View Issue Details

IDProjectCategoryLast Update
0022189AI War 2Bug - OtherNov 14, 2019 3:52 pm
ReporterKazeSasso Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.007 The Player/AI Arms Race Intensifies 
Fixed in Version1.008 Golems And Arks Come Marching In 
Summary0022189: ArgumentOutOfRangeException Error
DescriptionNot sure what it means exactly. I was fighting on an AI controlled system with a lot of AI Spider Turrets. Then the error popped up
TagsNo tags attached.

Activities

KazeSasso

Nov 12, 2019 10:43 pm

reporter  

ArcenDebugLog.txt (104,553 bytes)   
11/4/2019 11:25:09 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/4/2019 11:25:09 AM	Boot up FleetOS (0.1869s)
11/4/2019 11:25:09 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
processorCount: 6
processorFrequency: 3600
systemMemorySize: 16319
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/4/2019 11:25:09 AM	Check System Logs For Rogue Intelligence (0.0149s)
11/4/2019 11:25:09 AM	Organizing Alien Translation Routines (0.0927s)
11/4/2019 11:25:09 AM	Remembering Alamo (0.0198s)
11/4/2019 11:25:10 AM	Generating Framerates (0.0109s)
11/4/2019 11:25:10 AM	Bring Cloaking Systems Online (0.0035s)
11/4/2019 11:25:10 AM	Game Version: 1.003
11/4/2019 11:25:10 AM	Eject Trash Into Hyperspace (0.0104s)
11/4/2019 11:25:10 AM	Recalculate Speed Of Light (0.0129s)
11/4/2019 11:25:10 AM	Check Nearby Stellar Masses (0.0119s)
11/4/2019 11:25:10 AM	No resolution change was required.
11/4/2019 11:25:10 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 11:25:10 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 11:25:10 AM	Refresh Optical Lensing (0.0064s)
11/4/2019 11:25:10 AM	Revise Fundamental Physical Laws (0.0828s)
11/4/2019 11:25:10 AM	Boot Audio Comms (0.0060s)
11/4/2019 11:25:10 AM	Establish Individual Audio Links (0.0094s)
11/4/2019 11:25:10 AM	Prepare Explosions and Crackles (0.1215s)
11/4/2019 11:25:10 AM	Optimize Comfort On Command Decks (0.0526s)
11/4/2019 11:25:10 AM	Check For Extra Modules (0.0139s)
11/4/2019 11:25:10 AM	Calculate Odds Of Success (0.0114s)
11/4/2019 11:25:10 AM	Briefly Panic (0.1145s)
11/4/2019 11:25:10 AM	Install Confidence Routines (0.1458s)
11/4/2019 11:25:10 AM	Bring Commander Interface Online (0.0709s)
11/4/2019 11:25:10 AM	Motivate All Crews (0.0208s)
11/4/2019 11:25:10 AM	Externalizing Patterns (0.0129s)
11/4/2019 11:25:10 AM	Disengaging Constants (0.0526s)
11/4/2019 11:25:10 AM	Late Axionic Computations (0.0679s)
11/4/2019 11:25:10 AM	Thinking Of Advice (0.0055s)
11/4/2019 11:25:10 AM	Degaussing Advice (0.0307s)
11/4/2019 11:25:10 AM	Naming All Known Planets (0.0074s)
11/4/2019 11:25:10 AM	Remembering Speeds (0.0074s)
11/4/2019 11:25:10 AM	Prioritizing Targets (0.0050s)
11/4/2019 11:25:10 AM	Rebooting Sensor Arrays (0.0089s)
11/4/2019 11:25:10 AM	Unloading Prismatic Grid (0.0069s)
11/4/2019 11:25:10 AM	Thinking Of Objectives (0.0069s)
11/4/2019 11:25:10 AM	Re-Aligning Objectives (0.0055s)
11/4/2019 11:25:10 AM	Inhibiting Visual Scans (0.0213s)
11/4/2019 11:25:10 AM	Synthesizing Vocals (0.0064s)
11/4/2019 11:25:10 AM	Ventilating Scenarios (0.0064s)
11/4/2019 11:25:10 AM	Decontaminating Targeting Systems (0.0074s)
11/4/2019 11:25:10 AM	Ejecting Tactical Core (0.0050s)
11/4/2019 11:25:10 AM	Calibrating Formations (0.0064s)
11/4/2019 11:25:10 AM	Intercepting Galactic Maps (0.0099s)
11/4/2019 11:25:10 AM	Sterilizing Test Chamber (0.0060s)
11/4/2019 11:25:10 AM	Faction Diagnostics (0.0114s)
11/4/2019 11:25:11 AM	Buffering Hackers (0.0134s)
11/4/2019 11:25:11 AM	Inverting Death (0.0055s)
11/4/2019 11:25:11 AM	Linear Field Variance (0.0640s)
11/4/2019 11:25:11 AM	Charging Marks (0.0045s)
11/4/2019 11:25:11 AM	Range Manifolds (0.0089s)
11/4/2019 11:25:11 AM	Purging ROFs (0.0060s)
11/4/2019 11:25:11 AM	Manipulating Speeds (0.0079s)
11/4/2019 11:25:11 AM	Detecting Projectiles (0.0045s)
11/4/2019 11:25:11 AM	Grouping Flow Fields (0.0094s)
11/4/2019 11:25:11 AM	Modulating Flow Field Groups (0.0094s)
11/4/2019 11:25:11 AM	Designing Fleets (0.0238s)
11/4/2019 11:25:11 AM	Thinking Of Technologies (0.0064s)
11/4/2019 11:25:11 AM	Categorizing Starboard Sensors (0.0045s)
11/4/2019 11:25:11 AM	Injecting Galactic Variables (0.0134s)
11/4/2019 11:25:11 AM	Discharging Colored Ions (0.0174s)
11/4/2019 11:25:11 AM	Replicating Ion Colors (0.0055s)
11/4/2019 11:25:11 AM	Investigating Starfields (0.1304s)
11/4/2019 11:25:11 AM	Detecting Distant Planets (0.3630s)
11/4/2019 11:25:11 AM	Investigating Map Signatures (0.0104s)
11/4/2019 11:25:11 AM	Collating Solar Systems (0.0050s)
11/4/2019 11:25:11 AM	Categorizing All Planets (0.0045s)
11/4/2019 11:25:11 AM	Organizing Commands (0.0188s)
11/4/2019 11:25:11 AM	Calculating Firing Cones (0.0025s)
11/4/2019 11:25:12 AM	Breaking In New Ship Parts (0.3858s)
11/4/2019 11:25:13 AM	Investigate Temporal Vortex (1.1445s)
11/4/2019 11:25:13 AM	Issuing Orders (0.0030s)
11/4/2019 11:25:13 AM	Augmenting Infusers (0.0079s)
11/4/2019 11:25:13 AM	Infusing (0.0302s)
11/4/2019 11:25:13 AM	Post-Proton Surge (0.0025s)
11/4/2019 11:25:13 AM	Calibrate Weapons Arrays (0.0124s)
11/4/2019 11:25:13 AM	Stimulate Modulation (0.0114s)
11/4/2019 11:25:13 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/4/2019 11:25:13 AM	Load Surrogates (0.6159s)
11/4/2019 11:25:13 AM	Load Historical Documents (0.0020s)
11/4/2019 11:25:13 AM	4.3 seconds total load time.
Detecting Distant Planets (0.4s)
Breaking In New Ship Parts (0.4s)
Investigate Temporal Vortex (1.1s)
Load Surrogates (0.6s)
11/4/2019 11:25:14 AM
Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/4/2019 11:27:20 AM	No resolution change was required.
11/4/2019 11:27:20 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 11:27:20 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 11:27:30 AM	Start Generate Partial Map with Clusters and seed 766989179 and planet count 80 and 16 factions
11/4/2019 11:27:30 AM	World Created, Launching Server
11/4/2019 11:27:30 AM	Successfully opened host socket
11/4/2019 11:27:34 AM	Start Generate Partial Map with D18Rings and seed 766989179 and planet count 80 and 16 factions
11/4/2019 11:27:34 AM	Generate Partial Map Complete
11/4/2019 11:27:40 AM	Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions
11/4/2019 11:27:41 AM	Generate Partial Map Complete
11/4/2019 11:27:54 AM	Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions
11/4/2019 11:27:54 AM	Generate Partial Map Complete
11/4/2019 11:27:59 AM	Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions
11/4/2019 11:27:59 AM	Generate Partial Map Complete
11/4/2019 11:28:02 AM	Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions
11/4/2019 11:28:02 AM	Generate Partial Map Complete
11/4/2019 11:28:16 AM	Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions
11/4/2019 11:28:16 AM	Generate Partial Map Complete
11/4/2019 11:32:22 AM	Start Generate FULL Map with D18Rings and seed 240 and planet count 300 and 17 factions
11/4/2019 11:32:23 AM	Generate FULL Map Complete
11/4/2019 11:33:12 AM	No resolution change was required.
11/4/2019 11:33:12 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 11:33:12 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 11:33:54 AM	No resolution change was required.
11/4/2019 11:33:54 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 11:33:54 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 12:25:20 PM
Exception in entity tooltip text generation at stage 140:System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x013e8] in <971ca50c63b14f02b192514a00b28113>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 
  at Arcen.AIW2.External.Window_InGameSidebarDirectBuild+btnDirectPlacement.HandleMouseover () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/4/2019 12:25:20 PM
Exception in entity tooltip text generation at stage 140:System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x013e8] in <971ca50c63b14f02b192514a00b28113>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 
  at Arcen.AIW2.External.Window_InGameSidebarDirectBuild+btnDirectPlacement.HandleMouseover () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/4/2019 12:28:38 PM	No resolution change was required.
11/4/2019 12:28:38 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 12:28:38 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 12:28:47 PM	No resolution change was required.
11/4/2019 12:28:47 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 12:28:47 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 1:09:48 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 3:54:20 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/4/2019 3:54:20 PM	Boot up FleetOS (0.1890s)
11/4/2019 3:54:20 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
processorCount: 6
processorFrequency: 3600
systemMemorySize: 16319
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/4/2019 3:54:20 PM	Check System Logs For Rogue Intelligence (0.0154s)
11/4/2019 3:54:20 PM	Organizing Alien Translation Routines (0.0407s)
11/4/2019 3:54:20 PM	Remembering Alamo (0.0154s)
11/4/2019 3:54:20 PM	Generating Framerates (0.0094s)
11/4/2019 3:54:20 PM	Bring Cloaking Systems Online (0.0030s)
11/4/2019 3:54:20 PM	Game Version: 1.003
11/4/2019 3:54:20 PM	Eject Trash Into Hyperspace (0.0069s)
11/4/2019 3:54:20 PM	Recalculate Speed Of Light (0.0089s)
11/4/2019 3:54:20 PM	Check Nearby Stellar Masses (0.0124s)
11/4/2019 3:54:20 PM	No resolution change was required.
11/4/2019 3:54:20 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 3:54:20 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 3:54:20 PM	Refresh Optical Lensing (0.0060s)
11/4/2019 3:54:20 PM	Revise Fundamental Physical Laws (0.0124s)
11/4/2019 3:54:20 PM	Boot Audio Comms (0.0055s)
11/4/2019 3:54:20 PM	Establish Individual Audio Links (0.0074s)
11/4/2019 3:54:20 PM	Prepare Explosions and Crackles (0.1220s)
11/4/2019 3:54:20 PM	Optimize Comfort On Command Decks (0.0461s)
11/4/2019 3:54:20 PM	Check For Extra Modules (0.0144s)
11/4/2019 3:54:20 PM	Calculate Odds Of Success (0.0094s)
