View Issue Details

IDProjectCategoryLast Update
0023766AI War 2Bug - GameplayNov 23, 2020 8:28 pm
Reporterultamashot Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.507 Bugfixes 
Fixed in Version2.638 Why Do We Fall, Master Wayne? 
Summary0023766: Negative hacking points
DescriptionHacked 2 spire debris concurrently with 9 hacking points, and was left with -1 hacking points
TagsNo tags attached.

Activities

ultamashot

Sep 17, 2020 7:10 pm

reporter  

CRCGamer

Sep 20, 2020 12:10 am

developer   ~0058594

Looks to me more like there isn't a check properly in place to prevent additional hacks at different locations when the current hacks in progress will deplete the point pool to be below required threshold upon completing. Probably should test to see if you can chain a few small hacks immediately in other locations behind something like a coordinator hack that would massively eat the pool and thus acquire a significantly negative point balance.

ArnaudB

Sep 20, 2020 6:43 am

manager   ~0058595

It doesn't really matter. Sure you can do multiple hacks in multiple places, but there isn't much benefit to doing it. You need to split forces to conduct multiples hacks, and once negative you need to refill your reserves.

It's sometimes mildly useful but it isn't a "break the game" exploit.

ParadoxSong

Sep 20, 2020 9:24 am

reporter   ~0058596

I concur with Arnaud. Maybe add that detail into How To Play just to acknowledge it, without it needing to be in the hacking points tooltip to encourage it.

Arides

Nov 20, 2020 2:50 am

reporter   ~0059689

I think this should be handled better - either don't allow the hack to start, or immediately fail any hacks when no longer have hacking points for them. One example that actually happens from time to time:
I have 50 hacking points. Start hacking GCA by a spare flagship, the planet defends itself and it takes ages. That makes 20 "free" points.
Being the mindless bloke I am, I see 50 hacking points and start hacking a tech center with the mobile fleet, since tech is nice, right? That makes -10 "free" points.
I believe it shouldn't be possible to exploit the system like this, since it's actually quite easy to misscalculate and get into this situation.

BadgerBadger

Nov 22, 2020 2:19 pm

manager   ~0059756

Why is it so bad if you can get into negatives? You then can't hack again until you get more hacking points.

Metrekec

Nov 22, 2020 2:48 pm

reporter   ~0059757

I would like to see a detail added in the hacking how to play to acknowledge it since resources going negative often feel like a bug otherwise. It's a situation I feel a lot of players encounter particularly when dealing with spire relics hacks, so letting players know this is working as intended would be nice.

Strategic Sage

Nov 22, 2020 3:33 pm

reporter   ~0059761

My opinion is that it's best not to let players use more of a resource than they have available if there are no repercussions for doing so. I.e. brownouts, or the Classic version where AI flipped out if you went negative makes sense. Just nothing happening at all is not optimal.

BadgerBadger

Nov 23, 2020 8:28 pm

manager   ~0059773

I've put in some changes to make it harder to get negative hacking points

Issue History

Date Modified Username Field Change
Sep 17, 2020 7:10 pm ultamashot New Issue
Sep 17, 2020 7:10 pm ultamashot File Added: negative hack points bug.savemet
Sep 17, 2020 7:10 pm ultamashot File Added: negative hack points bug.save
Sep 20, 2020 12:10 am CRCGamer Note Added: 0058594
Sep 20, 2020 6:43 am ArnaudB Note Added: 0058595
Sep 20, 2020 9:24 am ParadoxSong Note Added: 0058596
Nov 20, 2020 2:50 am Arides Note Added: 0059689
Nov 22, 2020 2:19 pm BadgerBadger Note Added: 0059756
Nov 22, 2020 2:48 pm Metrekec Note Added: 0059757
Nov 22, 2020 3:33 pm Strategic Sage Note Added: 0059761
Nov 23, 2020 8:28 pm BadgerBadger Note Added: 0059773
Nov 23, 2020 8:28 pm BadgerBadger Assigned To => BadgerBadger
Nov 23, 2020 8:28 pm BadgerBadger Status new => resolved
Nov 23, 2020 8:28 pm BadgerBadger Resolution open => fixed
Nov 23, 2020 8:28 pm BadgerBadger Fixed in Version => 2.638 Why Do We Fall, Master Wayne?