View Issue Details

IDProjectCategoryLast Update
0022162AI War 2Gameplay IssueNov 14, 2019 4:04 pm
ReporterNorfeder Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.007 The Player/AI Arms Race Intensifies 
Fixed in Version1.008 Golems And Arks Come Marching In 
Summary0022162: Error in thread for execution context 'executionContext'
DescriptionError in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
    ThrowArgumentOutOfRangeException 41 106 0 0
    ThrowArgumentOutOfRangeException 0 34 0 0
    RemoveAt 9 202 0 0
    Remove 12 66 0 0
    DeactivateAndReturnToPool 60 162 0 0
    ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 116 450 0 0
    ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 20 81 0 0
    ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 11 76 0 0
    TakeDamage 2682 6166 0 0
    DoShotHitLogic 419 1594 0 0
    DoShotHitLogic 1 84 0 0
    CheckForShotAOEDetonation 664 2453 0 0
    DoOnDeathInCombatLogic 18 101 0 0
    <DoCombatStep>b__6 140 338 0 0
    DoForEntities 70 296 0 0
    DoForEntities 31 162 0 0
    DoCombatStep 285 1898 0 0
    DoWorldStepLogic_FromSimBGThread 1125 3714 0 0
    Execute 182 554 0 0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.AIW2.ExternalVisualization.ShipVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0003c] in <86b89fa46e8543e7b7e68128e8c3dd04>:0
  at Arcen.AIW2.ExternalVisualization.SquadVisualizer.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad EntityProvidingReplacement) [0x00074] in <86b89fa46e8543e7b7e68128e8c3dd04>:0
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x00014] in <86b89fa46e8543e7b7e68128e8c3dd04>:0
  at PresentationLayer_AIW2.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x0000b] in <417adba0f746403abe3560653f5ced70>:0
  at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00a7a] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <618b10d74bae45f981eb15ba9e618517>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <618b10d74bae45f981eb15ba9e618517>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x00298] in <618b10d74bae45f981eb15ba9e618517>:0
  at Arcen.AIW2.Core.GameEntity_Shot.DoOnDeathInCombatLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00012] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.Planet+<>c__DisplayClass162_0.<DoCombatStep>b__6 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x0008c] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00046] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x0001f] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0011d] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00465] in <7ba61871bf8b486bb1159f36c73511ba>:0
  at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <618b10d74bae45f981eb15ba9e618517>:0

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
TagsNo tags attached.

Activities

Norfeder

Nov 10, 2019 11:44 am

reporter  

ArcenDebugLog.txt (214,233 bytes)   
11/4/2019 1:06:20 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/4/2019 1:06:20 AM	Boot up FleetOS (0.2705s)
11/4/2019 1:06:20 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/4/2019 1:06:20 AM	Check System Logs For Rogue Intelligence (0.0259s)
11/4/2019 1:06:21 AM	Organizing Alien Translation Routines (0.7129s)
11/4/2019 1:06:21 AM	Remembering Alamo (0.1174s)
11/4/2019 1:06:21 AM	Generating Framerates (0.0356s)
11/4/2019 1:06:21 AM	Bring Cloaking Systems Online (0.0199s)
11/4/2019 1:06:21 AM	Game Version: 1.003
11/4/2019 1:06:21 AM	Eject Trash Into Hyperspace (0.0419s)
11/4/2019 1:06:21 AM	Recalculate Speed Of Light (0.0427s)
11/4/2019 1:06:21 AM	Check Nearby Stellar Masses (0.0130s)
11/4/2019 1:06:21 AM	Resolution changed to fullscreen 900x1600
11/4/2019 1:06:21 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:06:21 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:06:21 AM	Refresh Optical Lensing (0.0170s)
11/4/2019 1:06:21 AM	Revise Fundamental Physical Laws (0.1625s)
11/4/2019 1:06:21 AM	Boot Audio Comms (0.0339s)
11/4/2019 1:06:21 AM	Establish Individual Audio Links (0.0197s)
11/4/2019 1:06:22 AM	Prepare Explosions and Crackles (0.3188s)
11/4/2019 1:06:22 AM	Optimize Comfort On Command Decks (0.8503s)
11/4/2019 1:06:23 AM	Check For Extra Modules (0.1528s)
11/4/2019 1:06:23 AM	Calculate Odds Of Success (0.0950s)
11/4/2019 1:06:25 AM	Briefly Panic (2.7714s)
11/4/2019 1:06:26 AM	Install Confidence Routines (0.1894s)
11/4/2019 1:06:26 AM	Bring Commander Interface Online (0.2478s)
11/4/2019 1:06:26 AM	Motivate All Crews (0.0752s)
11/4/2019 1:06:26 AM	Externalizing Patterns (0.0303s)
11/4/2019 1:06:26 AM	Disengaging Constants (0.3037s)
11/4/2019 1:06:27 AM	Late Axionic Computations (0.2877s)
11/4/2019 1:06:27 AM	Thinking Of Advice (0.0406s)
11/4/2019 1:06:27 AM	Degaussing Advice (0.2250s)
11/4/2019 1:06:27 AM	Naming All Known Planets (0.0270s)
11/4/2019 1:06:27 AM	Remembering Speeds (0.0249s)
11/4/2019 1:06:27 AM	Prioritizing Targets (0.0239s)
11/4/2019 1:06:27 AM	Rebooting Sensor Arrays (0.0311s)
11/4/2019 1:06:27 AM	Unloading Prismatic Grid (0.0097s)
11/4/2019 1:06:27 AM	Thinking Of Objectives (0.0105s)
11/4/2019 1:06:27 AM	Re-Aligning Objectives (0.0401s)
11/4/2019 1:06:27 AM	Inhibiting Visual Scans (0.0714s)
11/4/2019 1:06:27 AM	Synthesizing Vocals (0.0269s)
11/4/2019 1:06:27 AM	Ventilating Scenarios (0.0281s)
11/4/2019 1:06:27 AM	Decontaminating Targeting Systems (0.0311s)
11/4/2019 1:06:27 AM	Ejecting Tactical Core (0.0130s)
11/4/2019 1:06:27 AM	Calibrating Formations (0.0100s)
11/4/2019 1:06:27 AM	Intercepting Galactic Maps (0.0256s)
11/4/2019 1:06:27 AM	Sterilizing Test Chamber (0.0210s)
11/4/2019 1:06:27 AM	Faction Diagnostics (0.0641s)
11/4/2019 1:06:27 AM	Buffering Hackers (0.0350s)
11/4/2019 1:06:27 AM	Inverting Death (0.0159s)
11/4/2019 1:06:27 AM	Linear Field Variance (0.0748s)
11/4/2019 1:06:27 AM	Charging Marks (0.0322s)
11/4/2019 1:06:27 AM	Range Manifolds (0.0140s)
11/4/2019 1:06:27 AM	Purging ROFs (0.0130s)
11/4/2019 1:06:27 AM	Manipulating Speeds (0.0100s)
11/4/2019 1:06:28 AM	Detecting Projectiles (0.0090s)
11/4/2019 1:06:28 AM	Grouping Flow Fields (0.0400s)
11/4/2019 1:06:28 AM	Modulating Flow Field Groups (0.0190s)
11/4/2019 1:06:28 AM	Designing Fleets (0.1404s)
11/4/2019 1:06:28 AM	Thinking Of Technologies (0.0189s)
11/4/2019 1:06:28 AM	Categorizing Starboard Sensors (0.0209s)
11/4/2019 1:06:28 AM	Injecting Galactic Variables (0.0541s)
11/4/2019 1:06:28 AM	Discharging Colored Ions (0.0341s)
11/4/2019 1:06:28 AM	Replicating Ion Colors (0.0100s)
11/4/2019 1:06:29 AM	Investigating Starfields (1.6468s)
11/4/2019 1:06:36 AM	Pillaging Distant Planets (6.0599s)
11/4/2019 1:06:36 AM	Investigating Map Signatures (0.0570s)
11/4/2019 1:06:36 AM	Collating Solar Systems (0.0264s)
11/4/2019 1:06:36 AM	Categorizing All Planets (0.0060s)
11/4/2019 1:06:36 AM	Organizing Commands (0.0533s)
11/4/2019 1:06:36 AM	Calculating Firing Cones (0.0081s)
11/4/2019 1:06:38 AM	Remembering Lost Ship Parts (2.6861s)
11/4/2019 1:06:52 AM	Remembering Singularity (13.7569s)
11/4/2019 1:06:52 AM	Issuing Orders (0.0070s)
11/4/2019 1:06:52 AM	Augmenting Infusers (0.0575s)
11/4/2019 1:06:52 AM	Infusing (0.0959s)
11/4/2019 1:06:52 AM	Post-Proton Surge (0.0070s)
11/4/2019 1:06:52 AM	Calibrate Weapons Arrays (0.0190s)
11/4/2019 1:06:52 AM	Stimulate Modulation (0.0159s)
11/4/2019 1:06:53 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/4/2019 1:06:53 AM	Load Surrogates (1.0765s)
11/4/2019 1:06:53 AM	Load Historical Documents (0.0060s)
11/4/2019 1:06:53 AM	33.7 seconds total load time.
Boot up FleetOS (0.3s)
Organizing Alien Translation Routines (0.7s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.9s)
Briefly Panic (2.8s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.6s)
Pillaging Distant Planets (6.1s)
Remembering Lost Ship Parts (2.7s)
Remembering Singularity (13.8s)
Load Surrogates (1.1s)
11/4/2019 1:06:54 AM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/4/2019 1:07:14 AM	No resolution change was required.
11/4/2019 1:07:14 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:07:14 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:07:33 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/4/2019 1:07:33 AM	World Created, Launching Server
11/4/2019 1:07:33 AM	Successfully opened host socket
11/4/2019 1:12:52 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 17 factions
11/4/2019 1:12:52 AM	Generate Partial Map Complete
11/4/2019 1:12:53 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 17 factions
11/4/2019 1:12:53 AM	Generate Partial Map Complete
11/4/2019 1:14:05 AM	Start Generate FULL Map with Wheel and seed 562394924 and planet count 80 and 18 factions
11/4/2019 1:14:05 AM	Generate FULL Map Complete
11/4/2019 1:14:57 AM	No resolution change was required.
11/4/2019 1:14:57 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:14:57 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:15:49 AM	Base Color:  ByzantineBlue    Trim Color:  c301934
11/4/2019 1:15:53 AM	No resolution change was required.
11/4/2019 1:15:53 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:15:53 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:17:18 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/4/2019 1:17:18 AM	World Created, Launching Server
11/4/2019 1:17:22 AM	Start Generate FULL Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/4/2019 1:17:22 AM	Generate FULL Map Complete
11/4/2019 1:18:17 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 1:18:17 AM	Successfully opened host socket
11/4/2019 1:19:26 AM	Resolution changed to fullscreen 900x1600
11/4/2019 1:19:26 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:19:26 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:19:43 AM	Resolution changed to fullscreen 1080x1920
11/4/2019 1:19:43 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:19:43 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/4/2019 1:19:45 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 1:19:45 AM	Successfully opened host socket
11/4/2019 1:20:22 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/4/2019 1:20:22 AM	World Created, Launching Server
11/4/2019 1:21:26 AM	Start Generate FULL Map with Wheel and seed 562394924 and planet count 80 and 19 factions
11/4/2019 1:21:26 AM	Generate FULL Map Complete
11/4/2019 1:47:12 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 8:08:28 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/6/2019 8:08:28 PM	Boot up FleetOS (0.3426s)
11/6/2019 8:08:28 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/6/2019 8:08:28 PM	Check System Logs For Rogue Intelligence (0.0259s)
11/6/2019 8:08:29 PM	Organizing Alien Translation Routines (0.2225s)
11/6/2019 8:08:29 PM	Remembering Alamo (0.0509s)
11/6/2019 8:08:29 PM	Generating Framerates (0.0349s)
11/6/2019 8:08:29 PM	Bring Cloaking Systems Online (0.0199s)
11/6/2019 8:08:29 PM	Game Version: 1.005
11/6/2019 8:08:29 PM	Eject Trash Into Hyperspace (0.0180s)
11/6/2019 8:08:29 PM	Recalculate Speed Of Light (0.0309s)
11/6/2019 8:08:29 PM	Check Nearby Stellar Masses (0.0180s)
11/6/2019 8:08:29 PM	No resolution change was required.
11/6/2019 8:08:29 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:08:29 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 8:08:29 PM	Refresh Optical Lensing (0.0190s)
11/6/2019 8:08:29 PM	Revise Fundamental Physical Laws (0.0918s)
11/6/2019 8:08:29 PM	Boot Audio Comms (0.0269s)
11/6/2019 8:08:29 PM	Establish Individual Audio Links (0.0329s)
11/6/2019 8:08:29 PM	Prepare Explosions and Crackles (0.4083s)
11/6/2019 8:08:30 PM	Optimize Comfort On Command Decks (0.6539s)
11/6/2019 8:08:30 PM	Check For Extra Modules (0.0282s)
11/6/2019 8:08:30 PM	Calculate Odds Of Success (0.0420s)
11/6/2019 8:08:32 PM	Briefly Panic (2.0155s)
11/6/2019 8:08:32 PM	Install Confidence Routines (0.2081s)
11/6/2019 8:08:32 PM	Bring Commander Interface Online (0.1687s)
11/6/2019 8:08:33 PM	Motivate All Crews (0.0358s)
11/6/2019 8:08:33 PM	Externalizing Patterns (0.0225s)
11/6/2019 8:08:33 PM	Disengaging Constants (0.2039s)
11/6/2019 8:08:33 PM	Late Axionic Computations (0.2626s)
11/6/2019 8:08:33 PM	Thinking Of Advice (0.0339s)
11/6/2019 8:08:33 PM	Degaussing Advice (0.2235s)
11/6/2019 8:08:33 PM	Naming All Known Planets (0.0341s)
11/6/2019 8:08:33 PM	Remembering Speeds (0.0230s)
11/6/2019 8:08:33 PM	Prioritizing Targets (0.0272s)
11/6/2019 8:08:33 PM	Rebooting Sensor Arrays (0.0310s)
11/6/2019 8:08:33 PM	Unloading Prismatic Grid (0.0100s)
11/6/2019 8:08:33 PM	Thinking Of Objectives (0.0170s)
11/6/2019 8:08:33 PM	Re-Aligning Objectives (0.0388s)
11/6/2019 8:08:33 PM	Inhibiting Visual Scans (0.0339s)
11/6/2019 8:08:33 PM	Synthesizing Vocals (0.0180s)
11/6/2019 8:08:34 PM	Ventilating Scenarios (0.0181s)
11/6/2019 8:08:34 PM	Decontaminating Targeting Systems (0.0227s)
11/6/2019 8:08:34 PM	Ejecting Tactical Core (0.0140s)
11/6/2019 8:08:34 PM	Calibrating Formations (0.0130s)
11/6/2019 8:08:34 PM	Intercepting Galactic Maps (0.0300s)
11/6/2019 8:08:34 PM	Sterilizing Test Chamber (0.0219s)
11/6/2019 8:08:34 PM	Faction Diagnostics (0.0170s)
11/6/2019 8:08:34 PM	Buffering Hackers (0.0242s)
11/6/2019 8:08:34 PM	Inverting Death (0.0109s)
11/6/2019 8:08:34 PM	Linear Field Variance (0.0761s)
11/6/2019 8:08:34 PM	Charging Marks (0.0100s)
11/6/2019 8:08:34 PM	Range Manifolds (0.0180s)
11/6/2019 8:08:34 PM	Purging ROFs (0.0160s)
11/6/2019 8:08:34 PM	Manipulating Speeds (0.0179s)
11/6/2019 8:08:34 PM	Detecting Projectiles (0.0160s)
11/6/2019 8:08:34 PM	Grouping Flow Fields (0.0150s)
11/6/2019 8:08:34 PM	Modulating Flow Field Groups (0.0231s)
11/6/2019 8:08:34 PM	Designing Fleets (0.1483s)
11/6/2019 8:08:34 PM	Thinking Of Technologies (0.0130s)
11/6/2019 8:08:34 PM	Categorizing Starboard Sensors (0.0179s)
11/6/2019 8:08:34 PM	Injecting Galactic Variables (0.0259s)
11/6/2019 8:08:34 PM	Discharging Colored Ions (0.0299s)
11/6/2019 8:08:34 PM	Replicating Ion Colors (0.0100s)
11/6/2019 8:08:36 PM	Investigating Starfields (1.6483s)
11/6/2019 8:08:42 PM	Mopping Up Distant Planets (5.8247s)
11/6/2019 8:08:42 PM	Investigating Map Signatures (0.1550s)
11/6/2019 8:08:42 PM	Collating Solar Systems (0.0788s)
11/6/2019 8:08:42 PM	Categorizing All Planets (0.0080s)
11/6/2019 8:08:42 PM	Organizing Commands (0.0419s)
11/6/2019 8:08:42 PM	Calculating Firing Cones (0.0060s)
11/6/2019 8:08:44 PM	Remembering Lost Ship Parts (2.4224s)
11/6/2019 8:08:58 PM	Reformatting Navigation (13.4231s)
11/6/2019 8:08:58 PM	Issuing Orders (0.0320s)
11/6/2019 8:08:58 PM	Augmenting Infusers (0.0246s)
11/6/2019 8:08:58 PM	Infusing (0.1036s)
11/6/2019 8:08:58 PM	Post-Proton Surge (0.0070s)
11/6/2019 8:08:58 PM	Calibrate Weapons Arrays (0.0712s)
11/6/2019 8:08:58 PM	Stimulate Modulation (0.0155s)
11/6/2019 8:08:58 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/6/2019 8:08:59 PM	Load Surrogates (1.0493s)
11/6/2019 8:08:59 PM	Load Historical Documents (0.0263s)
11/6/2019 8:08:59 PM	31.0 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (2.0s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.6s)
Mopping Up Distant Planets (5.8s)
Remembering Lost Ship Parts (2.4s)
Reformatting Navigation (13.4s)
Load Surrogates (1.0s)
11/6/2019 8:09:00 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/6/2019 8:10:02 PM	No resolution change was required.
11/6/2019 8:10:02 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:10:02 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 8:10:13 PM	No resolution change was required.
11/6/2019 8:10:13 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:10:13 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 8:10:28 PM	No resolution change was required.
11/6/2019 8:10:28 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:10:28 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 8:11:55 PM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:11:55 PM	World Created, Launching Server
11/6/2019 8:11:55 PM	Successfully opened host socket
11/6/2019 8:13:42 PM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:42 PM	World Created, Launching Server
11/6/2019 8:13:47 PM	Start Generate Partial Map with Octopus and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:47 PM	Generate Partial Map Complete
11/6/2019 8:13:52 PM	Start Generate Partial Map with Simple and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:52 PM	Generate Partial Map Complete
11/6/2019 8:13:55 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:55 PM	Generate Partial Map Complete
11/6/2019 8:13:58 PM	Start Generate Partial Map with D18Swirl and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:58 PM	Generate Partial Map Complete
11/6/2019 8:14:04 PM	Start Generate Partial Map with D18Bubbles and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:04 PM	Generate Partial Map Complete
11/6/2019 8:14:12 PM	Start Generate Partial Map with ClustersMicrocosm and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:12 PM	Generate Partial Map Complete
11/6/2019 8:14:18 PM	Start Generate Partial Map with Snake and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:18 PM	Generate Partial Map Complete
11/6/2019 8:14:24 PM	Start Generate Partial Map with Concentric and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:24 PM	Generate Partial Map Complete
11/6/2019 8:14:28 PM	Start Generate Partial Map with X and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:28 PM	Generate Partial Map Complete
11/6/2019 8:14:36 PM	Start Generate Partial Map with Grid and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:36 PM	Generate Partial Map Complete
11/6/2019 8:14:41 PM	Start Generate Partial Map with Maze and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:41 PM	Generate Partial Map Complete
11/6/2019 8:14:57 PM	Start Generate Partial Map with Honeycomb and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:57 PM	Generate Partial Map Complete
11/6/2019 8:15:03 PM	Start Generate Partial Map with Honeycomb and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:03 PM	Generate Partial Map Complete
11/6/2019 8:15:06 PM	Start Generate Partial Map with Honeycomb and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:06 PM	Generate Partial Map Complete
11/6/2019 8:15:17 PM	Start Generate Partial Map with Encapsulated and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:17 PM	Generate Partial Map Complete
11/6/2019 8:15:39 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:39 PM	Generate Partial Map Complete
11/6/2019 8:15:58 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:58 PM	Generate Partial Map Complete
11/6/2019 8:16:02 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:02 PM	Generate Partial Map Complete
11/6/2019 8:16:05 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:05 PM	Generate Partial Map Complete
11/6/2019 8:16:07 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:07 PM	Generate Partial Map Complete
11/6/2019 8:16:20 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:20 PM	Generate Partial Map Complete
11/6/2019 8:16:23 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:23 PM	Generate Partial Map Complete
11/6/2019 8:16:33 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:33 PM	Generate Partial Map Complete
11/6/2019 8:16:37 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:37 PM	Generate Partial Map Complete
11/6/2019 8:16:42 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:42 PM	Generate Partial Map Complete
11/6/2019 8:16:47 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:48 PM	Generate Partial Map Complete
11/6/2019 8:16:51 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:52 PM	Generate Partial Map Complete
11/6/2019 8:16:58 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:58 PM	Generate Partial Map Complete
11/6/2019 8:21:01 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 21 factions
11/6/2019 8:21:01 PM	Generate Partial Map Complete
11/6/2019 8:21:08 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 21 factions
11/6/2019 8:21:08 PM	Generate Partial Map Complete
11/6/2019 8:23:40 PM	Start Generate FULL Map with Realistic and seed 562394924 and planet count 80 and 21 factions
11/6/2019 8:23:40 PM	Generate FULL Map Complete
11/6/2019 8:34:23 PM	No resolution change was required.