11/4/2019 3:54:20 PM	Briefly Panic (0.1116s)
11/4/2019 3:54:20 PM	Install Confidence Routines (0.1473s)
11/4/2019 3:54:20 PM	Bring Commander Interface Online (0.0585s)
11/4/2019 3:54:20 PM	Motivate All Crews (0.0174s)
11/4/2019 3:54:20 PM	Externalizing Patterns (0.0079s)
11/4/2019 3:54:20 PM	Disengaging Constants (0.0188s)
11/4/2019 3:54:20 PM	Late Axionic Computations (0.0317s)
11/4/2019 3:54:20 PM	Thinking Of Advice (0.0050s)
11/4/2019 3:54:20 PM	Degaussing Advice (0.0109s)
11/4/2019 3:54:20 PM	Naming All Known Planets (0.0045s)
11/4/2019 3:54:20 PM	Remembering Speeds (0.0074s)
11/4/2019 3:54:20 PM	Prioritizing Targets (0.0064s)
11/4/2019 3:54:20 PM	Rebooting Sensor Arrays (0.0069s)
11/4/2019 3:54:20 PM	Unloading Prismatic Grid (0.0069s)
11/4/2019 3:54:20 PM	Thinking Of Objectives (0.0069s)
11/4/2019 3:54:21 PM	Re-Aligning Objectives (0.0074s)
11/4/2019 3:54:21 PM	Inhibiting Visual Scans (0.0089s)
11/4/2019 3:54:21 PM	Synthesizing Vocals (0.0050s)
11/4/2019 3:54:21 PM	Ventilating Scenarios (0.0069s)
11/4/2019 3:54:21 PM	Decontaminating Targeting Systems (0.0069s)
11/4/2019 3:54:21 PM	Ejecting Tactical Core (0.0069s)
11/4/2019 3:54:21 PM	Calibrating Formations (0.0064s)
11/4/2019 3:54:21 PM	Intercepting Galactic Maps (0.0079s)
11/4/2019 3:54:21 PM	Sterilizing Test Chamber (0.0079s)
11/4/2019 3:54:21 PM	Faction Diagnostics (0.0084s)
11/4/2019 3:54:21 PM	Buffering Hackers (0.0084s)
11/4/2019 3:54:21 PM	Inverting Death (0.0045s)
11/4/2019 3:54:21 PM	Linear Field Variance (0.0620s)
11/4/2019 3:54:21 PM	Charging Marks (0.0045s)
11/4/2019 3:54:21 PM	Range Manifolds (0.0069s)
11/4/2019 3:54:21 PM	Purging ROFs (0.0064s)
11/4/2019 3:54:21 PM	Manipulating Speeds (0.0079s)
11/4/2019 3:54:21 PM	Detecting Projectiles (0.0060s)
11/4/2019 3:54:21 PM	Grouping Flow Fields (0.0074s)
11/4/2019 3:54:21 PM	Modulating Flow Field Groups (0.0094s)
11/4/2019 3:54:21 PM	Designing Fleets (0.0094s)
11/4/2019 3:54:21 PM	Thinking Of Technologies (0.0040s)
11/4/2019 3:54:21 PM	Categorizing Starboard Sensors (0.0064s)
11/4/2019 3:54:21 PM	Injecting Galactic Variables (0.0084s)
11/4/2019 3:54:21 PM	Discharging Colored Ions (0.0164s)
11/4/2019 3:54:21 PM	Replicating Ion Colors (0.0035s)
11/4/2019 3:54:21 PM	Investigating Starfields (0.1349s)
11/4/2019 3:54:21 PM	Combing Distant Planets (0.3536s)
11/4/2019 3:54:21 PM	Investigating Map Signatures (0.0074s)
11/4/2019 3:54:21 PM	Collating Solar Systems (0.0050s)
11/4/2019 3:54:21 PM	Categorizing All Planets (0.0050s)
11/4/2019 3:54:21 PM	Organizing Commands (0.0159s)
11/4/2019 3:54:21 PM	Calculating Firing Cones (0.0025s)
11/4/2019 3:54:22 PM	Violating Ship Part Bylaws (0.2981s)
11/4/2019 3:54:23 PM	Smooth All Plasma Cells (1.1448s)
11/4/2019 3:54:23 PM	Issuing Orders (0.0030s)
11/4/2019 3:54:23 PM	Augmenting Infusers (0.0074s)
11/4/2019 3:54:23 PM	Infusing (0.0144s)
11/4/2019 3:54:23 PM	Post-Proton Surge (0.0030s)
11/4/2019 3:54:23 PM	Calibrate Weapons Arrays (0.0124s)
11/4/2019 3:54:23 PM	Stimulate Modulation (0.0109s)
11/4/2019 3:54:23 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/4/2019 3:54:23 PM	Load Surrogates (0.5912s)
11/4/2019 3:54:23 PM	Load Historical Documents (0.0030s)
11/4/2019 3:54:23 PM	3.8 seconds total load time.
Combing Distant Planets (0.4s)
Violating Ship Part Bylaws (0.3s)
Smooth All Plasma Cells (1.1s)
Load Surrogates (0.6s)
11/4/2019 3:54:23 PM
Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/4/2019 3:54:27 PM	Successfully opened host socket
11/4/2019 4:12:16 PM
-----------
InvalidOperationException: Collection was modified; enumeration operation may not execute.
Stack Trace: System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
WaveUtils+<>c__DisplayClass0_0.<DoForKnownWavesAgainstHumanHomeworlds>b__0 (Arcen.AIW2.Core.Faction faction) (at <971ca50c63b14f02b192514a00b28113>:0)
Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) (at <151f67d979e3489682a4b612272d1b25>:0)
WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) (at <971ca50c63b14f02b192514a00b28113>:0)
Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWaveLaunchTime (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet) (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.Core.Galaxy.UpdateVisuals () (at <151f67d979e3489682a4b612272d1b25>:0)
PresentationLayer_AIW2.UpdateGameController () (at <10a20c9ac76a4a4cbeccd66313b49f15>:0)
Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <cc01e0d6e0314926879295c2fa8b2702>:0)
ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/4/2019 4:12:16 PM
ErrorsReportedByEngine:    -----------
InvalidOperationException: Collection was modified; enumeration operation may not execute.
Stack Trace: System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
WaveUtils+<>c__DisplayClass0_0.<DoForKnownWavesAgainstHumanHomeworlds>b__0 (Arcen.AIW2.Core.Faction faction) (at <971ca50c63b14f02b192514a00b28113>:0)
Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) (at <151f67d979e3489682a4b612272d1b25>:0)
WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) (at <971ca50c63b14f02b192514a00b28113>:0)
Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWaveLaunchTime (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet) (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.Core.Galaxy.UpdateVisuals () (at <151f67d979e3489682a4b612272d1b25>:0)
PresentationLayer_AIW2.UpdateGameController () (at <10a20c9ac76a4a4cbeccd66313b49f15>:0)
Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <cc01e0d6e0314926879295c2fa8b2702>:0)
ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/4/2019 4:49:24 PM	Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions
11/4/2019 4:49:24 PM	World Created, Launching Server
11/4/2019 4:49:30 PM	Start Generate Partial Map with D18Rings and seed 240 and planet count 80 and 16 factions
11/4/2019 4:49:30 PM	Generate Partial Map Complete
11/4/2019 4:49:42 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 80 and 16 factions
11/4/2019 4:49:43 PM	Generate Partial Map Complete
11/4/2019 4:49:54 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/4/2019 4:49:54 PM	Generate Partial Map Complete
11/4/2019 4:50:06 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/4/2019 4:50:07 PM	Generate Partial Map Complete
11/4/2019 4:50:08 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/4/2019 4:50:08 PM	Generate Partial Map Complete
11/4/2019 4:50:16 PM	Start Generate Partial Map with Concentric and seed 240 and planet count 100 and 16 factions
11/4/2019 4:50:16 PM	Generate Partial Map Complete
11/4/2019 4:50:31 PM	Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions
11/4/2019 4:50:31 PM	Generate Partial Map Complete
11/4/2019 4:50:35 PM	Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions
11/4/2019 4:50:35 PM	Generate Partial Map Complete
11/4/2019 4:50:50 PM	Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions
11/4/2019 4:50:50 PM	Generate Partial Map Complete
11/4/2019 4:50:57 PM	Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions
11/4/2019 4:50:57 PM	Generate Partial Map Complete
11/4/2019 4:50:57 PM	Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions
11/4/2019 4:50:57 PM	Generate Partial Map Complete
11/4/2019 4:51:02 PM	Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions
11/4/2019 4:51:02 PM	Generate Partial Map Complete
11/4/2019 4:52:25 PM	Start Generate Partial Map with D18Rings and seed 240 and planet count 100 and 16 factions
11/4/2019 4:52:25 PM	Generate Partial Map Complete
11/4/2019 4:52:32 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/4/2019 4:52:32 PM	Generate Partial Map Complete
11/4/2019 4:52:38 PM	Start Generate Partial Map with Simple and seed 240 and planet count 100 and 16 factions
11/4/2019 4:52:38 PM	Generate Partial Map Complete
11/4/2019 4:52:46 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/4/2019 4:52:47 PM	Generate Partial Map Complete
11/4/2019 4:52:55 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/4/2019 4:52:55 PM	Generate Partial Map Complete
11/4/2019 4:53:00 PM	Start Generate Partial Map with D18Swirl and seed 240 and planet count 100 and 16 factions
11/4/2019 4:53:00 PM	Generate Partial Map Complete
11/4/2019 4:53:06 PM	Start Generate Partial Map with D18Bubbles and seed 240 and planet count 100 and 16 factions
11/4/2019 4:53:06 PM	Generate Partial Map Complete
11/4/2019 4:56:55 PM	Start Generate Partial Map with ClustersMicrocosm and seed 240 and planet count 100 and 16 factions
11/4/2019 4:56:55 PM	Generate Partial Map Complete
11/4/2019 4:57:03 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 4:57:03 PM	Generate Partial Map Complete
11/4/2019 4:58:41 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 4:58:41 PM	Generate Partial Map Complete
11/4/2019 4:59:18 PM	Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 4:59:18 PM	Generate FULL Map Complete
11/4/2019 5:00:03 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 5:00:03 PM	World Created, Launching Server
11/4/2019 5:00:12 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 5:00:12 PM	Generate Partial Map Complete
11/4/2019 5:02:02 PM	Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 5:02:02 PM	Generate FULL Map Complete
11/4/2019 5:02:21 PM	No resolution change was required.
11/4/2019 5:02:21 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 5:02:21 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 5:11:27 PM	No resolution change was required.
11/4/2019 5:11:27 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 5:11:27 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 5:26:25 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 5:26:25 PM	World Created, Launching Server
11/4/2019 5:26:45 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 5:26:45 PM	Generate Partial Map Complete
11/4/2019 5:27:46 PM	Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 5:27:46 PM	Generate FULL Map Complete
11/4/2019 6:00:56 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 6:00:56 PM	World Created, Launching Server
