2020 9:49:12 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/12/2020 9:49:12 AM	Refresh Optical Lensing (0.0480s)
11/12/2020 9:49:12 AM	Revise Fundamental Physical Laws (0.3019s)
11/12/2020 9:49:12 AM	Calculate Odds Of Success (0.1370s)
11/12/2020 9:49:17 AM	Briefly Panic (5.3376s)
11/12/2020 9:49:18 AM	Install Confidence Routines (0.3739s)
11/12/2020 9:49:18 AM	Bring Commander Interface Online (0.1940s)
11/12/2020 9:49:18 AM	Motivate All Crews (0.0880s)
11/12/2020 9:49:18 AM	Locating Available Networks (0.0510s)
11/12/2020 9:49:18 AM	Externalizing Patterns (0.1010s)
11/12/2020 9:49:18 AM	Hooking Externals (0.0340s)
11/12/2020 9:49:18 AM	Handlizing Hooks (0.0180s)
11/12/2020 9:49:18 AM	Disengaging Constants (0.1660s)
11/12/2020 9:49:19 AM	Late Axionic Computations (0.3349s)
11/12/2020 9:49:19 AM	Sentinel Alertness Diagnostic (0.0240s)
11/12/2020 9:49:19 AM	Connecting to Fleet Command (0.0290s)
11/12/2020 9:49:19 AM	Thinking Of Advice (0.0220s)
11/12/2020 9:49:19 AM	Degaussing Advice (0.1500s)
11/12/2020 9:49:19 AM	Reading Alien Diaries (0.1000s)
11/12/2020 9:49:19 AM	Naming All Known Planets (0.0250s)
11/12/2020 9:49:19 AM	Remembering Speeds (0.0260s)
11/12/2020 9:49:19 AM	Prioritizing Targets (0.0260s)
11/12/2020 9:49:19 AM	Rebooting Sensor Arrays (0.0180s)
11/12/2020 9:49:19 AM	Unloading Prismatic Grid (0.0230s)
11/12/2020 9:49:19 AM	Thinking Of Objectives (0.0150s)
11/12/2020 9:49:19 AM	Inhibiting Visual Scans (0.0400s)
11/12/2020 9:49:19 AM	Synthesizing Vocals (0.0320s)
11/12/2020 9:49:19 AM	Investigating Map Signatures (0.0630s)
11/12/2020 9:49:19 AM	Ventilating Scenarios (0.0280s)
11/12/2020 9:49:19 AM	Decontaminating Targeting Systems (0.0250s)
11/12/2020 9:49:19 AM	Ejecting Tactical Core (0.0240s)
11/12/2020 9:49:19 AM	Calibrating Formations (0.0170s)
11/12/2020 9:49:19 AM	Intercepting Galactic Maps (0.0380s)
11/12/2020 9:49:20 AM	Discharging Colored Ions (0.0470s)
11/12/2020 9:49:20 AM	Replicating Ion Colors (0.0320s)
11/12/2020 9:49:20 AM	Faction Diagnostics (0.0850s)
11/12/2020 9:49:20 AM	Buffering Hackers (0.0830s)
11/12/2020 9:49:20 AM	Inverting Death (0.0460s)
11/12/2020 9:49:20 AM	Linear Field Variance (0.0540s)
11/12/2020 9:49:20 AM	Charging Marks (0.0280s)
11/12/2020 9:49:20 AM	Guarding The Posts (0.1220s)
11/12/2020 9:49:20 AM	Range Manifolds (0.0220s)
11/12/2020 9:49:20 AM	Purging ROFs (0.0310s)
11/12/2020 9:49:20 AM	Manipulating Speeds (0.0286s)
11/12/2020 9:49:20 AM	Detecting Projectiles (0.0140s)
11/12/2020 9:49:20 AM	Grouping Flow Fields (0.0370s)
11/12/2020 9:49:20 AM	Modulating Flow Field Groups (0.0560s)
11/12/2020 9:49:20 AM	Designing Fleets (0.1390s)
11/12/2020 9:49:20 AM	Thinking Of Technologies (0.0750s)
11/12/2020 9:49:20 AM	Categorizing Starboard Sensors (0.0430s)
11/12/2020 9:49:20 AM	Injecting Galactic Variables (0.0430s)
11/12/2020 9:49:21 AM	Brandishing Starfields (0.1240s)
11/12/2020 9:49:21 AM	Ejecting Distant Planets (0.4379s)
11/12/2020 9:49:21 AM	Categorizing All Planets (0.0220s)
11/12/2020 9:49:21 AM	Organizing Commands (0.0270s)
11/12/2020 9:49:21 AM	Calculating Firing Cones (0.0140s)
11/12/2020 9:49:22 AM	Developing New Ship Parts (0.4099s)
11/12/2020 9:49:22 AM	Re-Aligning Objectives (0.0290s)
11/12/2020 9:49:22 AM	Sterilizing Test Chamber (0.0190s)
11/12/2020 9:49:31 AM	Routing Emergency Power (9.3538s)
11/12/2020 9:49:31 AM	Issuing Orders (0.0420s)
11/12/2020 9:49:31 AM	Augmenting Infusers (0.0140s)
11/12/2020 9:49:31 AM	Infusing (0.0940s)
11/12/2020 9:49:31 AM	Post-Proton Surge (0.0150s)
11/12/2020 9:49:31 AM	Stimulate Modulation (0.0450s)
11/12/2020 9:49:31 AM	ArcenAssetBundleCache.InstantiatedObjects: 1058
11/12/2020 9:49:32 AM	Load Surrogates (0.3821s)
11/12/2020 9:49:32 AM	Final Checks (0.5349s)
11/12/2020 9:49:32 AM	Load Historical Documents (0.0210s)
11/12/2020 9:49:32 AM	22.8 seconds total load time.
Boot up FleetOS (1.0s)
Check System Logs For Rogue Intelligence (0.3s)
Revise Fundamental Physical Laws (0.3s)
Briefly Panic (5.3s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.3s)
Ejecting Distant Planets (0.4s)
Developing New Ship Parts (0.4s)
Routing Emergency Power (9.4s)
Load Surrogates (0.4s)
Final Checks (0.5s)
11/12/2020 9:49:32 AM	Hello Steam user 'Paradox Song'
11/12/2020 9:50:11 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:50:11 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:50:11 AM	Clear out factions that should not be in UI based on savegame: 12  Civilian Industry  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:50:11 AM	loading as template
11/12/2020 9:50:11 AM	Added the faction AIReserves.