11/6/2019 8:34:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:34:23 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 9:14:49 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 9:14:49 PM	World Created, Launching Server
11/6/2019 9:15:00 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 9:15:00 PM	Generate Partial Map Complete
11/6/2019 9:15:03 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 9:15:03 PM	Generate Partial Map Complete
11/6/2019 9:15:04 PM	Start Generate Partial Map with Realistic and seed 955557112 and planet count 80 and 16 factions
11/6/2019 9:15:04 PM	Generate Partial Map Complete
11/6/2019 9:15:05 PM	Start Generate Partial Map with Realistic and seed 955557112 and planet count 80 and 16 factions
11/6/2019 9:15:05 PM	Generate Partial Map Complete
11/6/2019 9:15:14 PM	Start Generate Partial Map with Realistic and seed 507099911 and planet count 80 and 16 factions
11/6/2019 9:15:14 PM	Generate Partial Map Complete
11/6/2019 9:15:14 PM	Start Generate Partial Map with Realistic and seed 507099911 and planet count 80 and 16 factions
11/6/2019 9:15:15 PM	Generate Partial Map Complete
11/6/2019 9:15:18 PM	Start Generate Partial Map with Realistic and seed 48835357 and planet count 80 and 16 factions
11/6/2019 9:15:18 PM	Generate Partial Map Complete
11/6/2019 9:15:33 PM	Start Generate Partial Map with Realistic and seed 48835357 and planet count 80 and 16 factions
11/6/2019 9:15:33 PM	Generate Partial Map Complete
11/6/2019 9:15:59 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:15:59 PM	Generate Partial Map Complete
11/6/2019 9:16:20 PM	Start Generate Partial Map with Realistic and seed 690503708 and planet count 80 and 16 factions
11/6/2019 9:16:20 PM	Generate Partial Map Complete
11/6/2019 9:16:37 PM	Start Generate Partial Map with Realistic and seed 690503708 and planet count 80 and 16 factions
11/6/2019 9:16:37 PM	Generate Partial Map Complete
11/6/2019 9:17:03 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 18 factions
11/6/2019 9:17:03 PM	Generate Partial Map Complete
11/6/2019 9:17:19 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 21 factions
11/6/2019 9:17:19 PM	Generate Partial Map Complete
11/6/2019 9:18:18 PM	Start Generate FULL Map with Realistic and seed 904031783 and planet count 80 and 21 factions
11/6/2019 9:18:18 PM	Generate FULL Map Complete
11/6/2019 9:18:37 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:18:37 PM	World Created, Launching Server
11/6/2019 9:18:43 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:18:43 PM	World Created, Launching Server
11/6/2019 9:19:03 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:19:03 PM	Generate Partial Map Complete
11/6/2019 9:19:05 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:19:05 PM	Generate Partial Map Complete
11/6/2019 9:19:14 PM	Start Generate Partial Map with Realistic and seed 703609825 and planet count 80 and 16 factions
11/6/2019 9:19:14 PM	Generate Partial Map Complete
11/6/2019 9:19:14 PM	Start Generate Partial Map with Realistic and seed 703609825 and planet count 80 and 16 factions
11/6/2019 9:19:15 PM	Generate Partial Map Complete
11/6/2019 9:19:24 PM	Start Generate Partial Map with Realistic and seed 703609825 and planet count 80 and 16 factions
11/6/2019 9:19:24 PM	Generate Partial Map Complete
11/6/2019 9:19:56 PM	Start Generate Partial Map with Realistic and seed 703609825 and planet count 80 and 19 factions
11/6/2019 9:19:56 PM	Generate Partial Map Complete
11/6/2019 9:20:22 PM	Start Generate Partial Map with Realistic and seed 798796807 and planet count 80 and 21 factions
11/6/2019 9:20:22 PM	Generate Partial Map Complete
11/6/2019 9:20:34 PM	Start Generate Partial Map with Realistic and seed 419098876 and planet count 80 and 21 factions
11/6/2019 9:20:34 PM	Generate Partial Map Complete
11/6/2019 9:20:37 PM	Start Generate Partial Map with Realistic and seed 376957359 and planet count 80 and 21 factions
11/6/2019 9:20:37 PM	Generate Partial Map Complete
11/6/2019 9:20:42 PM	Start Generate Partial Map with Realistic and seed 487611126 and planet count 80 and 21 factions
11/6/2019 9:20:42 PM	Generate Partial Map Complete
11/6/2019 9:20:48 PM	Start Generate Partial Map with Realistic and seed 524794897 and planet count 80 and 21 factions
11/6/2019 9:20:48 PM	Generate Partial Map Complete
11/6/2019 9:20:56 PM	Start Generate Partial Map with Realistic and seed 545160715 and planet count 80 and 21 factions
11/6/2019 9:20:56 PM	Generate Partial Map Complete
11/6/2019 9:21:21 PM	Start Generate Partial Map with Realistic and seed 545160715 and planet count 80 and 21 factions
11/6/2019 9:21:21 PM	Generate Partial Map Complete
11/6/2019 9:21:27 PM	Start Generate Partial Map with Realistic and seed 638771856 and planet count 80 and 21 factions
11/6/2019 9:21:27 PM	Generate Partial Map Complete
11/6/2019 9:21:34 PM	Start Generate Partial Map with Realistic and seed 303281760 and planet count 80 and 21 factions
11/6/2019 9:21:34 PM	Generate Partial Map Complete
11/6/2019 9:21:56 PM	Start Generate Partial Map with Realistic and seed 587835162 and planet count 80 and 21 factions
11/6/2019 9:21:56 PM	Generate Partial Map Complete
11/6/2019 9:22:15 PM	Start Generate Partial Map with Realistic and seed 587835162 and planet count 80 and 21 factions
11/6/2019 9:22:15 PM	Generate Partial Map Complete
11/6/2019 9:22:29 PM	Start Generate FULL Map with Realistic and seed 587835162 and planet count 80 and 21 factions
11/6/2019 9:22:29 PM	Generate FULL Map Complete
11/6/2019 9:40:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 9:40:08 PM	Successfully opened host socket
11/6/2019 9:53:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 5:56:00 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/7/2019 5:56:01 PM	Boot up FleetOS (0.3361s)
11/7/2019 5:56:01 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2019 5:56:01 PM	Check System Logs For Rogue Intelligence (0.0259s)
11/7/2019 5:56:01 PM	Organizing Alien Translation Routines (0.2183s)
11/7/2019 5:56:01 PM	Remembering Alamo (0.0629s)
11/7/2019 5:56:01 PM	Generating Framerates (0.0259s)
11/7/2019 5:56:01 PM	Bring Cloaking Systems Online (0.0211s)
11/7/2019 5:56:01 PM	Game Version: 1.005
11/7/2019 5:56:01 PM	Eject Trash Into Hyperspace (0.0256s)
11/7/2019 5:56:01 PM	Recalculate Speed Of Light (0.0399s)
11/7/2019 5:56:01 PM	Check Nearby Stellar Masses (0.0123s)
11/7/2019 5:56:01 PM	No resolution change was required.
11/7/2019 5:56:01 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 5:56:01 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/7/2019 5:56:01 PM	Refresh Optical Lensing (0.0278s)
11/7/2019 5:56:01 PM	Revise Fundamental Physical Laws (0.1348s)
11/7/2019 5:56:01 PM	Boot Audio Comms (0.0201s)
11/7/2019 5:56:01 PM	Establish Individual Audio Links (0.0181s)
11/7/2019 5:56:02 PM	Prepare Explosions and Crackles (0.3907s)
11/7/2019 5:56:02 PM	Optimize Comfort On Command Decks (0.6777s)
11/7/2019 5:56:02 PM	Check For Extra Modules (0.0390s)
11/7/2019 5:56:02 PM	Calculate Odds Of Success (0.0665s)
11/7/2019 5:56:04 PM	Briefly Panic (1.7764s)
11/7/2019 5:56:04 PM	Install Confidence Routines (0.2076s)
11/7/2019 5:56:05 PM	Bring Commander Interface Online (0.2055s)
11/7/2019 5:56:05 PM	Motivate All Crews (0.0572s)
11/7/2019 5:56:05 PM	Externalizing Patterns (0.0295s)
11/7/2019 5:56:05 PM	Disengaging Constants (0.2527s)
11/7/2019 5:56:05 PM	Late Axionic Computations (0.2794s)
11/7/2019 5:56:05 PM	Thinking Of Advice (0.0433s)
11/7/2019 5:56:05 PM	Degaussing Advice (0.2067s)
11/7/2019 5:56:05 PM	Naming All Known Planets (0.0341s)
11/7/2019 5:56:06 PM	Remembering Speeds (0.0303s)
11/7/2019 5:56:06 PM	Prioritizing Targets (0.0271s)
11/7/2019 5:56:06 PM	Rebooting Sensor Arrays (0.0223s)
11/7/2019 5:56:06 PM	Unloading Prismatic Grid (0.0096s)
11/7/2019 5:56:06 PM	Thinking Of Objectives (0.0173s)
11/7/2019 5:56:06 PM	Re-Aligning Objectives (0.0409s)
11/7/2019 5:56:06 PM	Inhibiting Visual Scans (0.0609s)
11/7/2019 5:56:06 PM	Synthesizing Vocals (0.0226s)
11/7/2019 5:56:06 PM	Ventilating Scenarios (0.0200s)
11/7/2019 5:56:06 PM	Decontaminating Targeting Systems (0.0220s)
11/7/2019 5:56:06 PM	Ejecting Tactical Core (0.0218s)
11/7/2019 5:56:06 PM	Calibrating Formations (0.0100s)
11/7/2019 5:56:06 PM	Intercepting Galactic Maps (0.0250s)
11/7/2019 5:56:06 PM	Sterilizing Test Chamber (0.0209s)
11/7/2019 5:56:06 PM	Faction Diagnostics (0.0398s)
11/7/2019 5:56:06 PM	Buffering Hackers (0.0351s)
11/7/2019 5:56:06 PM	Inverting Death (0.0186s)
11/7/2019 5:56:06 PM	Linear Field Variance (0.0681s)
11/7/2019 5:56:06 PM	Charging Marks (0.0244s)
11/7/2019 5:56:06 PM	Range Manifolds (0.0115s)
11/7/2019 5:56:06 PM	Purging ROFs (0.0170s)
11/7/2019 5:56:06 PM	Manipulating Speeds (0.0181s)
11/7/2019 5:56:06 PM	Detecting Projectiles (0.0150s)
11/7/2019 5:56:06 PM	Grouping Flow Fields (0.0261s)
11/7/2019 5:56:06 PM	Modulating Flow Field Groups (0.0138s)
11/7/2019 5:56:06 PM	Designing Fleets (0.1557s)
11/7/2019 5:56:06 PM	Thinking Of Technologies (0.0210s)
11/7/2019 5:56:06 PM	Categorizing Starboard Sensors (0.0179s)
11/7/2019 5:56:06 PM	Injecting Galactic Variables (0.0345s)
11/7/2019 5:56:06 PM	Discharging Colored Ions (0.0286s)
11/7/2019 5:56:06 PM	Replicating Ion Colors (0.0099s)
11/7/2019 5:56:08 PM	Investigating Starfields (1.5560s)
11/7/2019 5:56:13 PM	Fondly Remembering Distant Planets (5.1674s)
11/7/2019 5:56:13 PM	Investigating Map Signatures (0.0492s)
11/7/2019 5:56:13 PM	Collating Solar Systems (0.0183s)
11/7/2019 5:56:13 PM	Categorizing All Planets (0.0090s)
11/7/2019 5:56:13 PM	Organizing Commands (0.0416s)
11/7/2019 5:56:13 PM	Calculating Firing Cones (0.0070s)
11/7/2019 5:56:16 PM	Demoting Insubordinate Ship Parts (2.5860s)
11/7/2019 5:56:29 PM	Investigating Parabolic Thrust (13.6082s)
11/7/2019 5:56:29 PM	Issuing Orders (0.0424s)
11/7/2019 5:56:30 PM	Augmenting Infusers (0.0397s)
11/7/2019 5:56:30 PM	Infusing (0.1198s)
11/7/2019 5:56:30 PM	Post-Proton Surge (0.0070s)
11/7/2019 5:56:30 PM	Calibrate Weapons Arrays (0.0547s)
11/7/2019 5:56:30 PM	Stimulate Modulation (0.0150s)
11/7/2019 5:56:30 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/7/2019 5:56:31 PM	Load Surrogates (1.0414s)
11/7/2019 5:56:31 PM	Load Historical Documents (0.0290s)
11/7/2019 5:56:31 PM	30.5 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (1.8s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.6s)
Fondly Remembering Distant Planets (5.2s)
Demoting Insubordinate Ship Parts (2.6s)
Investigating Parabolic Thrust (13.6s)
Load Surrogates (1.0s)
11/7/2019 5:56:31 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/7/2019 5:56:41 PM	Successfully opened host socket
11/7/2019 5:56:59 PM	Start Generate Partial Map with Realistic and seed 587835162 and planet count 80 and 16 factions
11/7/2019 5:56:59 PM	World Created, Launching Server
11/7/2019 5:57:06 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:57:06 PM	Generate Partial Map Complete
11/7/2019 5:57:16 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:57:16 PM	Generate Partial Map Complete
11/7/2019 5:57:18 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:57:18 PM	Generate Partial Map Complete
11/7/2019 5:58:39 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 21 factions
11/7/2019 5:58:40 PM	Generate Partial Map Complete
11/7/2019 5:58:57 PM	Start Generate FULL Map with Realistic and seed 797588388 and planet count 80 and 21 factions
11/7/2019 5:58:57 PM	Generate FULL Map Complete
11/7/2019 5:59:22 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:59:22 PM	World Created, Launching Server
11/7/2019 5:59:25 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:59:26 PM	Generate Partial Map Complete
11/7/2019 6:00:15 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 22 factions
11/7/2019 6:00:15 PM	Generate Partial Map Complete
11/7/2019 6:00:23 PM	Start Generate FULL Map with Realistic and seed 797588388 and planet count 80 and 22 factions
11/7/2019 6:00:24 PM	Generate FULL Map Complete
11/7/2019 6:13:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 6:13:08 PM	Successfully opened host socket
11/7/2019 7:02:00 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 7:02:00 PM	Successfully opened host socket
11/7/2019 7:10:56 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 7:10:56 PM	Successfully opened host socket
11/7/2019 7:17:48 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 7:17:48 PM	Successfully opened host socket
11/7/2019 7:17:48 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/7/2019 8:04:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:04:07 PM	Successfully opened host socket
11/7/2019 8:04:07 PM	OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s).
11/7/2019 8:04:16 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:04:16 PM	Successfully opened host socket
11/7/2019 8:12:58 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:12:58 PM	Successfully opened host socket
11/7/2019 8:13:05 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:13:05 PM	Successfully opened host socket
11/7/2019 8:20:04 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 8:20:04 PM	World Created, Launching Server
11/7/2019 8:20:12 PM	Start Generate Partial Map with Realistic and seed 57103094 and planet count 80 and 16 factions
11/7/2019 8:20:12 PM	Generate Partial Map Complete
11/7/2019 8:20:24 PM	Start Generate Partial Map with Realistic and seed 186832049 and planet count 80 and 16 factions
11/7/2019 8:20:24 PM	Generate Partial Map Complete
11/7/2019 8:20:27 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 16 factions
11/7/2019 8:20:27 PM	Generate Partial Map Complete
11/7/2019 8:20:45 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 16 factions
11/7/2019 8:20:46 PM	Generate Partial Map Complete
11/7/2019 8:23:38 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 23 factions
11/7/2019 8:23:38 PM	Generate Partial Map Complete
11/7/2019 8:27:00 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 22 factions
11/7/2019 8:27:00 PM	Generate Partial Map Complete
11/7/2019 8:27:09 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 22 factions
11/7/2019 8:27:09 PM	Generate Partial Map Complete
11/7/2019 8:27:22 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 22 factions
11/7/2019 8:27:22 PM	Generate Partial Map Complete
11/7/2019 8:27:40 PM	Start Generate FULL Map with Realistic and seed 531911286 and planet count 80 and 22 factions
11/7/2019 8:27:40 PM	Generate FULL Map Complete
11/7/2019 8:40:29 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:40:29 PM	Successfully opened host socket
11/7/2019 8:40:43 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:40:43 PM	Successfully opened host socket
11/7/2019 8:41:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:41:15 PM	Successfully opened host socket
11/7/2019 8:41:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:41:45 PM	Successfully opened host socket
11/7/2019 8:42:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:42:15 PM	Successfully opened host socket
11/7/2019 8:43:23 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:43:24 PM	Successfully opened host socket
11/7/2019 8:44:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:44:07 PM	Successfully opened host socket
11/7/2019 8:44:07 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/7/2019 8:44:11 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:44:11 PM	Successfully opened host socket
11/7/2019 8:44:40 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:44:40 PM	Successfully opened host socket
11/7/2019 8:45:18 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:45:18 PM	Successfully opened host socket
11/7/2019 8:45:56 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:45:56 PM	Successfully opened host socket
11/7/2019 8:46:29 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:46:29 PM	Successfully opened host socket
11/7/2019 8:53:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:53:31 PM	Successfully opened host socket
11/7/2019 9:17:06 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 9:17:06 PM	Successfully opened host socket
11/7/2019 9:20:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 9:20:08 PM	Successfully opened host socket
11/7/2019 9:25:25 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 9:25:25 PM	Successfully opened host socket
11/7/2019 9:58:12 PM	No resolution change was required.
11/7/2019 9:58:12 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 9:58:12 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/7/2019 9:58:33 PM	No resolution change was required.
11/7/2019 9:58:33 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 9:58:33 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/7/2019 10:09:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:09:01 PM	Successfully opened host socket
11/7/2019 10:13:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:13:31 PM	Successfully opened host socket
11/7/2019 10:13:31 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/7/2019 10:17:02 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:17:02 PM	Successfully opened host socket
11/7/2019 10:19:16 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:19:17 PM	Successfully opened host socket
11/7/2019 10:19:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:19:22 PM	Successfully opened host socket
11/7/2019 10:57:17 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:57:17 PM	Successfully opened host socket
11/7/2019 11:05:12 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 16 factions
11/7/2019 11:05:12 PM	World Created, Launching Server
11/7/2019 11:05:20 PM	Start Generate Partial Map with Realistic and seed 858499731 and planet count 80 and 16 factions
11/7/2019 11:05:20 PM	Generate Partial Map Complete
11/7/2019 11:05:31 PM	Start Generate Partial Map with Realistic and seed 360976064 and planet count 80 and 16 factions
11/7/2019 11:05:31 PM	Generate Partial Map Complete
11/7/2019 11:06:08 PM	Start Generate Partial Map with Honeycomb and seed 360976064 and planet count 80 and 16 factions
11/7/2019 11:06:08 PM	Generate Partial Map Complete
11/7/2019 11:06:14 PM	Start Generate Partial Map with Wheel and seed 360976064 and planet count 80 and 16 factions
11/7/2019 11:06:14 PM	Generate Partial Map Complete
11/7/2019 11:06:17 PM	Start Generate Partial Map with Wheel and seed 255611320 and planet count 80 and 16 factions
11/7/2019 11:06:18 PM	Generate Partial Map Complete
11/7/2019 11:06:19 PM	Start Generate Partial Map with Wheel and seed 161223610 and planet count 80 and 16 factions
11/7/2019 11:06:19 PM	Generate Partial Map Complete
11/7/2019 11:06:20 PM	Start Generate Partial Map with Wheel and seed 879673655 and planet count 80 and 16 factions
11/7/2019 11:06:20 PM	Generate Partial Map Complete
11/7/2019 11:06:22 PM	Start Generate Partial Map with Wheel and seed 451528395 and planet count 80 and 16 factions
11/7/2019 11:06:22 PM	Generate Partial Map Complete
11/7/2019 11:06:23 PM	Start Generate Partial Map with Wheel and seed 775235721 and planet count 80 and 16 factions
11/7/2019 11:06:23 PM	Generate Partial Map Complete
11/7/2019 11:06:24 PM	Start Generate Partial Map with Wheel and seed 193726442 and planet count 80 and 16 factions
11/7/2019 11:06:24 PM	Generate Partial Map Complete
11/7/2019 11:06:26 PM	Start Generate Partial Map with Wheel and seed 632020361 and planet count 80 and 16 factions
11/7/2019 11:06:26 PM	Generate Partial Map Complete
11/7/2019 11:06:28 PM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 16 factions
11/7/2019 11:06:28 PM	Generate Partial Map Complete
11/7/2019 11:09:16 PM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 25 factions
11/7/2019 11:09:16 PM	Generate Partial Map Complete
11/7/2019 11:09:38 PM	Start Generate FULL Map with Wheel and seed 615322656 and planet count 80 and 25 factions
11/7/2019 11:09:38 PM	Generate FULL Map Complete
11/7/2019 11:09:56 PM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 16 factions
11/7/2019 11:09:56 PM	World Created, Launching Server
11/7/2019 11:10:52 PM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 22 factions
11/7/2019 11:10:52 PM	Generate Partial Map Complete
11/7/2019 11:11:25 PM	Start Generate FULL Map with Wheel and seed 615322656 and planet count 80 and 22 factions
11/7/2019 11:11:25 PM	Generate FULL Map Complete
11/7/2019 11:11:54 PM
Error in targeting logic System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.LazyLoadSquadWrapper.GetSquad () [0x0007a] in <7a1a2ca1578747f5818fa79d145b791b>:0 
  at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x0010b] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00009] in <9054bb0c90b14ce98c55552e2156e228>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7a1a2ca1578747f5818fa79d145b791b>:0 
  at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

11/7/2019 11:25:12 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 1:21:15 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/8/2019 1:21:15 AM	Boot up FleetOS (0.2728s)
11/8/2019 1:21:15 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/8/2019 1:21:15 AM	Check System Logs For Rogue Intelligence (0.0259s)
11/8/2019 1:21:16 AM	Organizing Alien Translation Routines (0.4396s)
11/8/2019 1:21:16 AM	Remembering Alamo (0.1523s)
11/8/2019 1:21:16 AM	Generating Framerates (0.0419s)
11/8/2019 1:21:16 AM	Bring Cloaking Systems Online (0.0210s)
11/8/2019 1:21:16 AM	Game Version: 1.005
11/8/2019 1:21:16 AM	Eject Trash Into Hyperspace (0.0519s)
11/8/2019 1:21:16 AM	Recalculate Speed Of Light (0.0389s)
11/8/2019 1:21:16 AM	Check Nearby Stellar Masses (0.0140s)
11/8/2019 1:21:16 AM	No resolution change was required.
11/8/2019 1:21:16 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 1:21:16 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/8/2019 1:21:16 AM	Refresh Optical Lensing (0.0199s)
11/8/2019 1:21:16 AM	Revise Fundamental Physical Laws (0.1336s)
11/8/2019 1:21:16 AM	Boot Audio Comms (0.0199s)
11/8/2019 1:21:16 AM	Establish Individual Audio Links (0.0260s)
11/8/2019 1:21:16 AM	Prepare Explosions and Crackles (0.3684s)
11/8/2019 1:21:17 AM	Optimize Comfort On Command Decks (0.6428s)
11/8/2019 1:21:17 AM	Check For Extra Modules (0.0289s)
11/8/2019 1:21:17 AM	Calculate Odds Of Success (0.0467s)
11/8/2019 1:21:19 AM	Briefly Panic (2.1687s)
11/8/2019 1:21:20 AM	Install Confidence Routines (0.2804s)
11/8/2019 1:21:20 AM	Bring Commander Interface Online (0.1943s)
11/8/2019 1:21:20 AM	Motivate All Crews (0.0385s)
11/8/2019 1:21:20 AM	Externalizing Patterns (0.0319s)
11/8/2019 1:21:20 AM	Disengaging Constants (0.2444s)
11/8/2019 1:21:20 AM	Late Axionic Computations (0.2786s)
11/8/2019 1:21:20 AM	Thinking Of Advice (0.0180s)
11/8/2019 1:21:21 AM	Degaussing Advice (0.1822s)
11/8/2019 1:21:21 AM	Naming All Known Planets (0.0299s)
11/8/2019 1:21:21 AM	Remembering Speeds (0.0180s)
11/8/2019 1:21:21 AM	Prioritizing Targets (0.0239s)
11/8/2019 1:21:21 AM	Rebooting Sensor Arrays (0.0432s)
11/8/2019 1:21:21 AM	Unloading Prismatic Grid (0.0110s)
11/8/2019 1:21:21 AM	Thinking Of Objectives (0.0160s)
11/8/2019 1:21:21 AM	Re-Aligning Objectives (0.0479s)
11/8/2019 1:21:21 AM	Inhibiting Visual Scans (0.0619s)
11/8/2019 1:21:21 AM	Synthesizing Vocals (0.0220s)
11/8/2019 1:21:21 AM	Ventilating Scenarios (0.0190s)
11/8/2019 1:21:21 AM	Decontaminating Targeting Systems (0.0229s)
11/8/2019 1:21:21 AM	Ejecting Tactical Core (0.0311s)
11/8/2019 1:21:21 AM	Calibrating Formations (0.0099s)
11/8/2019 1:21:21 AM	Intercepting Galactic Maps (0.0322s)
11/8/2019 1:21:21 AM	Sterilizing Test Chamber (0.0220s)
11/8/2019 1:21:21 AM	Faction Diagnostics (0.0389s)
11/8/2019 1:21:21 AM	Buffering Hackers (0.0260s)
11/8/2019 1:21:21 AM	Inverting Death (0.0200s)
11/8/2019 1:21:21 AM	Linear Field Variance (0.0762s)
11/8/2019 1:21:21 AM	Charging Marks (0.0280s)
11/8/2019 1:21:21 AM	Range Manifolds (0.0140s)
11/8/2019 1:21:21 AM	Purging ROFs (0.0160s)
11/8/2019 1:21:21 AM	Manipulating Speeds (0.0180s)
11/8/2019 1:21:21 AM	Detecting Projectiles (0.0159s)
11/8/2019 1:21:21 AM	Grouping Flow Fields (0.0211s)
11/8/2019 1:21:21 AM	Modulating Flow Field Groups (0.0180s)
11/8/2019 1:21:21 AM	Designing Fleets (0.1420s)
11/8/2019 1:21:21 AM	Thinking Of Technologies (0.0210s)
11/8/2019 1:21:21 AM	Categorizing Starboard Sensors (0.0189s)
11/8/2019 1:21:21 AM	Injecting Galactic Variables (0.0340s)
11/8/2019 1:21:22 AM	Discharging Colored Ions (0.0379s)
11/8/2019 1:21:22 AM	Replicating Ion Colors (0.0120s)
11/8/2019 1:21:23 AM	Investigating Starfields (1.6089s)
11/8/2019 1:21:30 AM	Scanning Distant Planets (6.5951s)
11/8/2019 1:21:30 AM	Investigating Map Signatures (0.0430s)
11/8/2019 1:21:30 AM	Collating Solar Systems (0.0231s)
11/8/2019 1:21:30 AM	Categorizing All Planets (0.0080s)
11/8/2019 1:21:30 AM	Organizing Commands (0.0611s)
11/8/2019 1:21:30 AM	Calculating Firing Cones (0.0090s)
11/8/2019 1:21:32 AM	Remembering Lost Ship Parts (2.6149s)
11/8/2019 1:21:46 AM	Resynchronize Auxiliary Primaries (13.4514s)
11/8/2019 1:21:46 AM	Issuing Orders (0.0080s)
11/8/2019 1:21:46 AM	Augmenting Infusers (0.0200s)
11/8/2019 1:21:46 AM	Infusing (0.1160s)
11/8/2019 1:21:46 AM	Post-Proton Surge (0.0060s)
11/8/2019 1:21:46 AM	Calibrate Weapons Arrays (0.0288s)
11/8/2019 1:21:46 AM	Stimulate Modulation (0.0150s)
11/8/2019 1:21:46 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/8/2019 1:21:47 AM	Load Surrogates (0.9915s)
11/8/2019 1:21:47 AM	Load Historical Documents (0.0060s)
11/8/2019 1:21:47 AM	32.4 seconds total load time.