11/4/2019 6:05:32 PM	Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions
11/4/2019 6:05:32 PM	Generate FULL Map Complete
11/4/2019 6:37:10 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 7:22:47 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/4/2019 7:22:47 PM	Boot up FleetOS (0.1860s)
11/4/2019 7:22:47 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
processorCount: 6
processorFrequency: 3600
systemMemorySize: 16319
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/4/2019 7:22:47 PM	Check System Logs For Rogue Intelligence (0.0139s)
11/4/2019 7:22:47 PM	Organizing Alien Translation Routines (0.0397s)
11/4/2019 7:22:47 PM	Remembering Alamo (0.0154s)
11/4/2019 7:22:47 PM	Generating Framerates (0.0089s)
11/4/2019 7:22:47 PM	Bring Cloaking Systems Online (0.0035s)
11/4/2019 7:22:47 PM	Game Version: 1.003
11/4/2019 7:22:47 PM	Eject Trash Into Hyperspace (0.0069s)
11/4/2019 7:22:47 PM	Recalculate Speed Of Light (0.0089s)
11/4/2019 7:22:47 PM	Check Nearby Stellar Masses (0.0129s)
11/4/2019 7:22:47 PM	No resolution change was required.
11/4/2019 7:22:47 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 7:22:47 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 7:22:47 PM	Refresh Optical Lensing (0.0064s)
11/4/2019 7:22:47 PM	Revise Fundamental Physical Laws (0.0129s)
11/4/2019 7:22:47 PM	Boot Audio Comms (0.0055s)
11/4/2019 7:22:47 PM	Establish Individual Audio Links (0.0069s)
11/4/2019 7:22:47 PM	Prepare Explosions and Crackles (0.1220s)
11/4/2019 7:22:47 PM	Optimize Comfort On Command Decks (0.0446s)
11/4/2019 7:22:47 PM	Check For Extra Modules (0.0184s)
11/4/2019 7:22:47 PM	Calculate Odds Of Success (0.0094s)
11/4/2019 7:22:47 PM	Briefly Panic (0.1141s)
11/4/2019 7:22:47 PM	Install Confidence Routines (0.1458s)
11/4/2019 7:22:48 PM	Bring Commander Interface Online (0.0590s)
11/4/2019 7:22:48 PM	Motivate All Crews (0.0193s)
11/4/2019 7:22:48 PM	Externalizing Patterns (0.0084s)
11/4/2019 7:22:48 PM	Disengaging Constants (0.0193s)
11/4/2019 7:22:48 PM	Late Axionic Computations (0.0322s)
11/4/2019 7:22:48 PM	Thinking Of Advice (0.0050s)
11/4/2019 7:22:48 PM	Degaussing Advice (0.0109s)
11/4/2019 7:22:48 PM	Naming All Known Planets (0.0045s)
11/4/2019 7:22:48 PM	Remembering Speeds (0.0074s)
11/4/2019 7:22:48 PM	Prioritizing Targets (0.0064s)
11/4/2019 7:22:48 PM	Rebooting Sensor Arrays (0.0069s)
11/4/2019 7:22:48 PM	Unloading Prismatic Grid (0.0069s)
11/4/2019 7:22:48 PM	Thinking Of Objectives (0.0069s)
11/4/2019 7:22:48 PM	Re-Aligning Objectives (0.0074s)
11/4/2019 7:22:48 PM	Inhibiting Visual Scans (0.0089s)
11/4/2019 7:22:48 PM	Synthesizing Vocals (0.0050s)
11/4/2019 7:22:48 PM	Ventilating Scenarios (0.0064s)
11/4/2019 7:22:48 PM	Decontaminating Targeting Systems (0.0074s)
11/4/2019 7:22:48 PM	Ejecting Tactical Core (0.0069s)
11/4/2019 7:22:48 PM	Calibrating Formations (0.0064s)
11/4/2019 7:22:48 PM	Intercepting Galactic Maps (0.0079s)
11/4/2019 7:22:48 PM	Sterilizing Test Chamber (0.0079s)
11/4/2019 7:22:48 PM	Faction Diagnostics (0.0084s)
11/4/2019 7:22:48 PM	Buffering Hackers (0.0084s)
11/4/2019 7:22:48 PM	Inverting Death (0.0045s)
11/4/2019 7:22:48 PM	Linear Field Variance (0.0620s)
11/4/2019 7:22:48 PM	Charging Marks (0.0040s)
11/4/2019 7:22:48 PM	Range Manifolds (0.0069s)
11/4/2019 7:22:48 PM	Purging ROFs (0.0064s)
11/4/2019 7:22:48 PM	Manipulating Speeds (0.0074s)
11/4/2019 7:22:48 PM	Detecting Projectiles (0.0064s)
11/4/2019 7:22:48 PM	Grouping Flow Fields (0.0074s)
11/4/2019 7:22:48 PM	Modulating Flow Field Groups (0.0094s)
11/4/2019 7:22:48 PM	Designing Fleets (0.0094s)
11/4/2019 7:22:48 PM	Thinking Of Technologies (0.0045s)
11/4/2019 7:22:48 PM	Categorizing Starboard Sensors (0.0060s)
11/4/2019 7:22:48 PM	Injecting Galactic Variables (0.0089s)
11/4/2019 7:22:48 PM	Discharging Colored Ions (0.0164s)
11/4/2019 7:22:48 PM	Replicating Ion Colors (0.0035s)
11/4/2019 7:22:48 PM	Investigating Starfields (0.1309s)
11/4/2019 7:22:48 PM	Detecting Distant Planets (0.3735s)
11/4/2019 7:22:48 PM	Investigating Map Signatures (0.0084s)
11/4/2019 7:22:48 PM	Collating Solar Systems (0.0045s)
11/4/2019 7:22:48 PM	Categorizing All Planets (0.0050s)
11/4/2019 7:22:48 PM	Organizing Commands (0.0159s)
11/4/2019 7:22:48 PM	Calculating Firing Cones (0.0025s)
11/4/2019 7:22:49 PM	Scrapping Extra Ship Parts (0.2971s)
11/4/2019 7:22:50 PM	Draw Power From Black Holes (1.1492s)
11/4/2019 7:22:50 PM	Issuing Orders (0.0035s)
11/4/2019 7:22:50 PM	Augmenting Infusers (0.0074s)
11/4/2019 7:22:50 PM	Infusing (0.0144s)
11/4/2019 7:22:50 PM	Post-Proton Surge (0.0030s)
11/4/2019 7:22:50 PM	Calibrate Weapons Arrays (0.0124s)
11/4/2019 7:22:50 PM	Stimulate Modulation (0.0109s)
11/4/2019 7:22:50 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/4/2019 7:22:51 PM	Load Surrogates (0.5917s)
11/4/2019 7:22:51 PM	Load Historical Documents (0.0020s)
11/4/2019 7:22:51 PM	3.9 seconds total load time.
Detecting Distant Planets (0.4s)
Scrapping Extra Ship Parts (0.3s)
Draw Power From Black Holes (1.1s)
Load Surrogates (0.6s)
11/4/2019 7:22:51 PM
Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/4/2019 7:22:58 PM	Successfully opened host socket
11/4/2019 8:08:15 PM	No resolution change was required.
11/4/2019 8:08:15 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 8:08:15 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 8:08:31 PM	No resolution change was required.
11/4/2019 8:08:31 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 8:08:31 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 8:22:47 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 8:22:47 PM	Successfully opened host socket
11/4/2019 8:22:47 PM	OnLoad: Fixed positions of 29 ship(s), 0 shot(s), 0 other/wormhole(s).
11/4/2019 8:24:23 PM	No resolution change was required.
11/4/2019 8:24:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 8:24:23 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 8:24:31 PM	No resolution change was required.
11/4/2019 8:24:31 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 8:24:31 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 8:37:50 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/5/2019 11:23:41 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/5/2019 11:23:41 AM	Boot up FleetOS (0.1974s)
11/5/2019 11:23:41 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
processorCount: 6
processorFrequency: 3600
systemMemorySize: 16319
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/5/2019 11:23:41 AM	Check System Logs For Rogue Intelligence (0.0139s)
11/5/2019 11:23:41 AM	Organizing Alien Translation Routines (0.1056s)
11/5/2019 11:23:41 AM	Remembering Alamo (0.0253s)
11/5/2019 11:23:41 AM	Generating Framerates (0.0114s)
11/5/2019 11:23:41 AM	Bring Cloaking Systems Online (0.0060s)
11/5/2019 11:23:41 AM	Game Version: 1.003
11/5/2019 11:23:41 AM	Eject Trash Into Hyperspace (0.0099s)
11/5/2019 11:23:41 AM	Recalculate Speed Of Light (0.0159s)
11/5/2019 11:23:41 AM	Check Nearby Stellar Masses (0.0129s)
11/5/2019 11:23:41 AM	No resolution change was required.
11/5/2019 11:23:41 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 11:23:41 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 11:23:41 AM	Refresh Optical Lensing (0.0060s)
11/5/2019 11:23:41 AM	Revise Fundamental Physical Laws (0.0853s)
11/5/2019 11:23:41 AM	Boot Audio Comms (0.0084s)
11/5/2019 11:23:41 AM	Establish Individual Audio Links (0.0084s)
11/5/2019 11:23:41 AM	Prepare Explosions and Crackles (0.1250s)
11/5/2019 11:23:41 AM	Optimize Comfort On Command Decks (0.1176s)
11/5/2019 11:23:42 AM	Check For Extra Modules (0.0154s)
11/5/2019 11:23:42 AM	Calculate Odds Of Success (0.0119s)
11/5/2019 11:23:42 AM	Briefly Panic (0.1870s)
11/5/2019 11:23:42 AM	Install Confidence Routines (0.1473s)
11/5/2019 11:23:42 AM	Bring Commander Interface Online (0.0808s)
11/5/2019 11:23:42 AM	Motivate All Crews (0.0218s)
11/5/2019 11:23:42 AM	Externalizing Patterns (0.0144s)
11/5/2019 11:23:42 AM	Disengaging Constants (0.0903s)
11/5/2019 11:23:42 AM	Late Axionic Computations (0.0992s)
11/5/2019 11:23:42 AM	Thinking Of Advice (0.0079s)
11/5/2019 11:23:42 AM	Degaussing Advice (0.0422s)
11/5/2019 11:23:42 AM	Naming All Known Planets (0.0069s)
11/5/2019 11:23:42 AM	Remembering Speeds (0.0074s)
11/5/2019 11:23:42 AM	Prioritizing Targets (0.0074s)
11/5/2019 11:23:42 AM	Rebooting Sensor Arrays (0.0074s)
11/5/2019 11:23:42 AM	Unloading Prismatic Grid (0.0069s)
11/5/2019 11:23:42 AM	Thinking Of Objectives (0.0069s)
11/5/2019 11:23:42 AM	Re-Aligning Objectives (0.0089s)
11/5/2019 11:23:42 AM	Inhibiting Visual Scans (0.0218s)
11/5/2019 11:23:42 AM	Synthesizing Vocals (0.0064s)
11/5/2019 11:23:42 AM	Ventilating Scenarios (0.0069s)
11/5/2019 11:23:42 AM	Decontaminating Targeting Systems (0.0069s)
11/5/2019 11:23:42 AM	Ejecting Tactical Core (0.0074s)
11/5/2019 11:23:42 AM	Calibrating Formations (0.0060s)
11/5/2019 11:23:42 AM	Intercepting Galactic Maps (0.0104s)
11/5/2019 11:23:42 AM	Sterilizing Test Chamber (0.0079s)
11/5/2019 11:23:42 AM	Faction Diagnostics (0.0134s)
11/5/2019 11:23:42 AM	Buffering Hackers (0.0139s)
11/5/2019 11:23:42 AM	Inverting Death (0.0094s)
11/5/2019 11:23:42 AM	Linear Field Variance (0.0660s)
11/5/2019 11:23:42 AM	Charging Marks (0.0064s)
11/5/2019 11:23:42 AM	Range Manifolds (0.0069s)
11/5/2019 11:23:42 AM	Purging ROFs (0.0064s)
11/5/2019 11:23:42 AM	Manipulating Speeds (0.0079s)
11/5/2019 11:23:42 AM	Detecting Projectiles (0.0060s)
11/5/2019 11:23:42 AM	Grouping Flow Fields (0.0074s)
11/5/2019 11:23:42 AM	Modulating Flow Field Groups (0.0104s)
11/5/2019 11:23:43 AM	Designing Fleets (0.0332s)
11/5/2019 11:23:43 AM	Thinking Of Technologies (0.0074s)
11/5/2019 11:23:43 AM	Categorizing Starboard Sensors (0.0064s)
11/5/2019 11:23:43 AM	Injecting Galactic Variables (0.0124s)
11/5/2019 11:23:43 AM	Discharging Colored Ions (0.0179s)
11/5/2019 11:23:43 AM	Replicating Ion Colors (0.0060s)
11/5/2019 11:23:43 AM	Investigating Starfields (0.2827s)
11/5/2019 11:23:44 AM	Destroying Distant Planets (0.8948s)