11/12/2020 9:50:11 AM	Added the faction AntiAIZombie.
11/12/2020 9:50:11 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:50:11 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:50:11 AM	Added the faction CPALogic.
11/12/2020 9:50:11 AM	Added the faction EnragedMacrophage.
11/12/2020 9:50:11 AM	Added the faction Mercenary.
11/12/2020 9:50:11 AM	Added the faction TamedMacrophage.
11/12/2020 9:50:12 AM	Finish load save in 516.4ms
11/12/2020 9:50:12 AM	Start Generate Partial Map with Honeycomb and seed 506457389 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:50:12 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:50:12 AM	Fixed 3500 missing planet factions.
11/12/2020 9:50:12 AM	Generate Partial Map Complete  144ms
11/12/2020 9:50:37 AM	Start Generate Partial Map with Honeycomb and seed 506457389 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:50:37 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:50:37 AM	Fixed 3500 missing planet factions.
11/12/2020 9:50:37 AM	Generate Partial Map Complete  53ms
11/12/2020 9:51:35 AM	Start Generate Partial Map with Honeycomb and seed 599927829 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:51:35 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:51:35 AM	Fixed 3500 missing planet factions.
11/12/2020 9:51:35 AM	Generate Partial Map Complete  75ms
11/12/2020 9:51:37 AM	Start Generate Partial Map with Honeycomb and seed 236194379 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:51:37 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:51:37 AM	Fixed 3500 missing planet factions.
11/12/2020 9:51:37 AM	Generate Partial Map Complete  52ms
11/12/2020 9:51:51 AM	Start Generate Partial Map with Honeycomb and seed 681823204 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:51:51 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:51:51 AM	Fixed 3500 missing planet factions.
11/12/2020 9:51:51 AM	Generate Partial Map Complete  52ms
11/12/2020 9:51:57 AM	Start Generate Partial Map with Concentric and seed 681823204 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:51:57 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:51:57 AM	Fixed 3500 missing planet factions.
11/12/2020 9:51:57 AM	Generate Partial Map Complete  49ms
11/12/2020 9:52:03 AM	Start Generate Partial Map with Octopus and seed 681823204 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:03 AM	total central planets: 34
11/12/2020 9:52:03 AM	created central planets: 34
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 9 planets
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 10 planets
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 9 planets
11/12/2020 9:52:03 AM	Trying to create a minimum spanning tree with 8 planets
11/12/2020 9:52:03 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:03 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:03 AM	Generate Partial Map Complete  575ms
11/12/2020 9:52:07 AM	Start Generate Partial Map with Octopus and seed 242728335 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:07 AM	total central planets: 36
11/12/2020 9:52:07 AM	created central planets: 36
11/12/2020 9:52:07 AM	Trying to create a minimum spanning tree with 8 planets
11/12/2020 9:52:07 AM	Trying to create a minimum spanning tree with 8 planets
11/12/2020 9:52:07 AM	Trying to create a minimum spanning tree with 6 planets
11/12/2020 9:52:07 AM	Trying to create a minimum spanning tree with 9 planets
11/12/2020 9:52:07 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:07 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:07 AM	Generate Partial Map Complete  405ms
11/12/2020 9:52:09 AM	Skipped an extra mapgen call that was substantially the same as one that was run 2.25 seconds ago.
11/12/2020 9:52:11 AM	Skipped an extra mapgen call that was substantially the same as one that was run 3.81 seconds ago.
11/12/2020 9:52:12 AM	Start Generate Partial Map with Octopus and seed 83903231 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:12 AM	total central planets: 34
11/12/2020 9:52:12 AM	created central planets: 34
11/12/2020 9:52:12 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:12 AM	Trying to create a minimum spanning tree with 8 planets
11/12/2020 9:52:12 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:12 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:12 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:12 AM	Generate Partial Map Complete  408ms
11/12/2020 9:52:14 AM	Start Generate Partial Map with Octopus and seed 108057906 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 4 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 3 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 3 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 3 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 6 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 2 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 4 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 2 planets
11/12/2020 9:52:14 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:14 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:14 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:14 AM	Generate Partial Map Complete  398ms
11/12/2020 9:52:16 AM	Start Generate Partial Map with Octopus and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 30 planets
11/12/2020 9:52:16 AM	total central planets: 30
11/12/2020 9:52:16 AM	created central planets: 30
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 5 planets
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 5 planets
11/12/2020 9:52:16 AM	Trying to create a minimum spanning tree with 7 planets
11/12/2020 9:52:17 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:17 AM	Fixed 3500 missing planet factions.
11/12/2020 9:52:17 AM	Generate Partial Map Complete  349ms
11/12/2020 9:52:33 AM	Start Generate Partial Map with D18Swirl and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:52:33 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:52:33 AM	Fixed 3465 missing planet factions.
11/12/2020 9:52:33 AM	Generate Partial Map Complete  98ms
11/12/2020 9:53:03 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:03 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:03 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:03 AM	Generate Partial Map Complete  57ms
11/12/2020 9:53:11 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:11 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:11 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:11 AM	Generate Partial Map Complete  112ms
11/12/2020 9:53:21 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:21 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:21 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:21 AM	Generate Partial Map Complete  83ms
11/12/2020 9:53:34 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:34 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:34 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:34 AM	Generate Partial Map Complete  63ms
11/12/2020 9:53:42 AM	Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:42 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:42 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:42 AM	Generate Partial Map Complete  89ms
11/12/2020 9:53:48 AM	Start Generate Partial Map with Honeycomb and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:48 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:48 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:48 AM	Generate Partial Map Complete  53ms
11/12/2020 9:53:51 AM	Start Generate Partial Map with Honeycomb and seed 71588531 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:53:51 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:53:51 AM	Fixed 3500 missing planet factions.