Boot up FleetOS (0.3s)
Organizing Alien Translation Routines (0.4s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.6s)
Briefly Panic (2.2s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.6s)
Scanning Distant Planets (6.6s)
Remembering Lost Ship Parts (2.6s)
Resynchronize Auxiliary Primaries (13.5s)
Load Surrogates (1.0s)
11/8/2019 1:21:48 AM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/8/2019 1:22:00 AM	Successfully opened host socket
11/8/2019 1:22:39 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 16 factions
11/8/2019 1:22:39 AM	World Created, Launching Server
11/8/2019 1:23:41 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 23 factions
11/8/2019 1:23:41 AM	Generate Partial Map Complete
11/8/2019 1:23:46 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 23 factions
11/8/2019 1:23:46 AM	Generate Partial Map Complete
11/8/2019 1:23:58 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 23 factions
11/8/2019 1:23:58 AM	Generate Partial Map Complete
11/8/2019 1:24:04 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 23 factions
11/8/2019 1:24:05 AM	Generate Partial Map Complete
11/8/2019 1:24:31 AM	Start Generate FULL Map with Wheel and seed 615322656 and planet count 80 and 23 factions
11/8/2019 1:24:31 AM	Generate FULL Map Complete
11/8/2019 1:25:53 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 16 factions
11/8/2019 1:25:53 AM	World Created, Launching Server
11/8/2019 1:25:55 AM	Start Generate Partial Map with Wheel and seed 816677216 and planet count 80 and 16 factions
11/8/2019 1:25:55 AM	Generate Partial Map Complete
11/8/2019 1:25:56 AM	Start Generate Partial Map with Wheel and seed 683403170 and planet count 80 and 16 factions
11/8/2019 1:25:56 AM	Generate Partial Map Complete
11/8/2019 1:27:12 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 16 factions
11/8/2019 1:27:12 AM	Generate Partial Map Complete
11/8/2019 1:28:22 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 23 factions
11/8/2019 1:28:22 AM	Generate Partial Map Complete
11/8/2019 1:28:29 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 23 factions
11/8/2019 1:28:29 AM	Generate Partial Map Complete
11/8/2019 1:29:28 AM	Start Generate FULL Map with Wheel and seed 615322656 and planet count 80 and 23 factions
11/8/2019 1:29:28 AM	Generate FULL Map Complete
11/8/2019 1:30:57 AM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 16 factions
11/8/2019 1:30:57 AM	World Created, Launching Server
11/8/2019 1:31:03 AM	Start Generate Partial Map with Wheel and seed 318910440 and planet count 80 and 16 factions
11/8/2019 1:31:03 AM	Generate Partial Map Complete
11/8/2019 1:31:04 AM	Start Generate Partial Map with Wheel and seed 141505219 and planet count 80 and 16 factions
11/8/2019 1:31:04 AM	Generate Partial Map Complete
11/8/2019 1:31:06 AM	Start Generate Partial Map with Wheel and seed 908573957 and planet count 80 and 16 factions
11/8/2019 1:31:06 AM	Generate Partial Map Complete
11/8/2019 1:31:07 AM	Start Generate Partial Map with Wheel and seed 355195198 and planet count 80 and 16 factions
11/8/2019 1:31:07 AM	Generate Partial Map Complete
11/8/2019 1:31:08 AM	Start Generate Partial Map with Wheel and seed 268994989 and planet count 80 and 16 factions
11/8/2019 1:31:08 AM	Generate Partial Map Complete
11/8/2019 1:32:12 AM	Start Generate Partial Map with Wheel and seed 268994989 and planet count 80 and 22 factions
11/8/2019 1:32:12 AM	Generate Partial Map Complete
11/8/2019 1:32:21 AM	Start Generate Partial Map with Wheel and seed 268994989 and planet count 80 and 22 factions
11/8/2019 1:32:21 AM	Generate Partial Map Complete
11/8/2019 1:32:34 AM	Start Generate Partial Map with Wheel and seed 268994989 and planet count 80 and 22 factions
11/8/2019 1:32:34 AM	Generate Partial Map Complete
11/8/2019 1:32:47 AM	Start Generate Partial Map with Wheel and seed 268994989 and planet count 80 and 22 factions
11/8/2019 1:32:47 AM	Generate Partial Map Complete
11/8/2019 1:33:10 AM	Start Generate Partial Map with Wheel and seed 268994989 and planet count 80 and 23 factions
11/8/2019 1:33:10 AM	Generate Partial Map Complete
11/8/2019 1:33:18 AM	Start Generate FULL Map with Wheel and seed 268994989 and planet count 80 and 23 factions
11/8/2019 1:33:18 AM	Generate FULL Map Complete
11/8/2019 1:33:45 AM	Start Generate Partial Map with Wheel and seed 268994989 and planet count 80 and 16 factions
11/8/2019 1:33:45 AM	World Created, Launching Server
11/8/2019 1:33:47 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 16 factions
11/8/2019 1:33:47 AM	Generate Partial Map Complete
11/8/2019 1:34:41 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 20 factions
11/8/2019 1:34:41 AM	Generate Partial Map Complete
11/8/2019 1:34:53 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 21 factions
11/8/2019 1:34:53 AM	Generate Partial Map Complete
11/8/2019 1:35:12 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 21 factions
11/8/2019 1:35:12 AM	Generate Partial Map Complete
11/8/2019 1:35:29 AM	Start Generate FULL Map with Wheel and seed 101306151 and planet count 80 and 23 factions
11/8/2019 1:35:29 AM	Generate FULL Map Complete
11/8/2019 1:49:41 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 16 factions
11/8/2019 1:49:41 AM	World Created, Launching Server
11/8/2019 1:50:23 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 21 factions
11/8/2019 1:50:23 AM	Generate Partial Map Complete
11/8/2019 1:50:32 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 21 factions
11/8/2019 1:50:32 AM	Generate Partial Map Complete
11/8/2019 1:50:48 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 23 factions
11/8/2019 1:50:48 AM	Generate Partial Map Complete
11/8/2019 1:51:04 AM	Start Generate FULL Map with Wheel and seed 101306151 and planet count 80 and 23 factions
11/8/2019 1:51:04 AM	Generate FULL Map Complete
11/8/2019 1:51:22 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 16 factions
11/8/2019 1:51:22 AM	World Created, Launching Server
11/8/2019 1:52:34 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 23 factions
11/8/2019 1:52:34 AM	Generate Partial Map Complete
11/8/2019 1:52:39 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 23 factions
11/8/2019 1:52:39 AM	Generate Partial Map Complete
11/8/2019 1:52:44 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 23 factions
11/8/2019 1:52:44 AM	Generate Partial Map Complete
11/8/2019 1:52:56 AM	Start Generate FULL Map with Wheel and seed 101306151 and planet count 80 and 23 factions
11/8/2019 1:52:56 AM	Generate FULL Map Complete
11/8/2019 2:03:21 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 2:03:21 AM	Successfully opened host socket
11/8/2019 2:03:31 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 2:03:31 AM	Successfully opened host socket
11/8/2019 2:03:38 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 2:03:38 AM	Successfully opened host socket
11/8/2019 2:07:52 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 16 factions
11/8/2019 2:07:52 AM	World Created, Launching Server
11/8/2019 2:08:39 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 20 factions
11/8/2019 2:08:39 AM	Generate Partial Map Complete
11/8/2019 2:08:50 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 22 factions
11/8/2019 2:08:50 AM	Generate Partial Map Complete
11/8/2019 2:08:53 AM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 22 factions
11/8/2019 2:08:53 AM	Generate Partial Map Complete
11/8/2019 2:09:20 AM	Start Generate FULL Map with Wheel and seed 101306151 and planet count 80 and 23 factions
11/8/2019 2:09:20 AM	Generate FULL Map Complete
11/8/2019 2:36:18 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 2:36:18 AM	Successfully opened host socket
11/8/2019 2:42:42 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 2:42:42 AM	Successfully opened host socket
11/8/2019 3:06:06 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 3:06:06 AM	Successfully opened host socket
11/8/2019 3:06:06 AM	OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s).
11/8/2019 3:06:33 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 3:06:33 AM	Successfully opened host socket
11/8/2019 3:12:48 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 3:12:48 AM	Successfully opened host socket
11/8/2019 3:16:40 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 3:16:40 AM	Successfully opened host socket
11/8/2019 3:30:29 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:04:18 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/8/2019 12:04:18 PM	Boot up FleetOS (0.4412s)
11/8/2019 12:04:18 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/8/2019 12:04:18 PM	Check System Logs For Rogue Intelligence (0.0272s)
11/8/2019 12:04:19 PM	Organizing Alien Translation Routines (0.5501s)
11/8/2019 12:04:19 PM	Remembering Alamo (0.0843s)
11/8/2019 12:04:19 PM	Generating Framerates (0.0259s)
11/8/2019 12:04:19 PM	Bring Cloaking Systems Online (0.0210s)
11/8/2019 12:04:19 PM	Game Version: 1.006
11/8/2019 12:04:19 PM	Eject Trash Into Hyperspace (0.0130s)
11/8/2019 12:04:19 PM	Recalculate Speed Of Light (0.0481s)
11/8/2019 12:04:19 PM	Check Nearby Stellar Masses (0.0180s)
11/8/2019 12:04:19 PM	No resolution change was required.
11/8/2019 12:04:19 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 12:04:19 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/8/2019 12:04:19 PM	Refresh Optical Lensing (0.0409s)
11/8/2019 12:04:19 PM	Revise Fundamental Physical Laws (0.0373s)
11/8/2019 12:04:19 PM	Boot Audio Comms (0.0291s)
11/8/2019 12:04:19 PM	Establish Individual Audio Links (0.0177s)
11/8/2019 12:04:19 PM	Prepare Explosions and Crackles (0.3615s)
11/8/2019 12:04:20 PM	Optimize Comfort On Command Decks (0.6311s)
11/8/2019 12:04:20 PM	Check For Extra Modules (0.0315s)
11/8/2019 12:04:20 PM	Calculate Odds Of Success (0.0457s)
11/8/2019 12:04:22 PM	Briefly Panic (2.1114s)
11/8/2019 12:04:22 PM	Install Confidence Routines (0.2339s)
11/8/2019 12:04:23 PM	Bring Commander Interface Online (0.2195s)
11/8/2019 12:04:23 PM	Motivate All Crews (0.0399s)
11/8/2019 12:04:23 PM	Externalizing Patterns (0.0246s)
11/8/2019 12:04:23 PM	Disengaging Constants (0.2707s)
11/8/2019 12:04:23 PM	Late Axionic Computations (0.2795s)
11/8/2019 12:04:23 PM	Thinking Of Advice (0.0345s)
11/8/2019 12:04:23 PM	Degaussing Advice (0.2232s)
11/8/2019 12:04:23 PM	Naming All Known Planets (0.0348s)
11/8/2019 12:04:24 PM	Remembering Speeds (0.0324s)
11/8/2019 12:04:24 PM	Prioritizing Targets (0.0341s)
11/8/2019 12:04:24 PM	Rebooting Sensor Arrays (0.0224s)
11/8/2019 12:04:24 PM	Unloading Prismatic Grid (0.0090s)
11/8/2019 12:04:24 PM	Thinking Of Objectives (0.0169s)
11/8/2019 12:04:24 PM	Re-Aligning Objectives (0.0394s)
11/8/2019 12:04:24 PM	Inhibiting Visual Scans (0.0343s)
11/8/2019 12:04:24 PM	Synthesizing Vocals (0.0290s)
11/8/2019 12:04:24 PM	Ventilating Scenarios (0.0161s)
11/8/2019 12:04:24 PM	Decontaminating Targeting Systems (0.0429s)
11/8/2019 12:04:24 PM	Ejecting Tactical Core (0.0180s)
11/8/2019 12:04:24 PM	Calibrating Formations (0.0100s)
11/8/2019 12:04:24 PM	Intercepting Galactic Maps (0.0250s)
11/8/2019 12:04:24 PM	Sterilizing Test Chamber (0.0214s)
11/8/2019 12:04:24 PM	Faction Diagnostics (0.0388s)
11/8/2019 12:04:24 PM	Buffering Hackers (0.0359s)
11/8/2019 12:04:24 PM	Inverting Death (0.0241s)
11/8/2019 12:04:24 PM	Linear Field Variance (0.0772s)
11/8/2019 12:04:24 PM	Charging Marks (0.0201s)
11/8/2019 12:04:24 PM	Range Manifolds (0.0110s)
11/8/2019 12:04:24 PM	Purging ROFs (0.0170s)
11/8/2019 12:04:24 PM	Manipulating Speeds (0.0170s)
11/8/2019 12:04:24 PM	Detecting Projectiles (0.0170s)
11/8/2019 12:04:24 PM	Grouping Flow Fields (0.0239s)
11/8/2019 12:04:24 PM	Modulating Flow Field Groups (0.0200s)
11/8/2019 12:04:24 PM	Designing Fleets (0.2184s)
11/8/2019 12:04:24 PM	Thinking Of Technologies (0.0142s)
11/8/2019 12:04:24 PM	Categorizing Starboard Sensors (0.0230s)
11/8/2019 12:04:24 PM	Injecting Galactic Variables (0.0633s)
11/8/2019 12:04:24 PM	Discharging Colored Ions (0.0332s)
11/8/2019 12:04:25 PM	Replicating Ion Colors (0.0095s)
11/8/2019 12:04:26 PM	Investigating Starfields (1.7802s)
11/8/2019 12:04:32 PM	Browsing Distant Planets (5.3514s)
11/8/2019 12:04:32 PM	Investigating Map Signatures (0.1254s)
11/8/2019 12:04:32 PM	Collating Solar Systems (0.0243s)
11/8/2019 12:04:32 PM	Categorizing All Planets (0.0070s)
11/8/2019 12:04:32 PM	Organizing Commands (0.0548s)
11/8/2019 12:04:32 PM	Calculating Firing Cones (0.0090s)
11/8/2019 12:04:35 PM	Ejecting Ship Parts Into Space (2.7062s)
11/8/2019 12:04:48 PM	Disconnect All Space Elevators (13.3844s)
11/8/2019 12:04:48 PM	Issuing Orders (0.0918s)
11/8/2019 12:04:48 PM	Augmenting Infusers (0.0310s)
11/8/2019 12:04:48 PM	Infusing (0.1207s)
11/8/2019 12:04:48 PM	Post-Proton Surge (0.0070s)
11/8/2019 12:04:48 PM	Calibrate Weapons Arrays (0.0472s)
11/8/2019 12:04:48 PM	Stimulate Modulation (0.0169s)
11/8/2019 12:04:49 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/8/2019 12:04:49 PM	Load Surrogates (1.0352s)
11/8/2019 12:04:49 PM	Load Historical Documents (0.0915s)
11/8/2019 12:04:49 PM	31.8 seconds total load time.
Boot up FleetOS (0.4s)
Organizing Alien Translation Routines (0.6s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.6s)
Briefly Panic (2.1s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.8s)
Browsing Distant Planets (5.4s)
Ejecting Ship Parts Into Space (2.7s)
Disconnect All Space Elevators (13.4s)
Load Surrogates (1.0s)
11/8/2019 12:04:50 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/8/2019 12:05:27 PM	Successfully opened host socket
11/8/2019 12:05:49 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:05:50 PM	Successfully opened host socket
11/8/2019 12:12:50 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:12:50 PM	Successfully opened host socket
11/8/2019 12:14:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:14:31 PM	Successfully opened host socket
11/8/2019 12:15:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:15:45 PM	Successfully opened host socket
11/8/2019 12:17:19 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:17:19 PM	Successfully opened host socket
11/8/2019 12:19:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:19:07 PM	Successfully opened host socket
11/8/2019 12:20:04 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:20:04 PM	Successfully opened host socket
11/8/2019 12:31:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:31:07 PM	Successfully opened host socket
11/8/2019 12:31:07 PM	OnLoad: Fixed positions of 0 ship(s), 6 shot(s), 0 other/wormhole(s).
11/8/2019 12:32:30 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:32:30 PM	Successfully opened host socket
11/8/2019 12:32:30 PM	OnLoad: Fixed positions of 0 ship(s), 6 shot(s), 0 other/wormhole(s).
11/8/2019 12:42:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:42:24 PM	Successfully opened host socket
11/8/2019 12:42:24 PM	OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s).
11/8/2019 12:49:13 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:49:13 PM	Successfully opened host socket
11/8/2019 12:49:13 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/8/2019 12:49:21 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:49:21 PM	Successfully opened host socket
11/8/2019 12:56:13 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 12:56:14 PM	Successfully opened host socket
11/8/2019 12:56:14 PM	OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s).
11/8/2019 1:03:44 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 1:03:44 PM	Successfully opened host socket
11/8/2019 1:19:22 PM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 16 factions
11/8/2019 1:19:22 PM	World Created, Launching Server
11/8/2019 1:19:30 PM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 16 factions
11/8/2019 1:19:30 PM	World Created, Launching Server
11/8/2019 1:19:33 PM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 16 factions
11/8/2019 1:19:33 PM	Generate Partial Map Complete
11/8/2019 1:19:35 PM	Start Generate Partial Map with Wheel and seed 101306151 and planet count 80 and 16 factions
11/8/2019 1:19:35 PM	Generate Partial Map Complete
11/8/2019 1:19:37 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 16 factions
11/8/2019 1:19:37 PM	Generate Partial Map Complete
11/8/2019 1:20:42 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 22 factions
11/8/2019 1:20:42 PM	Generate Partial Map Complete
11/8/2019 1:20:46 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 22 factions
11/8/2019 1:20:46 PM	Generate Partial Map Complete
11/8/2019 1:21:10 PM	Start Generate FULL Map with Wheel and seed 333021930 and planet count 80 and 22 factions
11/8/2019 1:21:10 PM	Generate FULL Map Complete
11/8/2019 1:47:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 1:47:24 PM	Successfully opened host socket
11/8/2019 1:47:34 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 16 factions
11/8/2019 1:47:34 PM	World Created, Launching Server
11/8/2019 1:48:10 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 22 factions
11/8/2019 1:48:10 PM	Generate Partial Map Complete
11/8/2019 1:48:15 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 22 factions
11/8/2019 1:48:15 PM	Generate Partial Map Complete
11/8/2019 1:49:00 PM	Start Generate FULL Map with Wheel and seed 333021930 and planet count 80 and 22 factions
11/8/2019 1:49:00 PM	Generate FULL Map Complete
11/8/2019 1:49:34 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 3:12:18 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/8/2019 3:12:18 PM	Boot up FleetOS (0.4598s)
11/8/2019 3:12:18 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/8/2019 3:12:18 PM	Check System Logs For Rogue Intelligence (0.0280s)
11/8/2019 3:12:19 PM	Organizing Alien Translation Routines (0.5441s)
11/8/2019 3:12:19 PM	Remembering Alamo (0.1437s)
11/8/2019 3:12:19 PM	Generating Framerates (0.0429s)
11/8/2019 3:12:19 PM	Bring Cloaking Systems Online (0.0199s)
11/8/2019 3:12:19 PM	Game Version: 1.006
11/8/2019 3:12:19 PM	Eject Trash Into Hyperspace (0.0359s)
11/8/2019 3:12:19 PM	Recalculate Speed Of Light (0.0599s)
11/8/2019 3:12:19 PM	Check Nearby Stellar Masses (0.0130s)
11/8/2019 3:12:19 PM	No resolution change was required.