11/5/2019 11:23:44 AM	Investigating Map Signatures (0.0159s)
11/5/2019 11:23:44 AM	Collating Solar Systems (0.0069s)
11/5/2019 11:23:44 AM	Categorizing All Planets (0.0030s)
11/5/2019 11:23:44 AM	Organizing Commands (0.0193s)
11/5/2019 11:23:44 AM	Calculating Firing Cones (0.0030s)
11/5/2019 11:23:44 AM	Holding Ship Parts For Comfort (0.5258s)
11/5/2019 11:23:46 AM	Weaponizing Cryonics (2.0688s)
11/5/2019 11:23:46 AM	Issuing Orders (0.0035s)
11/5/2019 11:23:46 AM	Augmenting Infusers (0.0099s)
11/5/2019 11:23:46 AM	Infusing (0.0312s)
11/5/2019 11:23:46 AM	Post-Proton Surge (0.0030s)
11/5/2019 11:23:46 AM	Calibrate Weapons Arrays (0.0129s)
11/5/2019 11:23:46 AM	Stimulate Modulation (0.0114s)
11/5/2019 11:23:47 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/5/2019 11:23:47 AM	Load Surrogates (0.6488s)
11/5/2019 11:23:47 AM	Load Historical Documents (0.0020s)
11/5/2019 11:23:47 AM	6.4 seconds total load time.
Investigating Starfields (0.3s)
Destroying Distant Planets (0.9s)
Holding Ship Parts For Comfort (0.5s)
Weaponizing Cryonics (2.1s)
Load Surrogates (0.6s)
11/5/2019 11:23:47 AM
Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/5/2019 11:23:52 AM	Successfully opened host socket
11/5/2019 12:47:02 PM	No resolution change was required.
11/5/2019 12:47:02 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 12:47:02 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 12:47:41 PM	No resolution change was required.
11/5/2019 12:47:41 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 12:47:41 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 1:05:42 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/5/2019 5:19:10 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/5/2019 5:19:10 PM	Boot up FleetOS (0.2014s)
11/5/2019 5:19:10 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
processorCount: 6
processorFrequency: 3600
systemMemorySize: 16319
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/5/2019 5:19:10 PM	Check System Logs For Rogue Intelligence (0.0139s)
11/5/2019 5:19:10 PM	Organizing Alien Translation Routines (0.1180s)
11/5/2019 5:19:10 PM	Remembering Alamo (0.0273s)
11/5/2019 5:19:10 PM	Generating Framerates (0.0119s)
11/5/2019 5:19:10 PM	Bring Cloaking Systems Online (0.0060s)
11/5/2019 5:19:10 PM	Game Version: 1.003
11/5/2019 5:19:10 PM	Eject Trash Into Hyperspace (0.0104s)
11/5/2019 5:19:10 PM	Recalculate Speed Of Light (0.0164s)
11/5/2019 5:19:10 PM	Check Nearby Stellar Masses (0.0124s)
11/5/2019 5:19:10 PM	No resolution change was required.
11/5/2019 5:19:10 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 5:19:10 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 5:19:10 PM	Refresh Optical Lensing (0.0064s)
11/5/2019 5:19:10 PM	Revise Fundamental Physical Laws (0.0868s)
11/5/2019 5:19:10 PM	Boot Audio Comms (0.0089s)
11/5/2019 5:19:10 PM	Establish Individual Audio Links (0.0089s)
11/5/2019 5:19:10 PM	Prepare Explosions and Crackles (0.1250s)
11/5/2019 5:19:10 PM	Optimize Comfort On Command Decks (0.1176s)
11/5/2019 5:19:10 PM	Check For Extra Modules (0.0154s)
11/5/2019 5:19:10 PM	Calculate Odds Of Success (0.0124s)
11/5/2019 5:19:10 PM	Briefly Panic (0.1870s)
11/5/2019 5:19:11 PM	Install Confidence Routines (0.1478s)
11/5/2019 5:19:11 PM	Bring Commander Interface Online (0.0818s)
11/5/2019 5:19:11 PM	Motivate All Crews (0.0208s)
11/5/2019 5:19:11 PM	Externalizing Patterns (0.0139s)
11/5/2019 5:19:11 PM	Disengaging Constants (0.0913s)
11/5/2019 5:19:11 PM	Late Axionic Computations (0.1022s)
11/5/2019 5:19:11 PM	Thinking Of Advice (0.0079s)
11/5/2019 5:19:11 PM	Degaussing Advice (0.0407s)
11/5/2019 5:19:11 PM	Naming All Known Planets (0.0074s)
11/5/2019 5:19:11 PM	Remembering Speeds (0.0074s)
11/5/2019 5:19:11 PM	Prioritizing Targets (0.0074s)
11/5/2019 5:19:11 PM	Rebooting Sensor Arrays (0.0074s)
11/5/2019 5:19:11 PM	Unloading Prismatic Grid (0.0079s)
11/5/2019 5:19:11 PM	Thinking Of Objectives (0.0069s)
11/5/2019 5:19:11 PM	Re-Aligning Objectives (0.0084s)
11/5/2019 5:19:11 PM	Inhibiting Visual Scans (0.0228s)
11/5/2019 5:19:11 PM	Synthesizing Vocals (0.0064s)
11/5/2019 5:19:11 PM	Ventilating Scenarios (0.0069s)
11/5/2019 5:19:11 PM	Decontaminating Targeting Systems (0.0069s)
11/5/2019 5:19:11 PM	Ejecting Tactical Core (0.0074s)
11/5/2019 5:19:11 PM	Calibrating Formations (0.0060s)
11/5/2019 5:19:11 PM	Intercepting Galactic Maps (0.0104s)
11/5/2019 5:19:11 PM	Sterilizing Test Chamber (0.0079s)
11/5/2019 5:19:11 PM	Faction Diagnostics (0.0134s)
11/5/2019 5:19:11 PM	Buffering Hackers (0.0144s)
11/5/2019 5:19:11 PM	Inverting Death (0.0094s)
11/5/2019 5:19:11 PM	Linear Field Variance (0.0665s)
11/5/2019 5:19:11 PM	Charging Marks (0.0069s)
11/5/2019 5:19:11 PM	Range Manifolds (0.0064s)
11/5/2019 5:19:11 PM	Purging ROFs (0.0064s)
11/5/2019 5:19:11 PM	Manipulating Speeds (0.0079s)
11/5/2019 5:19:11 PM	Detecting Projectiles (0.0060s)
11/5/2019 5:19:11 PM	Grouping Flow Fields (0.0079s)
11/5/2019 5:19:11 PM	Modulating Flow Field Groups (0.0099s)
11/5/2019 5:19:11 PM	Designing Fleets (0.0327s)
11/5/2019 5:19:11 PM	Thinking Of Technologies (0.0074s)
11/5/2019 5:19:11 PM	Categorizing Starboard Sensors (0.0064s)
11/5/2019 5:19:11 PM	Injecting Galactic Variables (0.0124s)
11/5/2019 5:19:11 PM	Discharging Colored Ions (0.0179s)
11/5/2019 5:19:11 PM	Replicating Ion Colors (0.0060s)
11/5/2019 5:19:12 PM	Investigating Starfields (0.2778s)
11/5/2019 5:19:13 PM	Discovering Distant Planets (0.8883s)
11/5/2019 5:19:13 PM	Investigating Map Signatures (0.0164s)
11/5/2019 5:19:13 PM	Collating Solar Systems (0.0074s)
11/5/2019 5:19:13 PM	Categorizing All Planets (0.0025s)
11/5/2019 5:19:13 PM	Organizing Commands (0.0193s)
11/5/2019 5:19:13 PM	Calculating Firing Cones (0.0025s)
11/5/2019 5:19:13 PM	Jailbreaking Favorite Ship Parts (0.5084s)
11/5/2019 5:19:15 PM	Install Replacement Weapons (2.0520s)
11/5/2019 5:19:15 PM	Issuing Orders (0.0030s)
11/5/2019 5:19:15 PM	Augmenting Infusers (0.0104s)
11/5/2019 5:19:15 PM	Infusing (0.0303s)
11/5/2019 5:19:15 PM	Post-Proton Surge (0.0035s)
11/5/2019 5:19:15 PM	Calibrate Weapons Arrays (0.0124s)
11/5/2019 5:19:15 PM	Stimulate Modulation (0.0109s)
11/5/2019 5:19:15 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/5/2019 5:19:16 PM	Load Surrogates (0.6453s)
11/5/2019 5:19:16 PM	Load Historical Documents (0.0114s)
11/5/2019 5:19:16 PM	6.4 seconds total load time.
Investigating Starfields (0.3s)
Discovering Distant Planets (0.9s)
Jailbreaking Favorite Ship Parts (0.5s)
Install Replacement Weapons (2.1s)
Load Surrogates (0.6s)
11/5/2019 5:19:16 PM
Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/5/2019 5:19:25 PM	No resolution change was required.
11/5/2019 5:19:25 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 5:19:25 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 5:19:39 PM	Successfully opened host socket
11/5/2019 5:37:53 PM	No resolution change was required.
11/5/2019 5:37:53 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 5:37:53 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 5:59:42 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 2:14:26 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/6/2019 2:14:26 PM	Boot up FleetOS (0.2797s)
11/6/2019 2:14:26 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
processorCount: 6
processorFrequency: 3600
systemMemorySize: 16319
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/6/2019 2:14:26 PM	Check System Logs For Rogue Intelligence (0.0188s)
11/6/2019 2:14:26 PM	Organizing Alien Translation Routines (0.1786s)
11/6/2019 2:14:26 PM	Remembering Alamo (0.0476s)
11/6/2019 2:14:26 PM	Generating Framerates (0.0144s)
11/6/2019 2:14:26 PM	Bring Cloaking Systems Online (0.0074s)
11/6/2019 2:14:26 PM	Game Version: 1.005
11/6/2019 2:14:26 PM	Eject Trash Into Hyperspace (0.0164s)
11/6/2019 2:14:26 PM	Recalculate Speed Of Light (0.0521s)
11/6/2019 2:14:26 PM	Check Nearby Stellar Masses (0.0283s)
11/6/2019 2:14:26 PM	No resolution change was required.
11/6/2019 2:14:26 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 2:14:26 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 2:14:26 PM	Refresh Optical Lensing (0.0089s)
11/6/2019 2:14:26 PM	Revise Fundamental Physical Laws (0.1141s)
11/6/2019 2:14:26 PM	Boot Audio Comms (0.0119s)
11/6/2019 2:14:26 PM	Establish Individual Audio Links (0.0104s)
11/6/2019 2:14:26 PM	Prepare Explosions and Crackles (0.1414s)
11/6/2019 2:14:26 PM	Optimize Comfort On Command Decks (0.1265s)
11/6/2019 2:14:26 PM	Check For Extra Modules (0.0184s)
11/6/2019 2:14:26 PM	Calculate Odds Of Success (0.0149s)
11/6/2019 2:14:27 PM	Briefly Panic (0.2098s)
11/6/2019 2:14:27 PM	Install Confidence Routines (0.1587s)
11/6/2019 2:14:27 PM	Bring Commander Interface Online (0.0883s)
11/6/2019 2:14:27 PM	Motivate All Crews (0.0283s)
11/6/2019 2:14:27 PM	Externalizing Patterns (0.0164s)
11/6/2019 2:14:27 PM	Disengaging Constants (0.0893s)
11/6/2019 2:14:27 PM	Late Axionic Computations (0.1265s)
11/6/2019 2:14:27 PM	Thinking Of Advice (0.0094s)
11/6/2019 2:14:27 PM	Degaussing Advice (0.0451s)
11/6/2019 2:14:27 PM	Naming All Known Planets (0.0074s)
11/6/2019 2:14:27 PM	Remembering Speeds (0.0069s)
11/6/2019 2:14:27 PM	Prioritizing Targets (0.0074s)
11/6/2019 2:14:27 PM	Rebooting Sensor Arrays (0.0084s)
11/6/2019 2:14:27 PM	Unloading Prismatic Grid (0.0069s)
11/6/2019 2:14:27 PM	Thinking Of Objectives (0.0074s)
11/6/2019 2:14:27 PM	Re-Aligning Objectives (0.0089s)
11/6/2019 2:14:27 PM	Inhibiting Visual Scans (0.0283s)
11/6/2019 2:14:27 PM	Synthesizing Vocals (0.0074s)
11/6/2019 2:14:27 PM	Ventilating Scenarios (0.0069s)
11/6/2019 2:14:27 PM	Decontaminating Targeting Systems (0.0084s)
11/6/2019 2:14:27 PM	Ejecting Tactical Core (0.0079s)
11/6/2019 2:14:27 PM	Calibrating Formations (0.0069s)
11/6/2019 2:14:27 PM	Intercepting Galactic Maps (0.0124s)
11/6/2019 2:14:27 PM	Sterilizing Test Chamber (0.0094s)
11/6/2019 2:14:27 PM	Faction Diagnostics (0.0154s)
11/6/2019 2:14:27 PM	Buffering Hackers (0.0169s)
11/6/2019 2:14:27 PM	Inverting Death (0.0099s)
