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IDProjectCategoryLast Update
0024013AI War 2Crash/ExceptionOct 20, 2020 9:18 pm
ReporterOvalcircle Assigned To 
Severityminor 
Status newResolutionopen 
Product Version2.617 Calming For The Nerves 
Summary0024013: RelatedEntity null on shot during TryWiringUpShotToTarget!
DescriptionRelatedEntity null on shot during TryWiringUpShotToTarget!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <61e01cb975e549df850c43b84501c566>:0
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <61e01cb975e549df850c43b84501c566>:0
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <61e01cb975e549df850c43b84501c566>:0
  at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0
  at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0
  at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0
  at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0
  at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0
TagsNo tags attached.

Activities

Ovalcircle

Oct 20, 2020 9:18 pm

reporter  

ArcenDebugLog.txt (112,641 bytes)   
10/18/2020 8:14:20 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/18/2020 8:14:20 PM	Boot up FleetOS (0.7329s)
10/18/2020 8:14:23 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/18/2020 8:14:23 PM	Check System Logs For Rogue Intelligence (3.4522s)
10/18/2020 8:14:24 PM	Game Version: 2.617
10/18/2020 8:14:24 PM	Eject Trash Into Hyperspace (0.9701s)
10/18/2020 8:14:24 PM	Check For Extra Modules (0.1061s)
10/18/2020 8:14:24 PM	Bring Cloaking Systems Online (0.3230s)
10/18/2020 8:14:25 PM	Recalculate Speed Of Light (0.3917s)
10/18/2020 8:14:25 PM	Optimize Comfort On Command Decks (0.0706s)
10/18/2020 8:14:25 PM	Generating Framerates (0.0315s)
10/18/2020 8:14:25 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/18/2020 8:14:25 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/18/2020 8:14:26 PM	Check Nearby Stellar Masses (0.6588s)
10/18/2020 8:14:26 PM	Remembering Alamo (0.2718s)
10/18/2020 8:14:26 PM	Boot Audio Comms (0.1128s)
10/18/2020 8:14:26 PM	Establish Individual Audio Links (0.0869s)
10/18/2020 8:14:26 PM	Prepare Explosions and Crackles (0.1556s)
10/18/2020 8:14:26 PM	No resolution change was required.
10/18/2020 8:14:26 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 8:14:26 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 8:14:26 PM	Refresh Optical Lensing (0.0556s)
10/18/2020 8:14:26 PM	Revise Fundamental Physical Laws (0.0631s)
10/18/2020 8:14:27 PM	Calculate Odds Of Success (0.5783s)
10/18/2020 8:14:35 PM	Briefly Panic (8.3650s)
10/18/2020 8:14:36 PM	Install Confidence Routines (0.4908s)
10/18/2020 8:14:37 PM	Bring Commander Interface Online (1.0323s)
10/18/2020 8:14:37 PM	Motivate All Crews (0.2269s)
10/18/2020 8:14:37 PM	Locating Available Networks (0.2569s)
10/18/2020 8:14:37 PM	Externalizing Patterns (0.0687s)
10/18/2020 8:14:37 PM	Hooking Externals (0.0202s)
10/18/2020 8:14:37 PM	Handlizing Hooks (0.0451s)
10/18/2020 8:14:38 PM	Disengaging Constants (0.4726s)
10/18/2020 8:14:39 PM	Late Axionic Computations (0.9767s)
10/18/2020 8:14:39 PM	Sentinel Alertness Diagnostic (0.0363s)
10/18/2020 8:14:39 PM	Connecting to Fleet Command (0.0250s)
10/18/2020 8:14:39 PM	Thinking Of Advice (0.0494s)
10/18/2020 8:14:40 PM	Degaussing Advice (0.5927s)
10/18/2020 8:14:40 PM	Reading Alien Diaries (0.3098s)
10/18/2020 8:14:40 PM	Naming All Known Planets (0.0190s)
10/18/2020 8:14:40 PM	Remembering Speeds (0.0924s)
10/18/2020 8:14:40 PM	Prioritizing Targets (0.0230s)
10/18/2020 8:14:40 PM	Rebooting Sensor Arrays (0.0934s)
10/18/2020 8:14:40 PM	Unloading Prismatic Grid (0.0362s)
10/18/2020 8:14:40 PM	Thinking Of Objectives (0.0130s)
10/18/2020 8:14:40 PM	Inhibiting Visual Scans (0.2298s)
10/18/2020 8:14:40 PM	Synthesizing Vocals (0.0321s)
10/18/2020 8:14:41 PM	Investigating Map Signatures (0.1358s)
10/18/2020 8:14:41 PM	Ventilating Scenarios (0.0213s)
10/18/2020 8:14:41 PM	Decontaminating Targeting Systems (0.0340s)
10/18/2020 8:14:41 PM	Ejecting Tactical Core (0.0372s)
10/18/2020 8:14:41 PM	Calibrating Formations (0.0440s)
10/18/2020 8:14:41 PM	Intercepting Galactic Maps (0.0521s)
10/18/2020 8:14:41 PM	Discharging Colored Ions (0.0480s)
10/18/2020 8:14:41 PM	Replicating Ion Colors (0.0302s)
10/18/2020 8:14:41 PM	Faction Diagnostics (0.0903s)
10/18/2020 8:14:41 PM	Buffering Hackers (0.1226s)
10/18/2020 8:14:41 PM	Inverting Death (0.0302s)
10/18/2020 8:14:41 PM	Linear Field Variance (0.0592s)
10/18/2020 8:14:41 PM	Charging Marks (0.0233s)
10/18/2020 8:14:41 PM	Guarding The Posts (0.1753s)
10/18/2020 8:14:41 PM	Range Manifolds (0.0291s)
10/18/2020 8:14:41 PM	Purging ROFs (0.0364s)
10/18/2020 8:14:41 PM	Manipulating Speeds (0.0250s)
10/18/2020 8:14:41 PM	Detecting Projectiles (0.0330s)
10/18/2020 8:14:42 PM	Grouping Flow Fields (0.0546s)
10/18/2020 8:14:42 PM	Modulating Flow Field Groups (0.0886s)
10/18/2020 8:14:42 PM	Designing Fleets (0.1579s)
10/18/2020 8:14:42 PM	Thinking Of Technologies (0.0815s)
10/18/2020 8:14:42 PM	Categorizing Starboard Sensors (0.0464s)
10/18/2020 8:14:42 PM	Injecting Galactic Variables (0.1067s)
10/18/2020 8:14:42 PM	Blowing Out Starfields (0.1297s)
10/18/2020 8:14:45 PM	Milking Distant Planets (2.7516s)
10/18/2020 8:14:45 PM	Categorizing All Planets (0.0120s)
10/18/2020 8:14:45 PM	Organizing Commands (0.1017s)
10/18/2020 8:14:45 PM	Calculating Firing Cones (0.0420s)
10/18/2020 8:14:48 PM	Disassembling And Reassembling Ship Parts (2.5344s)
10/18/2020 8:14:48 PM	Re-Aligning Objectives (0.3463s)
10/18/2020 8:14:48 PM	Sterilizing Test Chamber (0.2512s)
10/18/2020 8:15:01 PM	Investigate Temporal Vortex (13.1049s)
10/18/2020 8:15:01 PM	Issuing Orders (0.0090s)
10/18/2020 8:15:01 PM	Augmenting Infusers (0.0433s)
10/18/2020 8:15:02 PM	Infusing (0.3731s)
10/18/2020 8:15:02 PM	Post-Proton Surge (0.0120s)
10/18/2020 8:15:02 PM	Stimulate Modulation (0.0761s)
10/18/2020 8:15:03 PM	ArcenAssetBundleCache.InstantiatedObjects: 688
10/18/2020 8:15:03 PM	Load Surrogates (1.3003s)
10/18/2020 8:15:06 PM	Final Checks (2.7395s)
10/18/2020 8:15:06 PM	Load Historical Documents (0.0070s)
10/18/2020 8:15:06 PM	47.0 seconds total load time.
Boot up FleetOS (0.7s)
Check System Logs For Rogue Intelligence (3.5s)
Eject Trash Into Hyperspace (1.0s)
Bring Cloaking Systems Online (0.3s)
Recalculate Speed Of Light (0.4s)
Check Nearby Stellar Masses (0.7s)
Remembering Alamo (0.3s)
Calculate Odds Of Success (0.6s)
Briefly Panic (8.4s)
Install Confidence Routines (0.5s)
Bring Commander Interface Online (1.0s)
Locating Available Networks (0.3s)
Disengaging Constants (0.5s)
Late Axionic Computations (1.0s)
Degaussing Advice (0.6s)
Reading Alien Diaries (0.3s)
Milking Distant Planets (2.8s)
Disassembling And Reassembling Ship Parts (2.5s)
Re-Aligning Objectives (0.3s)
Sterilizing Test Chamber (0.3s)
Investigate Temporal Vortex (13.1s)
Infusing (0.4s)
Load Surrogates (1.3s)
Final Checks (2.7s)
10/18/2020 8:15:09 PM	Hello Steam user 'Ovalcircle'
10/18/2020 8:16:48 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/18/2020 8:16:49 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:16:49 PM	Clear out factions that should not be in UI based on savegame: 13  Macrophage Infestation - Tamed  Scourge  Nanocaust  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  AI Reserves  Anti-Everyone Zombie  Anti-Player Zombie  Anti-AI Zombie  Cross Planet Attack
10/18/2020 8:16:49 PM	loading as template
10/18/2020 8:16:49 PM	Added the faction AIReserves.
10/18/2020 8:16:49 PM	Added the faction AntiAIZombie.
10/18/2020 8:16:49 PM	Added the faction AntiEveryoneZombie.
10/18/2020 8:16:49 PM	Added the faction AntiPlayerZombie.
10/18/2020 8:16:49 PM	Added the faction CPALogic.
10/18/2020 8:16:49 PM	Added the faction Mercenary.
10/18/2020 8:16:49 PM	Finish load save in 676.6ms
10/18/2020 8:16:49 PM	Start Generate Partial Map with Realistic and seed 1169972084 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/18/2020 8:16:50 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:16:50 PM	Fixed 1760 missing planet factions.
10/18/2020 8:16:50 PM	Generate Partial Map Complete  441ms
10/18/2020 8:17:28 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/18/2020 8:17:28 PM	Boot up FleetOS (0.5686s)
10/18/2020 8:17:28 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/18/2020 8:17:28 PM	Check System Logs For Rogue Intelligence (0.1842s)
10/18/2020 8:17:28 PM	Game Version: 2.617
10/18/2020 8:17:28 PM	Eject Trash Into Hyperspace (0.1381s)
10/18/2020 8:17:28 PM	Check For Extra Modules (0.0400s)
10/18/2020 8:17:28 PM	Bring Cloaking Systems Online (0.0721s)
10/18/2020 8:17:28 PM	Recalculate Speed Of Light (0.0370s)
10/18/2020 8:17:29 PM	Optimize Comfort On Command Decks (0.0410s)
10/18/2020 8:17:29 PM	Generating Framerates (0.0110s)
10/18/2020 8:17:29 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/18/2020 8:17:29 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Enabled!)  SpireRailgunShop (Disabled)  
10/18/2020 8:17:29 PM	Check Nearby Stellar Masses (0.1271s)
10/18/2020 8:17:29 PM	Remembering Alamo (0.0240s)
10/18/2020 8:17:29 PM	Boot Audio Comms (0.0150s)
10/18/2020 8:17:29 PM	Establish Individual Audio Links (0.0260s)
10/18/2020 8:17:29 PM	Prepare Explosions and Crackles (0.0761s)
10/18/2020 8:17:29 PM	No resolution change was required.
