View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002338 | AI War 1 / Classic | Bug - Other | Jan 9, 2011 2:32 pm | Feb 14, 2013 1:15 pm | |
Reporter | Moonshine Fox | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | reopened | ||
Product Version | 4.064 | ||||
Fixed in Version | 4.065 | ||||
Summary | 0002338: "Bouncy" ships refuse to go through wormholes. | ||||
Description | Occasionally, my (or my friend's) fleet will pass a wormhole by about 5 inches, return back to the wormhole, pass it again, and keep bouncing back and forth instead of going through. Most of the time, some of the ships will fly past the wormhole and the rest go through and the other ships will go through on their "return bounce". Timmy will provide a savegame. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002315 | resolved | Chris_McElligottPark | Wormhole Pathfinding |
related to | 0010357 | new | Collision ejection overcompensates frequently |
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Yeah, its pretty bad. I included a save with a planet that currently has a bunch of ships perma-bouncing off a wormhole. King |
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The planet in question is "CD-46 11540" |
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I think one of the biggest ways to induce this is by auto-kiting. Ships that try to auto-kite seem to "miss" wormholes a lot; they have to go back and forth one or two times to finally go through. I've gotten to the point where I don't use auto-kiting for the offense, only for defense. |
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Funnily enough, neither of us (afaik) was using Auto-kiting at this time. |
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Except neither of us were using Auto-kiting at all during the game so that's not a valid possibility. King |
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Well, there goes that theory. With the removal of the 150 speed cap (which was silently 300 for the players), maybe ships are starting to go too fast for the engine to handle. :D |
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Good idea. Except that we're currently caught in 0002304, so all our ships are moving at one fourth the intended speed (half of what we should have on home planets due to us not getting the x2 bonus, and half again for the AI planet penalty which is applied everywhere). |
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True, I just saw my missile frigates do this a little bit. It was just one miss instead of the repeated misses you had, but still it is annoying. |
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Yeah, if the ships were moving at full speed, it would probably be barely noticeable except on hostile planets, but now it's quite frustrating. Especially if you hit the jackpot and suddenly have 400 ships perma-bouncing on some backwater planet ;). |
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I've had this happen in my current game too, bye bye expensive sentinels... |
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Keith, I've got this one, FYI. |
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Actually it was unrelated to auto-kiting, but a good guess. * Ships no longer decelerate to enter into wormholes. They now just fly right in at whatever speed they are at when they arrive. Additionally, when ships are closing in on a wormhole, they now do their movement-recalculation checks a lot more frequently, which uses a bit more CPU, but which also will prevent them from overshooting their goal as they have been doing at times in the last version or two. |
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I've started to see this issue a lot in recent games. Has something changed with the way wormhole pathfinding logic is handled? It appears to be mainly missile frigates doing it, and it's fairly reproducible in a savegame I have. I'm playing at "Insane" profile on a Core i7-3820 @ 4,6 GHz. Not sure if that helps. |
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Could you reopen the issue then? |
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I would like to do some more testing before I do that. I'll be home in about 1,5 hours to test this more thoroughly and provide a save. If I can reproduce it enough, I'll reopen it. I mostly posted to see if anyone else had seen this lately. It could, theoretically, just be an issue with my game. |
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Yep, I've now tested this. In the attached savegame (pathfinding_bug), take control group number one (1) (on Choujo), and CTRL+right click send them through to "Home". They'll instantly travel to the rally post, and epic bouncing will take place there. |
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This one is tagged as "Feedback". I've done the testing I needed to do and provided a scenario. I don't know what else you need. Let me know! |
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Well, you might want to rerun the test. Lot's of movement, pathfinding, collision ejection, etc has been changed since 4.065. The bug might not manifest under the same circumstances anymore, or possibly even not be there anymore. EDIT: Humorously, commenting on an issue marked feedback (if you are not the asignee of the issue) puts the status back to assigned. So basically, by pointing out that this issue is marked feedback, you knocked it out of feedback status. :D |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 9, 2011 2:32 pm | Moonshine Fox | New Issue | |
Jan 9, 2011 2:34 pm | kingisaaclinksr | File Added: For Keith and Chris.sav | |
Jan 9, 2011 2:35 pm | kingisaaclinksr | Note Added: 0008082 | |
Jan 9, 2011 2:36 pm | Moonshine Fox | Note Added: 0008083 | |
Jan 9, 2011 4:58 pm | TechSY730 | Note Added: 0008093 | |
Jan 9, 2011 4:59 pm | Moonshine Fox | Note Added: 0008094 | |
Jan 9, 2011 4:59 pm | kingisaaclinksr | Note Added: 0008095 | |
Jan 9, 2011 5:03 pm | TechSY730 | Note Added: 0008099 | |
Jan 9, 2011 6:30 pm | Moonshine Fox | Note Added: 0008112 | |
Jan 9, 2011 6:45 pm | TechSY730 | Note Added: 0008113 | |
Jan 9, 2011 6:52 pm | Moonshine Fox | Note Added: 0008114 | |
Jan 10, 2011 12:02 am | lyravega | Relationship added | related to 0002315 |
Jan 10, 2011 7:53 am | KPJZKC | Note Added: 0008129 | |
Jan 10, 2011 11:18 pm | Chris_McElligottPark | Note Added: 0008185 | |
Jan 10, 2011 11:33 pm | Chris_McElligottPark | Note Added: 0008190 | |
Jan 10, 2011 11:33 pm | Chris_McElligottPark | Status | new => resolved |
Jan 10, 2011 11:33 pm | Chris_McElligottPark | Fixed in Version | => 4.065 |
Jan 10, 2011 11:33 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 10, 2011 11:33 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 5, 2012 2:26 pm | Moonshine Fox | Note Added: 0028237 | |
Sep 5, 2012 2:35 pm | Moonshine Fox | Note Edited: 0028237 | |
Sep 5, 2012 2:39 pm | TechSY730 | Note Added: 0028241 | |
Sep 5, 2012 2:53 pm | Moonshine Fox | Note Added: 0028242 | |
Sep 5, 2012 4:38 pm | Moonshine Fox | Note Added: 0028244 | |
Sep 5, 2012 4:38 pm | Moonshine Fox | Status | resolved => feedback |
Sep 5, 2012 4:38 pm | Moonshine Fox | Resolution | fixed => reopened |
Sep 5, 2012 4:39 pm | Moonshine Fox | File Added: pathfinding_bug.sav | |
Sep 5, 2012 4:39 pm | Moonshine Fox | Note Edited: 0028244 | |
Feb 14, 2013 1:07 pm | TechSY730 | Relationship added | related to 0010357 |
Feb 14, 2013 1:12 pm | Moonshine Fox | Note Added: 0030777 | |
Feb 14, 2013 1:12 pm | Moonshine Fox | Status | feedback => assigned |
Feb 14, 2013 1:15 pm | TechSY730 | Note Added: 0030779 | |
Feb 14, 2013 1:17 pm | TechSY730 | Note Edited: 0030779 |