11/6/2019 2:14:28 PM	Linear Field Variance (0.0794s)
11/6/2019 2:14:28 PM	Charging Marks (0.0084s)
11/6/2019 2:14:28 PM	Range Manifolds (0.0079s)
11/6/2019 2:14:28 PM	Purging ROFs (0.0074s)
11/6/2019 2:14:28 PM	Manipulating Speeds (0.0089s)
11/6/2019 2:14:28 PM	Detecting Projectiles (0.0074s)
11/6/2019 2:14:28 PM	Grouping Flow Fields (0.0089s)
11/6/2019 2:14:28 PM	Modulating Flow Field Groups (0.0109s)
11/6/2019 2:14:28 PM	Designing Fleets (0.0417s)
11/6/2019 2:14:28 PM	Thinking Of Technologies (0.0084s)
11/6/2019 2:14:28 PM	Categorizing Starboard Sensors (0.0074s)
11/6/2019 2:14:28 PM	Injecting Galactic Variables (0.0134s)
11/6/2019 2:14:28 PM	Discharging Colored Ions (0.0184s)
11/6/2019 2:14:28 PM	Replicating Ion Colors (0.0064s)
11/6/2019 2:14:28 PM	Investigating Starfields (0.4216s)
11/6/2019 2:14:29 PM	Cleaning Distant Planets (1.1596s)
11/6/2019 2:14:29 PM	Investigating Map Signatures (0.0228s)
11/6/2019 2:14:29 PM	Collating Solar Systems (0.0079s)
11/6/2019 2:14:29 PM	Categorizing All Planets (0.0040s)
11/6/2019 2:14:29 PM	Organizing Commands (0.0174s)
11/6/2019 2:14:29 PM	Calculating Firing Cones (0.0035s)
11/6/2019 2:14:30 PM	Fumbling With Ship Parts (0.5917s)
11/6/2019 2:14:33 PM	Calculate Improbability (2.6714s)
11/6/2019 2:14:33 PM	Issuing Orders (0.0035s)
11/6/2019 2:14:33 PM	Augmenting Infusers (0.0099s)
11/6/2019 2:14:33 PM	Infusing (0.0441s)
11/6/2019 2:14:33 PM	Post-Proton Surge (0.0035s)
11/6/2019 2:14:33 PM	Calibrate Weapons Arrays (0.0124s)
11/6/2019 2:14:33 PM	Stimulate Modulation (0.0114s)
11/6/2019 2:14:33 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/6/2019 2:14:33 PM	Load Surrogates (0.6994s)
11/6/2019 2:14:33 PM	Load Historical Documents (0.0020s)
11/6/2019 2:14:33 PM	8.0 seconds total load time.
Boot up FleetOS (0.3s)
Investigating Starfields (0.4s)
Cleaning Distant Planets (1.2s)
Fumbling With Ship Parts (0.6s)
Calculate Improbability (2.7s)
Load Surrogates (0.7s)
11/6/2019 2:14:34 PM
Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/6/2019 2:33:07 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:33:07 PM	World Created, Launching Server
11/6/2019 2:33:07 PM	Successfully opened host socket
11/6/2019 2:33:33 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:33:33 PM	Generate Partial Map Complete
11/6/2019 2:33:35 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:33:35 PM	Generate Partial Map Complete
11/6/2019 2:33:37 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:33:37 PM	Generate Partial Map Complete
11/6/2019 2:33:39 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:33:39 PM	Generate Partial Map Complete
11/6/2019 2:33:42 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:33:42 PM	Generate Partial Map Complete
11/6/2019 2:33:43 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:33:43 PM	Generate Partial Map Complete
11/6/2019 2:33:55 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:33:55 PM	Generate Partial Map Complete
11/6/2019 2:33:55 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:33:55 PM	Generate Partial Map Complete
11/6/2019 2:34:01 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:01 PM	Generate Partial Map Complete
11/6/2019 2:34:02 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:02 PM	Generate Partial Map Complete
11/6/2019 2:34:05 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:05 PM	Generate Partial Map Complete
11/6/2019 2:34:05 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:05 PM	Generate Partial Map Complete
11/6/2019 2:34:23 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:23 PM	Generate Partial Map Complete
11/6/2019 2:34:28 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:28 PM	Generate Partial Map Complete
11/6/2019 2:34:30 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:30 PM	Generate Partial Map Complete
11/6/2019 2:34:36 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:36 PM	Generate Partial Map Complete
11/6/2019 2:34:39 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:39 PM	Generate Partial Map Complete
11/6/2019 2:34:39 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:39 PM	Generate Partial Map Complete
11/6/2019 2:34:57 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:57 PM	Generate Partial Map Complete
11/6/2019 2:34:58 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/6/2019 2:34:58 PM	Generate Partial Map Complete
11/6/2019 2:35:02 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/6/2019 2:35:02 PM	Generate Partial Map Complete
11/6/2019 2:35:02 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/6/2019 2:35:02 PM	Generate Partial Map Complete
11/6/2019 2:35:08 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/6/2019 2:35:08 PM	Generate Partial Map Complete
11/6/2019 2:35:08 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/6/2019 2:35:08 PM	Generate Partial Map Complete
11/6/2019 2:35:39 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/6/2019 2:35:39 PM	Generate Partial Map Complete
11/6/2019 2:35:40 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/6/2019 2:35:40 PM	Generate Partial Map Complete
11/6/2019 2:35:45 PM	Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions
11/6/2019 2:35:46 PM	Generate Partial Map Complete
11/6/2019 2:36:15 PM	Start Generate Partial Map with D18Rings and seed 240 and planet count 100 and 16 factions
11/6/2019 2:36:15 PM	Generate Partial Map Complete
11/6/2019 2:36:25 PM	Start Generate Partial Map with D18Swirl and seed 240 and planet count 100 and 16 factions
11/6/2019 2:36:25 PM	Generate Partial Map Complete
11/6/2019 2:36:27 PM	Start Generate Partial Map with D18Swirl and seed 240 and planet count 100 and 16 factions
11/6/2019 2:36:27 PM	Generate Partial Map Complete
11/6/2019 2:36:36 PM	Start Generate Partial Map with D18Bubbles and seed 240 and planet count 100 and 16 factions
11/6/2019 2:36:36 PM	Generate Partial Map Complete
11/6/2019 2:36:44 PM	Start Generate Partial Map with D18Bubbles and seed 240 and planet count 100 and 16 factions
11/6/2019 2:36:44 PM	Generate Partial Map Complete
11/6/2019 2:36:48 PM	Start Generate Partial Map with ClustersMicrocosm and seed 240 and planet count 100 and 16 factions
11/6/2019 2:36:48 PM	Generate Partial Map Complete
11/6/2019 2:37:01 PM	Start Generate Partial Map with Concentric and seed 240 and planet count 100 and 16 factions
11/6/2019 2:37:01 PM	Generate Partial Map Complete
11/6/2019 2:37:08 PM	Start Generate Partial Map with Concentric and seed 240 and planet count 100 and 16 factions
11/6/2019 2:37:08 PM	Generate Partial Map Complete
11/6/2019 2:37:29 PM	Start Generate Partial Map with X and seed 240 and planet count 100 and 16 factions
11/6/2019 2:37:29 PM	Generate Partial Map Complete
11/6/2019 2:37:48 PM	Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions
11/6/2019 2:37:48 PM	Generate Partial Map Complete
11/6/2019 2:38:05 PM	Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions
11/6/2019 2:38:05 PM	Generate Partial Map Complete
11/6/2019 2:38:11 PM	Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions
11/6/2019 2:38:11 PM	Generate Partial Map Complete
11/6/2019 2:38:31 PM	Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions
11/6/2019 2:38:31 PM	Generate Partial Map Complete
11/6/2019 2:38:42 PM	Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions
11/6/2019 2:38:42 PM	Generate Partial Map Complete
11/6/2019 2:38:49 PM	Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions
11/6/2019 2:38:49 PM	Generate Partial Map Complete
11/6/2019 2:38:55 PM	Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions
11/6/2019 2:38:55 PM	Generate Partial Map Complete
11/6/2019 2:39:00 PM	Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions
11/6/2019 2:39:00 PM	Generate Partial Map Complete
11/6/2019 2:39:12 PM	Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions
11/6/2019 2:39:12 PM	Generate Partial Map Complete
11/6/2019 2:39:16 PM	Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions
11/6/2019 2:39:16 PM	Generate Partial Map Complete
11/6/2019 2:39:21 PM	Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions
11/6/2019 2:39:21 PM	Generate Partial Map Complete
11/6/2019 2:39:25 PM	Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions
11/6/2019 2:39:25 PM	Generate Partial Map Complete
11/6/2019 2:39:27 PM	Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions
11/6/2019 2:39:27 PM	Generate Partial Map Complete
11/6/2019 2:39:33 PM	Start Generate Partial Map with Wheel and seed 240 and planet count 100 and 16 factions
11/6/2019 2:39:33 PM	Generate Partial Map Complete
11/6/2019 2:39:51 PM	Start Generate Partial Map with Honeycomb and seed 240 and planet count 100 and 16 factions
11/6/2019 2:39:51 PM	Generate Partial Map Complete
11/6/2019 2:40:28 PM	Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions
11/6/2019 2:40:28 PM	Generate Partial Map Complete
11/6/2019 2:40:34 PM	Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions
11/6/2019 2:40:35 PM	Generate Partial Map Complete
11/6/2019 2:40:38 PM	Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions
11/6/2019 2:40:38 PM	Generate Partial Map Complete
11/6/2019 2:40:41 PM	Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions
11/6/2019 2:40:41 PM	Generate Partial Map Complete
11/6/2019 2:40:52 PM	Start Generate Partial Map with Honeycomb and seed 240 and planet count 100 and 16 factions
11/6/2019 2:40:52 PM	Generate Partial Map Complete
11/6/2019 2:40:57 PM	Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions
11/6/2019 2:40:57 PM	Generate Partial Map Complete
11/6/2019 2:40:58 PM	Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions
11/6/2019 2:40:58 PM	Generate Partial Map Complete
11/6/2019 2:41:03 PM	Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions
11/6/2019 2:41:03 PM	Generate Partial Map Complete
11/6/2019 2:41:05 PM	Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions
11/6/2019 2:41:05 PM	Generate Partial Map Complete
11/6/2019 2:41:24 PM	Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions
