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IDProjectCategoryLast Update
0023744AI War 2Gameplay IssueSep 25, 2020 7:12 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 2.506 ExternalData Overhaul Two 
Fixed in Version2.600 Multiplayer Alpha Full Announcement 
Summary0023744: Multiplayer: too many brownout notices.
DescriptionFrom Democracy.

Text is "power brownout! All your forcefields are"
TagsNo tags attached.

Activities

Chris_McElligottPark

Sep 25, 2020 7:12 pm

administrator   ~0058677

* SecondsSinceBrownout is no longer synced via the periodic-sync-correction for factions, since that was probably messing with things on the client.
** Additionally, brownout messages will never be shown except for the actual player who is in a brownout.

* QueueChatMessageOrCommand() now properly handles the ChatType.ShowLocallyOnly. This was never fully implemented for multiplayer purposes, it seems.
** This also now only writes to the "MomentaryDisplayLog", and does not clutter up the long-term chat log even in single-player.
** This means that brownout notices, "can't build there" notices, and similar don't go in the way of the chat from the AI or other informational bits.

* Between the above two items, this should be a solution to the excessive brownout notices reported by Puffin, Democracy, Suzera, Ipsum, and perhaps others.

Issue History

Date Modified Username Field Change
Sep 15, 2020 12:34 pm Chris_McElligottPark New Issue
Sep 15, 2020 12:34 pm Chris_McElligottPark Status new => assigned
Sep 15, 2020 12:34 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 25, 2020 7:12 pm Chris_McElligottPark Status assigned => resolved
Sep 25, 2020 7:12 pm Chris_McElligottPark Resolution open => fixed
Sep 25, 2020 7:12 pm Chris_McElligottPark Fixed in Version => 2.600 Multiplayer Alpha Full Announcement
Sep 25, 2020 7:12 pm Chris_McElligottPark Note Added: 0058677