11/12/2020 9:53:51 AM	Generate Partial Map Complete  52ms
11/12/2020 9:54:10 AM	Start Generate Partial Map with Honeycomb and seed 507224501 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:10 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:10 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:10 AM	Generate Partial Map Complete  54ms
11/12/2020 9:54:11 AM	Start Generate Partial Map with Honeycomb and seed 467749785 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:11 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:11 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:11 AM	Generate Partial Map Complete  52ms
11/12/2020 9:54:15 AM	Start Generate Partial Map with Honeycomb and seed 467857182 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:15 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:15 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:15 AM	Generate Partial Map Complete  56ms
11/12/2020 9:54:22 AM	Start Generate Partial Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:22 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:22 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:22 AM	Generate Partial Map Complete  50ms
11/12/2020 9:54:31 AM	Start Generate Partial Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:54:31 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:54:31 AM	Fixed 3500 missing planet factions.
11/12/2020 9:54:31 AM	Generate Partial Map Complete  49ms
11/12/2020 9:55:11 AM	Start Generate Partial Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/12/2020 9:55:11 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:55:11 AM	Fixed 3500 missing planet factions.
11/12/2020 9:55:11 AM	Generate Partial Map Complete  57ms
11/12/2020 9:55:14 AM	Start Generate FULL Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
11/12/2020 9:55:15 AM	Generate FULL Map Complete  353ms
11/12/2020 9:55:21 AM	Thread 'specialFactionContext_12_FallenSpire_idx_11' is in state Running after 250 seconds, so killing it now
11/12/2020 9:57:04 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 9:57:04 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:57:04 AM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 9:57:04 AM	loading as template
11/12/2020 9:57:04 AM	Added the faction AIReserves.
11/12/2020 9:57:04 AM	Added the faction AntiAIZombie.
11/12/2020 9:57:04 AM	Added the faction AntiEveryoneZombie.
11/12/2020 9:57:04 AM	Added the faction AntiPlayerZombie.
11/12/2020 9:57:04 AM	Added the faction CPALogic.
11/12/2020 9:57:04 AM	Added the faction EnragedMacrophage.
11/12/2020 9:57:04 AM	Added the faction Mercenary.
11/12/2020 9:57:04 AM	Added the faction TamedMacrophage.
11/12/2020 9:57:04 AM	Finish load save in 241.9ms
11/12/2020 9:57:04 AM	Start Generate Partial Map with Honeycomb and seed 2101129073 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 9:57:04 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 9:57:04 AM	Fixed 3500 missing planet factions.
11/12/2020 9:57:05 AM	Generate Partial Map Complete  55ms
11/12/2020 9:57:24 AM	Start Generate FULL Map with Honeycomb and seed 2101129073 and planet count 100 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
11/12/2020 9:57:25 AM	Generate FULL Map Complete  309ms
11/12/2020 10:38:34 AM	Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
11/12/2020 10:42:45 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:42:45 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:45:37 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:45:37 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:45:37 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 10:45:37 AM	Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
  at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 
11/12/2020 11:00:03 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/12/2020 11:00:03 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 11:00:03 AM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/12/2020 11:00:03 AM	loading as template
11/12/2020 11:00:03 AM	Added the faction AIReserves.
11/12/2020 11:00:03 AM	Added the faction AntiAIZombie.
11/12/2020 11:00:03 AM	Added the faction AntiEveryoneZombie.
11/12/2020 11:00:03 AM	Added the faction AntiPlayerZombie.
11/12/2020 11:00:03 AM	Added the faction CPALogic.
11/12/2020 11:00:03 AM	Added the faction EnragedMacrophage.
11/12/2020 11:00:03 AM	Added the faction Mercenary.
11/12/2020 11:00:03 AM	Added the faction TamedMacrophage.
11/12/2020 11:00:03 AM	Finish load save in 209.2ms
11/12/2020 11:00:03 AM	Start Generate Partial Map with Honeycomb and seed 1221252056 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/12/2020 11:00:04 AM	PlayerAccount Paradox Song has now been put in control of faction 19.
11/12/2020 11:00:04 AM	Fixed 3500 missing planet factions.
11/12/2020 11:00:04 AM	Generate Partial Map Complete  50ms
11/12/2020 11:55:32 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Minute Men/Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
11/12/2020 11:55:33 AM	Finish load save in 736.4ms
11/12/2020 12:06:24 PM	Reconquest Seeding for Gnome: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
11/12/2020 12:15:12 PM	Reconquest Seeding for Gnome: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
11/12/2020 12:48:29 PM
RelatedEntity null on shot during TryWiringUpShotToTarget!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9d6ba57ddade442396c421dfe82ba0d0>:0 
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9d6ba57ddade442396c421dfe82ba0d0>:0 
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <9d6ba57ddade442396c421dfe82ba0d0>:0 
  at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 
  at ArcenGameController.Update () [0x00000] in <95d26f0ce75741df971b556e2b0ca2b5>:0 

11/12/2020 12:48:37 PM	Reconquest Seeding for Sewer Rat: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6
11/15/2020 8:41:47 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/15/2020 8:41:47 AM	Boot up FleetOS (0.9272s)
11/15/2020 8:41:49 AM	graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI Technologies Inc.
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMemorySize: 3051
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
11/15/2020 8:41:49 AM	Check System Logs For Rogue Intelligence (1.1319s)
11/15/2020 8:41:49 AM	Game Version: 2.631
11/15/2020 8:41:49 AM	Eject Trash Into Hyperspace (0.3149s)
11/15/2020 8:41:49 AM	Check For Extra Modules (0.1290s)
11/15/2020 8:41:49 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/15/2020 8:41:49 AM	Bring Cloaking Systems Online (0.1869s)
11/15/2020 8:41:49 AM	Recalculate Speed Of Light (0.0670s)
11/15/2020 8:41:49 AM	Optimize Comfort On Command Decks (0.0499s)
11/15/2020 8:41:49 AM	Generating Framerates (0.0240s)
11/15/2020 8:41:49 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
11/15/2020 8:41:49 AM	Mods:  AMU (Disabled)  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreStartingOptions (Enabled!)  SKCivilianIndustry (Enabled!)  SpireRailgunShop (Disabled)  
11/15/2020 8:41:50 AM	Check Nearby Stellar Masses (0.5402s)
11/15/2020 8:41:50 AM	Remembering Alamo (0.1162s)
11/15/2020 8:41:50 AM	Boot Audio Comms (0.0330s)
11/15/2020 8:41:50 AM	Establish Individual Audio Links (0.0360s)
11/15/2020 8:41:50 AM	Prepare Explosions and Crackles (0.1940s)
11/15/2020 8:41:50 AM	No resolution change was required.