10/18/2020 8:17:29 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 8:17:29 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 8:17:29 PM	Refresh Optical Lensing (0.0500s)
10/18/2020 8:17:29 PM	Revise Fundamental Physical Laws (0.0250s)
10/18/2020 8:17:29 PM	Calculate Odds Of Success (0.0881s)
10/18/2020 8:17:29 PM	Briefly Panic (0.4543s)
10/18/2020 8:17:30 PM	Install Confidence Routines (0.4373s)
10/18/2020 8:17:30 PM	Bring Commander Interface Online (0.1461s)
10/18/2020 8:17:30 PM	Motivate All Crews (0.0600s)
10/18/2020 8:17:30 PM	Locating Available Networks (0.0330s)
10/18/2020 8:17:30 PM	Externalizing Patterns (0.2569s)
10/18/2020 8:17:30 PM	Hooking Externals (0.0170s)
10/18/2020 8:17:30 PM	Handlizing Hooks (0.0380s)
10/18/2020 8:17:30 PM	Disengaging Constants (0.0690s)
10/18/2020 8:17:31 PM	Late Axionic Computations (0.1071s)
10/18/2020 8:17:31 PM	Sentinel Alertness Diagnostic (0.0110s)
10/18/2020 8:17:31 PM	Connecting to Fleet Command (0.0381s)
10/18/2020 8:17:31 PM	Thinking Of Advice (0.0270s)
10/18/2020 8:17:31 PM	Degaussing Advice (0.0431s)
10/18/2020 8:17:31 PM	Reading Alien Diaries (0.0341s)
10/18/2020 8:17:31 PM	Naming All Known Planets (0.0242s)
10/18/2020 8:17:31 PM	Remembering Speeds (0.0380s)
10/18/2020 8:17:31 PM	Prioritizing Targets (0.0302s)
10/18/2020 8:17:31 PM	Rebooting Sensor Arrays (0.0332s)
10/18/2020 8:17:31 PM	Unloading Prismatic Grid (0.0323s)
10/18/2020 8:17:31 PM	Thinking Of Objectives (0.0344s)
10/18/2020 8:17:31 PM	Inhibiting Visual Scans (0.0380s)
10/18/2020 8:17:31 PM	Synthesizing Vocals (0.0305s)
10/18/2020 8:17:31 PM	Investigating Map Signatures (0.0451s)
10/18/2020 8:17:31 PM	Ventilating Scenarios (0.0240s)
10/18/2020 8:17:31 PM	Decontaminating Targeting Systems (0.0320s)
10/18/2020 8:17:31 PM	Ejecting Tactical Core (0.0333s)
10/18/2020 8:17:31 PM	Calibrating Formations (0.0301s)
10/18/2020 8:17:31 PM	Intercepting Galactic Maps (0.0350s)
10/18/2020 8:17:31 PM	Discharging Colored Ions (0.0530s)
10/18/2020 8:17:31 PM	Replicating Ion Colors (0.0140s)
10/18/2020 8:17:31 PM	Faction Diagnostics (0.1053s)
10/18/2020 8:17:31 PM	Buffering Hackers (0.0473s)
10/18/2020 8:17:31 PM	Inverting Death (0.0140s)
10/18/2020 8:17:31 PM	Linear Field Variance (0.0362s)
10/18/2020 8:17:31 PM	Charging Marks (0.0284s)
10/18/2020 8:17:32 PM	Guarding The Posts (0.1722s)
10/18/2020 8:17:32 PM	Range Manifolds (0.0120s)
10/18/2020 8:17:32 PM	Purging ROFs (0.0391s)
10/18/2020 8:17:32 PM	Manipulating Speeds (0.0262s)
10/18/2020 8:17:32 PM	Detecting Projectiles (0.0634s)
10/18/2020 8:17:32 PM	Grouping Flow Fields (0.0170s)
10/18/2020 8:17:32 PM	Modulating Flow Field Groups (0.0550s)
10/18/2020 8:17:32 PM	Designing Fleets (0.0250s)
10/18/2020 8:17:32 PM	Thinking Of Technologies (0.0220s)
10/18/2020 8:17:32 PM	Categorizing Starboard Sensors (0.0865s)
10/18/2020 8:17:32 PM	Injecting Galactic Variables (0.0892s)
10/18/2020 8:17:32 PM	Gazing Into Starfields (0.0350s)
10/18/2020 8:17:32 PM	Scouring Distant Planets (0.3082s)
10/18/2020 8:17:32 PM	Categorizing All Planets (0.0180s)
10/18/2020 8:17:33 PM	Organizing Commands (0.1071s)
10/18/2020 8:17:33 PM	Calculating Firing Cones (0.0170s)
10/18/2020 8:17:34 PM	Declaring Ship Part Sovereignty (0.9566s)
10/18/2020 8:17:34 PM	Re-Aligning Objectives (0.0210s)
10/18/2020 8:17:34 PM	Sterilizing Test Chamber (0.0901s)
10/18/2020 8:17:36 PM	Smooth All Plasma Cells (2.8158s)
10/18/2020 8:17:37 PM	Issuing Orders (0.0573s)
10/18/2020 8:17:37 PM	Augmenting Infusers (0.0130s)
10/18/2020 8:17:37 PM	Infusing (0.0511s)
10/18/2020 8:17:37 PM	Post-Proton Surge (0.0140s)
10/18/2020 8:17:37 PM	Stimulate Modulation (0.0831s)
10/18/2020 8:17:37 PM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/18/2020 8:17:37 PM	Load Surrogates (0.1791s)
10/18/2020 8:17:39 PM	Final Checks (2.3905s)
10/18/2020 8:17:39 PM	Load Historical Documents (0.0070s)
10/18/2020 8:17:39 PM	11.9 seconds total load time.
Boot up FleetOS (0.6s)
Briefly Panic (0.5s)
Install Confidence Routines (0.4s)
Externalizing Patterns (0.3s)
Scouring Distant Planets (0.3s)
Declaring Ship Part Sovereignty (1.0s)
Smooth All Plasma Cells (2.8s)
Final Checks (2.4s)
10/18/2020 8:17:39 PM	Hello Steam user 'Ovalcircle'
10/18/2020 8:19:39 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/18/2020 8:19:39 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:19:39 PM	Clear out factions that should not be in UI based on savegame: 13  Macrophage Infestation - Tamed  Scourge  Nanocaust  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/18/2020 8:19:39 PM	loading as template
10/18/2020 8:19:39 PM	Added the faction AIReserves.
10/18/2020 8:19:39 PM	Added the faction AntiAIZombie.
10/18/2020 8:19:39 PM	Added the faction AntiEveryoneZombie.
10/18/2020 8:19:39 PM	Added the faction AntiPlayerZombie.
10/18/2020 8:19:39 PM	Added the faction CPALogic.
10/18/2020 8:19:39 PM	Added the faction Mercenary.
10/18/2020 8:19:39 PM	Finish load save in 385.3ms
10/18/2020 8:19:39 PM	Start Generate Partial Map with Realistic and seed 1855893757 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/18/2020 8:19:40 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:19:40 PM	Fixed 1840 missing planet factions.
10/18/2020 8:19:40 PM	Generate Partial Map Complete  314ms
10/18/2020 8:20:36 PM	Start Generate Partial Map with Realistic and seed 1855893757 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:20:36 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:20:36 PM	Fixed 1920 missing planet factions.
10/18/2020 8:20:36 PM	Generate Partial Map Complete  139ms
10/18/2020 8:23:06 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/18/2020 8:23:06 PM	Boot up FleetOS (0.5790s)
10/18/2020 8:23:07 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/18/2020 8:23:07 PM	Check System Logs For Rogue Intelligence (0.2378s)
10/18/2020 8:23:07 PM	Game Version: 2.617
10/18/2020 8:23:07 PM	Eject Trash Into Hyperspace (0.1281s)
10/18/2020 8:23:07 PM	Check For Extra Modules (0.0500s)
10/18/2020 8:23:07 PM	Bring Cloaking Systems Online (0.0370s)
10/18/2020 8:23:07 PM	Recalculate Speed Of Light (0.0490s)
10/18/2020 8:23:07 PM	Optimize Comfort On Command Decks (0.0560s)
10/18/2020 8:23:07 PM	Generating Framerates (0.0150s)
10/18/2020 8:23:07 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/18/2020 8:23:07 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Enabled!)  SpireRailgunShop (Disabled)  
10/18/2020 8:23:07 PM	Check Nearby Stellar Masses (0.0771s)
10/18/2020 8:23:07 PM	Remembering Alamo (0.0480s)
10/18/2020 8:23:07 PM	Boot Audio Comms (0.0200s)
10/18/2020 8:23:07 PM	Establish Individual Audio Links (0.0240s)
10/18/2020 8:23:07 PM	Prepare Explosions and Crackles (0.0490s)
10/18/2020 8:23:07 PM	No resolution change was required.
10/18/2020 8:23:07 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 8:23:07 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 8:23:07 PM	Refresh Optical Lensing (0.0510s)
10/18/2020 8:23:07 PM	Revise Fundamental Physical Laws (0.0240s)
10/18/2020 8:23:07 PM	Calculate Odds Of Success (0.0841s)
10/18/2020 8:23:08 PM	Briefly Panic (0.4403s)
10/18/2020 8:23:08 PM	Install Confidence Routines (0.4963s)
10/18/2020 8:23:09 PM	Bring Commander Interface Online (0.1451s)
10/18/2020 8:23:09 PM	Motivate All Crews (0.0520s)
10/18/2020 8:23:09 PM	Locating Available Networks (0.0330s)
10/18/2020 8:23:09 PM	Externalizing Patterns (0.0510s)
10/18/2020 8:23:09 PM	Hooking Externals (0.0170s)
10/18/2020 8:23:09 PM	Handlizing Hooks (0.0360s)
10/18/2020 8:23:09 PM	Disengaging Constants (0.0690s)
10/18/2020 8:23:09 PM	Late Axionic Computations (0.1001s)
10/18/2020 8:23:09 PM	Sentinel Alertness Diagnostic (0.0140s)
10/18/2020 8:23:09 PM	Connecting to Fleet Command (0.0360s)
10/18/2020 8:23:09 PM	Thinking Of Advice (0.0271s)
10/18/2020 8:23:09 PM	Degaussing Advice (0.0421s)
10/18/2020 8:23:09 PM	Reading Alien Diaries (0.0331s)
10/18/2020 8:23:09 PM	Naming All Known Planets (0.0251s)
10/18/2020 8:23:09 PM	Remembering Speeds (0.0353s)
10/18/2020 8:23:09 PM	Prioritizing Targets (0.0322s)
10/18/2020 8:23:09 PM	Rebooting Sensor Arrays (0.0360s)
10/18/2020 8:23:09 PM	Unloading Prismatic Grid (0.0320s)
10/18/2020 8:23:09 PM	Thinking Of Objectives (0.0354s)
10/18/2020 8:23:09 PM	Inhibiting Visual Scans (0.0421s)
10/18/2020 8:23:09 PM	Synthesizing Vocals (0.0240s)
10/18/2020 8:23:09 PM	Investigating Map Signatures (0.0411s)
10/18/2020 8:23:09 PM	Ventilating Scenarios (0.0241s)
10/18/2020 8:23:09 PM	Decontaminating Targeting Systems (0.0360s)
10/18/2020 8:23:09 PM	Ejecting Tactical Core (0.0350s)
10/18/2020 8:23:09 PM	Calibrating Formations (0.0311s)
10/18/2020 8:23:09 PM	Intercepting Galactic Maps (0.0340s)
10/18/2020 8:23:10 PM	Discharging Colored Ions (0.0510s)
10/18/2020 8:23:10 PM	Replicating Ion Colors (0.0140s)
10/18/2020 8:23:10 PM	Faction Diagnostics (0.0583s)
10/18/2020 8:23:10 PM	Buffering Hackers (0.0330s)
10/18/2020 8:23:10 PM	Inverting Death (0.0170s)
10/18/2020 8:23:10 PM	Linear Field Variance (0.0390s)
10/18/2020 8:23:10 PM	Charging Marks (0.0987s)
10/18/2020 8:23:10 PM	Guarding The Posts (0.1551s)
10/18/2020 8:23:10 PM	Range Manifolds (0.0110s)
10/18/2020 8:23:10 PM	Purging ROFs (0.0320s)
10/18/2020 8:23:10 PM	Manipulating Speeds (0.0351s)
10/18/2020 8:23:10 PM	Detecting Projectiles (0.0340s)
10/18/2020 8:23:10 PM	Grouping Flow Fields (0.0370s)
10/18/2020 8:23:10 PM	Modulating Flow Field Groups (0.0781s)
10/18/2020 8:23:10 PM	Designing Fleets (0.0460s)
10/18/2020 8:23:10 PM	Thinking Of Technologies (0.0250s)
10/18/2020 8:23:10 PM	Categorizing Starboard Sensors (0.0230s)
10/18/2020 8:23:10 PM	Injecting Galactic Variables (0.0440s)
10/18/2020 8:23:10 PM	Ignoring Starfields (0.0450s)
10/18/2020 8:23:11 PM	Mapping Distant Planets (0.3412s)
10/18/2020 8:23:11 PM	Categorizing All Planets (0.0190s)
10/18/2020 8:23:11 PM	Organizing Commands (0.0620s)
10/18/2020 8:23:11 PM	Calculating Firing Cones (0.0120s)
10/18/2020 8:23:12 PM	Splitting Ship Parts Into Smaller Parts (1.0257s)
10/18/2020 8:23:12 PM	Re-Aligning Objectives (0.0270s)
10/18/2020 8:23:12 PM	Sterilizing Test Chamber (0.0510s)
10/18/2020 8:23:15 PM	Irradiating Low-Ranking Crew (3.1251s)
10/18/2020 8:23:15 PM	Issuing Orders (0.0690s)
10/18/2020 8:23:15 PM	Augmenting Infusers (0.0150s)
10/18/2020 8:23:15 PM	Infusing (0.0570s)
10/18/2020 8:23:15 PM	Post-Proton Surge (0.0100s)
10/18/2020 8:23:15 PM	Stimulate Modulation (0.0991s)
10/18/2020 8:23:15 PM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/18/2020 8:23:15 PM	Load Surrogates (0.2041s)
10/18/2020 8:23:18 PM	Final Checks (2.3956s)
10/18/2020 8:23:18 PM	Load Historical Documents (0.0080s)
10/18/2020 8:23:18 PM	12.0 seconds total load time.
Boot up FleetOS (0.6s)
Briefly Panic (0.4s)
Install Confidence Routines (0.5s)
Mapping Distant Planets (0.3s)
Splitting Ship Parts Into Smaller Parts (1.0s)
Irradiating Low-Ranking Crew (3.1s)
Final Checks (2.4s)
10/18/2020 8:23:18 PM	Hello Steam user 'Ovalcircle'
10/18/2020 8:23:38 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/18/2020 8:23:38 PM	Boot up FleetOS (0.5597s)
10/18/2020 8:23:38 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/18/2020 8:23:38 PM	Check System Logs For Rogue Intelligence (0.1941s)
10/18/2020 8:23:38 PM	Game Version: 2.617
10/18/2020 8:23:38 PM	Eject Trash Into Hyperspace (0.1351s)
10/18/2020 8:23:38 PM	Check For Extra Modules (0.0350s)
10/18/2020 8:23:39 PM	Bring Cloaking Systems Online (0.0420s)
10/18/2020 8:23:39 PM	Recalculate Speed Of Light (0.0440s)
10/18/2020 8:23:39 PM	Optimize Comfort On Command Decks (0.0440s)
10/18/2020 8:23:39 PM	Generating Framerates (0.0130s)
10/18/2020 8:23:39 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/18/2020 8:23:39 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/18/2020 8:23:39 PM	Check Nearby Stellar Masses (0.0971s)
10/18/2020 8:23:39 PM	Remembering Alamo (0.0280s)
10/18/2020 8:23:39 PM	Boot Audio Comms (0.0441s)
10/18/2020 8:23:39 PM	Establish Individual Audio Links (0.0270s)
10/18/2020 8:23:39 PM	Prepare Explosions and Crackles (0.0680s)
10/18/2020 8:23:39 PM	No resolution change was required.