11/6/2019 2:41:24 PM	Generate Partial Map Complete
11/6/2019 2:44:46 PM	Start Generate FULL Map with Grid and seed 240 and planet count 100 and 17 factions
11/6/2019 2:44:46 PM	Generate FULL Map Complete
11/6/2019 2:49:59 PM	No resolution change was required.
11/6/2019 2:49:59 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 2:49:59 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 2:50:07 PM	No resolution change was required.
11/6/2019 2:50:07 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 2:50:07 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 2:50:14 PM	No resolution change was required.
11/6/2019 2:50:14 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 2:50:14 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 2:50:22 PM	No resolution change was required.
11/6/2019 2:50:22 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 2:50:22 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 3:28:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:31:38 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/7/2019 8:31:38 PM	Boot up FleetOS (0.2004s)
11/7/2019 8:31:38 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
processorCount: 6
processorFrequency: 3600
systemMemorySize: 16319
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2019 8:31:38 PM	Check System Logs For Rogue Intelligence (0.0139s)
11/7/2019 8:31:38 PM	Organizing Alien Translation Routines (0.1056s)
11/7/2019 8:31:38 PM	Remembering Alamo (0.0253s)
11/7/2019 8:31:38 PM	Generating Framerates (0.0114s)
11/7/2019 8:31:38 PM	Bring Cloaking Systems Online (0.0060s)
11/7/2019 8:31:38 PM	Game Version: 1.006
11/7/2019 8:31:38 PM	Eject Trash Into Hyperspace (0.0104s)
11/7/2019 8:31:38 PM	Recalculate Speed Of Light (0.0164s)
11/7/2019 8:31:38 PM	Check Nearby Stellar Masses (0.0134s)
11/7/2019 8:31:38 PM	No resolution change was required.
11/7/2019 8:31:38 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 8:31:38 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/7/2019 8:31:38 PM	Refresh Optical Lensing (0.0060s)
11/7/2019 8:31:39 PM	Revise Fundamental Physical Laws (0.0804s)
11/7/2019 8:31:39 PM	Boot Audio Comms (0.0094s)
11/7/2019 8:31:39 PM	Establish Individual Audio Links (0.0089s)
11/7/2019 8:31:39 PM	Prepare Explosions and Crackles (0.1255s)
11/7/2019 8:31:39 PM	Optimize Comfort On Command Decks (0.1190s)
11/7/2019 8:31:39 PM	Check For Extra Modules (0.0159s)
11/7/2019 8:31:39 PM	Calculate Odds Of Success (0.0119s)
11/7/2019 8:31:39 PM	Briefly Panic (0.1865s)
11/7/2019 8:31:39 PM	Install Confidence Routines (0.1488s)
11/7/2019 8:31:39 PM	Bring Commander Interface Online (0.0808s)
11/7/2019 8:31:39 PM	Motivate All Crews (0.0218s)
11/7/2019 8:31:39 PM	Externalizing Patterns (0.0144s)
11/7/2019 8:31:39 PM	Disengaging Constants (0.0853s)
11/7/2019 8:31:39 PM	Late Axionic Computations (0.1027s)
11/7/2019 8:31:39 PM	Thinking Of Advice (0.0084s)
11/7/2019 8:31:39 PM	Degaussing Advice (0.0407s)
11/7/2019 8:31:39 PM	Naming All Known Planets (0.0069s)
11/7/2019 8:31:40 PM	Remembering Speeds (0.0074s)
11/7/2019 8:31:40 PM	Prioritizing Targets (0.0074s)
11/7/2019 8:31:40 PM	Rebooting Sensor Arrays (0.0074s)
11/7/2019 8:31:40 PM	Unloading Prismatic Grid (0.0069s)
11/7/2019 8:31:40 PM	Thinking Of Objectives (0.0069s)
11/7/2019 8:31:40 PM	Re-Aligning Objectives (0.0084s)
11/7/2019 8:31:40 PM	Inhibiting Visual Scans (0.0198s)
11/7/2019 8:31:40 PM	Synthesizing Vocals (0.0069s)
11/7/2019 8:31:40 PM	Ventilating Scenarios (0.0064s)
11/7/2019 8:31:40 PM	Decontaminating Targeting Systems (0.0069s)
11/7/2019 8:31:40 PM	Ejecting Tactical Core (0.0074s)
11/7/2019 8:31:40 PM	Calibrating Formations (0.0064s)
11/7/2019 8:31:40 PM	Intercepting Galactic Maps (0.0109s)
11/7/2019 8:31:40 PM	Sterilizing Test Chamber (0.0079s)
11/7/2019 8:31:40 PM	Faction Diagnostics (0.0129s)
11/7/2019 8:31:40 PM	Buffering Hackers (0.0144s)
11/7/2019 8:31:40 PM	Inverting Death (0.0094s)
11/7/2019 8:31:40 PM	Linear Field Variance (0.0660s)
11/7/2019 8:31:40 PM	Charging Marks (0.0064s)
11/7/2019 8:31:40 PM	Range Manifolds (0.0069s)
11/7/2019 8:31:40 PM	Purging ROFs (0.0064s)
11/7/2019 8:31:40 PM	Manipulating Speeds (0.0079s)
11/7/2019 8:31:40 PM	Detecting Projectiles (0.0060s)
11/7/2019 8:31:40 PM	Grouping Flow Fields (0.0074s)
11/7/2019 8:31:40 PM	Modulating Flow Field Groups (0.0099s)
11/7/2019 8:31:40 PM	Designing Fleets (0.0327s)
11/7/2019 8:31:40 PM	Thinking Of Technologies (0.0069s)
11/7/2019 8:31:40 PM	Categorizing Starboard Sensors (0.0064s)
11/7/2019 8:31:40 PM	Injecting Galactic Variables (0.0119s)
11/7/2019 8:31:40 PM	Discharging Colored Ions (0.0179s)
11/7/2019 8:31:40 PM	Replicating Ion Colors (0.0060s)
11/7/2019 8:31:40 PM	Investigating Starfields (0.2783s)
11/7/2019 8:31:41 PM	Resizing Distant Planets (0.8958s)
11/7/2019 8:31:41 PM	Investigating Map Signatures (0.0193s)
11/7/2019 8:31:41 PM	Collating Solar Systems (0.0074s)
11/7/2019 8:31:41 PM	Categorizing All Planets (0.0030s)
11/7/2019 8:31:41 PM	Organizing Commands (0.0188s)
11/7/2019 8:31:41 PM	Calculating Firing Cones (0.0030s)
11/7/2019 8:31:42 PM	Maliciously Weakening Ship Parts (0.5109s)
11/7/2019 8:31:44 PM	Re-Route Anti-Matter (2.0470s)
11/7/2019 8:31:44 PM	Issuing Orders (0.0030s)
11/7/2019 8:31:44 PM	Augmenting Infusers (0.0104s)
11/7/2019 8:31:44 PM	Infusing (0.0308s)
11/7/2019 8:31:44 PM	Post-Proton Surge (0.0030s)
11/7/2019 8:31:44 PM	Calibrate Weapons Arrays (0.0129s)
11/7/2019 8:31:44 PM	Stimulate Modulation (0.0109s)
11/7/2019 8:31:44 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/7/2019 8:31:44 PM	Load Surrogates (0.6567s)
11/7/2019 8:31:44 PM	Load Historical Documents (0.0020s)
11/7/2019 8:31:44 PM	6.3 seconds total load time.
Investigating Starfields (0.3s)
Resizing Distant Planets (0.9s)
Maliciously Weakening Ship Parts (0.5s)
Re-Route Anti-Matter (2.0s)
Load Surrogates (0.7s)
11/7/2019 8:31:44 PM
Hello Steam user 'KΛZΣ░SΛSS♢'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/7/2019 8:31:55 PM	Successfully opened host socket
11/7/2019 8:43:45 PM	Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions
11/7/2019 8:43:45 PM	World Created, Launching Server
11/7/2019 8:44:05 PM	Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions
11/7/2019 8:44:05 PM	Generate Partial Map Complete
11/7/2019 8:44:09 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/7/2019 8:44:09 PM	Generate Partial Map Complete
11/7/2019 8:44:15 PM	Start Generate Partial Map with Snake and seed 240 and planet count 160 and 16 factions
11/7/2019 8:44:15 PM	Generate Partial Map Complete
11/7/2019 8:44:27 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions
11/7/2019 8:44:27 PM	Generate Partial Map Complete
11/7/2019 8:46:43 PM	Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions
11/7/2019 8:46:43 PM	Generate FULL Map Complete
11/7/2019 9:30:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/11/2019 12:37:49 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/11/2019 12:37:49 PM	Boot up FleetOS (0.1974s)
11/11/2019 12:37:49 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
processorCount: 6
processorFrequency: 3600
systemMemorySize: 16319
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/11/2019 12:37:49 PM	Check System Logs For Rogue Intelligence (0.0134s)
11/11/2019 12:37:50 PM	Organizing Alien Translation Routines (0.1026s)
11/11/2019 12:37:50 PM	Remembering Alamo (0.0258s)
11/11/2019 12:37:50 PM	Generating Framerates (0.0114s)
11/11/2019 12:37:50 PM	Bring Cloaking Systems Online (0.0055s)
11/11/2019 12:37:50 PM	Game Version: 1.007
11/11/2019 12:37:50 PM	Eject Trash Into Hyperspace (0.0099s)
11/11/2019 12:37:50 PM	Recalculate Speed Of Light (0.0159s)
11/11/2019 12:37:50 PM	Check Nearby Stellar Masses (0.0129s)
11/11/2019 12:37:50 PM	No resolution change was required.
11/11/2019 12:37:50 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/11/2019 12:37:50 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/11/2019 12:37:50 PM	Refresh Optical Lensing (0.0060s)
11/11/2019 12:37:50 PM	Revise Fundamental Physical Laws (0.0813s)
11/11/2019 12:37:50 PM	Boot Audio Comms (0.0089s)
11/11/2019 12:37:50 PM	Establish Individual Audio Links (0.0099s)
11/11/2019 12:37:50 PM	Prepare Explosions and Crackles (0.1240s)
11/11/2019 12:37:50 PM	Optimize Comfort On Command Decks (0.1170s)
11/11/2019 12:37:50 PM	Check For Extra Modules (0.0134s)
11/11/2019 12:37:50 PM	Calculate Odds Of Success (0.0114s)
11/11/2019 12:37:50 PM	Briefly Panic (0.1845s)
11/11/2019 12:37:50 PM	Install Confidence Routines (0.1468s)
11/11/2019 12:37:50 PM	Bring Commander Interface Online (0.0798s)
11/11/2019 12:37:50 PM	Motivate All Crews (0.0208s)
11/11/2019 12:37:50 PM	Externalizing Patterns (0.0134s)
11/11/2019 12:37:51 PM	Disengaging Constants (0.0883s)
11/11/2019 12:37:51 PM	Late Axionic Computations (0.1026s)
11/11/2019 12:37:51 PM	Thinking Of Advice (0.0079s)
11/11/2019 12:37:51 PM	Degaussing Advice (0.0397s)
11/11/2019 12:37:51 PM	Naming All Known Planets (0.0069s)
11/11/2019 12:37:51 PM	Remembering Speeds (0.0079s)
11/11/2019 12:37:51 PM	Prioritizing Targets (0.0069s)
11/11/2019 12:37:51 PM	Rebooting Sensor Arrays (0.0074s)
11/11/2019 12:37:51 PM	Unloading Prismatic Grid (0.0069s)
11/11/2019 12:37:51 PM	Thinking Of Objectives (0.0069s)
11/11/2019 12:37:51 PM	Re-Aligning Objectives (0.0089s)
11/11/2019 12:37:51 PM	Inhibiting Visual Scans (0.0193s)
11/11/2019 12:37:51 PM	Synthesizing Vocals (0.0064s)
11/11/2019 12:37:51 PM	Ventilating Scenarios (0.0064s)
11/11/2019 12:37:51 PM	Decontaminating Targeting Systems (0.0069s)
11/11/2019 12:37:51 PM	Ejecting Tactical Core (0.0074s)
11/11/2019 12:37:51 PM	Calibrating Formations (0.0064s)
11/11/2019 12:37:51 PM	Intercepting Galactic Maps (0.0099s)
11/11/2019 12:37:51 PM	Sterilizing Test Chamber (0.0074s)
11/11/2019 12:37:51 PM	Faction Diagnostics (0.0124s)
11/11/2019 12:37:51 PM	Buffering Hackers (0.0144s)
11/11/2019 12:37:51 PM	Inverting Death (0.0094s)
11/11/2019 12:37:51 PM	Linear Field Variance (0.0650s)
11/11/2019 12:37:51 PM	Charging Marks (0.0064s)