11/15/2020 8:41:50 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/15/2020 8:41:50 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/15/2020 8:41:50 AM	Refresh Optical Lensing (0.0450s)
11/15/2020 8:41:51 AM	Revise Fundamental Physical Laws (0.5619s)
11/15/2020 8:41:51 AM	Calculate Odds Of Success (0.1100s)
11/15/2020 8:42:01 AM	Briefly Panic (9.6195s)
11/15/2020 8:42:01 AM	Install Confidence Routines (0.4379s)
11/15/2020 8:42:01 AM	Bring Commander Interface Online (0.2461s)
11/15/2020 8:42:01 AM	Motivate All Crews (0.0890s)
11/15/2020 8:42:02 AM	Locating Available Networks (0.3461s)
11/15/2020 8:42:02 AM	Externalizing Patterns (0.4072s)
11/15/2020 8:42:02 AM	Hooking Externals (0.0370s)
11/15/2020 8:42:02 AM	Handlizing Hooks (0.0240s)
11/15/2020 8:42:02 AM	Disengaging Constants (0.2361s)
11/15/2020 8:42:03 AM	Late Axionic Computations (0.6478s)
11/15/2020 8:42:03 AM	Sentinel Alertness Diagnostic (0.0250s)
11/15/2020 8:42:03 AM	Connecting to Fleet Command (0.0370s)
11/15/2020 8:42:03 AM	Thinking Of Advice (0.0310s)
11/15/2020 8:42:03 AM	Degaussing Advice (0.1510s)
11/15/2020 8:42:04 AM	Reading Alien Diaries (0.1813s)
11/15/2020 8:42:04 AM	Naming All Known Planets (0.0350s)
11/15/2020 8:42:04 AM	Remembering Speeds (0.0330s)
11/15/2020 8:42:04 AM	Prioritizing Targets (0.0510s)
11/15/2020 8:42:04 AM	Rebooting Sensor Arrays (0.0340s)
11/15/2020 8:42:04 AM	Unloading Prismatic Grid (0.0400s)
11/15/2020 8:42:04 AM	Thinking Of Objectives (0.0170s)
11/15/2020 8:42:04 AM	Inhibiting Visual Scans (0.3250s)
11/15/2020 8:42:04 AM	Synthesizing Vocals (0.0361s)
11/15/2020 8:42:04 AM	Investigating Map Signatures (0.0660s)
11/15/2020 8:42:04 AM	Ventilating Scenarios (0.0260s)
11/15/2020 8:42:04 AM	Decontaminating Targeting Systems (0.0330s)
11/15/2020 8:42:04 AM	Ejecting Tactical Core (0.0230s)
11/15/2020 8:42:04 AM	Calibrating Formations (0.0190s)
11/15/2020 8:42:04 AM	Intercepting Galactic Maps (0.0371s)
11/15/2020 8:42:04 AM	Discharging Colored Ions (0.0390s)
11/15/2020 8:42:04 AM	Replicating Ion Colors (0.0320s)
11/15/2020 8:42:04 AM	Faction Diagnostics (0.0671s)
11/15/2020 8:42:04 AM	Buffering Hackers (0.0751s)
11/15/2020 8:42:05 AM	Inverting Death (0.0370s)
11/15/2020 8:42:05 AM	Linear Field Variance (0.0531s)
11/15/2020 8:42:05 AM	Charging Marks (0.0290s)
11/15/2020 8:42:05 AM	Guarding The Posts (0.1190s)
11/15/2020 8:42:05 AM	Range Manifolds (0.0260s)
11/15/2020 8:42:05 AM	Purging ROFs (0.0320s)
11/15/2020 8:42:05 AM	Manipulating Speeds (0.0270s)
11/15/2020 8:42:05 AM	Detecting Projectiles (0.0180s)
11/15/2020 8:42:05 AM	Grouping Flow Fields (0.0502s)
11/15/2020 8:42:05 AM	Modulating Flow Field Groups (0.0600s)
11/15/2020 8:42:05 AM	Designing Fleets (0.1851s)
11/15/2020 8:42:05 AM	Thinking Of Technologies (0.0670s)
11/15/2020 8:42:05 AM	Categorizing Starboard Sensors (0.0500s)
11/15/2020 8:42:05 AM	Injecting Galactic Variables (0.0580s)
11/15/2020 8:42:05 AM	Initiating Starfields (0.1101s)
11/15/2020 8:42:09 AM	Ejecting Distant Planets (3.9729s)
11/15/2020 8:42:09 AM	Categorizing All Planets (0.0170s)
11/15/2020 8:42:10 AM	Organizing Commands (0.0921s)
11/15/2020 8:42:10 AM	Calculating Firing Cones (0.0340s)
11/15/2020 8:42:11 AM	Ruining Perfectly Good Ship Parts (1.6985s)
11/15/2020 8:42:11 AM	Re-Aligning Objectives (0.0840s)
11/15/2020 8:42:11 AM	Sterilizing Test Chamber (0.1111s)
11/15/2020 8:42:22 AM	Flex All Capacitors (10.5128s)
11/15/2020 8:42:22 AM	Issuing Orders (0.0144s)
11/15/2020 8:42:22 AM	Augmenting Infusers (0.0310s)
11/15/2020 8:42:22 AM	Infusing (0.1626s)
11/15/2020 8:42:22 AM	Post-Proton Surge (0.0150s)
11/15/2020 8:42:22 AM	Stimulate Modulation (0.0460s)
11/15/2020 8:42:23 AM	ArcenAssetBundleCache.InstantiatedObjects: 848
11/15/2020 8:42:23 AM	Load Surrogates (0.6134s)
11/15/2020 8:42:24 AM	Final Checks (0.7329s)
11/15/2020 8:42:24 AM	Load Historical Documents (0.0180s)
11/15/2020 8:42:24 AM	37.1 seconds total load time.