11/8/2019 3:12:19 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 3:12:19 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/8/2019 3:12:19 PM	Refresh Optical Lensing (0.0180s)
11/8/2019 3:12:19 PM	Revise Fundamental Physical Laws (0.1731s)
11/8/2019 3:12:19 PM	Boot Audio Comms (0.0265s)
11/8/2019 3:12:19 PM	Establish Individual Audio Links (0.0190s)
11/8/2019 3:12:20 PM	Prepare Explosions and Crackles (0.4795s)
11/8/2019 3:12:20 PM	Optimize Comfort On Command Decks (0.7988s)
11/8/2019 3:12:21 PM	Check For Extra Modules (0.0623s)
11/8/2019 3:12:21 PM	Calculate Odds Of Success (0.0626s)
11/8/2019 3:12:23 PM	Briefly Panic (2.1802s)
11/8/2019 3:12:23 PM	Install Confidence Routines (0.1965s)
11/8/2019 3:12:23 PM	Bring Commander Interface Online (0.1768s)
11/8/2019 3:12:23 PM	Motivate All Crews (0.0407s)
11/8/2019 3:12:23 PM	Externalizing Patterns (0.0279s)
11/8/2019 3:12:24 PM	Disengaging Constants (0.2950s)
11/8/2019 3:12:24 PM	Late Axionic Computations (0.2958s)
11/8/2019 3:12:24 PM	Thinking Of Advice (0.0426s)
11/8/2019 3:12:24 PM	Degaussing Advice (0.2072s)
11/8/2019 3:12:24 PM	Naming All Known Planets (0.0252s)
11/8/2019 3:12:24 PM	Remembering Speeds (0.0306s)
11/8/2019 3:12:24 PM	Prioritizing Targets (0.0195s)
11/8/2019 3:12:24 PM	Rebooting Sensor Arrays (0.0324s)
11/8/2019 3:12:24 PM	Unloading Prismatic Grid (0.0100s)
11/8/2019 3:12:24 PM	Thinking Of Objectives (0.0160s)
11/8/2019 3:12:24 PM	Re-Aligning Objectives (0.0382s)
11/8/2019 3:12:24 PM	Inhibiting Visual Scans (0.0598s)
11/8/2019 3:12:24 PM	Synthesizing Vocals (0.0330s)
11/8/2019 3:12:24 PM	Ventilating Scenarios (0.0193s)
11/8/2019 3:12:24 PM	Decontaminating Targeting Systems (0.0226s)
11/8/2019 3:12:24 PM	Ejecting Tactical Core (0.0145s)
11/8/2019 3:12:24 PM	Calibrating Formations (0.0120s)
11/8/2019 3:12:24 PM	Intercepting Galactic Maps (0.0327s)
11/8/2019 3:12:24 PM	Sterilizing Test Chamber (0.0199s)
11/8/2019 3:12:25 PM	Faction Diagnostics (0.0385s)
11/8/2019 3:12:25 PM	Buffering Hackers (0.0354s)
11/8/2019 3:12:25 PM	Inverting Death (0.0649s)
11/8/2019 3:12:25 PM	Linear Field Variance (0.0722s)
11/8/2019 3:12:25 PM	Charging Marks (0.0250s)
11/8/2019 3:12:25 PM	Range Manifolds (0.0110s)
11/8/2019 3:12:25 PM	Purging ROFs (0.0160s)
11/8/2019 3:12:25 PM	Manipulating Speeds (0.0175s)
11/8/2019 3:12:25 PM	Detecting Projectiles (0.0161s)
11/8/2019 3:12:25 PM	Grouping Flow Fields (0.0350s)
11/8/2019 3:12:25 PM	Modulating Flow Field Groups (0.0189s)
11/8/2019 3:12:25 PM	Designing Fleets (0.1750s)
11/8/2019 3:12:25 PM	Thinking Of Technologies (0.0216s)
11/8/2019 3:12:25 PM	Categorizing Starboard Sensors (0.0179s)
11/8/2019 3:12:25 PM	Injecting Galactic Variables (0.0425s)
11/8/2019 3:12:25 PM	Discharging Colored Ions (0.0293s)
11/8/2019 3:12:25 PM	Replicating Ion Colors (0.0097s)
11/8/2019 3:12:27 PM	Investigating Starfields (1.7889s)
11/8/2019 3:12:32 PM	Scanning Distant Planets (5.5839s)
11/8/2019 3:12:33 PM	Investigating Map Signatures (0.0499s)
11/8/2019 3:12:33 PM	Collating Solar Systems (0.0351s)
11/8/2019 3:12:33 PM	Categorizing All Planets (0.0070s)
11/8/2019 3:12:33 PM	Organizing Commands (0.0451s)
11/8/2019 3:12:33 PM	Calculating Firing Cones (0.0060s)
11/8/2019 3:12:35 PM	Collapsing Pile Of Ship Parts (2.8308s)
11/8/2019 3:12:49 PM	Smooth All Plasma Cells (13.6291s)
11/8/2019 3:12:49 PM	Issuing Orders (0.0079s)
11/8/2019 3:12:49 PM	Augmenting Infusers (0.0485s)
11/8/2019 3:12:49 PM	Infusing (0.1128s)
11/8/2019 3:12:49 PM	Post-Proton Surge (0.0080s)
11/8/2019 3:12:49 PM	Calibrate Weapons Arrays (0.0533s)
11/8/2019 3:12:49 PM	Stimulate Modulation (0.0160s)
11/8/2019 3:12:50 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/8/2019 3:12:50 PM	Load Surrogates (1.0101s)
11/8/2019 3:12:50 PM	Load Historical Documents (0.0070s)
11/8/2019 3:12:50 PM	32.7 seconds total load time.
Boot up FleetOS (0.5s)
Organizing Alien Translation Routines (0.5s)
Prepare Explosions and Crackles (0.5s)
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (2.2s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.8s)
Scanning Distant Planets (5.6s)
Collapsing Pile Of Ship Parts (2.8s)
Smooth All Plasma Cells (13.6s)
Load Surrogates (1.0s)
11/8/2019 3:12:51 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/8/2019 3:13:11 PM	Successfully opened host socket
11/8/2019 3:38:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 3:38:45 PM	Successfully opened host socket
11/8/2019 3:38:54 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 3:38:54 PM	Successfully opened host socket
11/8/2019 3:38:54 PM	OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s).
11/8/2019 3:45:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 3:45:01 PM	Successfully opened host socket
11/8/2019 4:11:46 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 4:11:46 PM	Successfully opened host socket
11/8/2019 4:11:46 PM	OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s).
11/8/2019 4:15:34 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 4:15:34 PM	Successfully opened host socket
11/8/2019 4:15:34 PM	OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s).
11/8/2019 4:21:10 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 4:21:10 PM	Successfully opened host socket
11/8/2019 4:21:10 PM	OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s).
11/8/2019 5:11:47 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:11:47 PM	World Created, Launching Server
11/8/2019 5:12:00 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 5:12:00 PM	Successfully opened host socket
11/8/2019 5:12:00 PM	OnLoad: Fixed positions of 0 ship(s), 12 shot(s), 0 other/wormhole(s).
11/8/2019 5:21:20 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:21:20 PM	World Created, Launching Server
11/8/2019 5:21:23 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:21:23 PM	Generate Partial Map Complete
11/8/2019 5:21:37 PM	Start Generate Partial Map with Realistic and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:21:37 PM	Generate Partial Map Complete
11/8/2019 5:21:45 PM	Start Generate Partial Map with Realistic and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:21:45 PM	Generate Partial Map Complete
11/8/2019 5:21:51 PM	Start Generate Partial Map with Realistic and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:21:51 PM	Generate Partial Map Complete
11/8/2019 5:22:04 PM	Start Generate Partial Map with Realistic and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:22:05 PM	Generate Partial Map Complete
11/8/2019 5:22:16 PM	Start Generate Partial Map with Realistic and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:22:16 PM	Generate Partial Map Complete
11/8/2019 5:22:23 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:22:23 PM	World Created, Launching Server
11/8/2019 5:22:28 PM	Start Generate Partial Map with Realistic and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:22:28 PM	Generate Partial Map Complete
11/8/2019 5:22:41 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:22:41 PM	Generate Partial Map Complete
11/8/2019 5:22:43 PM	Start Generate Partial Map with Octopus and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:22:43 PM	Generate Partial Map Complete
11/8/2019 5:23:24 PM	No resolution change was required.
11/8/2019 5:23:24 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 5:23:24 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/8/2019 5:24:21 PM	No resolution change was required.
11/8/2019 5:24:21 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 5:24:21 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/8/2019 5:24:38 PM	No resolution change was required.
11/8/2019 5:24:38 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 5:24:38 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/8/2019 5:25:24 PM	No resolution change was required.
11/8/2019 5:25:24 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 5:25:24 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/8/2019 5:25:28 PM	No resolution change was required.
11/8/2019 5:25:28 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 5:25:28 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/8/2019 5:25:31 PM	Start Generate Partial Map with Wheel and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:25:31 PM	World Created, Launching Server
11/8/2019 5:25:34 PM	Start Generate Partial Map with Octopus and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:25:34 PM	Generate Partial Map Complete
11/8/2019 5:25:37 PM	Start Generate Partial Map with Simple and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:25:37 PM	Generate Partial Map Complete
11/8/2019 5:25:46 PM	Start Generate Partial Map with Realistic and seed 333021930 and planet count 80 and 16 factions
11/8/2019 5:25:46 PM	Generate Partial Map Complete
11/8/2019 5:25:49 PM	Start Generate Partial Map with Realistic and seed 118848279 and planet count 80 and 16 factions
11/8/2019 5:25:50 PM	Generate Partial Map Complete
11/8/2019 5:25:50 PM	Start Generate Partial Map with Realistic and seed 118848279 and planet count 80 and 16 factions
11/8/2019 5:25:50 PM	Generate Partial Map Complete
11/8/2019 5:25:53 PM	Start Generate Partial Map with Realistic and seed 884105899 and planet count 80 and 16 factions
11/8/2019 5:25:53 PM	Generate Partial Map Complete
11/8/2019 5:25:56 PM	Start Generate Partial Map with Realistic and seed 970960617 and planet count 80 and 16 factions
11/8/2019 5:25:56 PM	Generate Partial Map Complete
11/8/2019 5:25:59 PM	Start Generate Partial Map with Realistic and seed 675815254 and planet count 80 and 16 factions
11/8/2019 5:25:59 PM	Generate Partial Map Complete
11/8/2019 5:26:02 PM	Start Generate Partial Map with Realistic and seed 675815254 and planet count 80 and 16 factions
11/8/2019 5:26:02 PM	Generate Partial Map Complete
11/8/2019 5:26:05 PM	Start Generate Partial Map with Realistic and seed 675815254 and planet count 80 and 16 factions
11/8/2019 5:26:05 PM	Generate Partial Map Complete
11/8/2019 5:26:12 PM	Start Generate Partial Map with Realistic and seed 675815254 and planet count 80 and 16 factions
11/8/2019 5:26:12 PM	Generate Partial Map Complete
11/8/2019 5:26:15 PM	Start Generate Partial Map with Realistic and seed 192250998 and planet count 80 and 16 factions
11/8/2019 5:26:15 PM	Generate Partial Map Complete
11/8/2019 5:26:18 PM	Start Generate Partial Map with Realistic and seed 832810223 and planet count 80 and 16 factions
11/8/2019 5:26:18 PM	Generate Partial Map Complete
11/8/2019 5:26:20 PM	Start Generate Partial Map with Realistic and seed 901220309 and planet count 80 and 16 factions
11/8/2019 5:26:21 PM	Generate Partial Map Complete
11/8/2019 5:26:22 PM	Start Generate Partial Map with Realistic and seed 101405560 and planet count 80 and 16 factions
11/8/2019 5:26:22 PM	Generate Partial Map Complete
11/8/2019 5:26:57 PM	Start Generate Partial Map with Realistic and seed 101405560 and planet count 80 and 16 factions
11/8/2019 5:26:57 PM	Generate Partial Map Complete
11/8/2019 5:27:02 PM	Start Generate Partial Map with Realistic and seed 189944288 and planet count 80 and 16 factions
11/8/2019 5:27:02 PM	Generate Partial Map Complete
11/8/2019 5:27:05 PM	Start Generate Partial Map with Realistic and seed 661423254 and planet count 80 and 16 factions
11/8/2019 5:27:05 PM	Generate Partial Map Complete
11/8/2019 5:27:10 PM	Start Generate Partial Map with Realistic and seed 744794833 and planet count 80 and 16 factions
11/8/2019 5:27:10 PM	Generate Partial Map Complete
11/8/2019 5:27:13 PM	Start Generate Partial Map with Realistic and seed 345551383 and planet count 80 and 16 factions
11/8/2019 5:27:13 PM	Generate Partial Map Complete
11/8/2019 5:27:17 PM	Start Generate Partial Map with Realistic and seed 345551383 and planet count 80 and 16 factions
11/8/2019 5:27:17 PM	Generate Partial Map Complete
11/8/2019 5:27:20 PM	Start Generate Partial Map with Realistic and seed 162469993 and planet count 80 and 16 factions
11/8/2019 5:27:20 PM	Generate Partial Map Complete
11/8/2019 5:27:25 PM	Start Generate Partial Map with Realistic and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:27:25 PM	Generate Partial Map Complete
11/8/2019 5:27:36 PM	Start Generate Partial Map with Realistic and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:27:36 PM	Generate Partial Map Complete
11/8/2019 5:27:39 PM	Start Generate Partial Map with Realistic and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:27:39 PM	Generate Partial Map Complete
11/8/2019 5:27:42 PM	Start Generate Partial Map with Realistic and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:27:42 PM	Generate Partial Map Complete
11/8/2019 5:27:48 PM	Start Generate Partial Map with Realistic and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:27:48 PM	Generate Partial Map Complete
11/8/2019 5:27:52 PM	Start Generate Partial Map with Realistic and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:27:52 PM	Generate Partial Map Complete
11/8/2019 5:27:54 PM	Start Generate Partial Map with D18Swirl and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:27:54 PM	Generate Partial Map Complete
11/8/2019 5:28:00 PM	Start Generate Partial Map with D18Bubbles and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:28:00 PM	Generate Partial Map Complete
11/8/2019 5:28:03 PM	Start Generate Partial Map with Concentric and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:28:03 PM	Generate Partial Map Complete
11/8/2019 5:28:06 PM	Start Generate Partial Map with Octopus and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:28:06 PM	Generate Partial Map Complete
11/8/2019 5:28:08 PM	Start Generate Partial Map with Snake and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:28:08 PM	Generate Partial Map Complete
11/8/2019 5:28:12 PM	Start Generate Partial Map with Concentric and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:28:12 PM	Generate Partial Map Complete
11/8/2019 5:28:18 PM	Start Generate Partial Map with Honeycomb and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:28:18 PM	Generate Partial Map Complete
11/8/2019 5:28:25 PM	Start Generate Partial Map with Encapsulated and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:28:25 PM	Generate Partial Map Complete
11/8/2019 5:28:29 PM	Start Generate Partial Map with Honeycomb and seed 630776271 and planet count 80 and 16 factions
11/8/2019 5:28:29 PM	Generate Partial Map Complete
11/8/2019 5:28:31 PM	Start Generate Partial Map with Honeycomb and seed 96771966 and planet count 80 and 16 factions
11/8/2019 5:28:31 PM	Generate Partial Map Complete
11/8/2019 5:28:32 PM	Start Generate Partial Map with Honeycomb and seed 175844791 and planet count 80 and 16 factions
11/8/2019 5:28:32 PM	Generate Partial Map Complete
11/8/2019 5:28:34 PM	Start Generate Partial Map with Honeycomb and seed 194266402 and planet count 80 and 16 factions
11/8/2019 5:28:34 PM	Generate Partial Map Complete
11/8/2019 5:28:37 PM	Start Generate Partial Map with Honeycomb and seed 792661339 and planet count 80 and 16 factions
11/8/2019 5:28:37 PM	Generate Partial Map Complete
11/8/2019 5:28:38 PM	Start Generate Partial Map with Honeycomb and seed 133907954 and planet count 80 and 16 factions
11/8/2019 5:28:38 PM	Generate Partial Map Complete
11/8/2019 5:28:39 PM	Start Generate Partial Map with Honeycomb and seed 440131329 and planet count 80 and 16 factions
11/8/2019 5:28:39 PM	Generate Partial Map Complete
11/8/2019 5:28:41 PM	Start Generate Partial Map with Honeycomb and seed 240936776 and planet count 80 and 16 factions
11/8/2019 5:28:41 PM	Generate Partial Map Complete
11/8/2019 5:28:42 PM	Start Generate Partial Map with Honeycomb and seed 846745903 and planet count 80 and 16 factions
11/8/2019 5:28:42 PM	Generate Partial Map Complete
11/8/2019 5:28:44 PM	Start Generate Partial Map with Honeycomb and seed 11600396 and planet count 80 and 16 factions
11/8/2019 5:28:44 PM	Generate Partial Map Complete
11/8/2019 5:28:46 PM	Start Generate Partial Map with Honeycomb and seed 55167138 and planet count 80 and 16 factions
11/8/2019 5:28:46 PM	Generate Partial Map Complete
11/8/2019 5:28:47 PM	Start Generate Partial Map with Honeycomb and seed 466727405 and planet count 80 and 16 factions
11/8/2019 5:28:47 PM	Generate Partial Map Complete
11/8/2019 5:28:49 PM	Start Generate Partial Map with Honeycomb and seed 89968709 and planet count 80 and 16 factions
11/8/2019 5:28:49 PM	Generate Partial Map Complete
11/8/2019 5:28:50 PM	Start Generate Partial Map with Honeycomb and seed 31771159 and planet count 80 and 16 factions
11/8/2019 5:28:50 PM	Generate Partial Map Complete
11/8/2019 5:28:52 PM	Start Generate Partial Map with Honeycomb and seed 731313307 and planet count 80 and 16 factions
11/8/2019 5:28:52 PM	Generate Partial Map Complete
11/8/2019 5:28:53 PM	Start Generate Partial Map with Honeycomb and seed 489679656 and planet count 80 and 16 factions
11/8/2019 5:28:53 PM	Generate Partial Map Complete
11/8/2019 5:28:54 PM	Start Generate Partial Map with Honeycomb and seed 724819472 and planet count 80 and 16 factions
11/8/2019 5:28:54 PM	Generate Partial Map Complete
11/8/2019 5:28:55 PM	Start Generate Partial Map with Honeycomb and seed 84789708 and planet count 80 and 16 factions
11/8/2019 5:28:55 PM	Generate Partial Map Complete
11/8/2019 5:28:56 PM	Start Generate Partial Map with Honeycomb and seed 369404713 and planet count 80 and 16 factions
11/8/2019 5:28:56 PM	Generate Partial Map Complete
11/8/2019 5:28:57 PM	Start Generate Partial Map with Honeycomb and seed 568534227 and planet count 80 and 16 factions
11/8/2019 5:28:57 PM	Generate Partial Map Complete
11/8/2019 5:28:59 PM	Start Generate Partial Map with Honeycomb and seed 37983771 and planet count 80 and 16 factions
11/8/2019 5:28:59 PM	Generate Partial Map Complete
11/8/2019 5:29:00 PM	Start Generate Partial Map with Honeycomb and seed 457186574 and planet count 80 and 16 factions
11/8/2019 5:29:00 PM	Generate Partial Map Complete
11/8/2019 5:29:11 PM	Start Generate Partial Map with Realistic and seed 457186574 and planet count 80 and 16 factions
11/8/2019 5:29:11 PM	Generate Partial Map Complete
11/8/2019 5:29:22 PM	Start Generate Partial Map with Realistic and seed 457186574 and planet count 80 and 16 factions
11/8/2019 5:29:22 PM	Generate Partial Map Complete
11/8/2019 5:29:24 PM	Start Generate Partial Map with Realistic and seed 457186574 and planet count 80 and 16 factions
11/8/2019 5:29:24 PM	Generate Partial Map Complete
11/8/2019 5:29:26 PM	Start Generate Partial Map with Realistic and seed 457186574 and planet count 80 and 16 factions
11/8/2019 5:29:26 PM	Generate Partial Map Complete
11/8/2019 5:29:28 PM	Start Generate Partial Map with Realistic and seed 457186574 and planet count 80 and 16 factions
11/8/2019 5:29:28 PM	Generate Partial Map Complete
11/8/2019 5:29:33 PM	Start Generate Partial Map with Realistic and seed 457186574 and planet count 80 and 16 factions
11/8/2019 5:29:33 PM	Generate Partial Map Complete
11/8/2019 5:29:59 PM	Start Generate Partial Map with Realistic and seed 457186574 and planet count 80 and 16 factions
11/8/2019 5:29:59 PM	Generate Partial Map Complete
11/8/2019 5:30:04 PM	Start Generate Partial Map with Realistic and seed 345244648 and planet count 80 and 16 factions
11/8/2019 5:30:04 PM	Generate Partial Map Complete
11/8/2019 5:30:12 PM	Start Generate Partial Map with Wheel and seed 345244648 and planet count 80 and 16 factions
11/8/2019 5:30:12 PM	Generate Partial Map Complete
11/8/2019 5:30:15 PM	Start Generate Partial Map with Octopus and seed 345244648 and planet count 80 and 16 factions
11/8/2019 5:30:15 PM	Generate Partial Map Complete
11/8/2019 5:30:20 PM	Start Generate Partial Map with D18Rings and seed 345244648 and planet count 80 and 16 factions
11/8/2019 5:30:20 PM	Generate Partial Map Complete
11/8/2019 5:30:25 PM	Start Generate Partial Map with ClustersMicrocosm and seed 345244648 and planet count 80 and 16 factions
11/8/2019 5:30:25 PM	Generate Partial Map Complete
11/8/2019 5:30:28 PM	Start Generate Partial Map with Snake and seed 345244648 and planet count 80 and 16 factions
11/8/2019 5:30:28 PM	Generate Partial Map Complete
11/8/2019 5:30:30 PM	Start Generate Partial Map with Concentric and seed 345244648 and planet count 80 and 16 factions
11/8/2019 5:30:30 PM	Generate Partial Map Complete
11/8/2019 5:30:35 PM	Start Generate Partial Map with Wheel and seed 345244648 and planet count 80 and 16 factions
11/8/2019 5:30:35 PM	Generate Partial Map Complete
11/8/2019 5:30:38 PM	Start Generate Partial Map with Wheel and seed 144246706 and planet count 80 and 16 factions
11/8/2019 5:30:39 PM	Generate Partial Map Complete
11/8/2019 5:30:41 PM	Start Generate Partial Map with Wheel and seed 144246706 and planet count 80 and 16 factions
11/8/2019 5:30:41 PM	Generate Partial Map Complete
11/8/2019 5:31:51 PM	Start Generate Partial Map with Wheel and seed 144246706 and planet count 80 and 20 factions
11/8/2019 5:31:51 PM	Generate Partial Map Complete
11/8/2019 5:32:06 PM	Start Generate Partial Map with Wheel and seed 144246706 and planet count 80 and 22 factions
11/8/2019 5:32:06 PM	Generate Partial Map Complete
11/8/2019 5:32:25 PM	Start Generate FULL Map with Wheel and seed 144246706 and planet count 80 and 22 factions
11/8/2019 5:32:25 PM	Generate FULL Map Complete
11/8/2019 6:20:18 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 6:20:18 PM	Successfully opened host socket
11/8/2019 6:20:18 PM	OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s).
11/8/2019 6:20:52 PM	Start Generate Partial Map with Wheel and seed 144246706 and planet count 80 and 16 factions
11/8/2019 6:20:52 PM	World Created, Launching Server
11/8/2019 6:20:55 PM	Start Generate Partial Map with Wheel and seed 642153962 and planet count 80 and 16 factions
11/8/2019 6:20:55 PM	Generate Partial Map Complete
11/8/2019 6:20:57 PM	Start Generate Partial Map with Wheel and seed 308482776 and planet count 80 and 16 factions
11/8/2019 6:20:57 PM	Generate Partial Map Complete
11/8/2019 6:21:40 PM	Start Generate Partial Map with Wheel and seed 308482776 and planet count 80 and 22 factions
11/8/2019 6:21:40 PM	Generate Partial Map Complete
11/8/2019 6:21:43 PM	Start Generate Partial Map with Wheel and seed 308482776 and planet count 80 and 22 factions
11/8/2019 6:21:43 PM	Generate Partial Map Complete
11/8/2019 6:22:22 PM	Start Generate FULL Map with Wheel and seed 308482776 and planet count 80 and 21 factions
11/8/2019 6:22:22 PM	Generate FULL Map Complete
11/8/2019 6:23:55 PM	Start Generate Partial Map with Wheel and seed 308482776 and planet count 80 and 16 factions
11/8/2019 6:23:55 PM	World Created, Launching Server
11/8/2019 6:23:58 PM	Start Generate Partial Map with Wheel and seed 308772226 and planet count 80 and 16 factions
11/8/2019 6:23:58 PM	Generate Partial Map Complete
11/8/2019 6:23:59 PM	Start Generate Partial Map with Wheel and seed 360004135 and planet count 80 and 16 factions
11/8/2019 6:23:59 PM	Generate Partial Map Complete
11/8/2019 6:24:47 PM	Start Generate Partial Map with Wheel and seed 360004135 and planet count 80 and 21 factions
11/8/2019 6:24:47 PM	Generate Partial Map Complete
11/8/2019 6:24:52 PM	Start Generate Partial Map with Wheel and seed 360004135 and planet count 80 and 21 factions
11/8/2019 6:24:52 PM	Generate Partial Map Complete
11/8/2019 6:25:44 PM	Start Generate FULL Map with Wheel and seed 360004135 and planet count 80 and 21 factions
11/8/2019 6:25:44 PM	Generate FULL Map Complete
11/8/2019 7:11:33 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:11:33 PM	Successfully opened host socket
11/8/2019 7:11:34 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/8/2019 7:18:28 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:18:28 PM	Successfully opened host socket
11/8/2019 7:18:28 PM	OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s).