11/11/2019 12:37:51 PM	Range Manifolds (0.0069s)
11/11/2019 12:37:51 PM	Purging ROFs (0.0064s)
11/11/2019 12:37:51 PM	Manipulating Speeds (0.0079s)
11/11/2019 12:37:51 PM	Detecting Projectiles (0.0055s)
11/11/2019 12:37:51 PM	Grouping Flow Fields (0.0079s)
11/11/2019 12:37:51 PM	Modulating Flow Field Groups (0.0099s)
11/11/2019 12:37:51 PM	Designing Fleets (0.0317s)
11/11/2019 12:37:51 PM	Thinking Of Technologies (0.0069s)
11/11/2019 12:37:51 PM	Categorizing Starboard Sensors (0.0064s)
11/11/2019 12:37:51 PM	Injecting Galactic Variables (0.0119s)
11/11/2019 12:37:51 PM	Discharging Colored Ions (0.0179s)
11/11/2019 12:37:51 PM	Replicating Ion Colors (0.0055s)
11/11/2019 12:37:51 PM	Investigating Starfields (0.2752s)
11/11/2019 12:37:52 PM	Cleaning Distant Planets (0.8951s)
11/11/2019 12:37:52 PM	Investigating Map Signatures (0.0198s)
11/11/2019 12:37:52 PM	Collating Solar Systems (0.0079s)
11/11/2019 12:37:52 PM	Categorizing All Planets (0.0030s)
11/11/2019 12:37:52 PM	Organizing Commands (0.0183s)
11/11/2019 12:37:52 PM	Calculating Firing Cones (0.0030s)
11/11/2019 12:37:53 PM	Ejecting Ship Parts Into Space (0.5906s)
11/11/2019 12:37:55 PM	Computing Last Digit of PI (2.1710s)
11/11/2019 12:37:55 PM	Issuing Orders (0.0030s)
11/11/2019 12:37:55 PM	Augmenting Infusers (0.0104s)
11/11/2019 12:37:55 PM	Infusing (0.0307s)
11/11/2019 12:37:55 PM	Post-Proton Surge (0.0030s)
11/11/2019 12:37:55 PM	Calibrate Weapons Arrays (0.0124s)
11/11/2019 12:37:55 PM	Stimulate Modulation (0.0114s)
11/11/2019 12:37:55 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/11/2019 12:37:56 PM	Load Surrogates (0.6561s)
11/11/2019 12:37:56 PM	Load Historical Documents (0.0030s)
11/11/2019 12:37:56 PM	6.5 seconds total load time.
Investigating Starfields (0.3s)
Cleaning Distant Planets (0.9s)
Ejecting Ship Parts Into Space (0.6s)
Computing Last Digit of PI (2.2s)
Load Surrogates (0.7s)
11/11/2019 12:37:56 PM
Hello Steam user 'KΛZΣ░SΛSS♢'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/11/2019 12:38:02 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 17 factions
11/11/2019 12:38:02 PM	World Created, Launching Server
11/11/2019 12:38:03 PM	Successfully opened host socket
11/11/2019 12:38:50 PM	Start Generate Partial Map with Snake and seed 240 and planet count 100 and 17 factions
11/11/2019 12:38:50 PM	Generate Partial Map Complete
11/11/2019 12:41:11 PM	Start Generate FULL Map with Snake and seed 240 and planet count 100 and 17 factions
11/11/2019 12:41:11 PM	Generate FULL Map Complete
11/11/2019 12:41:31 PM	No resolution change was required.
11/11/2019 12:41:31 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/11/2019 12:41:31 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/11/2019 1:04:44 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/12/2019 10:08:06 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/12/2019 10:08:06 PM	Boot up FleetOS (0.2019s)
11/12/2019 10:08:06 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
processorCount: 6
processorFrequency: 3600
systemMemorySize: 16319
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/12/2019 10:08:06 PM	Check System Logs For Rogue Intelligence (0.0139s)
11/12/2019 10:08:06 PM	Organizing Alien Translation Routines (0.1047s)
11/12/2019 10:08:06 PM	Remembering Alamo (0.0268s)
11/12/2019 10:08:06 PM	Generating Framerates (0.0124s)
11/12/2019 10:08:06 PM	Bring Cloaking Systems Online (0.0060s)
11/12/2019 10:08:06 PM	Game Version: 1.007
11/12/2019 10:08:06 PM	Eject Trash Into Hyperspace (0.0109s)
11/12/2019 10:08:06 PM	Recalculate Speed Of Light (0.0169s)
11/12/2019 10:08:06 PM	Check Nearby Stellar Masses (0.0124s)
11/12/2019 10:08:06 PM	No resolution change was required.
11/12/2019 10:08:06 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2019 10:08:06 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/12/2019 10:08:06 PM	Refresh Optical Lensing (0.0060s)
11/12/2019 10:08:06 PM	Revise Fundamental Physical Laws (0.0858s)
11/12/2019 10:08:06 PM	Boot Audio Comms (0.0089s)
11/12/2019 10:08:06 PM	Establish Individual Audio Links (0.0084s)
11/12/2019 10:08:06 PM	Prepare Explosions and Crackles (0.1245s)
11/12/2019 10:08:06 PM	Optimize Comfort On Command Decks (0.1180s)
11/12/2019 10:08:06 PM	Check For Extra Modules (0.0159s)
11/12/2019 10:08:06 PM	Calculate Odds Of Success (0.0119s)
11/12/2019 10:08:07 PM	Briefly Panic (0.1885s)
11/12/2019 10:08:07 PM	Install Confidence Routines (0.1488s)
11/12/2019 10:08:07 PM	Bring Commander Interface Online (0.0799s)
11/12/2019 10:08:07 PM	Motivate All Crews (0.0213s)
11/12/2019 10:08:07 PM	Externalizing Patterns (0.0139s)
11/12/2019 10:08:07 PM	Disengaging Constants (0.0744s)
11/12/2019 10:08:07 PM	Late Axionic Computations (0.0972s)
11/12/2019 10:08:07 PM	Thinking Of Advice (0.0079s)
11/12/2019 10:08:07 PM	Degaussing Advice (0.0412s)
11/12/2019 10:08:07 PM	Naming All Known Planets (0.0074s)
11/12/2019 10:08:07 PM	Remembering Speeds (0.0074s)
11/12/2019 10:08:07 PM	Prioritizing Targets (0.0084s)
11/12/2019 10:08:07 PM	Rebooting Sensor Arrays (0.0069s)
11/12/2019 10:08:07 PM	Unloading Prismatic Grid (0.0064s)
11/12/2019 10:08:07 PM	Thinking Of Objectives (0.0069s)
11/12/2019 10:08:07 PM	Re-Aligning Objectives (0.0084s)
11/12/2019 10:08:07 PM	Inhibiting Visual Scans (0.0208s)
11/12/2019 10:08:07 PM	Synthesizing Vocals (0.0064s)
11/12/2019 10:08:07 PM	Ventilating Scenarios (0.0074s)
11/12/2019 10:08:07 PM	Decontaminating Targeting Systems (0.0064s)
11/12/2019 10:08:07 PM	Ejecting Tactical Core (0.0074s)
11/12/2019 10:08:07 PM	Calibrating Formations (0.0064s)
11/12/2019 10:08:07 PM	Intercepting Galactic Maps (0.0099s)
11/12/2019 10:08:07 PM	Sterilizing Test Chamber (0.0079s)
11/12/2019 10:08:07 PM	Faction Diagnostics (0.0144s)
11/12/2019 10:08:07 PM	Buffering Hackers (0.0149s)
11/12/2019 10:08:07 PM	Inverting Death (0.0094s)
11/12/2019 10:08:07 PM	Linear Field Variance (0.0665s)
11/12/2019 10:08:07 PM	Charging Marks (0.0079s)
11/12/2019 10:08:07 PM	Range Manifolds (0.0064s)
11/12/2019 10:08:07 PM	Purging ROFs (0.0064s)
11/12/2019 10:08:07 PM	Manipulating Speeds (0.0074s)
11/12/2019 10:08:07 PM	Detecting Projectiles (0.0064s)
11/12/2019 10:08:07 PM	Grouping Flow Fields (0.0164s)
11/12/2019 10:08:07 PM	Modulating Flow Field Groups (0.0094s)
11/12/2019 10:08:07 PM	Designing Fleets (0.0332s)
11/12/2019 10:08:07 PM	Thinking Of Technologies (0.0069s)
11/12/2019 10:08:07 PM	Categorizing Starboard Sensors (0.0069s)
11/12/2019 10:08:07 PM	Injecting Galactic Variables (0.0119s)
11/12/2019 10:08:07 PM	Discharging Colored Ions (0.0179s)
11/12/2019 10:08:07 PM	Replicating Ion Colors (0.0060s)
11/12/2019 10:08:08 PM	Investigating Starfields (0.2768s)
11/12/2019 10:08:09 PM	Fondly Remembering Distant Planets (0.8903s)
11/12/2019 10:08:09 PM	Investigating Map Signatures (0.0174s)
11/12/2019 10:08:09 PM	Collating Solar Systems (0.0079s)
11/12/2019 10:08:09 PM	Categorizing All Planets (0.0030s)
11/12/2019 10:08:09 PM	Organizing Commands (0.0179s)
11/12/2019 10:08:09 PM	Calculating Firing Cones (0.0025s)
11/12/2019 10:08:09 PM	Fumbling With Ship Parts (0.5843s)
11/12/2019 10:08:11 PM	Re-inverting All Vacuum Chambers (2.0519s)
11/12/2019 10:08:11 PM	Issuing Orders (0.0030s)
11/12/2019 10:08:11 PM	Augmenting Infusers (0.0104s)
11/12/2019 10:08:11 PM	Infusing (0.0308s)
11/12/2019 10:08:11 PM	Post-Proton Surge (0.0030s)
11/12/2019 10:08:11 PM	Calibrate Weapons Arrays (0.0129s)
11/12/2019 10:08:11 PM	Stimulate Modulation (0.0109s)
11/12/2019 10:08:11 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/12/2019 10:08:12 PM	Load Surrogates (0.6473s)
11/12/2019 10:08:12 PM	Load Historical Documents (0.0020s)
11/12/2019 10:08:12 PM	6.4 seconds total load time.
Investigating Starfields (0.3s)
Fondly Remembering Distant Planets (0.9s)
Fumbling With Ship Parts (0.6s)
Re-inverting All Vacuum Chambers (2.1s)
Load Surrogates (0.6s)
11/12/2019 10:08:12 PM
Hello Steam user 'KΛZΣ░SΛSS♢'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/12/2019 10:08:18 PM	Successfully opened host socket
11/12/2019 10:35:12 PM
Error in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	ThrowArgumentOutOfRangeException	41	106	0	0
	ThrowArgumentOutOfRangeException	0	34	0	0
	RemoveAt	9	202	0	0
	Remove	12	66	0	0
	DeactivateAndReturnToPool	60	162	0	0
	ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack	116	450	0	0
	ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack	20	81	0	0
	ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack	11	76	0	0
	TakeDamage	2682	6166	0	0
	DoShotHitLogic	419	1594	0	0
	DoShotHitLogic	13	130	0	0
	DoEntityStepLogic_Shot	521	1471	0	0
	<DoCombatStep>b__6	78	234	0	0
	DoForEntities	70	296	0	0
	DoForEntities	31	162	0	0
	DoCombatStep	285	1898	0	0
	DoWorldStepLogic_FromSimBGThread	1125	3714	0	0
	Execute	182	554	0	0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.ExternalVisualization.ShipVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0003c] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 
  at Arcen.AIW2.ExternalVisualization.SquadVisualizer.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad EntityProvidingReplacement) [0x00074] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x00014] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 
  at PresentationLayer_AIW2.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x0000b] in <417adba0f746403abe3560653f5ced70>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00a7a] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00209] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.Planet+<>c__DisplayClass162_0.<DoCombatStep>b__6 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x0004e] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00046] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x0001f] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0011d] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00465] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <618b10d74bae45f981eb15ba9e618517>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