Boot up FleetOS (0.9s)
Check System Logs For Rogue Intelligence (1.1s)
Eject Trash Into Hyperspace (0.3s)
Check Nearby Stellar Masses (0.5s)
Revise Fundamental Physical Laws (0.6s)
Briefly Panic (9.6s)
Install Confidence Routines (0.4s)
Locating Available Networks (0.3s)
Externalizing Patterns (0.4s)
Late Axionic Computations (0.6s)
Inhibiting Visual Scans (0.3s)
Ejecting Distant Planets (4.0s)
Ruining Perfectly Good Ship Parts (1.7s)
Flex All Capacitors (10.5s)
Load Surrogates (0.6s)
Final Checks (0.7s)
11/15/2020 8:42:25 AM	Hello Steam user 'Paradox Song'
11/15/2020 8:43:20 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/15/2020 8:43:21 AM	PlayerAccount Paradox Song has now been put in control of faction 21.
11/15/2020 8:43:21 AM	Clear out factions that should not be in UI based on savegame: 12  Civilian Industry  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/15/2020 8:43:21 AM	loading as template
11/15/2020 8:43:21 AM	Added the faction AIReserves.
11/15/2020 8:43:21 AM	Added the faction AntiAIZombie.
11/15/2020 8:43:21 AM	Added the faction AntiEveryoneZombie.
11/15/2020 8:43:21 AM	Added the faction AntiPlayerZombie.
11/15/2020 8:43:21 AM	Added the faction CPALogic.
11/15/2020 8:43:21 AM	Added the faction EnragedMacrophage.
11/15/2020 8:43:21 AM	Added the faction Mercenary.
11/15/2020 8:43:21 AM	Added the faction TamedMacrophage.
11/15/2020 8:43:21 AM	Finish load save in 530.4ms
11/15/2020 8:43:21 AM	Start Generate Partial Map with Clusters and seed 2050110476 and planet count 100 and 34 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/15/2020 8:43:21 AM	Trying to create a minimum spanning tree with 9 planets
11/15/2020 8:43:21 AM	Trying to create a minimum spanning tree with 18 planets
11/15/2020 8:43:22 AM	PlayerAccount Paradox Song has now been put in control of faction 21.
11/15/2020 8:43:22 AM	Fixed 3400 missing planet factions.
11/15/2020 8:43:22 AM	Generate Partial Map Complete  1278ms
11/15/2020 8:43:40 AM	Start Generate Partial Map with Honeycomb and seed 2050110476 and planet count 100 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/15/2020 8:43:40 AM	PlayerAccount Paradox Song has now been put in control of faction 21.
11/15/2020 8:43:41 AM	Fixed 3400 missing planet factions.
11/15/2020 8:43:41 AM	Generate Partial Map Complete  60ms
11/15/2020 8:43:57 AM	New2: Swat HQ
11/15/2020 8:47:19 AM	Start Generate FULL Map with Honeycomb and seed 2050110476 and planet count 100 and 34 factions (StartingMainGameAfterLobby NotLoadingAnything)
11/15/2020 8:47:20 AM	Generate FULL Map Complete  422ms
11/21/2020 9:34:38 AM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/21/2020 9:34:39 AM	Boot up FleetOS (0.9008s)
11/21/2020 9:34:40 AM	graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI Technologies Inc.
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMemorySize: 3051
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
11/21/2020 9:34:40 AM	Check System Logs For Rogue Intelligence (1.1222s)
11/21/2020 9:34:40 AM	Game Version: 2.635
11/21/2020 9:34:40 AM	Eject Trash Into Hyperspace (0.3059s)
11/21/2020 9:34:40 AM	Check For Extra Modules (0.1470s)
11/21/2020 9:34:40 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/21/2020 9:34:40 AM	Bring Cloaking Systems Online (0.3651s)
11/21/2020 9:34:41 AM	Recalculate Speed Of Light (0.0740s)
11/21/2020 9:34:41 AM	Optimize Comfort On Command Decks (0.0900s)
11/21/2020 9:34:41 AM	Generating Framerates (0.0360s)
11/21/2020 9:34:41 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
11/21/2020 9:34:41 AM	Mods:  AMU (Disabled)  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreStartingOptions (Enabled!)  SKCivilianIndustry (Enabled!)  SpireRailgunShop (Disabled)  
11/21/2020 9:34:41 AM	Check Nearby Stellar Masses (0.1659s)
11/21/2020 9:34:41 AM	Remembering Alamo (0.1471s)
11/21/2020 9:34:41 AM	Boot Audio Comms (0.0530s)
11/21/2020 9:34:41 AM	Establish Individual Audio Links (0.0510s)
11/21/2020 9:34:41 AM	Prepare Explosions and Crackles (0.2283s)
11/21/2020 9:34:41 AM	No resolution change was required.
11/21/2020 9:34:41 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/21/2020 9:34:41 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/21/2020 9:34:41 AM	Refresh Optical Lensing (0.0540s)
11/21/2020 9:34:42 AM	Revise Fundamental Physical Laws (0.4134s)
11/21/2020 9:34:42 AM	Calculate Odds Of Success (0.1542s)
11/21/2020 9:34:53 AM	Briefly Panic (10.8691s)
11/21/2020 9:34:54 AM	Install Confidence Routines (0.6890s)
11/21/2020 9:34:54 AM	Bring Commander Interface Online (0.3022s)
11/21/2020 9:34:54 AM	Motivate All Crews (0.1161s)
11/21/2020 9:34:54 AM	Locating Available Networks (0.0540s)
11/21/2020 9:34:54 AM	Externalizing Patterns (0.4799s)
11/21/2020 9:34:55 AM	Hooking Externals (0.0380s)
11/21/2020 9:34:55 AM	Handlizing Hooks (0.0430s)
11/21/2020 9:34:55 AM	Disengaging Constants (0.4919s)
11/21/2020 9:34:55 AM	Late Axionic Computations (0.2353s)
11/21/2020 9:34:55 AM	Sentinel Alertness Diagnostic (0.0392s)
11/21/2020 9:34:55 AM	Connecting to Fleet Command (0.0440s)