11/8/2019 7:19:02 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:19:02 PM	Successfully opened host socket
11/8/2019 7:19:43 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:19:43 PM	Successfully opened host socket
11/8/2019 7:19:50 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:19:50 PM	Successfully opened host socket
11/8/2019 7:20:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:20:41 PM	Successfully opened host socket
11/8/2019 7:21:06 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:21:06 PM	Successfully opened host socket
11/8/2019 7:21:33 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:21:33 PM	Successfully opened host socket
11/8/2019 7:22:09 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:22:10 PM	Successfully opened host socket
11/8/2019 7:22:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:22:45 PM	Successfully opened host socket
11/8/2019 7:23:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:23:37 PM	Successfully opened host socket
11/8/2019 7:25:06 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:25:07 PM	Successfully opened host socket
11/8/2019 7:27:42 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:27:42 PM	Successfully opened host socket
11/8/2019 7:27:42 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/8/2019 7:30:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:30:01 PM	Successfully opened host socket
11/8/2019 7:30:01 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/8/2019 7:51:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:51:31 PM	Successfully opened host socket
11/8/2019 7:51:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:51:37 PM	Successfully opened host socket
11/8/2019 7:57:20 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 7:57:21 PM	Successfully opened host socket
11/8/2019 9:06:49 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 9:06:49 PM	Successfully opened host socket
11/8/2019 9:06:49 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/8/2019 9:13:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 9:13:23 PM	Successfully opened host socket
11/8/2019 9:13:23 PM	OnLoad: Fixed positions of 0 ship(s), 10 shot(s), 0 other/wormhole(s).
11/8/2019 9:28:50 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 9:28:50 PM	Successfully opened host socket
11/8/2019 9:29:13 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 9:29:14 PM	Successfully opened host socket
11/8/2019 9:29:14 PM	OnLoad: Fixed positions of 0 ship(s), 10 shot(s), 0 other/wormhole(s).
11/8/2019 9:40:49 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 9:40:50 PM	Successfully opened host socket
11/8/2019 9:43:14 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/8/2019 9:43:14 PM	Boot up FleetOS (0.2169s)
11/8/2019 9:43:14 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/8/2019 9:43:14 PM	Check System Logs For Rogue Intelligence (0.0254s)
11/8/2019 9:43:14 PM	Organizing Alien Translation Routines (0.1701s)
11/8/2019 9:43:14 PM	Remembering Alamo (0.0499s)
11/8/2019 9:43:14 PM	Generating Framerates (0.0170s)
11/8/2019 9:43:14 PM	Bring Cloaking Systems Online (0.0100s)
11/8/2019 9:43:14 PM	Game Version: 1.006
11/8/2019 9:43:14 PM	Eject Trash Into Hyperspace (0.0180s)
11/8/2019 9:43:14 PM	Recalculate Speed Of Light (0.0229s)
11/8/2019 9:43:14 PM	Check Nearby Stellar Masses (0.0140s)
11/8/2019 9:43:14 PM	No resolution change was required.
11/8/2019 9:43:14 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 9:43:14 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/8/2019 9:43:14 PM	Refresh Optical Lensing (0.0199s)
11/8/2019 9:43:14 PM	Revise Fundamental Physical Laws (0.0873s)
11/8/2019 9:43:14 PM	Boot Audio Comms (0.0120s)
11/8/2019 9:43:14 PM	Establish Individual Audio Links (0.0169s)
11/8/2019 9:43:15 PM	Prepare Explosions and Crackles (0.2987s)
11/8/2019 9:43:15 PM	Optimize Comfort On Command Decks (0.0873s)
11/8/2019 9:43:15 PM	Check For Extra Modules (0.0339s)
11/8/2019 9:43:15 PM	Calculate Odds Of Success (0.0160s)
11/8/2019 9:43:15 PM	Briefly Panic (0.1868s)
11/8/2019 9:43:15 PM	Install Confidence Routines (0.1502s)
11/8/2019 9:43:15 PM	Bring Commander Interface Online (0.0832s)
11/8/2019 9:43:15 PM	Motivate All Crews (0.0269s)
11/8/2019 9:43:15 PM	Externalizing Patterns (0.0170s)
11/8/2019 9:43:15 PM	Disengaging Constants (0.0808s)
11/8/2019 9:43:15 PM	Late Axionic Computations (0.0763s)
11/8/2019 9:43:15 PM	Thinking Of Advice (0.0130s)
11/8/2019 9:43:15 PM	Degaussing Advice (0.0464s)
11/8/2019 9:43:15 PM	Naming All Known Planets (0.0105s)
11/8/2019 9:43:15 PM	Remembering Speeds (0.0171s)
11/8/2019 9:43:15 PM	Prioritizing Targets (0.0165s)
11/8/2019 9:43:15 PM	Rebooting Sensor Arrays (0.0169s)
11/8/2019 9:43:15 PM	Unloading Prismatic Grid (0.0170s)
11/8/2019 9:43:16 PM	Thinking Of Objectives (0.0170s)
11/8/2019 9:43:16 PM	Re-Aligning Objectives (0.0184s)
11/8/2019 9:43:16 PM	Inhibiting Visual Scans (0.0299s)
11/8/2019 9:43:16 PM	Synthesizing Vocals (0.0095s)
11/8/2019 9:43:16 PM	Ventilating Scenarios (0.0163s)
11/8/2019 9:43:16 PM	Decontaminating Targeting Systems (0.0176s)
11/8/2019 9:43:16 PM	Ejecting Tactical Core (0.0170s)
11/8/2019 9:43:16 PM	Calibrating Formations (0.0171s)
11/8/2019 9:43:16 PM	Intercepting Galactic Maps (0.0190s)
11/8/2019 9:43:16 PM	Sterilizing Test Chamber (0.0157s)
11/8/2019 9:43:16 PM	Faction Diagnostics (0.0208s)
11/8/2019 9:43:16 PM	Buffering Hackers (0.0187s)
11/8/2019 9:43:16 PM	Inverting Death (0.0127s)
11/8/2019 9:43:16 PM	Linear Field Variance (0.0726s)
11/8/2019 9:43:16 PM	Charging Marks (0.0102s)
11/8/2019 9:43:16 PM	Range Manifolds (0.0162s)
11/8/2019 9:43:16 PM	Purging ROFs (0.0159s)
11/8/2019 9:43:16 PM	Manipulating Speeds (0.0177s)
11/8/2019 9:43:16 PM	Detecting Projectiles (0.0163s)
11/8/2019 9:43:16 PM	Grouping Flow Fields (0.0173s)
11/8/2019 9:43:16 PM	Modulating Flow Field Groups (0.0208s)
11/8/2019 9:43:16 PM	Designing Fleets (0.0453s)
11/8/2019 9:43:16 PM	Thinking Of Technologies (0.0106s)
11/8/2019 9:43:16 PM	Categorizing Starboard Sensors (0.0150s)
11/8/2019 9:43:16 PM	Injecting Galactic Variables (0.0222s)
11/8/2019 9:43:16 PM	Discharging Colored Ions (0.0249s)
11/8/2019 9:43:16 PM	Replicating Ion Colors (0.0089s)
11/8/2019 9:43:16 PM	Investigating Starfields (0.1700s)
11/8/2019 9:43:18 PM	Crawling Distant Planets (1.3718s)
11/8/2019 9:43:18 PM	Investigating Map Signatures (0.0260s)
11/8/2019 9:43:18 PM	Collating Solar Systems (0.0110s)
11/8/2019 9:43:18 PM	Categorizing All Planets (0.0115s)
11/8/2019 9:43:18 PM	Organizing Commands (0.0288s)
11/8/2019 9:43:18 PM	Calculating Firing Cones (0.0060s)
11/8/2019 9:43:18 PM	Remembering Lost Ship Parts (0.4733s)
11/8/2019 9:43:20 PM	Ejecting Data Cores (1.6957s)
11/8/2019 9:43:20 PM	Issuing Orders (0.0120s)
11/8/2019 9:43:20 PM	Augmenting Infusers (0.0205s)
11/8/2019 9:43:20 PM	Infusing (0.0435s)
11/8/2019 9:43:20 PM	Post-Proton Surge (0.0064s)
11/8/2019 9:43:20 PM	Calibrate Weapons Arrays (0.0273s)
11/8/2019 9:43:20 PM	Stimulate Modulation (0.0149s)
11/8/2019 9:43:20 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/8/2019 9:43:21 PM	Load Surrogates (0.6892s)
11/8/2019 9:43:21 PM	Load Historical Documents (0.0060s)
11/8/2019 9:43:21 PM	7.0 seconds total load time.
Prepare Explosions and Crackles (0.3s)
Crawling Distant Planets (1.4s)
Remembering Lost Ship Parts (0.5s)
Ejecting Data Cores (1.7s)
Load Surrogates (0.7s)
11/8/2019 9:43:21 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/8/2019 9:43:24 PM	Successfully opened host socket
11/8/2019 9:53:32 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 9:53:33 PM	Successfully opened host socket
11/8/2019 9:55:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 9:55:22 PM	Successfully opened host socket
11/8/2019 10:10:11 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 10:10:11 PM	Successfully opened host socket
11/8/2019 10:10:21 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 10:10:21 PM	Successfully opened host socket
11/8/2019 10:10:21 PM	OnLoad: Fixed positions of 0 ship(s), 10 shot(s), 0 other/wormhole(s).
11/8/2019 10:13:00 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 10:13:00 PM	Successfully opened host socket
11/8/2019 10:13:00 PM	OnLoad: Fixed positions of 0 ship(s), 10 shot(s), 0 other/wormhole(s).
11/8/2019 10:22:42 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 10:22:42 PM	Successfully opened host socket
11/8/2019 10:22:42 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/8/2019 10:28:20 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 10:28:20 PM	Successfully opened host socket
11/8/2019 10:28:20 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/8/2019 10:55:50 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 10:55:50 PM	Successfully opened host socket
11/8/2019 11:13:59 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 11:13:59 PM	Successfully opened host socket
11/8/2019 11:13:59 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/8/2019 11:16:12 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 11:16:13 PM	Successfully opened host socket
11/8/2019 11:16:13 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/8/2019 11:26:09 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 11:26:10 PM	Successfully opened host socket
11/8/2019 11:26:10 PM	OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s).
11/8/2019 11:28:46 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 11:28:46 PM	Successfully opened host socket
11/8/2019 11:28:46 PM	OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s).
11/8/2019 11:35:18 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 11:35:18 PM	Successfully opened host socket
11/9/2019 12:06:51 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 12:06:52 AM	Successfully opened host socket
11/9/2019 12:06:52 AM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/9/2019 12:12:57 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 12:12:57 AM	Successfully opened host socket
11/9/2019 12:12:57 AM	OnLoad: Fixed positions of 0 ship(s), 22 shot(s), 0 other/wormhole(s).
11/9/2019 12:26:00 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 1:29:52 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/9/2019 1:29:52 PM	Boot up FleetOS (0.6261s)
11/9/2019 1:29:52 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2019 1:29:52 PM	Check System Logs For Rogue Intelligence (0.0299s)
11/9/2019 1:29:53 PM	Organizing Alien Translation Routines (0.4259s)
11/9/2019 1:29:53 PM	Remembering Alamo (0.0579s)
11/9/2019 1:29:53 PM	Generating Framerates (0.0260s)
11/9/2019 1:29:53 PM	Bring Cloaking Systems Online (0.0208s)
11/9/2019 1:29:53 PM	Game Version: 1.007
11/9/2019 1:29:53 PM	Eject Trash Into Hyperspace (0.0209s)
11/9/2019 1:29:53 PM	Recalculate Speed Of Light (0.0758s)
11/9/2019 1:29:53 PM	Check Nearby Stellar Masses (0.0150s)
11/9/2019 1:29:53 PM	No resolution change was required.
11/9/2019 1:29:53 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 1:29:53 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/9/2019 1:29:53 PM	Refresh Optical Lensing (0.0466s)
11/9/2019 1:29:53 PM	Revise Fundamental Physical Laws (0.0493s)
11/9/2019 1:29:53 PM	Boot Audio Comms (0.0284s)
11/9/2019 1:29:53 PM	Establish Individual Audio Links (0.0185s)
11/9/2019 1:29:54 PM	Prepare Explosions and Crackles (0.3659s)
11/9/2019 1:29:54 PM	Optimize Comfort On Command Decks (0.6264s)
11/9/2019 1:29:54 PM	Check For Extra Modules (0.0595s)
11/9/2019 1:29:54 PM	Calculate Odds Of Success (0.0420s)
11/9/2019 1:29:56 PM	Briefly Panic (2.1120s)
11/9/2019 1:29:57 PM	Install Confidence Routines (0.2098s)
11/9/2019 1:29:57 PM	Bring Commander Interface Online (0.2477s)
11/9/2019 1:29:57 PM	Motivate All Crews (0.0298s)
11/9/2019 1:29:57 PM	Externalizing Patterns (0.0135s)
11/9/2019 1:29:57 PM	Disengaging Constants (0.3295s)
11/9/2019 1:29:57 PM	Late Axionic Computations (0.2368s)
11/9/2019 1:29:57 PM	Thinking Of Advice (0.0392s)
11/9/2019 1:29:58 PM	Degaussing Advice (0.2302s)
11/9/2019 1:29:58 PM	Naming All Known Planets (0.0318s)
11/9/2019 1:29:58 PM	Remembering Speeds (0.0215s)
11/9/2019 1:29:58 PM	Prioritizing Targets (0.0201s)
11/9/2019 1:29:58 PM	Rebooting Sensor Arrays (0.0303s)
11/9/2019 1:29:58 PM	Unloading Prismatic Grid (0.0099s)
11/9/2019 1:29:58 PM	Thinking Of Objectives (0.0166s)
11/9/2019 1:29:58 PM	Re-Aligning Objectives (0.0407s)
11/9/2019 1:29:58 PM	Inhibiting Visual Scans (0.0188s)
11/9/2019 1:29:58 PM	Synthesizing Vocals (0.0146s)
11/9/2019 1:29:58 PM	Ventilating Scenarios (0.0193s)
11/9/2019 1:29:58 PM	Decontaminating Targeting Systems (0.0231s)
11/9/2019 1:29:58 PM	Ejecting Tactical Core (0.0132s)
11/9/2019 1:29:58 PM	Calibrating Formations (0.0133s)
11/9/2019 1:29:58 PM	Intercepting Galactic Maps (0.0300s)
11/9/2019 1:29:58 PM	Sterilizing Test Chamber (0.0346s)
11/9/2019 1:29:58 PM	Faction Diagnostics (0.0259s)
11/9/2019 1:29:58 PM	Buffering Hackers (0.0191s)
11/9/2019 1:29:58 PM	Inverting Death (0.0479s)
11/9/2019 1:29:58 PM	Linear Field Variance (0.0719s)
11/9/2019 1:29:58 PM	Charging Marks (0.0339s)
11/9/2019 1:29:58 PM	Range Manifolds (0.0196s)
11/9/2019 1:29:58 PM	Purging ROFs (0.0141s)
11/9/2019 1:29:58 PM	Manipulating Speeds (0.0177s)
11/9/2019 1:29:58 PM	Detecting Projectiles (0.0151s)
11/9/2019 1:29:58 PM	Grouping Flow Fields (0.0287s)
11/9/2019 1:29:58 PM	Modulating Flow Field Groups (0.0183s)
11/9/2019 1:29:58 PM	Designing Fleets (0.1668s)
11/9/2019 1:29:59 PM	Thinking Of Technologies (0.0345s)
11/9/2019 1:29:59 PM	Categorizing Starboard Sensors (0.0343s)
11/9/2019 1:29:59 PM	Injecting Galactic Variables (0.0549s)
11/9/2019 1:29:59 PM	Discharging Colored Ions (0.0302s)
11/9/2019 1:29:59 PM	Replicating Ion Colors (0.0090s)
11/9/2019 1:30:00 PM	Investigating Starfields (1.8195s)
11/9/2019 1:30:06 PM	Destroying Distant Planets (5.4879s)
11/9/2019 1:30:06 PM	Investigating Map Signatures (0.0653s)
11/9/2019 1:30:06 PM	Collating Solar Systems (0.0359s)
11/9/2019 1:30:06 PM	Categorizing All Planets (0.0065s)
11/9/2019 1:30:06 PM	Organizing Commands (0.0511s)
11/9/2019 1:30:06 PM	Calculating Firing Cones (0.0152s)
11/9/2019 1:30:09 PM	Developing New Ship Parts (2.7850s)
11/9/2019 1:30:23 PM	Flex All Capacitors (13.6350s)
11/9/2019 1:30:23 PM	Issuing Orders (0.0078s)
11/9/2019 1:30:23 PM	Augmenting Infusers (0.0420s)
11/9/2019 1:30:23 PM	Infusing (0.1274s)
11/9/2019 1:30:23 PM	Post-Proton Surge (0.0081s)
11/9/2019 1:30:23 PM	Calibrate Weapons Arrays (0.0451s)
11/9/2019 1:30:23 PM	Stimulate Modulation (0.0169s)
11/9/2019 1:30:23 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/9/2019 1:30:24 PM	Load Surrogates (1.0677s)
11/9/2019 1:30:24 PM	Load Historical Documents (0.0160s)
11/9/2019 1:30:24 PM	32.2 seconds total load time.
Boot up FleetOS (0.6s)
Organizing Alien Translation Routines (0.4s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.6s)
Briefly Panic (2.1s)
Disengaging Constants (0.3s)
Investigating Starfields (1.8s)
Destroying Distant Planets (5.5s)
Developing New Ship Parts (2.8s)
Flex All Capacitors (13.6s)
Load Surrogates (1.1s)
11/9/2019 1:30:24 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/9/2019 1:30:29 PM	Successfully opened host socket
11/9/2019 1:34:46 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 1:34:46 PM	Successfully opened host socket
11/9/2019 1:34:46 PM	OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s).
11/9/2019 1:59:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 3:12:32 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/9/2019 3:12:32 PM	Boot up FleetOS (0.4742s)
11/9/2019 3:12:32 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2019 3:12:32 PM	Check System Logs For Rogue Intelligence (0.0244s)
11/9/2019 3:12:33 PM	Organizing Alien Translation Routines (0.6919s)
11/9/2019 3:12:33 PM	Remembering Alamo (0.1242s)
11/9/2019 3:12:33 PM	Generating Framerates (0.0424s)
11/9/2019 3:12:33 PM	Bring Cloaking Systems Online (0.0209s)
11/9/2019 3:12:33 PM	Game Version: 1.007
11/9/2019 3:12:33 PM	Eject Trash Into Hyperspace (0.0359s)
11/9/2019 3:12:33 PM	Recalculate Speed Of Light (0.0851s)
11/9/2019 3:12:33 PM	Check Nearby Stellar Masses (0.0140s)
11/9/2019 3:12:33 PM	No resolution change was required.
11/9/2019 3:12:33 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 3:12:33 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/9/2019 3:12:33 PM	Refresh Optical Lensing (0.0179s)
11/9/2019 3:12:33 PM	Revise Fundamental Physical Laws (0.1288s)
11/9/2019 3:12:33 PM	Boot Audio Comms (0.0209s)
11/9/2019 3:12:33 PM	Establish Individual Audio Links (0.0189s)
11/9/2019 3:12:33 PM	Prepare Explosions and Crackles (0.4170s)
11/9/2019 3:12:34 PM	Optimize Comfort On Command Decks (0.7987s)
11/9/2019 3:12:34 PM	Check For Extra Modules (0.0409s)
11/9/2019 3:12:34 PM	Calculate Odds Of Success (0.0530s)
11/9/2019 3:12:36 PM	Briefly Panic (1.9043s)
11/9/2019 3:12:37 PM	Install Confidence Routines (0.2138s)
11/9/2019 3:12:37 PM	Bring Commander Interface Online (0.1843s)
11/9/2019 3:12:37 PM	Motivate All Crews (0.0389s)
11/9/2019 3:12:37 PM	Externalizing Patterns (0.0361s)
11/9/2019 3:12:37 PM	Disengaging Constants (0.2491s)
11/9/2019 3:12:37 PM	Late Axionic Computations (0.2868s)
11/9/2019 3:12:37 PM	Thinking Of Advice (0.0443s)
11/9/2019 3:12:38 PM	Degaussing Advice (0.2642s)
11/9/2019 3:12:38 PM	Naming All Known Planets (0.0264s)
11/9/2019 3:12:38 PM	Remembering Speeds (0.0471s)
11/9/2019 3:12:38 PM	Prioritizing Targets (0.0189s)
11/9/2019 3:12:38 PM	Rebooting Sensor Arrays (0.0311s)
11/9/2019 3:12:38 PM	Unloading Prismatic Grid (0.0090s)
11/9/2019 3:12:38 PM	Thinking Of Objectives (0.0173s)
11/9/2019 3:12:38 PM	Re-Aligning Objectives (0.0399s)
11/9/2019 3:12:38 PM	Inhibiting Visual Scans (0.0435s)
11/9/2019 3:12:38 PM	Synthesizing Vocals (0.0160s)
11/9/2019 3:12:38 PM	Ventilating Scenarios (0.0189s)
11/9/2019 3:12:38 PM	Decontaminating Targeting Systems (0.0228s)
11/9/2019 3:12:38 PM	Ejecting Tactical Core (0.0139s)
11/9/2019 3:12:38 PM	Calibrating Formations (0.0130s)
11/9/2019 3:12:38 PM	Intercepting Galactic Maps (0.0301s)
11/9/2019 3:12:38 PM	Sterilizing Test Chamber (0.0210s)
11/9/2019 3:12:38 PM	Faction Diagnostics (0.0473s)
11/9/2019 3:12:38 PM	Buffering Hackers (0.0355s)
11/9/2019 3:12:38 PM	Inverting Death (0.0825s)
11/9/2019 3:12:38 PM	Linear Field Variance (0.0712s)
11/9/2019 3:12:38 PM	Charging Marks (0.0252s)
11/9/2019 3:12:38 PM	Range Manifolds (0.0100s)
11/9/2019 3:12:38 PM	Purging ROFs (0.0170s)
11/9/2019 3:12:38 PM	Manipulating Speeds (0.0169s)
11/9/2019 3:12:38 PM	Detecting Projectiles (0.0157s)
11/9/2019 3:12:38 PM	Grouping Flow Fields (0.0275s)
11/9/2019 3:12:38 PM	Modulating Flow Field Groups (0.0183s)
11/9/2019 3:12:39 PM	Designing Fleets (0.1607s)
11/9/2019 3:12:39 PM	Thinking Of Technologies (0.0201s)
11/9/2019 3:12:39 PM	Categorizing Starboard Sensors (0.0178s)
11/9/2019 3:12:39 PM	Injecting Galactic Variables (0.0505s)
11/9/2019 3:12:39 PM	Discharging Colored Ions (0.0290s)
11/9/2019 3:12:39 PM	Replicating Ion Colors (0.0099s)
11/9/2019 3:12:40 PM	Investigating Starfields (1.7726s)
11/9/2019 3:12:46 PM	Digitising Distant Planets (5.2097s)
11/9/2019 3:12:46 PM	Investigating Map Signatures (0.0902s)
11/9/2019 3:12:46 PM	Collating Solar Systems (0.0186s)
11/9/2019 3:12:46 PM	Categorizing All Planets (0.0060s)
11/9/2019 3:12:46 PM	Organizing Commands (0.0532s)
11/9/2019 3:12:46 PM	Calculating Firing Cones (0.0060s)
11/9/2019 3:12:48 PM	Ejecting Ship Parts Into Space (2.6344s)
11/9/2019 3:13:02 PM	Gathering Nuclear Power (13.4523s)
11/9/2019 3:13:02 PM	Issuing Orders (0.0080s)
11/9/2019 3:13:02 PM	Augmenting Infusers (0.0397s)
11/9/2019 3:13:02 PM	Infusing (0.1122s)
11/9/2019 3:13:02 PM	Post-Proton Surge (0.0070s)
11/9/2019 3:13:02 PM	Calibrate Weapons Arrays (0.0474s)
11/9/2019 3:13:02 PM	Stimulate Modulation (0.0149s)
11/9/2019 3:13:02 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/9/2019 3:13:03 PM	Load Surrogates (0.9855s)
11/9/2019 3:13:03 PM	Load Historical Documents (0.0052s)
11/9/2019 3:13:03 PM	31.7 seconds total load time.