10/18/2020 8:23:39 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 8:23:39 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 8:23:39 PM	Refresh Optical Lensing (0.0500s)
10/18/2020 8:23:39 PM	Revise Fundamental Physical Laws (0.0250s)
10/18/2020 8:23:39 PM	Calculate Odds Of Success (0.0821s)
10/18/2020 8:23:40 PM	Briefly Panic (0.4823s)
10/18/2020 8:23:40 PM	Install Confidence Routines (0.4523s)
10/18/2020 8:23:40 PM	Bring Commander Interface Online (0.1501s)
10/18/2020 8:23:40 PM	Motivate All Crews (0.0530s)
10/18/2020 8:23:40 PM	Locating Available Networks (0.0350s)
10/18/2020 8:23:40 PM	Externalizing Patterns (0.0300s)
10/18/2020 8:23:40 PM	Hooking Externals (0.0220s)
10/18/2020 8:23:40 PM	Handlizing Hooks (0.0320s)
10/18/2020 8:23:40 PM	Disengaging Constants (0.0641s)
10/18/2020 8:23:40 PM	Late Axionic Computations (0.1081s)
10/18/2020 8:23:40 PM	Sentinel Alertness Diagnostic (0.0120s)
10/18/2020 8:23:41 PM	Connecting to Fleet Command (0.0361s)
10/18/2020 8:23:41 PM	Thinking Of Advice (0.0310s)
10/18/2020 8:23:41 PM	Degaussing Advice (0.0400s)
10/18/2020 8:23:41 PM	Reading Alien Diaries (0.0331s)
10/18/2020 8:23:41 PM	Naming All Known Planets (0.0241s)
10/18/2020 8:23:41 PM	Remembering Speeds (0.0362s)
10/18/2020 8:23:41 PM	Prioritizing Targets (0.0321s)
10/18/2020 8:23:41 PM	Rebooting Sensor Arrays (0.0334s)
10/18/2020 8:23:41 PM	Unloading Prismatic Grid (0.0360s)
10/18/2020 8:23:41 PM	Thinking Of Objectives (0.0300s)
10/18/2020 8:23:41 PM	Inhibiting Visual Scans (0.0382s)
10/18/2020 8:23:41 PM	Synthesizing Vocals (0.0310s)
10/18/2020 8:23:41 PM	Investigating Map Signatures (0.0440s)
10/18/2020 8:23:41 PM	Ventilating Scenarios (0.0225s)
10/18/2020 8:23:41 PM	Decontaminating Targeting Systems (0.0331s)
10/18/2020 8:23:41 PM	Ejecting Tactical Core (0.0342s)
10/18/2020 8:23:41 PM	Calibrating Formations (0.0340s)
10/18/2020 8:23:41 PM	Intercepting Galactic Maps (0.0334s)
10/18/2020 8:23:41 PM	Discharging Colored Ions (0.0493s)
10/18/2020 8:23:41 PM	Replicating Ion Colors (0.0160s)
10/18/2020 8:23:41 PM	Faction Diagnostics (0.0543s)
10/18/2020 8:23:41 PM	Buffering Hackers (0.0370s)
10/18/2020 8:23:41 PM	Inverting Death (0.0160s)
10/18/2020 8:23:41 PM	Linear Field Variance (0.0380s)
10/18/2020 8:23:41 PM	Charging Marks (0.0370s)
10/18/2020 8:23:42 PM	Guarding The Posts (0.1641s)
10/18/2020 8:23:42 PM	Range Manifolds (0.0110s)
10/18/2020 8:23:42 PM	Purging ROFs (0.0330s)
10/18/2020 8:23:42 PM	Manipulating Speeds (0.0360s)
10/18/2020 8:23:42 PM	Detecting Projectiles (0.0301s)
10/18/2020 8:23:42 PM	Grouping Flow Fields (0.0362s)
10/18/2020 8:23:42 PM	Modulating Flow Field Groups (0.0602s)
10/18/2020 8:23:42 PM	Designing Fleets (0.0270s)
10/18/2020 8:23:42 PM	Thinking Of Technologies (0.0221s)
10/18/2020 8:23:42 PM	Categorizing Starboard Sensors (0.0311s)
10/18/2020 8:23:42 PM	Injecting Galactic Variables (0.0440s)
10/18/2020 8:23:42 PM	Medicating Starfields (0.0441s)
10/18/2020 8:23:42 PM	Digitising Distant Planets (0.3542s)
10/18/2020 8:23:42 PM	Categorizing All Planets (0.0190s)
10/18/2020 8:23:42 PM	Organizing Commands (0.0460s)
10/18/2020 8:23:42 PM	Calculating Firing Cones (0.0640s)
10/18/2020 8:23:43 PM	Scrapping Extra Ship Parts (0.9276s)
10/18/2020 8:23:43 PM	Re-Aligning Objectives (0.0270s)
10/18/2020 8:23:43 PM	Sterilizing Test Chamber (0.0550s)
10/18/2020 8:23:46 PM	Detecting Microfractures (2.6921s)
10/18/2020 8:23:46 PM	Issuing Orders (0.0130s)
10/18/2020 8:23:46 PM	Augmenting Infusers (0.0551s)
10/18/2020 8:23:46 PM	Infusing (0.0300s)
10/18/2020 8:23:46 PM	Post-Proton Surge (0.0140s)
10/18/2020 8:23:46 PM	Stimulate Modulation (0.0841s)
10/18/2020 8:23:46 PM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/18/2020 8:23:46 PM	Load Surrogates (0.1791s)
10/18/2020 8:23:49 PM	Final Checks (2.2926s)
10/18/2020 8:23:49 PM	Load Historical Documents (0.0070s)
10/18/2020 8:23:49 PM	11.2 seconds total load time.
Boot up FleetOS (0.6s)
Briefly Panic (0.5s)
Install Confidence Routines (0.5s)
Digitising Distant Planets (0.4s)
Scrapping Extra Ship Parts (0.9s)
Detecting Microfractures (2.7s)
Final Checks (2.3s)
10/18/2020 8:23:49 PM	Hello Steam user 'Ovalcircle'
10/18/2020 8:25:30 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/18/2020 8:25:30 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:25:30 PM	Clear out factions that should not be in UI based on savegame: 15  Macrophage Infestation - Tamed  Missing Faction  Scourge  Nanocaust  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Zenith Architrave  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/18/2020 8:25:30 PM	loading as template
10/18/2020 8:25:30 PM	Added the faction AIReserves.
10/18/2020 8:25:30 PM	Added the faction AntiAIZombie.
10/18/2020 8:25:30 PM	Added the faction AntiEveryoneZombie.
10/18/2020 8:25:30 PM	Added the faction AntiPlayerZombie.
10/18/2020 8:25:30 PM	Added the faction CPALogic.
10/18/2020 8:25:30 PM	Added the faction Mercenary.
10/18/2020 8:25:31 PM	Finish load save in 350.6ms
10/18/2020 8:25:31 PM	Start Generate Partial Map with Realistic and seed 266277089 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/18/2020 8:25:31 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:25:31 PM	Fixed 1760 missing planet factions.
10/18/2020 8:25:31 PM	Generate Partial Map Complete  303ms
10/18/2020 8:27:04 PM	Start Generate Partial Map with Clusters and seed 266277089 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:27:04 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:27:04 PM	Fixed 1760 missing planet factions.
10/18/2020 8:27:04 PM	Generate Partial Map Complete  832ms
10/18/2020 8:27:16 PM	Start Generate Partial Map with FatSnake and seed 266277089 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:27:16 PM	got thickness 0 and increase it by 2
10/18/2020 8:27:16 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:27:16 PM	Fixed 1760 missing planet factions.
10/18/2020 8:27:16 PM	Generate Partial Map Complete  53ms
10/18/2020 8:27:22 PM	Start Generate Partial Map with FatSnake and seed 266277089 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:27:22 PM	got thickness 5 and increase it by 2
10/18/2020 8:27:22 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:27:22 PM	Fixed 1782 missing planet factions.
10/18/2020 8:27:22 PM	Generate Partial Map Complete  31ms
10/18/2020 8:27:25 PM	Skipped an extra mapgen call that was substantially the same as one that was run 3.12 seconds ago.
10/18/2020 8:27:27 PM	Start Generate Partial Map with FatSnake and seed 266277089 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:27:27 PM	got thickness 2 and increase it by 2
10/18/2020 8:27:27 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:27:27 PM	Fixed 1760 missing planet factions.
10/18/2020 8:27:27 PM	Generate Partial Map Complete  31ms
10/18/2020 8:27:29 PM	Skipped an extra mapgen call that was substantially the same as one that was run 1.65 seconds ago.
10/18/2020 8:27:32 PM	Skipped an extra mapgen call that was substantially the same as one that was run 4.83 seconds ago.
10/18/2020 8:27:33 PM	Start Generate Partial Map with FatSnake and seed 266277089 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:27:33 PM	got thickness 2 and increase it by 2
10/18/2020 8:27:33 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:27:33 PM	Fixed 1760 missing planet factions.
10/18/2020 8:27:33 PM	Generate Partial Map Complete  45ms
10/18/2020 8:27:40 PM	Start Generate Partial Map with D18Bubbles and seed 266277089 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:27:40 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:27:40 PM	Fixed 1760 missing planet factions.
10/18/2020 8:27:40 PM	Generate Partial Map Complete  33ms
10/18/2020 8:27:42 PM	Start Generate Partial Map with Clusters and seed 266277089 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:27:43 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:27:43 PM	Fixed 1760 missing planet factions.
10/18/2020 8:27:43 PM	Generate Partial Map Complete  564ms
10/18/2020 8:27:49 PM	Start Generate Partial Map with Clusters and seed 266277089 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:27:50 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:27:50 PM	Fixed 1760 missing planet factions.
10/18/2020 8:27:50 PM	Generate Partial Map Complete  566ms
10/18/2020 8:27:52 PM	Skipped an extra mapgen call that was substantially the same as one that was run 2.99 seconds ago.
10/18/2020 8:28:24 PM	Start Generate FULL Map with Clusters and seed 266277089 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/18/2020 8:28:25 PM	Generate FULL Map Complete  1038ms
10/18/2020 8:29:37 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/18/2020 8:29:37 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:29:37 PM	Clear out factions that should not be in UI based on savegame: 12  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/18/2020 8:29:37 PM	loading as template
10/18/2020 8:29:37 PM	Added the faction AIReserves.
10/18/2020 8:29:37 PM	Added the faction AntiAIZombie.
10/18/2020 8:29:37 PM	Added the faction AntiEveryoneZombie.
10/18/2020 8:29:37 PM	Added the faction AntiPlayerZombie.
10/18/2020 8:29:37 PM	Added the faction CPALogic.
10/18/2020 8:29:37 PM	Added the faction Mercenary.
10/18/2020 8:29:37 PM	Finish load save in 234.1ms
10/18/2020 8:29:37 PM	Start Generate Partial Map with Clusters and seed 1320368542 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/18/2020 8:29:37 PM	Trying to create a minimum spanning tree with 15 planets
10/18/2020 8:29:38 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:29:38 PM	Fixed 1760 missing planet factions.
10/18/2020 8:29:38 PM	Generate Partial Map Complete  689ms
10/18/2020 8:29:53 PM	Start Generate Partial Map with Clusters and seed 1320368542 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:29:53 PM	Trying to create a minimum spanning tree with 15 planets
10/18/2020 8:29:53 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:29:53 PM	Fixed 1320 missing planet factions.
10/18/2020 8:29:53 PM	Generate Partial Map Complete  144ms
10/18/2020 8:29:54 PM	Skipped an extra mapgen call that was substantially the same as one that was run 1.56 seconds ago.
10/18/2020 8:29:56 PM	Start Generate FULL Map with Clusters and seed 1320368542 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/18/2020 8:29:56 PM	Trying to create a minimum spanning tree with 15 planets
10/18/2020 8:29:56 PM	Generate FULL Map Complete  333ms
10/18/2020 8:31:43 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/18/2020 8:31:43 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:31:43 PM	Clear out factions that should not be in UI based on savegame: 12  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/18/2020 8:31:43 PM	loading as template
10/18/2020 8:31:43 PM	Added the faction AIReserves.
10/18/2020 8:31:43 PM	Added the faction AntiAIZombie.
10/18/2020 8:31:43 PM	Added the faction AntiEveryoneZombie.
10/18/2020 8:31:43 PM	Added the faction AntiPlayerZombie.
10/18/2020 8:31:43 PM	Added the faction CPALogic.
10/18/2020 8:31:43 PM	Added the faction Mercenary.
10/18/2020 8:31:43 PM	Finish load save in 95.6ms
10/18/2020 8:31:43 PM	Start Generate Partial Map with Clusters and seed 196726984 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/18/2020 8:31:43 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:31:43 PM	Fixed 1320 missing planet factions.
10/18/2020 8:31:43 PM	Generate Partial Map Complete  349ms
10/18/2020 8:32:01 PM	Start Generate Partial Map with Clusters and seed 237640777 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 8:32:01 PM	Trying to create a minimum spanning tree with 11 planets
10/18/2020 8:32:02 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:32:02 PM	Fixed 1320 missing planet factions.
10/18/2020 8:32:02 PM	Generate Partial Map Complete  298ms
10/18/2020 8:32:06 PM	Skipped an extra mapgen call that was substantially the same as one that was run 4.89 seconds ago.