11/21/2020 9:34:55 AM	Thinking Of Advice (0.0402s)
11/21/2020 9:34:56 AM	Degaussing Advice (0.3090s)
11/21/2020 9:34:56 AM	Reading Alien Diaries (0.3157s)
11/21/2020 9:34:56 AM	Naming All Known Planets (0.0420s)
11/21/2020 9:34:56 AM	Remembering Speeds (0.0581s)
11/21/2020 9:34:56 AM	Prioritizing Targets (0.0270s)
11/21/2020 9:34:56 AM	Rebooting Sensor Arrays (0.0180s)
11/21/2020 9:34:56 AM	Unloading Prismatic Grid (0.0580s)
11/21/2020 9:34:56 AM	Thinking Of Objectives (0.0320s)
11/21/2020 9:34:56 AM	Inhibiting Visual Scans (0.0510s)
11/21/2020 9:34:56 AM	Synthesizing Vocals (0.0440s)
11/21/2020 9:34:56 AM	Investigating Map Signatures (0.1082s)
11/21/2020 9:34:57 AM	Ventilating Scenarios (0.0330s)
11/21/2020 9:34:57 AM	Decontaminating Targeting Systems (0.0250s)
11/21/2020 9:34:57 AM	Ejecting Tactical Core (0.0400s)
11/21/2020 9:34:57 AM	Calibrating Formations (0.0282s)
11/21/2020 9:34:57 AM	Intercepting Galactic Maps (0.0352s)
11/21/2020 9:34:57 AM	Discharging Colored Ions (0.0480s)
11/21/2020 9:34:57 AM	Replicating Ion Colors (0.0402s)
11/21/2020 9:34:57 AM	Faction Diagnostics (0.1262s)
11/21/2020 9:34:57 AM	Buffering Hackers (0.1230s)
11/21/2020 9:34:57 AM	Inverting Death (0.0890s)
11/21/2020 9:34:57 AM	Linear Field Variance (0.0610s)
11/21/2020 9:34:57 AM	Charging Marks (0.0460s)
11/21/2020 9:34:57 AM	Guarding The Posts (0.1260s)
11/21/2020 9:34:57 AM	Range Manifolds (0.0270s)
11/21/2020 9:34:57 AM	Purging ROFs (0.0314s)
11/21/2020 9:34:57 AM	Manipulating Speeds (0.0440s)
11/21/2020 9:34:57 AM	Detecting Projectiles (0.0281s)
11/21/2020 9:34:57 AM	Grouping Flow Fields (0.0468s)
11/21/2020 9:34:58 AM	Modulating Flow Field Groups (0.0571s)
11/21/2020 9:34:58 AM	Designing Fleets (0.3226s)
11/21/2020 9:34:58 AM	Thinking Of Technologies (0.0922s)
11/21/2020 9:34:58 AM	Categorizing Starboard Sensors (0.1010s)
11/21/2020 9:34:58 AM	Injecting Galactic Variables (0.0893s)
11/21/2020 9:34:58 AM	Hoping Starfields Are Nice (0.1593s)
11/21/2020 9:35:02 AM	Resizing Distant Planets (4.0326s)
11/21/2020 9:35:02 AM	Categorizing All Planets (0.1281s)
11/21/2020 9:35:03 AM	Organizing Commands (0.2319s)
11/21/2020 9:35:03 AM	Calculating Firing Cones (0.0220s)
11/21/2020 9:35:05 AM	Collapsing Pile Of Ship Parts (1.8201s)
11/21/2020 9:35:05 AM	Re-Aligning Objectives (0.1240s)
11/21/2020 9:35:05 AM	Sterilizing Test Chamber (0.2373s)
11/21/2020 9:35:15 AM	Rewire Lower Decks (10.2458s)
11/21/2020 9:35:15 AM	Issuing Orders (0.0140s)
11/21/2020 9:35:15 AM	Augmenting Infusers (0.0541s)
11/21/2020 9:35:16 AM	Infusing (0.4887s)
11/21/2020 9:35:16 AM	Post-Proton Surge (0.0150s)
11/21/2020 9:35:16 AM	Stimulate Modulation (0.0480s)
11/21/2020 9:35:17 AM	ArcenAssetBundleCache.InstantiatedObjects: 795
11/21/2020 9:35:17 AM	Load Surrogates (1.5709s)
11/21/2020 9:35:18 AM	Final Checks (0.9398s)
11/21/2020 9:35:18 AM	Load Historical Documents (0.0160s)
11/21/2020 9:35:18 AM	40.6 seconds total load time.
Boot up FleetOS (0.9s)
Check System Logs For Rogue Intelligence (1.1s)
Eject Trash Into Hyperspace (0.3s)
Bring Cloaking Systems Online (0.4s)
Revise Fundamental Physical Laws (0.4s)
Briefly Panic (10.9s)
Install Confidence Routines (0.7s)
Bring Commander Interface Online (0.3s)
Externalizing Patterns (0.5s)
Disengaging Constants (0.5s)
Degaussing Advice (0.3s)
Reading Alien Diaries (0.3s)
Designing Fleets (0.3s)
Resizing Distant Planets (4.0s)
Collapsing Pile Of Ship Parts (1.8s)
Rewire Lower Decks (10.2s)
Infusing (0.5s)
Load Surrogates (1.6s)
Final Checks (0.9s)
11/21/2020 9:35:20 AM	Hello Steam user 'Paradox Song'
11/21/2020 10:42:02 AM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/21/2020 10:42:02 AM	PlayerAccount Paradox Song has now been put in control of faction 20.
11/21/2020 10:42:02 AM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/21/2020 10:42:02 AM	loading as template
11/21/2020 10:42:02 AM	Added the faction AIReserves.
11/21/2020 10:42:02 AM	Added the faction AntiAIZombie.
11/21/2020 10:42:02 AM	Added the faction AntiEveryoneZombie.
11/21/2020 10:42:02 AM	Added the faction AntiPlayerZombie.
11/21/2020 10:42:02 AM	Added the faction CPALogic.
11/21/2020 10:42:02 AM	Added the faction EnragedMacrophage.
11/21/2020 10:42:02 AM	Added the faction Mercenary.
11/21/2020 10:42:02 AM	Added the faction TamedMacrophage.
11/21/2020 10:42:02 AM	Finish load save in 540.8ms
11/21/2020 10:42:03 AM	Start Generate Partial Map with Honeycomb and seed 1838295332 and planet count 100 and 34 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/21/2020 10:42:03 AM	PlayerAccount Paradox Song has now been put in control of faction 20.
11/21/2020 10:42:03 AM	Fixed 3400 missing planet factions.
11/21/2020 10:42:03 AM	Generate Partial Map Complete  214ms
11/24/2020 3:34:18 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/24/2020 3:34:18 PM	Boot up FleetOS (0.9493s)
11/24/2020 3:34:19 PM	graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: AMD Radeon HD 7900 Series
graphicsDeviceID: 26522
graphicsDeviceVendor: ATI Technologies Inc.
