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IDProjectCategoryLast Update
0022193AI War 2Note To TestNov 22, 2019 6:20 pm
ReporterRocketAssistedPuffin Assigned ToRocketAssistedPuffin  
Severitytweak 
Status resolvedResolutionfixed 
Product Version1.007 The Player/AI Arms Race Intensifies 
Fixed in Version1.011 SuperCat Swats Back 
Summary0022193: Eyebots likely need something else
DescriptionLow energy bonus overlaps with Grenades. Making them actually good at killing something also causes them to do the Grenades job.

Nothing in mind right now, making this so others can add on.
TagsNo tags attached.

Activities

Flypaste

Nov 13, 2019 4:41 pm

reporter   ~0054543

Speaking as someone that didn't play AIWC and feels no need to stay true to the original concept:

When I think of eyebot, I think of a ship that's basically built entirely around a big laser. So, the first thing that I think of is a fusion beam (ie pierces targets in a line) with paralyze and a very long reload. Would synergise with the cloak too, since cloaks are a bit underwhelming due to not energizing with their weapons.

RocketAssistedPuffin

Nov 13, 2019 4:56 pm

reporter   ~0054544

Strikecraft can't have beams - too many of them, performance issue.

VengefulWight

Nov 13, 2019 5:20 pm

reporter   ~0054545

Stealth detection? There's a serious lack of combat units with the ability to detect stealth in general and it seems to go along with the 'eye' concept.

RocketAssistedPuffin

Nov 13, 2019 5:27 pm

reporter   ~0054547

Sentinel Gunboats and Rangers (in particular) do that. It's also pretty trivial to just have a Combat Sentry Frigate.

StarKelp

Nov 14, 2019 9:39 am

developer   ~0054551

Could they deal more damage based on the max Cloaking value of targets? An extremely potent killer of stealth, compared to just detection.

RocketAssistedPuffin

Nov 19, 2019 10:44 am

reporter   ~0054630

Possibly that. Ablative Gatlings unfortunately do a lot of that, as 0.7 albedo (which Gatlings like) is a common theme for cloaked units.

Making Eyebots essentially a Nucleophilic strikecraft seems to be somewhat popular.

RocketAssistedPuffin

Nov 22, 2019 6:20 pm

reporter   ~0054686

* Replaced Eyebots damage bonus. They now gain more damage based on how much energy the target uses. The higher the energy consumption, the more damage.

Issue History

Date Modified Username Field Change
Nov 13, 2019 10:59 am RocketAssistedPuffin New Issue
Nov 13, 2019 10:59 am RocketAssistedPuffin Status new => assigned
Nov 13, 2019 10:59 am RocketAssistedPuffin Assigned To => RocketAssistedPuffin
Nov 13, 2019 4:41 pm Flypaste Note Added: 0054543
Nov 13, 2019 4:56 pm RocketAssistedPuffin Note Added: 0054544
Nov 13, 2019 5:20 pm VengefulWight Note Added: 0054545
Nov 13, 2019 5:27 pm RocketAssistedPuffin Note Added: 0054547
Nov 14, 2019 9:39 am StarKelp Note Added: 0054551
Nov 19, 2019 10:44 am RocketAssistedPuffin Note Added: 0054630
Nov 22, 2019 6:20 pm RocketAssistedPuffin Status assigned => resolved
Nov 22, 2019 6:20 pm RocketAssistedPuffin Resolution open => fixed
Nov 22, 2019 6:20 pm RocketAssistedPuffin Fixed in Version => 1.011 SuperCat Swats Back
Nov 22, 2019 6:20 pm RocketAssistedPuffin Note Added: 0054686