10/18/2020 8:32:07 PM	Start Generate FULL Map with Clusters and seed 237640777 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/18/2020 8:32:07 PM	Trying to create a minimum spanning tree with 11 planets
10/18/2020 8:32:08 PM	Generate FULL Map Complete  423ms
10/18/2020 8:32:30 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/18/2020 8:32:30 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:32:30 PM	Clear out factions that should not be in UI based on savegame: 12  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/18/2020 8:32:30 PM	loading as template
10/18/2020 8:32:30 PM	Added the faction AIReserves.
10/18/2020 8:32:30 PM	Added the faction AntiAIZombie.
10/18/2020 8:32:30 PM	Added the faction AntiEveryoneZombie.
10/18/2020 8:32:30 PM	Added the faction AntiPlayerZombie.
10/18/2020 8:32:30 PM	Added the faction CPALogic.
10/18/2020 8:32:30 PM	Added the faction Mercenary.
10/18/2020 8:32:30 PM	Finish load save in 173.5ms
10/18/2020 8:32:30 PM	Start Generate Partial Map with Clusters and seed 470090476 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/18/2020 8:32:31 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:32:31 PM	Fixed 1320 missing planet factions.
10/18/2020 8:32:31 PM	Generate Partial Map Complete  156ms
10/18/2020 8:32:36 PM	Start Generate FULL Map with Clusters and seed 470090476 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/18/2020 8:32:37 PM	Generate FULL Map Complete  291ms
10/18/2020 8:33:20 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/10 nano vs 7 royal/watch all nanocaust hostile line.save Source1: AnythingElse Source3: LoadingSaveGame
10/18/2020 8:33:21 PM	Finish load save in 431.6ms
10/18/2020 8:33:34 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/10 nano vs 7 royal/watch all nanocaust hostile line.save Source1: AnythingElse Source3: LoadingSaveGame
10/18/2020 8:33:34 PM	Finish load save in 244.5ms
10/18/2020 8:34:32 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/10 nano vs 7 royal/watch all nanocaust hostile line.save Source1: AnythingElse Source3: LoadingSaveGame
10/18/2020 8:34:32 PM	Finish load save in 170.8ms
10/18/2020 8:39:38 PM	No resolution change was required.
10/18/2020 8:39:38 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 8:39:38 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 8:39:38 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:MaraudersKillCommandStations
  RelatedIntegers(1): 1

10/18/2020 8:39:38 PM	Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':

GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
  RelatedFactionIndex:-1
  RelatedString:AIWar2GalaxySettingChanged_Int
  RelatedString2:EnableInstigators
  RelatedIntegers(1): 0

10/18/2020 8:41:39 PM	Donating team Fireteam 10 has 22 units with strength 467. Status Assembling	 No target planet No lurk planet. Ships: Appel: 22 to hunter, path A
10/18/2020 8:41:45 PM	Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
10/18/2020 8:43:26 PM	Donating team Fireteam 16 has 54 units with strength 2442. Status Assembling	 No target planet No lurk planet. Ships: Appel: 54 to hunter, path A
10/18/2020 8:43:26 PM	Donating team Fireteam 17 has 5 units with strength 215. Status Assembling	 No target planet No lurk planet. Ships: Appel: 5 to hunter, path A
10/18/2020 8:45:25 PM	Donating team Fireteam 25 has 47 units with strength 3451. Status Staging	 No target planet No lurk planet. Ships: Meiji: 47 to hunter, path B
10/18/2020 8:45:25 PM	Donating team Fireteam 26 has 27 units with strength 3186. Status Staging	 No target planet No lurk planet. Ships: Meiji: 27 to hunter, path B
10/18/2020 8:48:22 PM	Donating team Fireteam 39 has 9 units with strength 1320. Status Assembling	 No target planet No lurk planet. Ships: Kennedy: 9 to hunter, path A
10/18/2020 8:48:22 PM	Donating team Fireteam 41 has 4 units with strength 119. Status Assembling	 No target planet No lurk planet. Ships: Hemry: 2, Greibach: 2 to hunter, path A
10/18/2020 8:48:22 PM	Donating team Fireteam 44 has 11 units with strength 1539. Status Assembling	 No target planet No lurk planet. Ships: Greibach: 11 to hunter, path A
10/18/2020 8:58:26 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/18/2020 8:58:26 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:58:26 PM	Clear out factions that should not be in UI based on savegame: 12  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/18/2020 8:58:26 PM	loading as template
10/18/2020 8:58:26 PM	Added the faction AIReserves.
10/18/2020 8:58:26 PM	Added the faction AntiAIZombie.
10/18/2020 8:58:26 PM	Added the faction AntiEveryoneZombie.
10/18/2020 8:58:26 PM	Added the faction AntiPlayerZombie.
10/18/2020 8:58:26 PM	Added the faction CPALogic.
10/18/2020 8:58:26 PM	Added the faction Mercenary.
10/18/2020 8:58:26 PM	Finish load save in 255.0ms
10/18/2020 8:58:26 PM	Start Generate Partial Map with Clusters and seed 1486786138 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/18/2020 8:58:26 PM	Trying to create a minimum spanning tree with 11 planets
10/18/2020 8:58:26 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 8:58:26 PM	Fixed 1320 missing planet factions.
10/18/2020 8:58:26 PM	Generate Partial Map Complete  341ms
10/18/2020 9:00:45 PM	Start Generate Partial Map with Clusters and seed 817722987 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/18/2020 9:00:46 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/18/2020 9:00:46 PM	Fixed 1320 missing planet factions.
10/18/2020 9:00:46 PM	Generate Partial Map Complete  375ms
10/18/2020 9:00:49 PM	Skipped an extra mapgen call that was substantially the same as one that was run 3.16 seconds ago.
10/18/2020 9:02:26 PM	Start Generate FULL Map with Clusters and seed 817722987 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/18/2020 9:02:27 PM	Generate FULL Map Complete  671ms
10/18/2020 9:35:28 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/18/2020 9:35:28 PM	Boot up FleetOS (0.5059s)
10/18/2020 9:35:28 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/18/2020 9:35:28 PM	Check System Logs For Rogue Intelligence (0.2155s)
10/18/2020 9:35:29 PM	Game Version: 2.617
10/18/2020 9:35:29 PM	Eject Trash Into Hyperspace (0.5574s)
10/18/2020 9:35:29 PM	Check For Extra Modules (0.0481s)
10/18/2020 9:35:29 PM	Bring Cloaking Systems Online (0.1780s)
10/18/2020 9:35:29 PM	Recalculate Speed Of Light (0.2088s)
10/18/2020 9:35:29 PM	Optimize Comfort On Command Decks (0.0771s)
10/18/2020 9:35:29 PM	Generating Framerates (0.0390s)
10/18/2020 9:35:29 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/18/2020 9:35:29 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/18/2020 9:35:31 PM	Check Nearby Stellar Masses (1.1451s)
10/18/2020 9:35:31 PM	Remembering Alamo (0.0250s)
10/18/2020 9:35:31 PM	Boot Audio Comms (0.0635s)
10/18/2020 9:35:31 PM	Establish Individual Audio Links (0.0814s)
10/18/2020 9:35:31 PM	Prepare Explosions and Crackles (0.0470s)
10/18/2020 9:35:31 PM	No resolution change was required.
10/18/2020 9:35:31 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 9:35:31 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 9:35:31 PM	Last Save File appears to have been deleted!  Name was: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/10 nano  vs 7 /Start.save
10/18/2020 9:35:31 PM	Refresh Optical Lensing (0.0250s)
10/18/2020 9:35:31 PM	Revise Fundamental Physical Laws (0.0560s)
10/18/2020 9:35:31 PM	Calculate Odds Of Success (0.3202s)
10/18/2020 9:35:32 PM	Briefly Panic (0.4423s)
10/18/2020 9:35:32 PM	Install Confidence Routines (0.3913s)
10/18/2020 9:35:32 PM	Bring Commander Interface Online (0.3060s)
10/18/2020 9:35:32 PM	Motivate All Crews (0.0743s)
10/18/2020 9:35:33 PM	Locating Available Networks (0.2471s)
10/18/2020 9:35:33 PM	Externalizing Patterns (0.0622s)
10/18/2020 9:35:33 PM	Hooking Externals (0.0210s)
10/18/2020 9:35:33 PM	Handlizing Hooks (0.0411s)
10/18/2020 9:35:33 PM	Disengaging Constants (0.3653s)
10/18/2020 9:35:33 PM	Late Axionic Computations (0.1161s)
10/18/2020 9:35:33 PM	Sentinel Alertness Diagnostic (0.0212s)
10/18/2020 9:35:33 PM	Connecting to Fleet Command (0.0293s)
10/18/2020 9:35:33 PM	Thinking Of Advice (0.0473s)
10/18/2020 9:35:34 PM	Degaussing Advice (0.8293s)
10/18/2020 9:35:34 PM	Reading Alien Diaries (0.2827s)
10/18/2020 9:35:34 PM	Naming All Known Planets (0.0184s)
10/18/2020 9:35:35 PM	Remembering Speeds (0.0425s)
10/18/2020 9:35:35 PM	Prioritizing Targets (0.0300s)
10/18/2020 9:35:35 PM	Rebooting Sensor Arrays (0.0610s)
10/18/2020 9:35:35 PM	Unloading Prismatic Grid (0.0233s)
10/18/2020 9:35:35 PM	Thinking Of Objectives (0.0230s)
10/18/2020 9:35:35 PM	Inhibiting Visual Scans (0.0969s)
10/18/2020 9:35:35 PM	Synthesizing Vocals (0.0322s)
10/18/2020 9:35:35 PM	Investigating Map Signatures (0.0632s)
10/18/2020 9:35:35 PM	Ventilating Scenarios (0.0161s)
10/18/2020 9:35:35 PM	Decontaminating Targeting Systems (0.0532s)
10/18/2020 9:35:35 PM	Ejecting Tactical Core (0.0302s)
10/18/2020 9:35:35 PM	Calibrating Formations (0.0150s)
10/18/2020 9:35:35 PM	Intercepting Galactic Maps (0.0585s)
10/18/2020 9:35:35 PM	Discharging Colored Ions (0.0461s)
10/18/2020 9:35:35 PM	Replicating Ion Colors (0.0320s)
10/18/2020 9:35:35 PM	Faction Diagnostics (0.1747s)
10/18/2020 9:35:35 PM	Buffering Hackers (0.0821s)
10/18/2020 9:35:35 PM	Inverting Death (0.0291s)
10/18/2020 9:35:35 PM	Linear Field Variance (0.0466s)
10/18/2020 9:35:35 PM	Charging Marks (0.0261s)
10/18/2020 9:35:36 PM	Guarding The Posts (0.1752s)
10/18/2020 9:35:36 PM	Range Manifolds (0.0221s)
10/18/2020 9:35:36 PM	Purging ROFs (0.0364s)
10/18/2020 9:35:36 PM	Manipulating Speeds (0.0301s)
10/18/2020 9:35:36 PM	Detecting Projectiles (0.0221s)
10/18/2020 9:35:36 PM	Grouping Flow Fields (0.0502s)
10/18/2020 9:35:36 PM	Modulating Flow Field Groups (0.0931s)
10/18/2020 9:35:36 PM	Designing Fleets (0.1450s)
10/18/2020 9:35:36 PM	Thinking Of Technologies (0.0530s)
10/18/2020 9:35:36 PM	Categorizing Starboard Sensors (0.0333s)
10/18/2020 9:35:36 PM	Injecting Galactic Variables (0.0968s)
10/18/2020 9:35:36 PM	Viewing Starfields (0.0766s)
10/18/2020 9:35:37 PM	Dissolving Distant Planets (0.4003s)
10/18/2020 9:35:37 PM	Categorizing All Planets (0.0150s)
10/18/2020 9:35:37 PM	Organizing Commands (0.1301s)
10/18/2020 9:35:37 PM	Calculating Firing Cones (0.0150s)
10/18/2020 9:35:39 PM	Jailbreaking Favorite Ship Parts (2.1602s)
10/18/2020 9:35:39 PM	Re-Aligning Objectives (0.2088s)
10/18/2020 9:35:39 PM	Sterilizing Test Chamber (0.1290s)
10/18/2020 9:35:46 PM	Download Memories To Dark Obelisk (6.8302s)
10/18/2020 9:35:46 PM	Issuing Orders (0.0080s)
10/18/2020 9:35:46 PM	Augmenting Infusers (0.0452s)
10/18/2020 9:35:47 PM	Infusing (0.3351s)
10/18/2020 9:35:47 PM	Post-Proton Surge (0.0090s)
10/18/2020 9:35:47 PM	Stimulate Modulation (0.0901s)
10/18/2020 9:35:48 PM	ArcenAssetBundleCache.InstantiatedObjects: 698
10/18/2020 9:35:48 PM	Load Surrogates (1.6033s)
10/18/2020 9:35:51 PM	Final Checks (2.7146s)
10/18/2020 9:35:51 PM	Load Historical Documents (0.0134s)
10/18/2020 9:35:51 PM	23.4 seconds total load time.