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000
graphicsMemorySize: 3051
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3400
systemMemorySize: 16314
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
11/24/2020 3:34:19 PM	Check System Logs For Rogue Intelligence (1.1762s)
11/24/2020 3:34:19 PM	Game Version: 2.637
11/24/2020 3:34:19 PM	Eject Trash Into Hyperspace (0.3062s)
11/24/2020 3:34:20 PM	Check For Extra Modules (0.1330s)
11/24/2020 3:34:20 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/24/2020 3:34:20 PM	Bring Cloaking Systems Online (0.3079s)
11/24/2020 3:34:20 PM	Recalculate Speed Of Light (0.1190s)
11/24/2020 3:34:20 PM	Optimize Comfort On Command Decks (0.0800s)
11/24/2020 3:34:20 PM	Generating Framerates (0.0290s)
11/24/2020 3:34:20 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
11/24/2020 3:34:20 PM	Mods:  AMU (Disabled)  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreStartingOptions (Enabled!)  SKCivilianIndustry (Enabled!)  SpireRailgunShop (Disabled)  
11/24/2020 3:34:21 PM	Check Nearby Stellar Masses (0.5598s)
11/24/2020 3:34:21 PM	Remembering Alamo (0.1280s)
11/24/2020 3:34:21 PM	Boot Audio Comms (0.0410s)
11/24/2020 3:34:21 PM	Establish Individual Audio Links (0.0510s)
11/24/2020 3:34:21 PM	Prepare Explosions and Crackles (0.1739s)
11/24/2020 3:34:21 PM	No resolution change was required.
11/24/2020 3:34:21 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/24/2020 3:34:21 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/24/2020 3:34:21 PM	Refresh Optical Lensing (0.0440s)
11/24/2020 3:34:22 PM	Revise Fundamental Physical Laws (0.5641s)
11/24/2020 3:34:22 PM	Calculate Odds Of Success (0.1480s)
11/24/2020 3:34:31 PM	Briefly Panic (8.8378s)
11/24/2020 3:34:31 PM	Install Confidence Routines (0.5956s)
11/24/2020 3:34:32 PM	Bring Commander Interface Online (0.2449s)
11/24/2020 3:34:32 PM	Motivate All Crews (0.0850s)
11/24/2020 3:34:32 PM	Locating Available Networks (0.3615s)
11/24/2020 3:34:32 PM	Externalizing Patterns (0.4523s)
11/24/2020 3:34:32 PM	Hooking Externals (0.0280s)
11/24/2020 3:34:33 PM	Handlizing Hooks (0.0270s)
11/24/2020 3:34:33 PM	Disengaging Constants (0.2456s)
11/24/2020 3:34:34 PM	Late Axionic Computations (0.8955s)
11/24/2020 3:34:34 PM	Sentinel Alertness Diagnostic (0.0330s)
11/24/2020 3:34:34 PM	Connecting to Fleet Command (0.0441s)
11/24/2020 3:34:34 PM	Thinking Of Advice (0.0240s)
11/24/2020 3:34:34 PM	Degaussing Advice (0.1661s)
11/24/2020 3:34:34 PM	Reading Alien Diaries (0.1243s)
11/24/2020 3:34:34 PM	Naming All Known Planets (0.0220s)
11/24/2020 3:34:34 PM	Remembering Speeds (0.0301s)
11/24/2020 3:34:34 PM	Prioritizing Targets (0.0671s)
11/24/2020 3:34:34 PM	Rebooting Sensor Arrays (0.0350s)
11/24/2020 3:34:34 PM	Unloading Prismatic Grid (0.0830s)
11/24/2020 3:34:34 PM	Thinking Of Objectives (0.0190s)
11/24/2020 3:34:35 PM	Inhibiting Visual Scans (0.3226s)
11/24/2020 3:34:35 PM	Synthesizing Vocals (0.0275s)
11/24/2020 3:34:35 PM	Investigating Map Signatures (0.0830s)
11/24/2020 3:34:35 PM	Ventilating Scenarios (0.0241s)
11/24/2020 3:34:35 PM	Decontaminating Targeting Systems (0.0260s)
11/24/2020 3:34:35 PM	Ejecting Tactical Core (0.0221s)
11/24/2020 3:34:35 PM	Calibrating Formations (0.0160s)
11/24/2020 3:34:35 PM	Intercepting Galactic Maps (0.0310s)
11/24/2020 3:34:35 PM	Discharging Colored Ions (0.0390s)
11/24/2020 3:34:35 PM	Replicating Ion Colors (0.0240s)
11/24/2020 3:34:35 PM	Faction Diagnostics (0.0842s)
11/24/2020 3:34:35 PM	Buffering Hackers (0.1102s)
11/24/2020 3:34:35 PM	Inverting Death (0.0580s)
11/24/2020 3:34:35 PM	Linear Field Variance (0.0831s)
11/24/2020 3:34:35 PM	Charging Marks (0.0480s)
11/24/2020 3:34:35 PM	Guarding The Posts (0.0260s)
11/24/2020 3:34:35 PM	Range Manifolds (0.1300s)
11/24/2020 3:34:35 PM	Purging ROFs (0.0320s)
11/24/2020 3:34:36 PM	Manipulating Speeds (0.0300s)
11/24/2020 3:34:36 PM	Detecting Projectiles (0.0220s)
11/24/2020 3:34:36 PM	Grouping Flow Fields (0.0280s)
11/24/2020 3:34:36 PM	Modulating Flow Field Groups (0.0640s)
11/24/2020 3:34:36 PM	Designing Fleets (0.2459s)
11/24/2020 3:34:36 PM	Thinking Of Technologies (0.0840s)
11/24/2020 3:34:36 PM	Categorizing Starboard Sensors (0.0590s)
11/24/2020 3:34:36 PM	Injecting Galactic Variables (0.0650s)
11/24/2020 3:34:36 PM	Gesticulating Starfields (0.1200s)
11/24/2020 3:34:40 PM	Pinpointing Distant Planets (3.8716s)
11/24/2020 3:34:40 PM	Categorizing All Planets (0.0230s)
11/24/2020 3:34:40 PM	Organizing Commands (0.1043s)
11/24/2020 3:34:40 PM	Calculating Firing Cones (0.1835s)
11/24/2020 3:34:42 PM	Demoting Insubordinate Ship Parts (1.5830s)
11/24/2020 3:34:42 PM	Re-Aligning Objectives (0.2162s)
11/24/2020 3:34:42 PM	Sterilizing Test Chamber (0.1639s)
11/24/2020 3:34:52 PM	Upgrade /dev/null (9.9608s)
11/24/2020 3:34:52 PM	Issuing Orders (0.0130s)
11/24/2020 3:34:52 PM	Augmenting Infusers (0.0390s)
11/24/2020 3:34:53 PM	Infusing (0.3623s)
11/24/2020 3:34:53 PM	Post-Proton Surge (0.0140s)
11/24/2020 3:34:53 PM	Stimulate Modulation (0.0460s)
11/24/2020 3:34:54 PM	ArcenAssetBundleCache.InstantiatedObjects: 764
11/24/2020 3:34:54 PM	Load Surrogates (1.0775s)
11/24/2020 3:34:55 PM	Final Checks (0.9524s)
11/24/2020 3:34:55 PM	Load Historical Documents (0.0230s)
11/24/2020 3:34:55 PM	37.8 seconds total load time.