Boot up FleetOS (0.5s)
Organizing Alien Translation Routines (0.7s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (1.9s)
Late Axionic Computations (0.3s)
Degaussing Advice (0.3s)
Investigating Starfields (1.8s)
Digitising Distant Planets (5.2s)
Ejecting Ship Parts Into Space (2.6s)
Gathering Nuclear Power (13.5s)
Load Surrogates (1.0s)
11/9/2019 3:13:03 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/9/2019 3:13:10 PM	Successfully opened host socket
11/9/2019 3:13:46 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 3:13:46 PM	Successfully opened host socket
11/9/2019 3:13:46 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/9/2019 3:25:14 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 3:25:14 PM	Successfully opened host socket
11/9/2019 3:56:29 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 3:56:30 PM	Successfully opened host socket
11/9/2019 3:56:30 PM	OnLoad: Fixed positions of 0 ship(s), 9 shot(s), 0 other/wormhole(s).
11/9/2019 3:56:39 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 3:56:40 PM	Successfully opened host socket
11/9/2019 3:59:33 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 3:59:34 PM	Successfully opened host socket
11/9/2019 4:08:02 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 4:08:02 PM	Successfully opened host socket
11/9/2019 4:08:02 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/9/2019 4:15:35 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 4:15:35 PM	Successfully opened host socket
11/9/2019 4:15:35 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/9/2019 4:45:32 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 4:45:32 PM	Successfully opened host socket
11/9/2019 4:45:32 PM	OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s).
11/9/2019 4:56:55 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 4:56:55 PM	Successfully opened host socket
11/9/2019 5:01:09 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:01:10 PM	Successfully opened host socket
11/9/2019 5:08:09 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:08:10 PM	Successfully opened host socket
11/9/2019 5:08:10 PM	OnLoad: Fixed positions of 0 ship(s), 30 shot(s), 0 other/wormhole(s).
11/9/2019 5:08:18 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:08:18 PM	Successfully opened host socket
11/9/2019 5:08:18 PM	OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s).
11/9/2019 5:09:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:09:41 PM	Successfully opened host socket
11/9/2019 5:09:41 PM	OnLoad: Fixed positions of 0 ship(s), 7 shot(s), 0 other/wormhole(s).
11/9/2019 5:11:20 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:11:20 PM	Successfully opened host socket
11/9/2019 5:11:20 PM	OnLoad: Fixed positions of 0 ship(s), 7 shot(s), 0 other/wormhole(s).
11/9/2019 5:19:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:19:24 PM	Successfully opened host socket
11/9/2019 5:19:48 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:19:48 PM	Successfully opened host socket
11/9/2019 5:26:21 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:26:21 PM	Successfully opened host socket
11/9/2019 5:26:21 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/9/2019 5:28:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:28:31 PM	Successfully opened host socket
11/9/2019 5:28:31 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/9/2019 5:37:57 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:37:57 PM	Successfully opened host socket
11/9/2019 5:51:12 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:51:13 PM	Successfully opened host socket
11/9/2019 5:51:56 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:51:56 PM	Successfully opened host socket
11/9/2019 5:58:14 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:58:14 PM	Successfully opened host socket
11/9/2019 5:59:11 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 5:59:12 PM	Successfully opened host socket
11/9/2019 6:00:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:00:41 PM	Successfully opened host socket
11/9/2019 6:02:04 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:02:04 PM	Successfully opened host socket
11/9/2019 6:21:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:21:16 PM	Successfully opened host socket
11/9/2019 6:25:43 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:25:43 PM	Successfully opened host socket
11/9/2019 6:27:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:27:02 PM	Successfully opened host socket
11/9/2019 6:31:42 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:31:42 PM	Successfully opened host socket
11/9/2019 6:31:42 PM	OnLoad: Fixed positions of 0 ship(s), 5 shot(s), 0 other/wormhole(s).
11/9/2019 6:31:47 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:31:47 PM	Successfully opened host socket
11/9/2019 6:39:19 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:39:19 PM	Successfully opened host socket
11/9/2019 6:39:19 PM	OnLoad: Fixed positions of 0 ship(s), 45 shot(s), 0 other/wormhole(s).
11/9/2019 6:40:27 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:40:27 PM	Successfully opened host socket
11/9/2019 6:40:27 PM	OnLoad: Fixed positions of 0 ship(s), 45 shot(s), 0 other/wormhole(s).
11/9/2019 6:55:52 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 6:55:52 PM	Successfully opened host socket
11/9/2019 6:55:52 PM	OnLoad: Fixed positions of 0 ship(s), 9 shot(s), 0 other/wormhole(s).
11/9/2019 7:03:11 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:03:11 PM	Successfully opened host socket
11/9/2019 7:05:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:05:15 PM	Successfully opened host socket
11/9/2019 7:07:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:07:22 PM	Successfully opened host socket
11/9/2019 7:17:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:17:15 PM	Successfully opened host socket
11/9/2019 7:17:21 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:17:22 PM	Successfully opened host socket
11/9/2019 7:17:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:17:32 PM	Successfully opened host socket
11/9/2019 7:25:54 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:25:55 PM	Successfully opened host socket
11/9/2019 7:29:07 PM	No resolution change was required.
11/9/2019 7:29:07 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 7:29:07 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/9/2019 7:29:13 PM	Start Generate Partial Map with Wheel and seed 360004135 and planet count 80 and 17 factions
11/9/2019 7:29:13 PM	World Created, Launching Server
11/9/2019 7:30:00 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:30:00 PM	Successfully opened host socket
11/9/2019 7:32:29 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:32:29 PM	Successfully opened host socket
11/9/2019 7:36:47 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:36:47 PM	Successfully opened host socket
11/9/2019 7:37:33 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:37:33 PM	Successfully opened host socket
11/9/2019 7:40:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:40:45 PM	Successfully opened host socket
11/9/2019 7:41:30 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:41:30 PM	Successfully opened host socket
11/9/2019 7:42:35 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:42:35 PM	Successfully opened host socket
11/9/2019 7:43:43 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:43:43 PM	Successfully opened host socket
11/9/2019 7:44:00 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:44:00 PM	Successfully opened host socket
11/9/2019 7:44:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:44:45 PM	Successfully opened host socket
11/9/2019 7:46:00 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:46:00 PM	Successfully opened host socket
11/9/2019 7:46:33 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 7:46:33 PM	Successfully opened host socket
11/9/2019 8:31:21 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 8:31:21 PM	Successfully opened host socket
11/9/2019 8:37:05 PM	DoOnPlayerVictory enter
11/9/2019 8:37:57 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 8:37:57 PM	Successfully opened host socket
11/9/2019 8:39:14 PM	DoOnPlayerVictory enter
11/9/2019 8:41:55 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 8:51:42 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/9/2019 8:51:42 PM	Boot up FleetOS (0.2942s)
11/9/2019 8:51:43 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2019 8:51:43 PM	Check System Logs For Rogue Intelligence (0.0259s)
11/9/2019 8:51:43 PM	Organizing Alien Translation Routines (0.1602s)
11/9/2019 8:51:43 PM	Remembering Alamo (0.0309s)
11/9/2019 8:51:43 PM	Generating Framerates (0.0150s)
11/9/2019 8:51:43 PM	Bring Cloaking Systems Online (0.0100s)
11/9/2019 8:51:43 PM	Game Version: 1.007
11/9/2019 8:51:43 PM	Eject Trash Into Hyperspace (0.0170s)
11/9/2019 8:51:43 PM	Recalculate Speed Of Light (0.0199s)
11/9/2019 8:51:43 PM	Check Nearby Stellar Masses (0.0130s)
11/9/2019 8:51:43 PM	No resolution change was required.
11/9/2019 8:51:43 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 8:51:43 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/9/2019 8:51:43 PM	Refresh Optical Lensing (0.0189s)
11/9/2019 8:51:43 PM	Revise Fundamental Physical Laws (0.0913s)
11/9/2019 8:51:43 PM	Boot Audio Comms (0.0110s)
11/9/2019 8:51:43 PM	Establish Individual Audio Links (0.0179s)
11/9/2019 8:51:43 PM	Prepare Explosions and Crackles (0.2969s)
11/9/2019 8:51:43 PM	Optimize Comfort On Command Decks (0.0738s)
11/9/2019 8:51:43 PM	Check For Extra Modules (0.0274s)
11/9/2019 8:51:43 PM	Calculate Odds Of Success (0.0160s)
11/9/2019 8:51:43 PM	Briefly Panic (0.1408s)
11/9/2019 8:51:44 PM	Install Confidence Routines (0.1510s)
11/9/2019 8:51:44 PM	Bring Commander Interface Online (0.0768s)
11/9/2019 8:51:44 PM	Motivate All Crews (0.0249s)
11/9/2019 8:51:44 PM	Externalizing Patterns (0.0155s)
11/9/2019 8:51:44 PM	Disengaging Constants (0.0807s)
11/9/2019 8:51:44 PM	Late Axionic Computations (0.0794s)
11/9/2019 8:51:44 PM	Thinking Of Advice (0.0140s)
11/9/2019 8:51:44 PM	Degaussing Advice (0.0399s)
11/9/2019 8:51:44 PM	Naming All Known Planets (0.0088s)
11/9/2019 8:51:44 PM	Remembering Speeds (0.0172s)
11/9/2019 8:51:44 PM	Prioritizing Targets (0.0166s)
11/9/2019 8:51:44 PM	Rebooting Sensor Arrays (0.0165s)
11/9/2019 8:51:44 PM	Unloading Prismatic Grid (0.0167s)
11/9/2019 8:51:44 PM	Thinking Of Objectives (0.0173s)
11/9/2019 8:51:44 PM	Re-Aligning Objectives (0.0176s)
11/9/2019 8:51:44 PM	Inhibiting Visual Scans (0.0306s)
11/9/2019 8:51:44 PM	Synthesizing Vocals (0.0094s)
11/9/2019 8:51:44 PM	Ventilating Scenarios (0.0161s)
11/9/2019 8:51:44 PM	Decontaminating Targeting Systems (0.0170s)
11/9/2019 8:51:44 PM	Ejecting Tactical Core (0.0181s)
11/9/2019 8:51:44 PM	Calibrating Formations (0.0170s)
11/9/2019 8:51:44 PM	Intercepting Galactic Maps (0.0187s)
11/9/2019 8:51:44 PM	Sterilizing Test Chamber (0.0161s)
11/9/2019 8:51:44 PM	Faction Diagnostics (0.0219s)
11/9/2019 8:51:44 PM	Buffering Hackers (0.0180s)
11/9/2019 8:51:44 PM	Inverting Death (0.0125s)
11/9/2019 8:51:44 PM	Linear Field Variance (0.0748s)
11/9/2019 8:51:44 PM	Charging Marks (0.0099s)
11/9/2019 8:51:44 PM	Range Manifolds (0.0181s)
11/9/2019 8:51:44 PM	Purging ROFs (0.0161s)
11/9/2019 8:51:44 PM	Manipulating Speeds (0.0165s)
11/9/2019 8:51:44 PM	Detecting Projectiles (0.0163s)
11/9/2019 8:51:44 PM	Grouping Flow Fields (0.0179s)
11/9/2019 8:51:44 PM	Modulating Flow Field Groups (0.0199s)
11/9/2019 8:51:44 PM	Designing Fleets (0.0371s)
11/9/2019 8:51:44 PM	Thinking Of Technologies (0.0110s)
11/9/2019 8:51:45 PM	Categorizing Starboard Sensors (0.0147s)
11/9/2019 8:51:45 PM	Injecting Galactic Variables (0.0216s)
11/9/2019 8:51:45 PM	Discharging Colored Ions (0.0231s)
11/9/2019 8:51:45 PM	Replicating Ion Colors (0.0090s)
11/9/2019 8:51:45 PM	Investigating Starfields (0.1686s)
11/9/2019 8:51:46 PM	Destroying Distant Planets (1.2642s)
11/9/2019 8:51:46 PM	Investigating Map Signatures (0.0190s)
11/9/2019 8:51:46 PM	Collating Solar Systems (0.0160s)
11/9/2019 8:51:46 PM	Categorizing All Planets (0.0070s)
11/9/2019 8:51:46 PM	Organizing Commands (0.0269s)
11/9/2019 8:51:46 PM	Calculating Firing Cones (0.0063s)
11/9/2019 8:51:47 PM	Finding Old Ship Parts (0.4701s)
11/9/2019 8:51:48 PM	Scan For Internal Dissent (1.6679s)
11/9/2019 8:51:48 PM	Issuing Orders (0.0111s)
11/9/2019 8:51:48 PM	Augmenting Infusers (0.0201s)
11/9/2019 8:51:48 PM	Infusing (0.0395s)
11/9/2019 8:51:48 PM	Post-Proton Surge (0.0060s)
11/9/2019 8:51:48 PM	Calibrate Weapons Arrays (0.0290s)
11/9/2019 8:51:48 PM	Stimulate Modulation (0.0145s)
11/9/2019 8:51:48 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/9/2019 8:51:49 PM	Load Surrogates (0.6846s)
11/9/2019 8:51:49 PM	Load Historical Documents (0.0049s)
11/9/2019 8:51:49 PM	6.8 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Destroying Distant Planets (1.3s)
Finding Old Ship Parts (0.5s)
Scan For Internal Dissent (1.7s)
Load Surrogates (0.7s)
11/9/2019 8:51:49 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/9/2019 8:51:57 PM	Start Generate Partial Map with Wheel and seed 360004135 and planet count 80 and 17 factions
11/9/2019 8:51:57 PM	World Created, Launching Server
11/9/2019 8:51:57 PM	Successfully opened host socket
11/9/2019 8:53:59 PM	Start Generate FULL Map with Wheel and seed 360004135 and planet count 80 and 17 factions
11/9/2019 8:53:59 PM	Generate FULL Map Complete
11/9/2019 8:59:00 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 12:09:22 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 12:09:22 PM	Boot up FleetOS (0.6910s)
11/10/2019 12:09:22 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 12:09:22 PM	Check System Logs For Rogue Intelligence (0.0249s)
11/10/2019 12:09:23 PM	Organizing Alien Translation Routines (0.4922s)
11/10/2019 12:09:23 PM	Remembering Alamo (0.0869s)
11/10/2019 12:09:23 PM	Generating Framerates (0.0430s)
11/10/2019 12:09:23 PM	Bring Cloaking Systems Online (0.0219s)
11/10/2019 12:09:23 PM	Game Version: 1.007
11/10/2019 12:09:23 PM	Eject Trash Into Hyperspace (0.0429s)
11/10/2019 12:09:23 PM	Recalculate Speed Of Light (0.0437s)
11/10/2019 12:09:23 PM	Check Nearby Stellar Masses (0.0150s)
11/10/2019 12:09:23 PM	No resolution change was required.
11/10/2019 12:09:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 12:09:23 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/10/2019 12:09:23 PM	Refresh Optical Lensing (0.0219s)
11/10/2019 12:09:23 PM	Revise Fundamental Physical Laws (0.1218s)
11/10/2019 12:09:23 PM	Boot Audio Comms (0.0230s)
11/10/2019 12:09:23 PM	Establish Individual Audio Links (0.0189s)
11/10/2019 12:09:23 PM	Prepare Explosions and Crackles (0.3618s)
11/10/2019 12:09:24 PM	Optimize Comfort On Command Decks (0.6236s)
11/10/2019 12:09:24 PM	Check For Extra Modules (0.0632s)
11/10/2019 12:09:24 PM	Calculate Odds Of Success (0.0706s)
11/10/2019 12:09:26 PM	Briefly Panic (1.9246s)
11/10/2019 12:09:26 PM	Install Confidence Routines (0.2842s)
11/10/2019 12:09:27 PM	Bring Commander Interface Online (0.2266s)
11/10/2019 12:09:27 PM	Motivate All Crews (0.0549s)
11/10/2019 12:09:27 PM	Externalizing Patterns (0.0413s)
11/10/2019 12:09:27 PM	Disengaging Constants (0.3516s)
11/10/2019 12:09:27 PM	Late Axionic Computations (0.2923s)
11/10/2019 12:09:27 PM	Thinking Of Advice (0.0480s)
11/10/2019 12:09:28 PM	Degaussing Advice (0.3236s)
11/10/2019 12:09:28 PM	Naming All Known Planets (0.0408s)
11/10/2019 12:09:28 PM	Remembering Speeds (0.0388s)
11/10/2019 12:09:28 PM	Prioritizing Targets (0.0287s)
11/10/2019 12:09:28 PM	Rebooting Sensor Arrays (0.0422s)
11/10/2019 12:09:28 PM	Unloading Prismatic Grid (0.0169s)
11/10/2019 12:09:28 PM	Thinking Of Objectives (0.0134s)
11/10/2019 12:09:28 PM	Re-Aligning Objectives (0.0397s)
11/10/2019 12:09:28 PM	Inhibiting Visual Scans (0.0481s)
11/10/2019 12:09:28 PM	Synthesizing Vocals (0.0308s)
11/10/2019 12:09:28 PM	Ventilating Scenarios (0.0160s)
11/10/2019 12:09:28 PM	Decontaminating Targeting Systems (0.0233s)
11/10/2019 12:09:28 PM	Ejecting Tactical Core (0.0135s)
11/10/2019 12:09:28 PM	Calibrating Formations (0.0119s)
11/10/2019 12:09:28 PM	Intercepting Galactic Maps (0.0310s)
11/10/2019 12:09:28 PM	Sterilizing Test Chamber (0.0390s)
11/10/2019 12:09:28 PM	Faction Diagnostics (0.0752s)
11/10/2019 12:09:28 PM	Buffering Hackers (0.0401s)
11/10/2019 12:09:28 PM	Inverting Death (0.0488s)
11/10/2019 12:09:28 PM	Linear Field Variance (0.0713s)
11/10/2019 12:09:28 PM	Charging Marks (0.0200s)
11/10/2019 12:09:28 PM	Range Manifolds (0.0103s)
11/10/2019 12:09:28 PM	Purging ROFs (0.0161s)
11/10/2019 12:09:28 PM	Manipulating Speeds (0.0182s)
11/10/2019 12:09:28 PM	Detecting Projectiles (0.0158s)
11/10/2019 12:09:28 PM	Grouping Flow Fields (0.0233s)
11/10/2019 12:09:28 PM	Modulating Flow Field Groups (0.0353s)
11/10/2019 12:09:29 PM	Designing Fleets (0.2102s)
11/10/2019 12:09:29 PM	Thinking Of Technologies (0.0201s)
11/10/2019 12:09:29 PM	Categorizing Starboard Sensors (0.0182s)
11/10/2019 12:09:29 PM	Injecting Galactic Variables (0.0687s)
11/10/2019 12:09:29 PM	Discharging Colored Ions (0.0500s)
11/10/2019 12:09:29 PM	Replicating Ion Colors (0.0100s)
11/10/2019 12:09:31 PM	Investigating Starfields (1.7686s)
11/10/2019 12:09:36 PM	Ejecting Distant Planets (5.3998s)
11/10/2019 12:09:36 PM	Investigating Map Signatures (0.0990s)
11/10/2019 12:09:36 PM	Collating Solar Systems (0.0345s)
11/10/2019 12:09:36 PM	Categorizing All Planets (0.0070s)
11/10/2019 12:09:36 PM	Organizing Commands (0.0530s)
11/10/2019 12:09:36 PM	Calculating Firing Cones (0.0207s)
11/10/2019 12:09:39 PM	Holding Ship Parts For Comfort (2.7620s)
11/10/2019 12:09:52 PM	Collecting Solar Wind (13.2346s)
11/10/2019 12:09:52 PM	Issuing Orders (0.0090s)
11/10/2019 12:09:52 PM	Augmenting Infusers (0.0473s)
11/10/2019 12:09:52 PM	Infusing (0.1295s)
11/10/2019 12:09:52 PM	Post-Proton Surge (0.0080s)
11/10/2019 12:09:52 PM	Calibrate Weapons Arrays (0.0369s)
11/10/2019 12:09:52 PM	Stimulate Modulation (0.0149s)
11/10/2019 12:09:53 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 12:09:53 PM	Load Surrogates (0.9876s)
11/10/2019 12:09:53 PM	Load Historical Documents (0.0063s)
11/10/2019 12:09:53 PM	32.1 seconds total load time.
Boot up FleetOS (0.7s)
Organizing Alien Translation Routines (0.5s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.6s)
Briefly Panic (1.9s)
Install Confidence Routines (0.3s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.3s)
Degaussing Advice (0.3s)
Investigating Starfields (1.8s)
Ejecting Distant Planets (5.4s)
Holding Ship Parts For Comfort (2.8s)
Collecting Solar Wind (13.2s)
Load Surrogates (1.0s)
11/10/2019 12:09:54 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/10/2019 12:11:32 PM	Start Generate Partial Map with Wheel and seed 360004135 and planet count 80 and 17 factions
11/10/2019 12:11:32 PM	World Created, Launching Server
11/10/2019 12:11:32 PM	Successfully opened host socket
11/10/2019 12:11:35 PM	Start Generate Partial Map with Wheel and seed 780449215 and planet count 80 and 17 factions
11/10/2019 12:11:35 PM	Generate Partial Map Complete
11/10/2019 12:12:31 PM	Start Generate FULL Map with Wheel and seed 780449215 and planet count 80 and 17 factions
11/10/2019 12:12:31 PM	Generate FULL Map Complete
11/10/2019 12:13:45 PM	Start Generate Partial Map with Wheel and seed 780449215 and planet count 80 and 17 factions
11/10/2019 12:13:45 PM	World Created, Launching Server
11/10/2019 12:13:51 PM	Start Generate Partial Map with Wheel and seed 780449215 and planet count 80 and 17 factions
11/10/2019 12:13:51 PM	World Created, Launching Server
11/10/2019 12:14:03 PM	Start Generate Partial Map with Wheel and seed 780449215 and planet count 80 and 17 factions
11/10/2019 12:14:03 PM	World Created, Launching Server
11/10/2019 12:15:14 PM	Start Generate FULL Map with Wheel and seed 780449215 and planet count 80 and 17 factions
11/10/2019 12:15:14 PM	Generate FULL Map Complete
11/10/2019 12:17:56 PM	Start Generate Partial Map with Wheel and seed 780449215 and planet count 80 and 17 factions
11/10/2019 12:17:56 PM	World Created, Launching Server
11/10/2019 12:19:15 PM	Start Generate Partial Map with Wheel and seed 240365046 and planet count 80 and 17 factions
11/10/2019 12:19:15 PM	Generate Partial Map Complete
11/10/2019 12:19:16 PM	Start Generate Partial Map with Wheel and seed 896370901 and planet count 80 and 17 factions
11/10/2019 12:19:16 PM	Generate Partial Map Complete
11/10/2019 12:19:21 PM	Start Generate FULL Map with Wheel and seed 896370901 and planet count 80 and 17 factions
11/10/2019 12:19:21 PM	Generate FULL Map Complete
11/10/2019 12:19:29 PM	Start Generate Partial Map with Wheel and seed 896370901 and planet count 80 and 17 factions
11/10/2019 12:19:29 PM	World Created, Launching Server
11/10/2019 12:19:37 PM	Start Generate FULL Map with Wheel and seed 896370901 and planet count 80 and 17 factions
11/10/2019 12:19:37 PM	Generate FULL Map Complete
11/10/2019 12:19:44 PM	Start Generate Partial Map with Wheel and seed 896370901 and planet count 80 and 17 factions
11/10/2019 12:19:44 PM	World Created, Launching Server
11/10/2019 12:19:49 PM	Start Generate FULL Map with Wheel and seed 896370901 and planet count 80 and 17 factions
11/10/2019 12:19:49 PM	Generate FULL Map Complete
11/10/2019 12:26:31 PM	Start Generate Partial Map with Wheel and seed 896370901 and planet count 80 and 17 factions
11/10/2019 12:26:31 PM	World Created, Launching Server
11/10/2019 12:26:34 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:26:34 PM	Generate Partial Map Complete
11/10/2019 12:26:36 PM	Start Generate FULL Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:26:36 PM	Generate FULL Map Complete
11/10/2019 12:27:56 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:27:56 PM	World Created, Launching Server
11/10/2019 12:29:31 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:29:31 PM	World Created, Launching Server
11/10/2019 12:35:20 PM	Resolution changed to windowed 1000x600
11/10/2019 12:35:20 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 12:35:20 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/10/2019 12:35:32 PM	Resolution changed to fullscreen 1080x1920
11/10/2019 12:35:32 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 12:35:32 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/10/2019 12:35:47 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:35:47 PM	World Created, Launching Server
11/10/2019 12:36:07 PM	Start Generate FULL Map with Wheel and seed 700424692 and planet count 80 and 20 factions
11/10/2019 12:36:07 PM	Generate FULL Map Complete
11/10/2019 12:37:02 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:37:02 PM	World Created, Launching Server
11/10/2019 12:40:46 PM	Start Generate FULL Map with Wheel and seed 700424692 and planet count 80 and 24 factions
11/10/2019 12:40:46 PM	Generate FULL Map Complete
11/10/2019 12:41:11 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:41:11 PM	World Created, Launching Server
11/10/2019 12:41:33 PM	Start Generate FULL Map with Wheel and seed 700424692 and planet count 80 and 23 factions
11/10/2019 12:41:33 PM	Generate FULL Map Complete
11/10/2019 12:41:48 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:41:48 PM	World Created, Launching Server
11/10/2019 12:42:50 PM	Start Generate FULL Map with Wheel and seed 700424692 and planet count 80 and 23 factions
11/10/2019 12:42:50 PM	Generate FULL Map Complete
11/10/2019 12:43:01 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:43:01 PM	World Created, Launching Server
11/10/2019 12:44:53 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 21 factions
11/10/2019 12:44:53 PM	Generate Partial Map Complete
11/10/2019 12:45:03 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 22 factions
11/10/2019 12:45:03 PM	Generate Partial Map Complete
11/10/2019 12:45:33 PM	Start Generate FULL Map with Wheel and seed 700424692 and planet count 80 and 23 factions
11/10/2019 12:45:33 PM	Generate FULL Map Complete
11/10/2019 12:46:39 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:46:39 PM	World Created, Launching Server
11/10/2019 12:48:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 12:48:53 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 12:48:53 PM	Boot up FleetOS (0.2022s)
11/10/2019 12:48:53 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 12:48:53 PM	Check System Logs For Rogue Intelligence (0.0229s)
11/10/2019 12:48:53 PM	Organizing Alien Translation Routines (0.1508s)
11/10/2019 12:48:53 PM	Remembering Alamo (0.0269s)
11/10/2019 12:48:53 PM	Generating Framerates (0.0150s)
11/10/2019 12:48:53 PM	Bring Cloaking Systems Online (0.0120s)
11/10/2019 12:48:53 PM	Game Version: 1.007
11/10/2019 12:48:53 PM	Eject Trash Into Hyperspace (0.0170s)
11/10/2019 12:48:53 PM	Recalculate Speed Of Light (0.0199s)
11/10/2019 12:48:53 PM	Check Nearby Stellar Masses (0.0130s)
11/10/2019 12:48:53 PM	No resolution change was required.