ArcenDebugLog.txt (104,553 bytes)   

BadgerBadger

Nov 13, 2019 1:01 am

manager   ~0054533

Error in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
    ThrowArgumentOutOfRangeException 41 106 0 0
    ThrowArgumentOutOfRangeException 0 34 0 0
    RemoveAt 9 202 0 0
    Remove 12 66 0 0
    DeactivateAndReturnToPool 60 162 0 0
    ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 116 450 0 0
    ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 20 81 0 0
    ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 11 76 0 0
    TakeDamage 2682 6166 0 0
    DoShotHitLogic 419 1594 0 0
    DoShotHitLogic 13 130 0 0
    DoEntityStepLogic_Shot 521 1471 0 0
    <DoCombatStep>b__6 78 234 0 0
    DoForEntities 70 296 0 0
    DoForEntities 31 162 0 0
    DoCombatStep 285 1898 0 0
    DoWorldStepLogic_FromSimBGThread 1125 3714 0 0
    Execute 182 554 0 0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.AIW2.ExternalVisualization.ShipVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0003c] in <86b89fa46e8543e7b7e68128e8c3dd04>:0
  at Arcen.AIW2.ExternalVisualization.SquadVisualizer.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad EntityProvidingReplacement) [0x00074] in <86b89fa46e8543e7b7e68128e8c3dd04>:0
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x00014] in <86b89fa46e8543e7b7e68128e8c3dd04>:0
  at PresentationLayer_AIW2.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x0000b] in <417adba0f746403abe3560653f5ced70>:0
  at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00a7a] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <618b10d74bae45f981eb15ba9e618517>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <618b10d74bae45f981eb15ba9e618517>:0
  at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00209] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.Planet+<>c__DisplayClass162_0.<DoCombatStep>b__6 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x0004e] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00046] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x0001f] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0011d] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00465] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <618b10d74bae45f981eb15ba9e618517>:0

Chris_McElligottPark

Nov 14, 2019 3:52 pm

administrator   ~0054559

Thank you!

* Fixed several possible but rare index out of range exceptions that could happen in the vis layer simulation due to cross-threading.

Issue History

Date Modified Username Field Change
Nov 12, 2019 10:43 pm KazeSasso New Issue
Nov 12, 2019 10:43 pm KazeSasso File Added: ArcenDebugLog.txt
Nov 13, 2019 1:01 am BadgerBadger Note Added: 0054533
Nov 14, 2019 3:52 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 14, 2019 3:52 pm Chris_McElligottPark Status new => resolved
Nov 14, 2019 3:52 pm Chris_McElligottPark Resolution open => fixed
Nov 14, 2019 3:52 pm Chris_McElligottPark Fixed in Version => 1.008 Golems And Arks Come Marching In
Nov 14, 2019 3:52 pm Chris_McElligottPark Note Added: 0054559