Boot up FleetOS (0.9s)
Check System Logs For Rogue Intelligence (1.2s)
Eject Trash Into Hyperspace (0.3s)
Bring Cloaking Systems Online (0.3s)
Check Nearby Stellar Masses (0.6s)
Revise Fundamental Physical Laws (0.6s)
Briefly Panic (8.8s)
Install Confidence Routines (0.6s)
Locating Available Networks (0.4s)
Externalizing Patterns (0.5s)
Late Axionic Computations (0.9s)
Inhibiting Visual Scans (0.3s)
Pinpointing Distant Planets (3.9s)
Demoting Insubordinate Ship Parts (1.6s)
Upgrade /dev/null (10.0s)
Infusing (0.4s)
Load Surrogates (1.1s)
Final Checks (1.0s)
11/24/2020 3:34:56 PM	Hello Steam user 'Paradox Song'
11/24/2020 3:35:13 PM	Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/24/2020 3:35:13 PM	PlayerAccount Paradox Song has now been put in control of faction 20.
11/24/2020 3:35:13 PM	Clear out factions that should not be in UI based on savegame: 11  Scourge  Marauders  Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
11/24/2020 3:35:13 PM	loading as template
11/24/2020 3:35:13 PM	Added the faction AIReserves.
11/24/2020 3:35:13 PM	Added the faction AntiAIZombie.
11/24/2020 3:35:13 PM	Added the faction AntiEveryoneZombie.
11/24/2020 3:35:13 PM	Added the faction AntiPlayerZombie.
11/24/2020 3:35:13 PM	Added the faction CPALogic.
11/24/2020 3:35:13 PM	Added the faction EnragedMacrophage.
11/24/2020 3:35:13 PM	Added the faction Mercenary.
11/24/2020 3:35:13 PM	Added the faction TamedMacrophage.
11/24/2020 3:35:13 PM	Finish load save in 542.7ms
11/24/2020 3:35:14 PM	Start Generate Partial Map with Honeycomb and seed 1633065240 and planet count 100 and 34 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/24/2020 3:35:14 PM	PlayerAccount Paradox Song has now been put in control of faction 20.
11/24/2020 3:35:14 PM	Fixed 3400 missing planet factions.
11/24/2020 3:35:14 PM	Generate Partial Map Complete  282ms
11/24/2020 3:36:51 PM	Error on button click: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <12362677eeef453ea1a1d1d8ac2fd4ce>:0 
  at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors, System.Boolean ActuallyClearExistingLinks) [0x002ba] in <12362677eeef453ea1a1d1d8ac2fd4ce>:0 
  at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <95950b84c65e4af9a63c716a087f813c>:0 
  at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <95950b84c65e4af9a63c716a087f813c>:0 
  at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <95950b84c65e4af9a63c716a087f813c>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <6c3f588b48b547849f1948f5c2492cd5>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <6c3f588b48b547849f1948f5c2492cd5>:0 
11/24/2020 3:36:54 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:36:57 PM	Unable to render visuals for 3.24s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:01 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:04 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:07 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:10 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:13 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:16 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:19 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:22 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:25 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:28 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:31 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:34 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:37 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:40 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:43 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:46 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:49 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:52 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:55 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:37:58 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:01 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:04 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:07 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:10 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:13 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:16 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:19 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:22 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:25 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:28 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:31 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:34 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:37 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:40 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:43 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:46 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:49 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:52 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:55 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:38:58 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:01 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:04 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:07 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:10 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:13 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:16 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:19 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:22 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:25 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:28 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:31 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:34 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:37 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:40 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:43 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:46 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:49 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:52 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:55 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:39:58 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:01 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:04 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:07 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:10 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:13 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:16 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:19 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:22 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:25 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:28 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:31 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:34 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:37 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:40 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:43 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:46 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:49 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:52 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:55 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:40:58 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:01 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:04 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:07 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:10 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:13 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:16 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:19 PM	Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:22 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:25 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:28 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:31 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:34 PM	Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete
11/24/2020 3:41:37 PM	Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete
ArcenDebugLog-2.txt (111,549 bytes)   

Chris_McElligottPark

Dec 22, 2021 5:16 pm

administrator   ~0063550

Fixed a while back, thanks!

Issue History

Date Modified Username Field Change
Nov 12, 2020 8:14 am ParadoxSong New Issue
Nov 12, 2020 8:16 am ParadoxSong Note Added: 0059567
Nov 12, 2020 10:13 am BadgerBadger Note Added: 0059569
Nov 14, 2020 12:46 pm ParadoxSong File Added: ArcenDebugLog.txt
Nov 14, 2020 12:46 pm ParadoxSong Note Added: 0059603
Nov 24, 2020 2:10 pm ParadoxSong Note Added: 0059776
Nov 24, 2020 2:11 pm ParadoxSong File Added: ArcenDebugLog-2.txt
Dec 22, 2021 5:16 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 22, 2021 5:16 pm Chris_McElligottPark Status new => resolved
Dec 22, 2021 5:16 pm Chris_McElligottPark Resolution open => fixed
Dec 22, 2021 5:16 pm Chris_McElligottPark Note Added: 0063550