11/10/2019 12:48:53 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 12:48:53 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/10/2019 12:48:53 PM	Refresh Optical Lensing (0.0170s)
11/10/2019 12:48:53 PM	Revise Fundamental Physical Laws (0.0869s)
11/10/2019 12:48:53 PM	Boot Audio Comms (0.0120s)
11/10/2019 12:48:53 PM	Establish Individual Audio Links (0.0165s)
11/10/2019 12:48:54 PM	Prepare Explosions and Crackles (0.2972s)
11/10/2019 12:48:54 PM	Optimize Comfort On Command Decks (0.0758s)
11/10/2019 12:48:54 PM	Check For Extra Modules (0.0269s)
11/10/2019 12:48:54 PM	Calculate Odds Of Success (0.0160s)
11/10/2019 12:48:54 PM	Briefly Panic (0.1426s)
11/10/2019 12:48:54 PM	Install Confidence Routines (0.1476s)
11/10/2019 12:48:54 PM	Bring Commander Interface Online (0.0808s)
11/10/2019 12:48:54 PM	Motivate All Crews (0.0250s)
11/10/2019 12:48:54 PM	Externalizing Patterns (0.0160s)
11/10/2019 12:48:54 PM	Disengaging Constants (0.0728s)
11/10/2019 12:48:54 PM	Late Axionic Computations (0.0745s)
11/10/2019 12:48:54 PM	Thinking Of Advice (0.0107s)
11/10/2019 12:48:54 PM	Degaussing Advice (0.0454s)
11/10/2019 12:48:54 PM	Naming All Known Planets (0.0092s)
11/10/2019 12:48:54 PM	Remembering Speeds (0.0167s)
11/10/2019 12:48:54 PM	Prioritizing Targets (0.0171s)
11/10/2019 12:48:54 PM	Rebooting Sensor Arrays (0.0169s)
11/10/2019 12:48:54 PM	Unloading Prismatic Grid (0.0163s)
11/10/2019 12:48:54 PM	Thinking Of Objectives (0.0166s)
11/10/2019 12:48:54 PM	Re-Aligning Objectives (0.0187s)
11/10/2019 12:48:54 PM	Inhibiting Visual Scans (0.0286s)
11/10/2019 12:48:54 PM	Synthesizing Vocals (0.0090s)
11/10/2019 12:48:54 PM	Ventilating Scenarios (0.0160s)
11/10/2019 12:48:54 PM	Decontaminating Targeting Systems (0.0173s)
11/10/2019 12:48:54 PM	Ejecting Tactical Core (0.0166s)
11/10/2019 12:48:54 PM	Calibrating Formations (0.0164s)
11/10/2019 12:48:55 PM	Intercepting Galactic Maps (0.0196s)
11/10/2019 12:48:55 PM	Sterilizing Test Chamber (0.0155s)
11/10/2019 12:48:55 PM	Faction Diagnostics (0.0216s)
11/10/2019 12:48:55 PM	Buffering Hackers (0.0179s)
11/10/2019 12:48:55 PM	Inverting Death (0.0120s)
11/10/2019 12:48:55 PM	Linear Field Variance (0.0722s)
11/10/2019 12:48:55 PM	Charging Marks (0.0100s)
11/10/2019 12:48:55 PM	Range Manifolds (0.0159s)
11/10/2019 12:48:55 PM	Purging ROFs (0.0171s)
11/10/2019 12:48:55 PM	Manipulating Speeds (0.0173s)
11/10/2019 12:48:55 PM	Detecting Projectiles (0.0161s)
11/10/2019 12:48:55 PM	Grouping Flow Fields (0.0163s)
11/10/2019 12:48:55 PM	Modulating Flow Field Groups (0.0219s)
11/10/2019 12:48:55 PM	Designing Fleets (0.0360s)
11/10/2019 12:48:55 PM	Thinking Of Technologies (0.0091s)
11/10/2019 12:48:55 PM	Categorizing Starboard Sensors (0.0158s)
11/10/2019 12:48:55 PM	Injecting Galactic Variables (0.0221s)
11/10/2019 12:48:55 PM	Discharging Colored Ions (0.0241s)
11/10/2019 12:48:55 PM	Replicating Ion Colors (0.0080s)
11/10/2019 12:48:55 PM	Investigating Starfields (0.1664s)
11/10/2019 12:48:55 PM	Scanning Distant Planets (0.4404s)
11/10/2019 12:48:56 PM	Investigating Map Signatures (0.0202s)
11/10/2019 12:48:56 PM	Collating Solar Systems (0.0110s)
11/10/2019 12:48:56 PM	Categorizing All Planets (0.0112s)
11/10/2019 12:48:56 PM	Organizing Commands (0.0270s)
11/10/2019 12:48:56 PM	Calculating Firing Cones (0.0070s)
11/10/2019 12:48:56 PM	Offending Sentient Ship Parts (0.4621s)
11/10/2019 12:48:58 PM	Reticulate Splines (1.6614s)
11/10/2019 12:48:58 PM	Issuing Orders (0.0111s)
11/10/2019 12:48:58 PM	Augmenting Infusers (0.0200s)
11/10/2019 12:48:58 PM	Infusing (0.0386s)
11/10/2019 12:48:58 PM	Post-Proton Surge (0.0060s)
11/10/2019 12:48:58 PM	Calibrate Weapons Arrays (0.0271s)
11/10/2019 12:48:58 PM	Stimulate Modulation (0.0150s)
11/10/2019 12:48:58 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 12:48:58 PM	Load Surrogates (0.6867s)
11/10/2019 12:48:59 PM	Load Historical Documents (0.0050s)
11/10/2019 12:48:59 PM	5.9 seconds total load time.
Prepare Explosions and Crackles (0.3s)
Scanning Distant Planets (0.4s)
Offending Sentient Ship Parts (0.5s)
Reticulate Splines (1.7s)
Load Surrogates (0.7s)
11/10/2019 12:48:59 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/10/2019 12:49:27 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:49:27 PM	World Created, Launching Server
11/10/2019 12:49:27 PM	Successfully opened host socket
11/10/2019 12:51:52 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 21 factions
11/10/2019 12:51:52 PM	Generate Partial Map Complete
11/10/2019 12:51:57 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 22 factions
11/10/2019 12:51:57 PM	Generate Partial Map Complete
11/10/2019 12:52:07 PM	Start Generate FULL Map with Wheel and seed 700424692 and planet count 80 and 23 factions
11/10/2019 12:52:07 PM	Generate FULL Map Complete
11/10/2019 12:53:40 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 12:53:40 PM	World Created, Launching Server
11/10/2019 12:54:34 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 22 factions
11/10/2019 12:54:34 PM	Generate Partial Map Complete
11/10/2019 12:54:42 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 23 factions
11/10/2019 12:54:42 PM	Generate Partial Map Complete
11/10/2019 12:55:13 PM	Start Generate FULL Map with Wheel and seed 700424692 and planet count 80 and 23 factions
11/10/2019 12:55:13 PM	Generate FULL Map Complete
11/10/2019 1:01:50 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 1:01:50 PM	Successfully opened host socket
11/10/2019 1:12:47 PM	No resolution change was required.
11/10/2019 1:12:47 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 1:12:47 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/10/2019 1:39:20 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 1:39:20 PM	Successfully opened host socket
11/10/2019 1:40:49 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 1:40:49 PM	Successfully opened host socket
11/10/2019 1:43:02 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 1:43:02 PM	Successfully opened host socket
11/10/2019 1:47:11 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 1:47:11 PM	World Created, Launching Server
11/10/2019 1:47:50 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 23 factions
11/10/2019 1:47:50 PM	Generate Partial Map Complete
11/10/2019 1:47:54 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 23 factions
11/10/2019 1:47:54 PM	Generate Partial Map Complete
11/10/2019 1:48:44 PM	Start Generate FULL Map with Wheel and seed 700424692 and planet count 80 and 23 factions
11/10/2019 1:48:44 PM	Generate FULL Map Complete
11/10/2019 1:49:19 PM	Start Generate Partial Map with Wheel and seed 700424692 and planet count 80 and 17 factions
11/10/2019 1:49:19 PM	World Created, Launching Server
11/10/2019 1:49:23 PM	Start Generate Partial Map with Wheel and seed 304167502 and planet count 80 and 17 factions
11/10/2019 1:49:23 PM	Generate Partial Map Complete
11/10/2019 1:49:25 PM	Start Generate Partial Map with Wheel and seed 876658639 and planet count 80 and 17 factions
11/10/2019 1:49:25 PM	Generate Partial Map Complete
11/10/2019 1:50:07 PM	Start Generate Partial Map with Wheel and seed 876658639 and planet count 80 and 23 factions
11/10/2019 1:50:07 PM	Generate Partial Map Complete
11/10/2019 1:50:11 PM	Start Generate Partial Map with Wheel and seed 876658639 and planet count 80 and 23 factions
11/10/2019 1:50:11 PM	Generate Partial Map Complete
11/10/2019 1:50:44 PM	Start Generate FULL Map with Wheel and seed 876658639 and planet count 80 and 23 factions
11/10/2019 1:50:44 PM	Generate FULL Map Complete
11/10/2019 1:52:02 PM	Start Generate Partial Map with Wheel and seed 876658639 and planet count 80 and 17 factions
11/10/2019 1:52:02 PM	World Created, Launching Server
11/10/2019 1:52:05 PM	Start Generate Partial Map with Wheel and seed 231595233 and planet count 80 and 17 factions
11/10/2019 1:52:06 PM	Generate Partial Map Complete
11/10/2019 1:52:41 PM	Start Generate Partial Map with Wheel and seed 231595233 and planet count 80 and 23 factions
11/10/2019 1:52:41 PM	Generate Partial Map Complete
11/10/2019 1:52:46 PM	Start Generate Partial Map with Wheel and seed 231595233 and planet count 80 and 23 factions
11/10/2019 1:52:46 PM	Generate Partial Map Complete
11/10/2019 1:53:29 PM	Start Generate FULL Map with Wheel and seed 231595233 and planet count 80 and 23 factions
11/10/2019 1:53:29 PM	Generate FULL Map Complete
11/10/2019 1:54:52 PM	Start Generate Partial Map with Wheel and seed 231595233 and planet count 80 and 17 factions
11/10/2019 1:54:52 PM	World Created, Launching Server
11/10/2019 1:54:57 PM	Start Generate Partial Map with Wheel and seed 12714986 and planet count 80 and 17 factions
11/10/2019 1:54:57 PM	Generate Partial Map Complete
11/10/2019 1:54:58 PM	Start Generate Partial Map with Wheel and seed 887878614 and planet count 80 and 17 factions
11/10/2019 1:54:58 PM	Generate Partial Map Complete
11/10/2019 1:54:59 PM	Start Generate Partial Map with Wheel and seed 294676326 and planet count 80 and 17 factions
11/10/2019 1:54:59 PM	Generate Partial Map Complete
11/10/2019 1:55:00 PM	Start Generate Partial Map with Wheel and seed 574801754 and planet count 80 and 17 factions
11/10/2019 1:55:00 PM	Generate Partial Map Complete
11/10/2019 1:55:01 PM	Start Generate Partial Map with Wheel and seed 48809108 and planet count 80 and 17 factions
11/10/2019 1:55:01 PM	Generate Partial Map Complete
11/10/2019 1:55:54 PM	Start Generate Partial Map with Wheel and seed 48809108 and planet count 80 and 23 factions
11/10/2019 1:55:54 PM	Generate Partial Map Complete
11/10/2019 1:55:59 PM	Start Generate Partial Map with Wheel and seed 48809108 and planet count 80 and 23 factions
11/10/2019 1:55:59 PM	Generate Partial Map Complete
11/10/2019 1:56:24 PM	Start Generate FULL Map with Wheel and seed 48809108 and planet count 80 and 23 factions
11/10/2019 1:56:24 PM	Generate FULL Map Complete
11/10/2019 1:57:59 PM	Start Generate Partial Map with Wheel and seed 48809108 and planet count 80 and 17 factions
11/10/2019 1:57:59 PM	World Created, Launching Server
11/10/2019 1:58:03 PM	Start Generate Partial Map with Wheel and seed 871355815 and planet count 80 and 17 factions
11/10/2019 1:58:03 PM	Generate Partial Map Complete
11/10/2019 1:58:47 PM	Start Generate Partial Map with Wheel and seed 871355815 and planet count 80 and 23 factions
11/10/2019 1:58:47 PM	Generate Partial Map Complete
11/10/2019 1:58:54 PM	Start Generate Partial Map with Wheel and seed 871355815 and planet count 80 and 23 factions
11/10/2019 1:58:54 PM	Generate Partial Map Complete
11/10/2019 1:59:13 PM	Start Generate FULL Map with Wheel and seed 871355815 and planet count 80 and 23 factions
11/10/2019 1:59:13 PM	Generate FULL Map Complete
11/10/2019 2:02:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 2:45:23 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 2:45:24 PM	Boot up FleetOS (0.4836s)
11/10/2019 2:45:24 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 2:45:24 PM	Check System Logs For Rogue Intelligence (0.0263s)
11/10/2019 2:45:24 PM	Organizing Alien Translation Routines (0.4680s)
11/10/2019 2:45:24 PM	Remembering Alamo (0.1024s)
11/10/2019 2:45:24 PM	Generating Framerates (0.0337s)
11/10/2019 2:45:24 PM	Bring Cloaking Systems Online (0.0294s)
11/10/2019 2:45:24 PM	Game Version: 1.007
11/10/2019 2:45:24 PM	Eject Trash Into Hyperspace (0.0355s)
11/10/2019 2:45:24 PM	Recalculate Speed Of Light (0.0440s)
11/10/2019 2:45:24 PM	Check Nearby Stellar Masses (0.0177s)
11/10/2019 2:45:24 PM	No resolution change was required.
11/10/2019 2:45:24 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 2:45:24 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/10/2019 2:45:24 PM	Refresh Optical Lensing (0.0197s)
11/10/2019 2:45:25 PM	Revise Fundamental Physical Laws (0.1502s)
11/10/2019 2:45:25 PM	Boot Audio Comms (0.0189s)
11/10/2019 2:45:25 PM	Establish Individual Audio Links (0.0178s)
11/10/2019 2:45:25 PM	Prepare Explosions and Crackles (0.4177s)
11/10/2019 2:45:26 PM	Optimize Comfort On Command Decks (0.7529s)
11/10/2019 2:45:26 PM	Check For Extra Modules (0.1364s)
11/10/2019 2:45:26 PM	Calculate Odds Of Success (0.0721s)
11/10/2019 2:45:28 PM	Briefly Panic (2.2594s)
11/10/2019 2:45:28 PM	Install Confidence Routines (0.2078s)
11/10/2019 2:45:29 PM	Bring Commander Interface Online (0.2919s)
11/10/2019 2:45:29 PM	Motivate All Crews (0.0467s)
11/10/2019 2:45:29 PM	Externalizing Patterns (0.0392s)
11/10/2019 2:45:29 PM	Disengaging Constants (0.2621s)
11/10/2019 2:45:29 PM	Late Axionic Computations (0.2952s)
11/10/2019 2:45:29 PM	Thinking Of Advice (0.0429s)
11/10/2019 2:45:30 PM	Degaussing Advice (0.2408s)
11/10/2019 2:45:30 PM	Naming All Known Planets (0.0262s)
11/10/2019 2:45:30 PM	Remembering Speeds (0.0392s)
11/10/2019 2:45:30 PM	Prioritizing Targets (0.0262s)
11/10/2019 2:45:30 PM	Rebooting Sensor Arrays (0.0310s)
11/10/2019 2:45:30 PM	Unloading Prismatic Grid (0.0098s)
11/10/2019 2:45:30 PM	Thinking Of Objectives (0.0216s)
11/10/2019 2:45:30 PM	Re-Aligning Objectives (0.0349s)
11/10/2019 2:45:30 PM	Inhibiting Visual Scans (0.0440s)
11/10/2019 2:45:30 PM	Synthesizing Vocals (0.0160s)
11/10/2019 2:45:30 PM	Ventilating Scenarios (0.0187s)
11/10/2019 2:45:30 PM	Decontaminating Targeting Systems (0.0226s)
11/10/2019 2:45:30 PM	Ejecting Tactical Core (0.0137s)
11/10/2019 2:45:30 PM	Calibrating Formations (0.0121s)
11/10/2019 2:45:30 PM	Intercepting Galactic Maps (0.0304s)
11/10/2019 2:45:30 PM	Sterilizing Test Chamber (0.0229s)
11/10/2019 2:45:30 PM	Faction Diagnostics (0.0462s)
11/10/2019 2:45:30 PM	Buffering Hackers (0.0362s)
11/10/2019 2:45:30 PM	Inverting Death (0.0572s)
11/10/2019 2:45:30 PM	Linear Field Variance (0.0729s)
11/10/2019 2:45:30 PM	Charging Marks (0.0230s)
11/10/2019 2:45:30 PM	Range Manifolds (0.0110s)
11/10/2019 2:45:30 PM	Purging ROFs (0.0159s)
11/10/2019 2:45:30 PM	Manipulating Speeds (0.0180s)
11/10/2019 2:45:30 PM	Detecting Projectiles (0.0160s)
11/10/2019 2:45:30 PM	Grouping Flow Fields (0.0259s)
11/10/2019 2:45:30 PM	Modulating Flow Field Groups (0.0188s)
11/10/2019 2:45:31 PM	Designing Fleets (0.1586s)
11/10/2019 2:45:31 PM	Thinking Of Technologies (0.0220s)
11/10/2019 2:45:31 PM	Categorizing Starboard Sensors (0.0177s)
11/10/2019 2:45:31 PM	Injecting Galactic Variables (0.0511s)
11/10/2019 2:45:31 PM	Discharging Colored Ions (0.0291s)
11/10/2019 2:45:31 PM	Replicating Ion Colors (0.0095s)
11/10/2019 2:45:32 PM	Investigating Starfields (1.7724s)
11/10/2019 2:45:38 PM	Milking Distant Planets (5.3096s)
11/10/2019 2:45:38 PM	Investigating Map Signatures (0.0568s)
11/10/2019 2:45:38 PM	Collating Solar Systems (0.0437s)
11/10/2019 2:45:38 PM	Categorizing All Planets (0.0075s)
11/10/2019 2:45:38 PM	Organizing Commands (0.0854s)
11/10/2019 2:45:38 PM	Calculating Firing Cones (0.0061s)
11/10/2019 2:45:41 PM	Breaking In New Ship Parts (2.7624s)
11/10/2019 2:45:54 PM	Wake Crew From Cryosleep (13.8076s)
11/10/2019 2:45:54 PM	Issuing Orders (0.0070s)
11/10/2019 2:45:55 PM	Augmenting Infusers (0.0490s)
11/10/2019 2:45:55 PM	Infusing (0.1210s)
11/10/2019 2:45:55 PM	Post-Proton Surge (0.0070s)
11/10/2019 2:45:55 PM	Calibrate Weapons Arrays (0.0471s)
11/10/2019 2:45:55 PM	Stimulate Modulation (0.0160s)
11/10/2019 2:45:55 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 2:45:56 PM	Load Surrogates (1.0350s)
11/10/2019 2:45:56 PM	Load Historical Documents (0.0050s)
11/10/2019 2:45:56 PM	32.7 seconds total load time.