Boot up FleetOS (0.5s)
Eject Trash Into Hyperspace (0.6s)
Check Nearby Stellar Masses (1.1s)
Calculate Odds Of Success (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.4s)
Degaussing Advice (0.8s)
Reading Alien Diaries (0.3s)
Dissolving Distant Planets (0.4s)
Jailbreaking Favorite Ship Parts (2.2s)
Download Memories To Dark Obelisk (6.8s)
Infusing (0.3s)
Load Surrogates (1.6s)
Final Checks (2.7s)
10/18/2020 9:35:53 PM	Hello Steam user 'Ovalcircle'
10/18/2020 9:36:09 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/10 nano  vs 7\Start.save Source1: AnythingElse Source3: LoadingSaveGame
10/18/2020 9:36:09 PM	Finish load save in 527.7ms
10/18/2020 9:40:35 PM	Donating team Fireteam 5 has 43 units with strength 2567. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 43 to hunter, path B
10/18/2020 9:44:01 PM	Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
10/18/2020 9:45:37 PM	Donating team Fireteam 15 has 5 units with strength 262. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 5 to hunter, path A
10/18/2020 9:45:37 PM	Donating team Fireteam 14 has 43 units with strength 2529. Status Staging	 No target planet No lurk planet. Ships: Ulrickson: 43 to hunter, path B
10/18/2020 9:47:55 PM	Donating team Fireteam 17 has 1 units with strength 12. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 1 to hunter, path A
10/18/2020 9:50:32 PM	Donating team Fireteam 28 has 21 units with strength 2102. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 21 to hunter, path A
10/18/2020 9:51:03 PM	Donating team Fireteam 28 has 13 units with strength 1411. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 11, Altissia: 2 to hunter, path A
10/18/2020 9:51:09 PM	Donating team Fireteam 30 has 4 units with strength 1666. Status Assembling	 No target planet No lurk planet. Ships: Altissia: 4 to hunter, path A
10/18/2020 9:51:15 PM	Donating team Fireteam 31 has 11 units with strength 323. Status Assembling	 No target planet No lurk planet. Ships: Altissia: 11 to hunter, path A
10/18/2020 9:51:36 PM	Donating team Fireteam 32 has 9 units with strength 1673. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 9 to hunter, path A
10/18/2020 9:52:43 PM	Reconquest Seeding for Stade: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2
10/18/2020 9:53:46 PM	Donating team Fireteam 36 has 5 units with strength 166. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 4, Altissia: 1 to hunter, path A
10/18/2020 9:54:58 PM	Donating team Fireteam 41 has 20 units with strength 2093. Status Assembling	 No target planet No lurk planet. Ships: Sten: 18, Synnax: 2 to hunter, path A
10/18/2020 9:54:58 PM	Donating team Fireteam 42 has 15 units with strength 586. Status Assembling	 No target planet No lurk planet. Ships: Sten: 14, Synnax: 1 to hunter, path A
10/18/2020 9:55:23 PM	Donating team Fireteam 50 has 30 units with strength 2703. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 27, Altissia: 3 to hunter, path A
10/18/2020 9:55:23 PM	Donating team Fireteam 49 has 49 units with strength 2633. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 49 to hunter, path B
10/18/2020 9:56:58 PM	Reconquest Seeding for Sten: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3
10/18/2020 9:57:00 PM	Donating team Fireteam 57 has 29 units with strength 1052. Status Assembling	 No target planet No lurk planet. Ships: Butler: 9, Ulrickson: 20 to hunter, path A
10/18/2020 9:57:15 PM	Donating team Fireteam 60 has 5 units with strength 321. Status Assembling	 No target planet No lurk planet. Ships: Landin: 1, Altissia: 4 to hunter, path A
10/18/2020 9:57:15 PM	Donating team Fireteam 61 has 4 units with strength 171. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A
10/18/2020 9:57:37 PM	Donating team Fireteam 62 has 9 units with strength 301. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 9 to hunter, path A
10/18/2020 9:59:48 PM	Donating team Fireteam 75 has 9 units with strength 1268. Status Assembling	 No target planet No lurk planet. Ships: Stade: 9 to hunter, path A
10/18/2020 9:59:54 PM	Donating team Fireteam 74 has 24 units with strength 710. Status Assembling	 No target planet No lurk planet. Ships: Stade: 24 to hunter, path A
10/18/2020 10:01:59 PM	Donating team Fireteam 75 has 8 units with strength 1271. Status Assembling	 No target planet No lurk planet. Ships: Stade: 5, Kultis: 3 to hunter, path A
10/18/2020 10:04:41 PM	Donating team Fireteam 85 has 8 units with strength 1440. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 8 to hunter, path A
10/18/2020 10:04:48 PM	Donating team Fireteam 87 has 14 units with strength 2165. Status Assembling	 No target planet No lurk planet. Ships: Kuan: 14 to hunter, path A
10/18/2020 10:04:48 PM	Donating team Fireteam 91 has 1 units with strength 135. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 1 to hunter, path A
10/18/2020 10:05:36 PM	Donating team Fireteam 93 has 20 units with strength 1077. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 20 to hunter, path A
10/18/2020 10:05:48 PM	Donating team Fireteam 99 has 1 units with strength 43. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A
10/18/2020 10:07:46 PM	Donating team Fireteam 107 has 1 units with strength 113. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 1 to hunter, path A
10/18/2020 10:08:38 PM	Donating team Fireteam 122 has 2 units with strength 1112. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 2 to hunter, path A
10/18/2020 10:08:43 PM	Reconquest Seeding for Alexandria: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
10/18/2020 10:09:22 PM	Donating team Fireteam 126 has 25 units with strength 980. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 25 to hunter, path A
10/18/2020 10:09:37 PM	Donating team Fireteam 127 has 1 units with strength 28. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 1 to hunter, path A
10/18/2020 10:10:44 PM	Donating team Fireteam 130 has 11 units with strength 592. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 11 to hunter, path A
10/18/2020 10:11:16 PM	Donating team Fireteam 132 has 43 units with strength 2923. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 43 to hunter, path A
10/18/2020 10:11:16 PM	Donating team Fireteam 135 has 18 units with strength 1669. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 18 to hunter, path A
10/18/2020 10:11:16 PM	Donating team Fireteam 134 has 25 units with strength 3166. Status Staging	 No target planet No lurk planet. Ships: Ulrickson: 25 to hunter, path B
10/18/2020 10:11:16 PM	Donating team Fireteam 133 has 28 units with strength 3298. Status Staging	 No target planet No lurk planet. Ships: Ulrickson: 28 to hunter, path B
10/18/2020 10:12:43 PM	Donating team Fireteam 147 has 6 units with strength 343. Status Assembling	 No target planet No lurk planet. Ships: Zoth: 6 to hunter, path A
10/18/2020 10:13:39 PM	Donating team Fireteam 162 has 4 units with strength 223. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A
10/18/2020 10:13:51 PM	Donating team Fireteam 165 has 44 units with strength 10056. Status Staging	 No target planet No lurk planet. Ships: Butler: 44 to hunter, path B
10/18/2020 10:13:51 PM	Donating team Fireteam 168 has 61 units with strength 3262. Status Staging	 No target planet No lurk planet. Ships: Butler: 61 to hunter, path B
10/18/2020 10:13:52 PM	Donating team Fireteam 167 has 43 units with strength 4519. Status Staging	 No target planet No lurk planet. Ships: Butler: 43 to hunter, path B
10/18/2020 10:13:52 PM	Donating team Fireteam 166 has 43 units with strength 6827. Status Staging	 No target planet No lurk planet. Ships: Butler: 43 to hunter, path B
10/18/2020 10:14:27 PM	Donating team Fireteam 173 has 11 units with strength 451. Status Assembling	 No target planet No lurk planet. Ships: Tyrosian: 1, Stade: 10 to hunter, path A
10/18/2020 10:14:27 PM	Donating team Fireteam 172 has 11 units with strength 2552. Status Staging	 No target planet No lurk planet. Ships: Quillion: 11 to hunter, path B
10/18/2020 10:15:11 PM	Donating team Fireteam 176 has 4 units with strength 166. Status Assembling	 No target planet No lurk planet. Ships: Zoth: 3, Santanni: 1 to hunter, path A
10/18/2020 10:15:11 PM	Donating team Fireteam 175 has 43 units with strength 2506. Status Staging	 No target planet No lurk planet. Ships: Zoth: 31, Santanni: 12 to hunter, path B
10/18/2020 10:15:11 PM	Donating team Fireteam 174 has 37 units with strength 2826. Status Staging	 No target planet No lurk planet. Ships: Zoth: 37 to hunter, path B
10/18/2020 10:15:53 PM	Donating team Fireteam 182 has 30 units with strength 2629. Status Staging	 No target planet No lurk planet. Ships: Altissia: 30 to hunter, path B
10/18/2020 10:15:53 PM	Donating team Fireteam 181 has 39 units with strength 2993. Status Staging	 No target planet No lurk planet. Ships: Altissia: 39 to hunter, path B
10/18/2020 10:15:53 PM	Donating team Fireteam 180 has 23 units with strength 2804. Status Staging	 No target planet No lurk planet. Ships: Altissia: 21 to hunter, path B
10/18/2020 10:16:16 PM	Reconquest Seeding for Murdoch: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10
10/18/2020 10:16:29 PM	Donating team Fireteam 188 has 2 units with strength 84. Status Assembling	 No target planet No lurk planet. Ships: Altissia: 2 to hunter, path A
10/18/2020 10:17:07 PM	Donating team Fireteam 193 has 21 units with strength 1816. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 18, Luks: 3 to hunter, path A
10/18/2020 10:17:07 PM	Donating team Fireteam 192 has 24 units with strength 2927. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 15, Luks: 9 to hunter, path B
10/18/2020 10:17:07 PM	Donating team Fireteam 191 has 36 units with strength 2966. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 36 to hunter, path B
10/18/2020 10:17:07 PM	Donating team Fireteam 190 has 26 units with strength 4428. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 26 to hunter, path B
10/18/2020 10:17:11 PM	Donating team Fireteam 196 has 1 units with strength 104. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A
10/18/2020 10:23:47 PM	Reconquest Seeding for Alexandria: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
10/18/2020 10:25:12 PM	Donating team Fireteam 217 has 21 units with strength 2475. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 19, Luks: 2 to hunter, path A
10/18/2020 10:26:08 PM	No resolution change was required.
10/18/2020 10:26:08 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 10:26:08 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 10:26:31 PM	No resolution change was required.
10/18/2020 10:26:31 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 10:26:31 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 10:26:42 PM	No resolution change was required.
10/18/2020 10:26:42 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 10:26:42 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 10:46:18 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/18/2020 10:46:18 PM	Boot up FleetOS (0.5813s)
10/18/2020 10:46:19 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/18/2020 10:46:19 PM	Check System Logs For Rogue Intelligence (0.2404s)
10/18/2020 10:46:19 PM	Game Version: 2.617
10/18/2020 10:46:19 PM	Eject Trash Into Hyperspace (0.2161s)
10/18/2020 10:46:19 PM	Check For Extra Modules (0.0520s)
10/18/2020 10:46:19 PM	Bring Cloaking Systems Online (0.1975s)
10/18/2020 10:46:19 PM	Recalculate Speed Of Light (0.1905s)
10/18/2020 10:46:19 PM	Optimize Comfort On Command Decks (0.0635s)
10/18/2020 10:46:19 PM	Generating Framerates (0.0171s)
10/18/2020 10:46:19 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/18/2020 10:46:19 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/18/2020 10:46:20 PM	Check Nearby Stellar Masses (0.7816s)
10/18/2020 10:46:20 PM	Remembering Alamo (0.0230s)
10/18/2020 10:46:20 PM	Boot Audio Comms (0.0400s)
10/18/2020 10:46:20 PM	Establish Individual Audio Links (0.0692s)
10/18/2020 10:46:20 PM	Prepare Explosions and Crackles (0.0460s)
10/18/2020 10:46:20 PM	No resolution change was required.
