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IDProjectCategoryLast Update
0022199AI War 2Bug - GameplayNov 19, 2019 1:34 am
Reporterhypnobunny Assigned To 
Severitymajor 
Status newResolutionopen 
Product Version1.009 Hotfix 
Summary0022199: nanocausts on minor faction teams have inconsistent AIP behaviour
DescriptionThis save is originally from 1.007, then played on 1.008, and currently 1.009. I have the option enabled in menu for factions add AIP but nanocaust has taken a large number of planets without adding any AIP (at least visible on the counter).
TagsNo tags attached.

Activities

BadgerBadger

Nov 14, 2019 11:51 pm

manager   ~0054573

Last edited: Nov 15, 2019 12:00 am

Is the nanocaust friendly to players? Only friendly-to-players factions can generate AIP. Minor factions that aren't friendly to players but still kill command stations have an AIP equivalent feature, but they don't make the AI stronger when the AI attacks you.

hypnobunny

Nov 15, 2019 12:07 am

reporter   ~0054575

Ah I see. They are not friendly to player so no bug after all. Is there a way to view their AIP equivalent?

hypnobunny

Nov 15, 2019 12:14 am

reporter   ~0054576

Never mind. I think I see what you are saying after messing around some in game. I don't get AIP for killing nanocaust station in a system but I get the AIP if I then build my own station after killing theirs. A little confusing but probably working as intended. Thanks!

Ovalcircle

Nov 15, 2019 1:13 am

reporter   ~0054579

The way it works is that hostile-to-all minor factions don’t cause your AIP to go up when they do something that would generate AIP (might be some exceptions, not sure). Each hostile-to-all faction has its own internal “AIP” that the AI keeps track of. So when the hostile-to-all Nanocaust takes a planet, its internal AIP goes up by 20 and the AI will generate stronger waves against it. If you kick the Nanocaust out and colonize the planet, then you get hit with the +20 AIP, as if you destroyed the AI Comamnd station and Warp Gate.

GophTheGreat

Nov 16, 2019 6:47 am

reporter   ~0054588

It looks like certain minor faction teams *are* adding to AIP despite not being allied to the player. The Nanocaust on team Blue is adding to AIP but team Red's Nanocaust is not.

GophTheGreat

Nov 16, 2019 6:53 am

reporter   ~0054589

...actually there's something weirder going on here. I let the game progress a bit and the blue Nanocaust took Ooze and Skeleton but didn't raise AIP, and the red Nanocaust managed to kill a warp gate and raise AIP.

Issue History

Date Modified Username Field Change
Nov 14, 2019 11:37 pm hypnobunny New Issue
Nov 14, 2019 11:51 pm BadgerBadger Note Added: 0054573
Nov 15, 2019 12:00 am BadgerBadger Note Edited: 0054573
Nov 15, 2019 12:07 am hypnobunny Note Added: 0054575
Nov 15, 2019 12:14 am hypnobunny Note Added: 0054576
Nov 15, 2019 1:13 am Ovalcircle Note Added: 0054579
Nov 16, 2019 6:47 am GophTheGreat File Added: Minor Faction Teams AIP.save
Nov 16, 2019 6:47 am GophTheGreat File Added: Minor Faction Teams AIP.savemet
Nov 16, 2019 6:47 am GophTheGreat Note Added: 0054588
Nov 16, 2019 6:53 am GophTheGreat File Added: Ooze and Skeleton no AIP.save
Nov 16, 2019 6:53 am GophTheGreat File Added: Ooze and Skeleton no AIP.savemet
Nov 16, 2019 6:53 am GophTheGreat Note Added: 0054589
Nov 19, 2019 1:34 am BadgerBadger Summary nanocaust not adding AIP => nanocausts on minor faction teams have inconsistent AIP behaviour