10/18/2020 10:46:20 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/18/2020 10:46:20 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/18/2020 10:46:20 PM	Refresh Optical Lensing (0.0450s)
10/18/2020 10:46:20 PM	Revise Fundamental Physical Laws (0.0470s)
10/18/2020 10:46:21 PM	Calculate Odds Of Success (0.1291s)
10/18/2020 10:46:21 PM	Briefly Panic (0.4943s)
10/18/2020 10:46:21 PM	Install Confidence Routines (0.4793s)
10/18/2020 10:46:22 PM	Bring Commander Interface Online (0.2797s)
10/18/2020 10:46:22 PM	Motivate All Crews (0.0947s)
10/18/2020 10:46:22 PM	Locating Available Networks (0.2490s)
10/18/2020 10:46:22 PM	Externalizing Patterns (0.0602s)
10/18/2020 10:46:22 PM	Hooking Externals (0.0241s)
10/18/2020 10:46:22 PM	Handlizing Hooks (0.0526s)
10/18/2020 10:46:22 PM	Disengaging Constants (0.2443s)
10/18/2020 10:46:23 PM	Late Axionic Computations (0.1457s)
10/18/2020 10:46:23 PM	Sentinel Alertness Diagnostic (0.0300s)
10/18/2020 10:46:23 PM	Connecting to Fleet Command (0.0454s)
10/18/2020 10:46:23 PM	Thinking Of Advice (0.0392s)
10/18/2020 10:46:23 PM	Degaussing Advice (0.5372s)
10/18/2020 10:46:23 PM	Reading Alien Diaries (0.1833s)
10/18/2020 10:46:23 PM	Naming All Known Planets (0.0180s)
10/18/2020 10:46:24 PM	Remembering Speeds (0.0477s)
10/18/2020 10:46:24 PM	Prioritizing Targets (0.0352s)
10/18/2020 10:46:24 PM	Rebooting Sensor Arrays (0.0470s)
10/18/2020 10:46:24 PM	Unloading Prismatic Grid (0.0377s)
10/18/2020 10:46:24 PM	Thinking Of Objectives (0.0140s)
10/18/2020 10:46:24 PM	Inhibiting Visual Scans (0.1038s)
10/18/2020 10:46:24 PM	Synthesizing Vocals (0.0444s)
10/18/2020 10:46:24 PM	Investigating Map Signatures (0.0803s)
10/18/2020 10:46:24 PM	Ventilating Scenarios (0.0231s)
10/18/2020 10:46:24 PM	Decontaminating Targeting Systems (0.0445s)
10/18/2020 10:46:24 PM	Ejecting Tactical Core (0.0280s)
10/18/2020 10:46:24 PM	Calibrating Formations (0.0200s)
10/18/2020 10:46:24 PM	Intercepting Galactic Maps (0.0623s)
10/18/2020 10:46:24 PM	Discharging Colored Ions (0.0510s)
10/18/2020 10:46:24 PM	Replicating Ion Colors (0.0387s)
10/18/2020 10:46:24 PM	Faction Diagnostics (0.1450s)
10/18/2020 10:46:24 PM	Buffering Hackers (0.1094s)
10/18/2020 10:46:24 PM	Inverting Death (0.0331s)
10/18/2020 10:46:24 PM	Linear Field Variance (0.0482s)
10/18/2020 10:46:25 PM	Charging Marks (0.0348s)
10/18/2020 10:46:25 PM	Guarding The Posts (0.1753s)
10/18/2020 10:46:25 PM	Range Manifolds (0.0332s)
10/18/2020 10:46:25 PM	Purging ROFs (0.0365s)
10/18/2020 10:46:25 PM	Manipulating Speeds (0.0302s)
10/18/2020 10:46:25 PM	Detecting Projectiles (0.0200s)
10/18/2020 10:46:25 PM	Grouping Flow Fields (0.0630s)
10/18/2020 10:46:25 PM	Modulating Flow Field Groups (0.0923s)
10/18/2020 10:46:25 PM	Designing Fleets (0.1346s)
10/18/2020 10:46:25 PM	Thinking Of Technologies (0.0423s)
10/18/2020 10:46:25 PM	Categorizing Starboard Sensors (0.0332s)
10/18/2020 10:46:25 PM	Injecting Galactic Variables (0.0937s)
10/18/2020 10:46:25 PM	Pining For Starfields (0.1012s)
10/18/2020 10:46:26 PM	Mopping Up Distant Planets (0.4203s)
10/18/2020 10:46:26 PM	Categorizing All Planets (0.0220s)
10/18/2020 10:46:26 PM	Organizing Commands (0.1091s)
10/18/2020 10:46:26 PM	Calculating Firing Cones (0.0140s)
10/18/2020 10:46:28 PM	Finding Old Ship Parts (2.0680s)
10/18/2020 10:46:28 PM	Re-Aligning Objectives (0.1319s)
10/18/2020 10:46:28 PM	Sterilizing Test Chamber (0.0815s)
10/18/2020 10:46:38 PM	Reassembling All Ships (10.1727s)
10/18/2020 10:46:38 PM	Issuing Orders (0.0203s)
10/18/2020 10:46:39 PM	Augmenting Infusers (0.1006s)
10/18/2020 10:46:39 PM	Infusing (0.4382s)
10/18/2020 10:46:39 PM	Post-Proton Surge (0.0130s)
10/18/2020 10:46:39 PM	Stimulate Modulation (0.0821s)
10/18/2020 10:46:41 PM	ArcenAssetBundleCache.InstantiatedObjects: 690
10/18/2020 10:46:41 PM	Load Surrogates (1.8174s)
10/18/2020 10:46:44 PM	Final Checks (2.7476s)
10/18/2020 10:46:44 PM	Load Historical Documents (0.0070s)
10/18/2020 10:46:44 PM	25.9 seconds total load time.
Boot up FleetOS (0.6s)
Check Nearby Stellar Masses (0.8s)
Briefly Panic (0.5s)
Install Confidence Routines (0.5s)
Bring Commander Interface Online (0.3s)
Degaussing Advice (0.5s)
Mopping Up Distant Planets (0.4s)
Finding Old Ship Parts (2.1s)
Reassembling All Ships (10.2s)
Infusing (0.4s)
Load Surrogates (1.8s)
Final Checks (2.7s)
10/18/2020 10:46:46 PM	Hello Steam user 'Ovalcircle'
10/18/2020 10:46:49 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/10 nano  vs 7/Nemesis time.save Source1: AnythingElse Source3: LoadingSaveGame
10/18/2020 10:46:50 PM	Finish load save in 1,313.8ms
10/19/2020 10:01:13 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/19/2020 10:01:13 PM	Boot up FleetOS (0.5830s)
10/19/2020 10:01:16 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/19/2020 10:01:16 PM	Check System Logs For Rogue Intelligence (3.4146s)
10/19/2020 10:01:17 PM	Game Version: 2.617
10/19/2020 10:01:17 PM	Eject Trash Into Hyperspace (0.6252s)
10/19/2020 10:01:17 PM	Check For Extra Modules (0.0442s)
10/19/2020 10:01:17 PM	Bring Cloaking Systems Online (0.3211s)
10/19/2020 10:01:17 PM	Recalculate Speed Of Light (0.2539s)
10/19/2020 10:01:18 PM	Optimize Comfort On Command Decks (0.1304s)
10/19/2020 10:01:18 PM	Generating Framerates (0.0330s)
10/19/2020 10:01:18 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/19/2020 10:01:18 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/19/2020 10:01:18 PM	Check Nearby Stellar Masses (0.5806s)
10/19/2020 10:01:18 PM	Remembering Alamo (0.1077s)
10/19/2020 10:01:18 PM	Boot Audio Comms (0.0686s)
10/19/2020 10:01:18 PM	Establish Individual Audio Links (0.0773s)
10/19/2020 10:01:19 PM	Prepare Explosions and Crackles (0.1134s)
10/19/2020 10:01:19 PM	No resolution change was required.
10/19/2020 10:01:19 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/19/2020 10:01:19 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/19/2020 10:01:19 PM	Refresh Optical Lensing (0.0160s)
10/19/2020 10:01:19 PM	Revise Fundamental Physical Laws (0.0753s)
10/19/2020 10:01:19 PM	Calculate Odds Of Success (0.5454s)
10/19/2020 10:01:27 PM	Briefly Panic (8.0672s)
10/19/2020 10:01:28 PM	Install Confidence Routines (0.3843s)
10/19/2020 10:01:28 PM	Bring Commander Interface Online (0.3438s)
10/19/2020 10:01:28 PM	Motivate All Crews (0.1390s)
10/19/2020 10:01:28 PM	Locating Available Networks (0.1538s)
10/19/2020 10:01:28 PM	Externalizing Patterns (0.0500s)
10/19/2020 10:01:28 PM	Hooking Externals (0.0296s)
10/19/2020 10:01:28 PM	Handlizing Hooks (0.0477s)
10/19/2020 10:01:29 PM	Disengaging Constants (0.3614s)
10/19/2020 10:01:29 PM	Late Axionic Computations (0.5323s)
10/19/2020 10:01:29 PM	Sentinel Alertness Diagnostic (0.0231s)
10/19/2020 10:01:29 PM	Connecting to Fleet Command (0.0421s)
10/19/2020 10:01:29 PM	Thinking Of Advice (0.0530s)
10/19/2020 10:01:30 PM	Degaussing Advice (0.8235s)
10/19/2020 10:01:31 PM	Reading Alien Diaries (0.2830s)
10/19/2020 10:01:31 PM	Naming All Known Planets (0.0191s)
10/19/2020 10:01:31 PM	Remembering Speeds (0.0585s)
10/19/2020 10:01:31 PM	Prioritizing Targets (0.0226s)
10/19/2020 10:01:31 PM	Rebooting Sensor Arrays (0.0737s)
10/19/2020 10:01:31 PM	Unloading Prismatic Grid (0.0230s)
10/19/2020 10:01:31 PM	Thinking Of Objectives (0.0231s)
10/19/2020 10:01:31 PM	Inhibiting Visual Scans (0.4125s)
10/19/2020 10:01:31 PM	Synthesizing Vocals (0.0281s)
10/19/2020 10:01:31 PM	Investigating Map Signatures (0.1417s)
10/19/2020 10:01:31 PM	Ventilating Scenarios (0.0150s)
10/19/2020 10:01:31 PM	Decontaminating Targeting Systems (0.0341s)
10/19/2020 10:01:31 PM	Ejecting Tactical Core (0.0496s)
10/19/2020 10:01:31 PM	Calibrating Formations (0.0415s)
10/19/2020 10:01:31 PM	Intercepting Galactic Maps (0.0422s)
10/19/2020 10:01:32 PM	Discharging Colored Ions (0.0450s)
10/19/2020 10:01:32 PM	Replicating Ion Colors (0.0220s)
10/19/2020 10:01:32 PM	Faction Diagnostics (0.1316s)
10/19/2020 10:01:32 PM	Buffering Hackers (0.1104s)
10/19/2020 10:01:32 PM	Inverting Death (0.0443s)
10/19/2020 10:01:32 PM	Linear Field Variance (0.0712s)
10/19/2020 10:01:32 PM	Charging Marks (0.0241s)
10/19/2020 10:01:32 PM	Guarding The Posts (0.1838s)
10/19/2020 10:01:32 PM	Range Manifolds (0.0250s)
10/19/2020 10:01:32 PM	Purging ROFs (0.0313s)
10/19/2020 10:01:32 PM	Manipulating Speeds (0.0351s)
10/19/2020 10:01:32 PM	Detecting Projectiles (0.0230s)
10/19/2020 10:01:32 PM	Grouping Flow Fields (0.0474s)
10/19/2020 10:01:32 PM	Modulating Flow Field Groups (0.0872s)
10/19/2020 10:01:33 PM	Designing Fleets (0.1621s)
10/19/2020 10:01:33 PM	Thinking Of Technologies (0.0614s)
10/19/2020 10:01:33 PM	Categorizing Starboard Sensors (0.0488s)
10/19/2020 10:01:33 PM	Injecting Galactic Variables (0.1036s)
10/19/2020 10:01:33 PM	Burying Starfields (0.1208s)
10/19/2020 10:01:36 PM	Fondly Remembering Distant Planets (2.7199s)
10/19/2020 10:01:36 PM	Categorizing All Planets (0.0130s)
10/19/2020 10:01:36 PM	Organizing Commands (0.1250s)
10/19/2020 10:01:36 PM	Calculating Firing Cones (0.0150s)
10/19/2020 10:01:38 PM	Wearing Ship Parts On Head (1.9941s)
10/19/2020 10:01:38 PM	Re-Aligning Objectives (0.2219s)
10/19/2020 10:01:38 PM	Sterilizing Test Chamber (0.1296s)
10/19/2020 10:01:52 PM	Realigning Flow (13.7500s)
10/19/2020 10:01:52 PM	Issuing Orders (0.0090s)
10/19/2020 10:01:52 PM	Augmenting Infusers (0.0441s)
10/19/2020 10:01:52 PM	Infusing (0.2930s)
10/19/2020 10:01:52 PM	Post-Proton Surge (0.0100s)
10/19/2020 10:01:52 PM	Stimulate Modulation (0.0861s)
10/19/2020 10:01:53 PM	ArcenAssetBundleCache.InstantiatedObjects: 688
10/19/2020 10:01:53 PM	Load Surrogates (1.1826s)
10/19/2020 10:01:56 PM	Final Checks (2.6935s)
10/19/2020 10:01:56 PM	Load Historical Documents (0.0080s)
10/19/2020 10:01:56 PM	44.0 seconds total load time.
Boot up FleetOS (0.6s)
Check System Logs For Rogue Intelligence (3.4s)
Eject Trash Into Hyperspace (0.6s)
Bring Cloaking Systems Online (0.3s)
Recalculate Speed Of Light (0.3s)
Check Nearby Stellar Masses (0.6s)
Calculate Odds Of Success (0.5s)
Briefly Panic (8.1s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.5s)
Degaussing Advice (0.8s)
Reading Alien Diaries (0.3s)
Inhibiting Visual Scans (0.4s)
Fondly Remembering Distant Planets (2.7s)
Wearing Ship Parts On Head (2.0s)
Realigning Flow (13.7s)
Infusing (0.3s)
Load Surrogates (1.2s)
Final Checks (2.7s)
10/19/2020 10:01:58 PM	Hello Steam user 'Ovalcircle'
10/19/2020 10:07:13 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/19/2020 10:07:13 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/19/2020 10:07:13 PM	Clear out factions that should not be in UI based on savegame: 11  Macrophage Infestation - Tamed  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/19/2020 10:07:13 PM	loading as template
10/19/2020 10:07:13 PM	Added the faction AIReserves.
10/19/2020 10:07:13 PM	Added the faction AntiAIZombie.
10/19/2020 10:07:13 PM	Added the faction AntiEveryoneZombie.
10/19/2020 10:07:13 PM	Added the faction AntiPlayerZombie.
10/19/2020 10:07:13 PM	Added the faction CPALogic.
10/19/2020 10:07:13 PM	Added the faction Mercenary.
10/19/2020 10:07:13 PM	Finish load save in 692.0ms
10/19/2020 10:07:14 PM	Start Generate Partial Map with Clusters and seed 53628324 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/19/2020 10:07:14 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/19/2020 10:07:14 PM	Fixed 1320 missing planet factions.
10/19/2020 10:07:14 PM	Generate Partial Map Complete  491ms
10/19/2020 10:07:27 PM	Start Generate FULL Map with Clusters and seed 53628324 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/19/2020 10:07:27 PM	Generate FULL Map Complete  476ms
10/19/2020 10:07:48 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/10 nano  vs 7/Nemesis time.save Source1: AnythingElse Source3: LoadingSaveGame
10/19/2020 10:07:49 PM	Finish load save in 1,202.8ms
10/19/2020 10:09:38 PM	Donating team Fireteam 218 has 4 units with strength 152. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A
10/19/2020 10:09:41 PM	Donating team Fireteam 221 has 9 units with strength 563. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 9 to hunter, path A
10/19/2020 10:09:41 PM	Donating team Fireteam 220 has 15 units with strength 2188. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 15 to hunter, path B
10/19/2020 10:12:01 PM	Donating team Fireteam 224 has 5 units with strength 510. Status Assembling	 No target planet No lurk planet. Ships: James: 2, Veryard: 3 to hunter, path A
10/19/2020 10:12:01 PM	Donating team Fireteam 223 has 48 units with strength 3808. Status Staging	 No target planet No lurk planet. Ships: Veryard: 48 to hunter, path B
10/19/2020 10:12:01 PM	Donating team Fireteam 222 has 3 units with strength 2186. Status Staging	 No target planet No lurk planet. Ships: Veryard: 3 to hunter, path B
10/19/2020 10:12:51 PM	Donating team Fireteam 224 has 49 units with strength 2261. Status Assembling	 No target planet No lurk planet. Ships: Stade: 49 to hunter, path A
10/19/2020 10:12:51 PM	Donating team Fireteam 223 has 8 units with strength 22920. Status Staging	 No target planet No lurk planet. Ships: Stade: 8 to hunter, path B
10/19/2020 10:13:58 PM	Donating team Fireteam 230 has 16 units with strength 3109. Status Staging	 No target planet No lurk planet. Ships: Tyrosian: 2, Alexandria: 13, Tanenba: 1 to hunter, path B
10/19/2020 10:15:13 PM	Donating team Fireteam 239 has 19 units with strength 2100. Status Assembling	 No target planet No lurk planet. Ships: Kuan: 19 to hunter, path A
10/19/2020 10:15:13 PM	Donating team Fireteam 240 has 10 units with strength 351. Status Assembling	 No target planet No lurk planet. Ships: Kuan: 1, James: 9 to hunter, path A
10/19/2020 10:17:29 PM	Reconquest Seeding for Santanni: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
10/19/2020 10:21:31 PM	Donating team Fireteam 259 has 67 units with strength 28330. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 67 to hunter, path B
10/19/2020 10:21:31 PM	Donating team Fireteam 258 has 76 units with strength 8070. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 76 to hunter, path B
10/19/2020 10:21:31 PM	Donating team Fireteam 257 has 105 units with strength 14006. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 104, Luks: 1 to hunter, path B
10/19/2020 10:21:31 PM	Donating team Fireteam 260 has 95 units with strength 13759. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 95 to hunter, path B
10/19/2020 10:21:34 PM	Donating team Fireteam 264 has 1 units with strength 105. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A
10/19/2020 10:21:36 PM	Donating team Fireteam 265 has 47 units with strength 2766. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 47 to hunter, path A
10/19/2020 10:21:36 PM	Donating team Fireteam 264 has 8 units with strength 3658. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 8 to hunter, path B
10/19/2020 10:21:40 PM	Donating team Fireteam 264 has 6 units with strength 611. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 6 to hunter, path A
10/19/2020 10:22:56 PM	Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
10/19/2020 10:23:18 PM	Donating team Fireteam 275 has 5 units with strength 851. Status Assembling	 No target planet No lurk planet. Ships: Stade: 5 to hunter, path A
10/19/2020 10:23:18 PM	Donating team Fireteam 274 has 4 units with strength 2177. Status Staging	 No target planet No lurk planet. Ships: Stade: 4 to hunter, path B
10/19/2020 10:23:48 PM	Reconquest Seeding for Zoth: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3
10/20/2020 8:04:03 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/20/2020 8:04:03 PM	Boot up FleetOS (0.6252s)
10/20/2020 8:04:05 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/20/2020 8:04:05 PM	Check System Logs For Rogue Intelligence (1.6540s)
10/20/2020 8:04:05 PM	Game Version: 2.617
10/20/2020 8:04:05 PM	Eject Trash Into Hyperspace (0.6760s)
10/20/2020 8:04:05 PM	Check For Extra Modules (0.1320s)
10/20/2020 8:04:06 PM	Bring Cloaking Systems Online (0.6440s)
10/20/2020 8:04:06 PM	Recalculate Speed Of Light (0.3121s)
10/20/2020 8:04:06 PM	Optimize Comfort On Command Decks (0.0975s)
10/20/2020 8:04:07 PM	Generating Framerates (0.0520s)
10/20/2020 8:04:07 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/20/2020 8:04:07 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/20/2020 8:04:07 PM	Check Nearby Stellar Masses (0.8503s)
10/20/2020 8:04:08 PM	Remembering Alamo (0.1244s)
10/20/2020 8:04:08 PM	Boot Audio Comms (0.0361s)
10/20/2020 8:04:08 PM	Establish Individual Audio Links (0.0694s)
10/20/2020 8:04:08 PM	Prepare Explosions and Crackles (0.1058s)
10/20/2020 8:04:08 PM	No resolution change was required.
10/20/2020 8:04:08 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/20/2020 8:04:08 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/20/2020 8:04:08 PM	Refresh Optical Lensing (0.0180s)
10/20/2020 8:04:08 PM	Revise Fundamental Physical Laws (0.0320s)
10/20/2020 8:04:08 PM	Calculate Odds Of Success (0.4428s)
10/20/2020 8:04:16 PM	Briefly Panic (7.9988s)
10/20/2020 8:04:17 PM	Install Confidence Routines (0.4023s)
10/20/2020 8:04:17 PM	Bring Commander Interface Online (0.3559s)
10/20/2020 8:04:17 PM	Motivate All Crews (0.1281s)
10/20/2020 8:04:17 PM	Locating Available Networks (0.1212s)
10/20/2020 8:04:17 PM	Externalizing Patterns (0.0484s)
10/20/2020 8:04:17 PM	Hooking Externals (0.0826s)
10/20/2020 8:04:17 PM	Handlizing Hooks (0.0394s)
10/20/2020 8:04:18 PM	Disengaging Constants (0.2942s)
10/20/2020 8:04:18 PM	Late Axionic Computations (0.4875s)
10/20/2020 8:04:18 PM	Sentinel Alertness Diagnostic (0.0100s)
10/20/2020 8:04:18 PM	Connecting to Fleet Command (0.0424s)
10/20/2020 8:04:18 PM	Thinking Of Advice (0.0490s)
10/20/2020 8:04:19 PM	Degaussing Advice (0.8402s)
10/20/2020 8:04:19 PM	Reading Alien Diaries (0.2088s)
10/20/2020 8:04:19 PM	Naming All Known Planets (0.0262s)
10/20/2020 8:04:19 PM	Remembering Speeds (0.0263s)
10/20/2020 8:04:19 PM	Prioritizing Targets (0.0342s)
10/20/2020 8:04:19 PM	Rebooting Sensor Arrays (0.0440s)
10/20/2020 8:04:20 PM	Unloading Prismatic Grid (0.0362s)
10/20/2020 8:04:20 PM	Thinking Of Objectives (0.0120s)
10/20/2020 8:04:20 PM	Inhibiting Visual Scans (0.1063s)
10/20/2020 8:04:20 PM	Synthesizing Vocals (0.0275s)
10/20/2020 8:04:20 PM	Investigating Map Signatures (0.1244s)
10/20/2020 8:04:20 PM	Ventilating Scenarios (0.0220s)
10/20/2020 8:04:20 PM	Decontaminating Targeting Systems (0.0341s)
10/20/2020 8:04:20 PM	Ejecting Tactical Core (0.0373s)
10/20/2020 8:04:20 PM	Calibrating Formations (0.0422s)
10/20/2020 8:04:20 PM	Intercepting Galactic Maps (0.0530s)
10/20/2020 8:04:20 PM	Discharging Colored Ions (0.0433s)
10/20/2020 8:04:20 PM	Replicating Ion Colors (0.0240s)
10/20/2020 8:04:20 PM	Faction Diagnostics (0.1201s)
10/20/2020 8:04:20 PM	Buffering Hackers (0.1215s)
10/20/2020 8:04:20 PM	Inverting Death (0.0352s)
10/20/2020 8:04:20 PM	Linear Field Variance (0.0574s)
10/20/2020 8:04:20 PM	Charging Marks (0.0251s)
10/20/2020 8:04:21 PM	Guarding The Posts (0.1845s)
10/20/2020 8:04:21 PM	Range Manifolds (0.0242s)
10/20/2020 8:04:21 PM	Purging ROFs (0.0442s)
10/20/2020 8:04:21 PM	Manipulating Speeds (0.0220s)
10/20/2020 8:04:21 PM	Detecting Projectiles (0.0260s)
10/20/2020 8:04:21 PM	Grouping Flow Fields (0.0451s)
10/20/2020 8:04:21 PM	Modulating Flow Field Groups (0.0939s)
10/20/2020 8:04:21 PM	Designing Fleets (0.1727s)
10/20/2020 8:04:21 PM	Thinking Of Technologies (0.0887s)
10/20/2020 8:04:21 PM	Categorizing Starboard Sensors (0.0773s)
10/20/2020 8:04:21 PM	Injecting Galactic Variables (0.1061s)
10/20/2020 8:04:21 PM	Surrounding Starfields (0.1143s)
10/20/2020 8:04:24 PM	Destroying Distant Planets (2.6842s)
10/20/2020 8:04:24 PM	Categorizing All Planets (0.0110s)
10/20/2020 8:04:24 PM	Organizing Commands (0.1268s)
10/20/2020 8:04:24 PM	Calculating Firing Cones (0.0110s)
10/20/2020 8:04:26 PM	Kicking Ship Parts Down Elevator Shaft (1.9450s)
10/20/2020 8:04:26 PM	Re-Aligning Objectives (0.2415s)
10/20/2020 8:04:27 PM	Sterilizing Test Chamber (0.1173s)
10/20/2020 8:04:40 PM	Remembering Singularity (13.5278s)
10/20/2020 8:04:40 PM	Issuing Orders (0.0090s)
10/20/2020 8:04:40 PM	Augmenting Infusers (0.0462s)
10/20/2020 8:04:40 PM	Infusing (0.3381s)
10/20/2020 8:04:40 PM	Post-Proton Surge (0.0120s)
10/20/2020 8:04:41 PM	Stimulate Modulation (0.0851s)
10/20/2020 8:04:42 PM	ArcenAssetBundleCache.InstantiatedObjects: 689
10/20/2020 8:04:42 PM	Load Surrogates (1.0908s)
10/20/2020 8:04:44 PM	Final Checks (2.8617s)
10/20/2020 8:04:45 PM	Load Historical Documents (0.0100s)
10/20/2020 8:04:45 PM	42.2 seconds total load time.
Boot up FleetOS (0.6s)
Check System Logs For Rogue Intelligence (1.7s)
Eject Trash Into Hyperspace (0.7s)
Bring Cloaking Systems Online (0.6s)
Recalculate Speed Of Light (0.3s)
Check Nearby Stellar Masses (0.9s)
Calculate Odds Of Success (0.4s)
Briefly Panic (8.0s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.4s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.5s)
Degaussing Advice (0.8s)
Destroying Distant Planets (2.7s)
Kicking Ship Parts Down Elevator Shaft (1.9s)
Remembering Singularity (13.5s)
Infusing (0.3s)
Load Surrogates (1.1s)
Final Checks (2.9s)
10/20/2020 8:04:48 PM	Hello Steam user 'Ovalcircle'
10/20/2020 8:06:29 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/10 nano  vs 7/Autosave.7200.save Source1: AnythingElse Source3: LoadingSaveGame
10/20/2020 8:06:30 PM	Finish load save in 1,494.2ms
10/20/2020 8:06:31 PM	Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
10/20/2020 8:08:01 PM	Donating team Fireteam 290 has 6 units with strength 1972. Status Assembling	 No target planet No lurk planet. Ships: Stade: 6 to hunter, path A
10/20/2020 8:08:01 PM	Donating team Fireteam 289 has 33 units with strength 2753. Status Staging	 No target planet No lurk planet. Ships: Stade: 33 to hunter, path B
10/20/2020 8:09:27 PM	Donating team Fireteam 293 has 15 units with strength 691. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 15 to hunter, path A
10/20/2020 8:09:30 PM	Donating team Fireteam 295 has 18 units with strength 4234. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 18 to hunter, path B
10/20/2020 8:09:30 PM	Donating team Fireteam 298 has 29 units with strength 3083. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 29 to hunter, path B
10/20/2020 8:09:30 PM	Donating team Fireteam 296 has 23 units with strength 4989. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 23 to hunter, path B
10/20/2020 8:09:30 PM	Donating team Fireteam 297 has 26 units with strength 3744. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 26 to hunter, path B
10/20/2020 8:12:34 PM	Donating team Fireteam 306 has 4 units with strength 1060. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 4 to hunter, path A
10/20/2020 8:12:34 PM	Donating team Fireteam 305 has 21 units with strength 3265. Status Staging	 No target planet No lurk planet. Ships: Alexandria: 21 to hunter, path B
10/20/2020 8:12:39 PM	Donating team Fireteam 306 has 19 units with strength 2426. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 19 to hunter, path A
10/20/2020 8:12:42 PM	Donating team Fireteam 306 has 5 units with strength 869. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 5 to hunter, path A
10/20/2020 8:13:01 PM	Donating team Fireteam 306 has 2 units with strength 143. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 2 to hunter, path A
10/20/2020 8:14:16 PM	Reconquest Seeding for Gundel: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
10/20/2020 8:15:02 PM	Donating team Fireteam 315 has 38 units with strength 2475. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 35, Altissia: 3 to hunter, path B
10/20/2020 8:16:51 PM	Reconquest Seeding for Kuan: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
10/20/2020 8:16:56 PM	Donating team Fireteam 328 has 3 units with strength 126. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 3 to hunter, path A
10/20/2020 8:19:24 PM	Donating team Fireteam 338 has 2 units with strength 70. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 2 to hunter, path A
10/20/2020 8:19:24 PM	Donating team Fireteam 337 has 10 units with strength 3070. Status Staging	 No target planet No lurk planet. Ships: Alexandria: 10 to hunter, path B
10/20/2020 8:19:38 PM	Donating team Fireteam 337 has 1 units with strength 72. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 1 to hunter, path A
10/20/2020 8:20:41 PM	Donating team Fireteam 342 has 1 units with strength 48. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 1 to hunter, path A
10/20/2020 8:20:44 PM	Donating team Fireteam 343 has 7 units with strength 1673. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 5, Altissia: 2 to hunter, path A
10/20/2020 8:20:44 PM	Donating team Fireteam 342 has 14 units with strength 2619. Status Staging	 No target planet No lurk planet. Ships: Murdoch: 14 to hunter, path B
10/20/2020 8:20:51 PM	Donating team Fireteam 345 has 1 units with strength 177. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A
10/20/2020 8:21:10 PM	Donating team Fireteam 349 has 8 units with strength 482. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 8 to hunter, path A
10/20/2020 8:23:13 PM	Donating team Fireteam 350 has 5 units with strength 1325. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 5 to hunter, path A
10/20/2020 8:23:13 PM	Donating team Fireteam 349 has 20 units with strength 3000. Status Staging	 No target planet No lurk planet. Ships: Ulrickson: 20 to hunter, path B
10/20/2020 8:23:19 PM	Donating team Fireteam 349 has 4 units with strength 717. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 4 to hunter, path A
10/20/2020 8:23:25 PM	Donating team Fireteam 349 has 7 units with strength 1169. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 7 to hunter, path A
10/20/2020 8:23:36 PM	Donating team Fireteam 349 has 12 units with strength 53043. Status Staging	 No target planet No lurk planet. Ships: Ulrickson: 6, Altissia: 6 to hunter, path B
10/20/2020 8:23:52 PM	Donating team Fireteam 359 has 30 units with strength 2160. Status Assembling	 No target planet No lurk planet. Ships: Ahnit: 30 to hunter, path A
10/20/2020 8:25:54 PM	Donating team Fireteam 359 has 1 units with strength 37. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 1 to hunter, path A
10/20/2020 8:27:51 PM	Donating team Fireteam 378 has 15 units with strength 960. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 15 to hunter, path A
10/20/2020 8:27:59 PM	Donating team Fireteam 379 has 11 units with strength 799. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 11 to hunter, path A
10/20/2020 8:27:59 PM	Donating team Fireteam 381 has 5 units with strength 1825. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 5 to hunter, path A
10/20/2020 8:29:16 PM	Donating team Fireteam 394 has 9 units with strength 1054. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 8, Altissia: 1 to hunter, path A
10/20/2020 8:30:01 PM	Donating team Fireteam 400 has 12 units with strength 873. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 12 to hunter, path A
10/20/2020 8:30:02 PM	Donating team Fireteam 399 has 49 units with strength 2814. Status Staging	 No target planet No lurk planet. Ships: Ulrickson: 49 to hunter, path B
10/20/2020 8:30:23 PM	Reconquest Seeding for Altissia: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10
10/20/2020 8:30:23 PM	Donating team Fireteam 407 has 1 units with strength 72. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 1 to hunter, path A
10/20/2020 8:30:32 PM	Donating team Fireteam 409 has 7 units with strength 1621. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 7 to hunter, path A
10/20/2020 8:30:32 PM	Donating team Fireteam 408 has 18 units with strength 2704. Status Staging	 No target planet No lurk planet. Ships: Ulrickson: 18 to hunter, path B
10/20/2020 8:30:37 PM	Donating team Fireteam 409 has 4 units with strength 1060. Status Assembling	 No target planet No lurk planet. Ships: Ulrickson: 4 to hunter, path A
10/20/2020 8:30:37 PM	Donating team Fireteam 408 has 21 units with strength 3265. Status Staging	 No target planet No lurk planet. Ships: Ulrickson: 21 to hunter, path B
10/20/2020 8:30:49 PM	<color=#f5fffa>Ovalcircle</color> used cheat on planet Hennessy with result:</color> All enemy units of faction Ovalcircle killed on planet Hennessy (there were 6532).  616 units were skipped because they were of 'never target' status.  
10/20/2020 8:31:50 PM	Donating team Fireteam 421 has 4 units with strength 2125. Status Assembling	 No target planet No lurk planet. Ships: Tanenba: 4 to hunter, path A
10/20/2020 8:31:57 PM	Donating team Fireteam 430 has 6 units with strength 552. Status Assembling	 No target planet No lurk planet. Ships: Tanenba: 6 to hunter, path A
10/20/2020 8:31:57 PM	Donating team Fireteam 429 has 27 units with strength 2708. Status Staging	 No target planet No lurk planet. Ships: Tyrosian: 5, Tanenba: 22 to hunter, path B
10/20/2020 8:32:46 PM	Donating team Fireteam 440 has 39 units with strength 2655. Status Assembling	 No target planet No lurk planet. Ships: Butler: 39 to hunter, path A
10/20/2020 8:32:46 PM	Donating team Fireteam 441 has 3 units with strength 180. Status Assembling	 No target planet No lurk planet. Ships: Butler: 3 to hunter, path A
10/20/2020 8:32:59 PM	Donating team Fireteam 445 has 8 units with strength 2136. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 8 to hunter, path A
10/20/2020 8:33:02 PM	Donating team Fireteam 447 has 6 units with strength 472. Status Assembling	 No target planet No lurk planet. Ships: Alexandria: 6 to hunter, path A
10/20/2020 8:33:02 PM	Donating team Fireteam 446 has 22 units with strength 2367. Status Staging	 No target planet No lurk planet. Ships: Alexandria: 22 to hunter, path B
10/20/2020 8:34:46 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/20/2020 8:34:47 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:34:47 PM	Clear out factions that should not be in UI based on savegame: 11  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/20/2020 8:34:47 PM	loading as template
10/20/2020 8:34:47 PM	Added the faction AIReserves.
10/20/2020 8:34:47 PM	Added the faction AntiAIZombie.
10/20/2020 8:34:47 PM	Added the faction AntiEveryoneZombie.
10/20/2020 8:34:47 PM	Added the faction AntiPlayerZombie.
10/20/2020 8:34:47 PM	Added the faction CPALogic.
10/20/2020 8:34:47 PM	Added the faction Mercenary.
10/20/2020 8:34:47 PM	Finish load save in 652.6ms
10/20/2020 8:34:47 PM	Start Generate Partial Map with Clusters and seed 1653192611 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/20/2020 8:34:47 PM	Trying to create a minimum spanning tree with 12 planets
10/20/2020 8:34:48 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:34:48 PM	Fixed 1320 missing planet factions.
10/20/2020 8:34:48 PM	Generate Partial Map Complete  724ms
10/20/2020 8:34:51 PM	Start Generate Partial Map with Clusters and seed 1653192611 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/20/2020 8:34:51 PM	Trying to create a minimum spanning tree with 12 planets
10/20/2020 8:34:52 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:34:52 PM	Fixed 1320 missing planet factions.
10/20/2020 8:34:52 PM	Generate Partial Map Complete  481ms
10/20/2020 8:37:17 PM	Start Generate Partial Map with Clusters and seed 1653192611 and planet count 60 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/20/2020 8:37:17 PM	Trying to create a minimum spanning tree with 12 planets
10/20/2020 8:37:18 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:37:18 PM	Fixed 1620 missing planet factions.
10/20/2020 8:37:18 PM	Generate Partial Map Complete  515ms
10/20/2020 8:37:42 PM	Start Generate FULL Map with Clusters and seed 1653192611 and planet count 60 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/20/2020 8:37:42 PM	Trying to create a minimum spanning tree with 12 planets
10/20/2020 8:37:43 PM	Generate FULL Map Complete  776ms
10/20/2020 8:38:09 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/civ ai vs nano scour\start.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame
10/20/2020 8:38:09 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:38:09 PM	Clear out factions that should not be in UI based on savegame: 12  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/20/2020 8:38:09 PM	loading as template
10/20/2020 8:38:09 PM	Added the faction AIReserves.
10/20/2020 8:38:09 PM	Added the faction AntiAIZombie.
10/20/2020 8:38:09 PM	Added the faction AntiEveryoneZombie.
10/20/2020 8:38:09 PM	Added the faction AntiPlayerZombie.
10/20/2020 8:38:09 PM	Added the faction CPALogic.
10/20/2020 8:38:09 PM	Added the faction Mercenary.
10/20/2020 8:38:09 PM	Finish load save in 314.8ms
10/20/2020 8:38:09 PM	Start Generate Partial Map with Clusters and seed 164355645 and planet count 60 and 27 factions (StartingTheLobbyFromPrior LoadingSaveGame)
10/20/2020 8:38:10 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:38:10 PM	Fixed 1620 missing planet factions.
10/20/2020 8:38:10 PM	Generate Partial Map Complete  320ms
10/20/2020 8:38:10 PM	Skipped an extra mapgen call that was substantially the same as one that was run 0.40 seconds ago.
10/20/2020 8:38:26 PM	Start Generate Partial Map with Clusters and seed 939550779 and planet count 60 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/20/2020 8:38:26 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:38:26 PM	Fixed 1620 missing planet factions.
10/20/2020 8:38:26 PM	Generate Partial Map Complete  131ms
10/20/2020 8:38:27 PM	Start Generate Partial Map with Clusters and seed 786085045 and planet count 60 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/20/2020 8:38:27 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:38:27 PM	Fixed 1620 missing planet factions.
10/20/2020 8:38:27 PM	Generate Partial Map Complete  165ms
10/20/2020 8:38:30 PM	Start Generate Partial Map with Clusters and seed 957139765 and planet count 60 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/20/2020 8:38:30 PM	Trying to create a minimum spanning tree with 14 planets
10/20/2020 8:38:30 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:38:30 PM	Fixed 1620 missing planet factions.
10/20/2020 8:38:30 PM	Generate Partial Map Complete  283ms
10/20/2020 8:38:31 PM	Start Generate Partial Map with Clusters and seed 305373994 and planet count 60 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/20/2020 8:38:31 PM	Trying to create a minimum spanning tree with 13 planets
10/20/2020 8:38:31 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/20/2020 8:38:31 PM	Fixed 1620 missing planet factions.
10/20/2020 8:38:31 PM	Generate Partial Map Complete  152ms
10/20/2020 8:38:33 PM	Skipped an extra mapgen call that was substantially the same as one that was run 2.51 seconds ago.
10/20/2020 8:38:35 PM	Start Generate FULL Map with Clusters and seed 305373994 and planet count 60 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/20/2020 8:38:35 PM	Trying to create a minimum spanning tree with 13 planets
10/20/2020 8:38:35 PM	Generate FULL Map Complete  362ms
10/20/2020 8:39:34 PM	No resolution change was required.
10/20/2020 8:39:34 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/20/2020 8:39:34 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/20/2020 8:43:34 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/civ ai vs nano scour/Autosave.600.save Source1: AnythingElse Source3: LoadingSaveGame
10/20/2020 8:43:34 PM	Finish load save in 254.3ms
10/20/2020 8:49:56 PM	<color=#f5fffa>Ovalcircle</color> used cheat on planet Blei with result:</color> AI #1 Difficulty Changed From 8 to 10
10/20/2020 8:56:12 PM	Donating team Fireteam 7 has 36 units with strength 1353. Status Assembling	 No target planet No lurk planet. Ships: Ur: 36 to hunter, path A
10/20/2020 9:01:45 PM	Donating team Fireteam 15 has 73 units with strength 2241. Status Assembling	 No target planet No lurk planet. Ships: Demaine: 73 to hunter, path A
10/20/2020 9:01:45 PM	Donating team Fireteam 16 has 10 units with strength 206. Status Assembling	 No target planet No lurk planet. Ships: Demaine: 10 to hunter, path A
10/20/2020 9:03:24 PM	Donating team Fireteam 20 has 14 units with strength 726. Status Assembling	 No target planet No lurk planet. Ships: Blei: 13, Euterpe: 1 to hunter, path A
10/20/2020 9:03:24 PM	Donating team Fireteam 21 has 19 units with strength 878. Status Assembling	 No target planet No lurk planet. Ships: Euterpe: 19 to hunter, path A
10/20/2020 9:03:24 PM	Donating team Fireteam 19 has 67 units with strength 2397. Status Staging	 No target planet No lurk planet. Ships: Blei: 67 to hunter, path B
10/20/2020 9:04:11 PM	Donating team Fireteam 15 has 2 units with strength 47. Status Assembling	 No target planet No lurk planet. Ships: Shaw: 2 to hunter, path A
10/20/2020 9:04:11 PM	Donating team Fireteam 16 has 19 units with strength 483. Status Assembling	 No target planet No lurk planet. Ships: Akka: 19 to hunter, path A
10/20/2020 9:04:11 PM	Donating team Fireteam 18 has 1 units with strength 102. Status Assembling	 No target planet No lurk planet. Ships: Proxima: 1 to hunter, path A
10/20/2020 9:04:40 PM	Donating team Fireteam 18 has 4 units with strength 124. Status Assembling	 No target planet No lurk planet. Ships: Anabas: 4 to hunter, path A
10/20/2020 9:04:40 PM	Donating team Fireteam 17 has 42 units with strength 2099. Status Staging	 No target planet No lurk planet. Ships: Akka: 15, Anabas: 27 to hunter, path B
10/20/2020 9:10:20 PM
RelatedEntity null on shot during TryWiringUpShotToTarget!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0 
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <61e01cb975e549df850c43b84501c566>:0 
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <61e01cb975e549df850c43b84501c566>:0 
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <61e01cb975e549df850c43b84501c566>:0 
  at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0 
  at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0 
  at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0 
  at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <ac97472bca9443a09df2642774dd4a1c>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

ArcenDebugLog.txt (112,641 bytes)   

Issue History

Date Modified Username Field Change
Oct 20, 2020 9:18 pm Ovalcircle New Issue
Oct 20, 2020 9:18 pm Ovalcircle File Added: ArcenDebugLog.txt