Boot up FleetOS (0.5s)
Organizing Alien Translation Routines (0.5s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (2.3s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.8s)
Milking Distant Planets (5.3s)
Breaking In New Ship Parts (2.8s)
Wake Crew From Cryosleep (13.8s)
Load Surrogates (1.0s)
11/10/2019 2:45:56 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/10/2019 2:46:03 PM	Start Generate Partial Map with Wheel and seed 871355815 and planet count 80 and 17 factions
11/10/2019 2:46:03 PM	World Created, Launching Server
11/10/2019 2:46:03 PM	Successfully opened host socket
11/10/2019 2:46:06 PM	Start Generate Partial Map with Wheel and seed 517614481 and planet count 80 and 17 factions
11/10/2019 2:46:06 PM	Generate Partial Map Complete
11/10/2019 2:46:07 PM	Start Generate Partial Map with Wheel and seed 871096701 and planet count 80 and 17 factions
11/10/2019 2:46:07 PM	Generate Partial Map Complete
11/10/2019 2:46:09 PM	Start Generate Partial Map with Wheel and seed 955136652 and planet count 80 and 17 factions
11/10/2019 2:46:09 PM	Generate Partial Map Complete
11/10/2019 2:46:10 PM	Start Generate Partial Map with Wheel and seed 58743153 and planet count 80 and 17 factions
11/10/2019 2:46:10 PM	Generate Partial Map Complete
11/10/2019 2:46:11 PM	Start Generate Partial Map with Wheel and seed 702257690 and planet count 80 and 17 factions
11/10/2019 2:46:11 PM	Generate Partial Map Complete
11/10/2019 2:46:13 PM	Start Generate Partial Map with Wheel and seed 186091470 and planet count 80 and 17 factions
11/10/2019 2:46:13 PM	Generate Partial Map Complete
11/10/2019 2:46:14 PM	Start Generate Partial Map with Wheel and seed 229980622 and planet count 80 and 17 factions
11/10/2019 2:46:14 PM	Generate Partial Map Complete
11/10/2019 2:46:15 PM	Start Generate Partial Map with Wheel and seed 89057132 and planet count 80 and 17 factions
11/10/2019 2:46:15 PM	Generate Partial Map Complete
11/10/2019 2:46:16 PM	Start Generate Partial Map with Wheel and seed 599949769 and planet count 80 and 17 factions
11/10/2019 2:46:16 PM	Generate Partial Map Complete
11/10/2019 2:47:42 PM	Start Generate Partial Map with Wheel and seed 599949769 and planet count 80 and 23 factions
11/10/2019 2:47:42 PM	Generate Partial Map Complete
11/10/2019 2:47:47 PM	Start Generate Partial Map with Wheel and seed 599949769 and planet count 80 and 23 factions
11/10/2019 2:47:47 PM	Generate Partial Map Complete
11/10/2019 2:48:20 PM	Start Generate FULL Map with Wheel and seed 599949769 and planet count 80 and 23 factions
11/10/2019 2:48:20 PM	Generate FULL Map Complete
11/10/2019 2:51:12 PM	Start Generate Partial Map with Wheel and seed 599949769 and planet count 80 and 17 factions
11/10/2019 2:51:12 PM	World Created, Launching Server
11/10/2019 2:51:15 PM	Start Generate Partial Map with Wheel and seed 581162618 and planet count 80 and 17 factions
11/10/2019 2:51:15 PM	Generate Partial Map Complete
11/10/2019 2:52:04 PM	Start Generate Partial Map with Wheel and seed 581162618 and planet count 80 and 23 factions
11/10/2019 2:52:04 PM	Generate Partial Map Complete
11/10/2019 2:52:09 PM	Start Generate Partial Map with Wheel and seed 581162618 and planet count 80 and 23 factions
11/10/2019 2:52:10 PM	Generate Partial Map Complete
11/10/2019 2:52:34 PM	Start Generate FULL Map with Wheel and seed 581162618 and planet count 80 and 23 factions
11/10/2019 2:52:34 PM	Generate FULL Map Complete
11/10/2019 2:54:13 PM	No resolution change was required.
11/10/2019 2:54:13 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 2:54:13 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/10/2019 3:00:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:05:39 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 4:05:39 PM	Boot up FleetOS (0.4310s)
11/10/2019 4:05:39 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 4:05:39 PM	Check System Logs For Rogue Intelligence (0.0269s)
11/10/2019 4:05:39 PM	Organizing Alien Translation Routines (0.3700s)
11/10/2019 4:05:39 PM	Remembering Alamo (0.0680s)
11/10/2019 4:05:39 PM	Generating Framerates (0.0839s)
11/10/2019 4:05:39 PM	Bring Cloaking Systems Online (0.0101s)
11/10/2019 4:05:39 PM	Game Version: 1.007
11/10/2019 4:05:39 PM	Eject Trash Into Hyperspace (0.0289s)
11/10/2019 4:05:39 PM	Recalculate Speed Of Light (0.0450s)
11/10/2019 4:05:39 PM	Check Nearby Stellar Masses (0.0131s)
11/10/2019 4:05:39 PM	No resolution change was required.
11/10/2019 4:05:39 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 4:05:39 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/10/2019 4:05:39 PM	Refresh Optical Lensing (0.0231s)
11/10/2019 4:05:40 PM	Revise Fundamental Physical Laws (0.1439s)
11/10/2019 4:05:40 PM	Boot Audio Comms (0.0180s)
11/10/2019 4:05:40 PM	Establish Individual Audio Links (0.0179s)
11/10/2019 4:05:40 PM	Prepare Explosions and Crackles (0.3540s)
11/10/2019 4:05:40 PM	Optimize Comfort On Command Decks (0.5683s)
11/10/2019 4:05:41 PM	Check For Extra Modules (0.0179s)
11/10/2019 4:05:41 PM	Calculate Odds Of Success (0.0369s)
11/10/2019 4:05:43 PM	Briefly Panic (2.3781s)
11/10/2019 4:05:43 PM	Install Confidence Routines (0.1614s)
11/10/2019 4:05:43 PM	Bring Commander Interface Online (0.1298s)
11/10/2019 4:05:43 PM	Motivate All Crews (0.0389s)
11/10/2019 4:05:43 PM	Externalizing Patterns (0.0270s)
11/10/2019 4:05:44 PM	Disengaging Constants (0.2320s)
11/10/2019 4:05:44 PM	Late Axionic Computations (0.2488s)
11/10/2019 4:05:44 PM	Thinking Of Advice (0.0229s)
11/10/2019 4:05:44 PM	Degaussing Advice (0.1405s)
11/10/2019 4:05:44 PM	Naming All Known Planets (0.0179s)
11/10/2019 4:05:44 PM	Remembering Speeds (0.0138s)
11/10/2019 4:05:44 PM	Prioritizing Targets (0.0190s)
11/10/2019 4:05:44 PM	Rebooting Sensor Arrays (0.0222s)
11/10/2019 4:05:44 PM	Unloading Prismatic Grid (0.0100s)
11/10/2019 4:05:44 PM	Thinking Of Objectives (0.0170s)
11/10/2019 4:05:44 PM	Re-Aligning Objectives (0.0410s)
11/10/2019 4:05:44 PM	Inhibiting Visual Scans (0.0699s)
11/10/2019 4:05:44 PM	Synthesizing Vocals (0.0211s)
11/10/2019 4:05:44 PM	Ventilating Scenarios (0.0100s)
11/10/2019 4:05:44 PM	Decontaminating Targeting Systems (0.0235s)
11/10/2019 4:05:44 PM	Ejecting Tactical Core (0.0137s)
11/10/2019 4:05:44 PM	Calibrating Formations (0.0128s)
11/10/2019 4:05:44 PM	Intercepting Galactic Maps (0.0310s)
11/10/2019 4:05:44 PM	Sterilizing Test Chamber (0.0210s)
11/10/2019 4:05:44 PM	Faction Diagnostics (0.0390s)
11/10/2019 4:05:44 PM	Buffering Hackers (0.0357s)
11/10/2019 4:05:44 PM	Inverting Death (0.0316s)
11/10/2019 4:05:44 PM	Linear Field Variance (0.0703s)
11/10/2019 4:05:44 PM	Charging Marks (0.0205s)
11/10/2019 4:05:44 PM	Range Manifolds (0.0115s)
11/10/2019 4:05:44 PM	Purging ROFs (0.0163s)
11/10/2019 4:05:45 PM	Manipulating Speeds (0.0180s)
11/10/2019 4:05:45 PM	Detecting Projectiles (0.0169s)
11/10/2019 4:05:45 PM	Grouping Flow Fields (0.0220s)
11/10/2019 4:05:45 PM	Modulating Flow Field Groups (0.0192s)
11/10/2019 4:05:45 PM	Designing Fleets (0.1161s)
11/10/2019 4:05:45 PM	Thinking Of Technologies (0.0229s)
11/10/2019 4:05:45 PM	Categorizing Starboard Sensors (0.0171s)
11/10/2019 4:05:45 PM	Injecting Galactic Variables (0.0359s)
11/10/2019 4:05:45 PM	Discharging Colored Ions (0.0279s)
11/10/2019 4:05:45 PM	Replicating Ion Colors (0.0130s)
11/10/2019 4:05:46 PM	Investigating Starfields (1.6323s)
11/10/2019 4:05:52 PM	Milking Distant Planets (5.7370s)
11/10/2019 4:05:52 PM	Investigating Map Signatures (0.2270s)
11/10/2019 4:05:52 PM	Collating Solar Systems (0.0350s)
11/10/2019 4:05:52 PM	Categorizing All Planets (0.0069s)
11/10/2019 4:05:52 PM	Organizing Commands (0.0331s)
11/10/2019 4:05:52 PM	Calculating Firing Cones (0.0059s)
11/10/2019 4:05:55 PM	Fumbling With Ship Parts (2.3961s)
11/10/2019 4:06:09 PM	Flex All Capacitors (13.6988s)
11/10/2019 4:06:09 PM	Issuing Orders (0.1088s)
11/10/2019 4:06:09 PM	Augmenting Infusers (0.0293s)
11/10/2019 4:06:09 PM	Infusing (0.1054s)
11/10/2019 4:06:09 PM	Post-Proton Surge (0.0070s)
11/10/2019 4:06:09 PM	Calibrate Weapons Arrays (0.0286s)
11/10/2019 4:06:09 PM	Stimulate Modulation (0.0160s)
11/10/2019 4:06:09 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 4:06:10 PM	Load Surrogates (0.9864s)
11/10/2019 4:06:10 PM	Load Historical Documents (0.0877s)
11/10/2019 4:06:10 PM	31.7 seconds total load time.
Boot up FleetOS (0.4s)
Organizing Alien Translation Routines (0.4s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.6s)
Briefly Panic (2.4s)
Investigating Starfields (1.6s)
Milking Distant Planets (5.7s)
Fumbling With Ship Parts (2.4s)
Flex All Capacitors (13.7s)
Load Surrogates (1.0s)
11/10/2019 4:06:11 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/10/2019 4:06:14 PM	Successfully opened host socket
11/10/2019 4:11:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:11:15 PM	Successfully opened host socket
11/10/2019 4:33:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:33:01 PM	Successfully opened host socket
11/10/2019 4:34:03 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:34:03 PM	Successfully opened host socket
11/10/2019 4:38:16 PM	Start Generate Partial Map with Wheel and seed 581162618 and planet count 80 and 17 factions
11/10/2019 4:38:16 PM	World Created, Launching Server
11/10/2019 4:38:28 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:38:29 PM	Successfully opened host socket
11/10/2019 4:38:36 PM	Start Generate Partial Map with Wheel and seed 581162618 and planet count 80 and 17 factions
11/10/2019 4:38:36 PM	World Created, Launching Server
11/10/2019 4:39:43 PM	Start Generate Partial Map with Wheel and seed 581162618 and planet count 80 and 23 factions
11/10/2019 4:39:43 PM	Generate Partial Map Complete
11/10/2019 4:39:46 PM	Start Generate Partial Map with Wheel and seed 581162618 and planet count 80 and 23 factions
11/10/2019 4:39:46 PM	Generate Partial Map Complete
11/10/2019 4:40:04 PM	Start Generate FULL Map with Wheel and seed 581162618 and planet count 80 and 23 factions
11/10/2019 4:40:04 PM	Generate FULL Map Complete
11/10/2019 4:55:09 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:55:09 PM	Successfully opened host socket
11/10/2019 4:55:17 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:55:17 PM	Successfully opened host socket
11/10/2019 4:56:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:56:31 PM	Successfully opened host socket
11/10/2019 4:57:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:57:24 PM	Successfully opened host socket
11/10/2019 4:58:38 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 4:58:38 PM	Successfully opened host socket
11/10/2019 5:29:56 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 5:29:56 PM	Successfully opened host socket
11/10/2019 5:53:50 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 8:49:53 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 8:49:53 PM	Boot up FleetOS (0.4109s)
11/10/2019 8:49:53 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 8:49:53 PM	Check System Logs For Rogue Intelligence (0.0259s)
11/10/2019 8:49:54 PM	Organizing Alien Translation Routines (0.4437s)
11/10/2019 8:49:54 PM	Remembering Alamo (0.0865s)
11/10/2019 8:49:54 PM	Generating Framerates (0.0269s)
11/10/2019 8:49:54 PM	Bring Cloaking Systems Online (0.0219s)
11/10/2019 8:49:54 PM	Game Version: 1.007
11/10/2019 8:49:54 PM	Eject Trash Into Hyperspace (0.0434s)
11/10/2019 8:49:54 PM	Recalculate Speed Of Light (0.0433s)
11/10/2019 8:49:54 PM	Check Nearby Stellar Masses (0.0139s)
11/10/2019 8:49:54 PM	No resolution change was required.
11/10/2019 8:49:54 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 8:49:54 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/10/2019 8:49:54 PM	Refresh Optical Lensing (0.0180s)
11/10/2019 8:49:54 PM	Revise Fundamental Physical Laws (0.1276s)
11/10/2019 8:49:54 PM	Boot Audio Comms (0.0214s)
11/10/2019 8:49:54 PM	Establish Individual Audio Links (0.0190s)
11/10/2019 8:49:55 PM	Prepare Explosions and Crackles (0.3443s)
11/10/2019 8:49:55 PM	Optimize Comfort On Command Decks (0.7231s)
11/10/2019 8:49:55 PM	Check For Extra Modules (0.0476s)
11/10/2019 8:49:55 PM	Calculate Odds Of Success (0.0631s)
11/10/2019 8:49:57 PM	Briefly Panic (1.7608s)
11/10/2019 8:49:57 PM	Install Confidence Routines (0.1976s)
11/10/2019 8:49:58 PM	Bring Commander Interface Online (0.1782s)
11/10/2019 8:49:58 PM	Motivate All Crews (0.0441s)
11/10/2019 8:49:58 PM	Externalizing Patterns (0.0360s)
11/10/2019 8:49:58 PM	Disengaging Constants (0.2328s)
11/10/2019 8:49:58 PM	Late Axionic Computations (0.3667s)
11/10/2019 8:49:58 PM	Thinking Of Advice (0.0399s)
11/10/2019 8:49:59 PM	Degaussing Advice (0.2810s)
11/10/2019 8:49:59 PM	Naming All Known Planets (0.0332s)
11/10/2019 8:49:59 PM	Remembering Speeds (0.0399s)
11/10/2019 8:49:59 PM	Prioritizing Targets (0.0268s)
11/10/2019 8:49:59 PM	Rebooting Sensor Arrays (0.0311s)
11/10/2019 8:49:59 PM	Unloading Prismatic Grid (0.0093s)
11/10/2019 8:49:59 PM	Thinking Of Objectives (0.0169s)
11/10/2019 8:49:59 PM	Re-Aligning Objectives (0.0505s)
11/10/2019 8:49:59 PM	Inhibiting Visual Scans (0.0535s)
11/10/2019 8:49:59 PM	Synthesizing Vocals (0.0206s)
11/10/2019 8:49:59 PM	Ventilating Scenarios (0.0181s)
11/10/2019 8:49:59 PM	Decontaminating Targeting Systems (0.0242s)
11/10/2019 8:49:59 PM	Ejecting Tactical Core (0.0224s)
11/10/2019 8:49:59 PM	Calibrating Formations (0.0091s)
11/10/2019 8:49:59 PM	Intercepting Galactic Maps (0.0327s)
11/10/2019 8:49:59 PM	Sterilizing Test Chamber (0.0221s)
11/10/2019 8:49:59 PM	Faction Diagnostics (0.0462s)
11/10/2019 8:49:59 PM	Buffering Hackers (0.0395s)
11/10/2019 8:49:59 PM	Inverting Death (0.0459s)
11/10/2019 8:49:59 PM	Linear Field Variance (0.0700s)
11/10/2019 8:49:59 PM	Charging Marks (0.0120s)
11/10/2019 8:49:59 PM	Range Manifolds (0.0160s)
11/10/2019 8:49:59 PM	Purging ROFs (0.0169s)
11/10/2019 8:49:59 PM	Manipulating Speeds (0.0171s)
11/10/2019 8:49:59 PM	Detecting Projectiles (0.0160s)
11/10/2019 8:49:59 PM	Grouping Flow Fields (0.0397s)
11/10/2019 8:49:59 PM	Modulating Flow Field Groups (0.0230s)
11/10/2019 8:49:59 PM	Designing Fleets (0.1576s)
11/10/2019 8:49:59 PM	Thinking Of Technologies (0.0224s)
11/10/2019 8:50:00 PM	Categorizing Starboard Sensors (0.0269s)
11/10/2019 8:50:00 PM	Injecting Galactic Variables (0.0668s)
11/10/2019 8:50:00 PM	Discharging Colored Ions (0.0379s)
11/10/2019 8:50:00 PM	Replicating Ion Colors (0.0140s)
11/10/2019 8:50:01 PM	Investigating Starfields (1.6682s)
11/10/2019 8:50:07 PM	Blowing Up Distant Planets (5.3007s)
11/10/2019 8:50:07 PM	Investigating Map Signatures (0.0568s)
11/10/2019 8:50:07 PM	Collating Solar Systems (0.0273s)
11/10/2019 8:50:07 PM	Categorizing All Planets (0.0060s)
11/10/2019 8:50:07 PM	Organizing Commands (0.0538s)
11/10/2019 8:50:07 PM	Calculating Firing Cones (0.0061s)
11/10/2019 8:50:10 PM	Kicking Ship Parts Down Elevator Shaft (2.7585s)
11/10/2019 8:50:23 PM	Detecting Antimatter (13.7195s)
11/10/2019 8:50:23 PM	Issuing Orders (0.0080s)
11/10/2019 8:50:23 PM	Augmenting Infusers (0.0399s)
11/10/2019 8:50:23 PM	Infusing (0.1292s)
11/10/2019 8:50:23 PM	Post-Proton Surge (0.0070s)
11/10/2019 8:50:23 PM	Calibrate Weapons Arrays (0.0385s)
11/10/2019 8:50:23 PM	Stimulate Modulation (0.0150s)
11/10/2019 8:50:24 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 8:50:24 PM	Load Surrogates (0.9675s)
11/10/2019 8:50:24 PM	Load Historical Documents (0.0050s)
11/10/2019 8:50:24 PM	31.5 seconds total load time.
Boot up FleetOS (0.4s)
Organizing Alien Translation Routines (0.4s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (1.8s)
Late Axionic Computations (0.4s)
Degaussing Advice (0.3s)
Investigating Starfields (1.7s)
Blowing Up Distant Planets (5.3s)
Kicking Ship Parts Down Elevator Shaft (2.8s)
Detecting Antimatter (13.7s)
Load Surrogates (1.0s)
11/10/2019 8:50:25 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/10/2019 8:50:35 PM	Successfully opened host socket
11/10/2019 9:11:44 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:11:44 PM	Successfully opened host socket
11/10/2019 9:13:53 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:13:53 PM	Successfully opened host socket
11/10/2019 9:14:54 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:14:54 PM	Successfully opened host socket
11/10/2019 9:16:27 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:16:27 PM	Successfully opened host socket
11/10/2019 9:19:49 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:19:49 PM	Successfully opened host socket
11/10/2019 9:22:02 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:22:03 PM	Successfully opened host socket
11/10/2019 9:24:23 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:24:23 PM	Successfully opened host socket
11/10/2019 9:34:06 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:34:07 PM	Successfully opened host socket
11/10/2019 9:38:40 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:38:40 PM	Successfully opened host socket
11/10/2019 9:39:52 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:39:52 PM	Successfully opened host socket
11/10/2019 9:44:51 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:44:51 PM	Successfully opened host socket
11/10/2019 9:54:33 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 9:54:34 PM	Successfully opened host socket
11/10/2019 10:12:56 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/11/2019 12:24:16 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/11/2019 12:24:16 AM	Boot up FleetOS (0.3619s)
11/11/2019 12:24:16 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/11/2019 12:24:16 AM	Check System Logs For Rogue Intelligence (0.0369s)
11/11/2019 12:24:16 AM	Organizing Alien Translation Routines (0.1566s)
11/11/2019 12:24:16 AM	Remembering Alamo (0.0434s)
11/11/2019 12:24:16 AM	Generating Framerates (0.0259s)
11/11/2019 12:24:16 AM	Bring Cloaking Systems Online (0.0100s)
11/11/2019 12:24:16 AM	Game Version: 1.007
11/11/2019 12:24:16 AM	Eject Trash Into Hyperspace (0.0295s)
11/11/2019 12:24:16 AM	Recalculate Speed Of Light (0.0629s)
11/11/2019 12:24:16 AM	Check Nearby Stellar Masses (0.0137s)
11/11/2019 12:24:16 AM	No resolution change was required.
11/11/2019 12:24:16 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/11/2019 12:24:16 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/11/2019 12:24:16 AM	Refresh Optical Lensing (0.0300s)
11/11/2019 12:24:16 AM	Revise Fundamental Physical Laws (0.1419s)
11/11/2019 12:24:16 AM	Boot Audio Comms (0.0189s)
11/11/2019 12:24:16 AM	Establish Individual Audio Links (0.0180s)
11/11/2019 12:24:17 AM	Prepare Explosions and Crackles (0.3533s)
11/11/2019 12:24:17 AM	Optimize Comfort On Command Decks (0.6654s)
11/11/2019 12:24:17 AM	Check For Extra Modules (0.0186s)
11/11/2019 12:24:17 AM	Calculate Odds Of Success (0.0434s)
11/11/2019 12:24:20 AM	Briefly Panic (2.4344s)
11/11/2019 12:24:20 AM	Install Confidence Routines (0.1661s)
11/11/2019 12:24:20 AM	Bring Commander Interface Online (0.1439s)
11/11/2019 12:24:20 AM	Motivate All Crews (0.0439s)
11/11/2019 12:24:20 AM	Externalizing Patterns (0.0372s)
11/11/2019 12:24:20 AM	Disengaging Constants (0.2385s)
11/11/2019 12:24:21 AM	Late Axionic Computations (0.2493s)
11/11/2019 12:24:21 AM	Thinking Of Advice (0.0221s)
11/11/2019 12:24:21 AM	Degaussing Advice (0.1608s)
11/11/2019 12:24:21 AM	Naming All Known Planets (0.0137s)
11/11/2019 12:24:21 AM	Remembering Speeds (0.0227s)
11/11/2019 12:24:21 AM	Prioritizing Targets (0.0360s)
11/11/2019 12:24:21 AM	Rebooting Sensor Arrays (0.0300s)
11/11/2019 12:24:21 AM	Unloading Prismatic Grid (0.0369s)
11/11/2019 12:24:21 AM	Thinking Of Objectives (0.0442s)
11/11/2019 12:24:21 AM	Re-Aligning Objectives (0.0519s)
11/11/2019 12:24:21 AM	Inhibiting Visual Scans (0.0694s)
11/11/2019 12:24:21 AM	Synthesizing Vocals (0.0155s)
11/11/2019 12:24:21 AM	Ventilating Scenarios (0.0110s)
11/11/2019 12:24:21 AM	Decontaminating Targeting Systems (0.0219s)
11/11/2019 12:24:21 AM	Ejecting Tactical Core (0.0230s)
11/11/2019 12:24:21 AM	Calibrating Formations (0.0100s)
11/11/2019 12:24:21 AM	Intercepting Galactic Maps (0.0241s)
11/11/2019 12:24:21 AM	Sterilizing Test Chamber (0.0229s)
11/11/2019 12:24:21 AM	Faction Diagnostics (0.0373s)
11/11/2019 12:24:21 AM	Buffering Hackers (0.0358s)
11/11/2019 12:24:21 AM	Inverting Death (0.0321s)
11/11/2019 12:24:21 AM	Linear Field Variance (0.0809s)
11/11/2019 12:24:21 AM	Charging Marks (0.0234s)
11/11/2019 12:24:21 AM	Range Manifolds (0.0119s)
11/11/2019 12:24:21 AM	Purging ROFs (0.0160s)
11/11/2019 12:24:21 AM	Manipulating Speeds (0.0177s)
11/11/2019 12:24:22 AM	Detecting Projectiles (0.0154s)
11/11/2019 12:24:22 AM	Grouping Flow Fields (0.0267s)
11/11/2019 12:24:22 AM	Modulating Flow Field Groups (0.0192s)
11/11/2019 12:24:22 AM	Designing Fleets (0.1237s)
11/11/2019 12:24:22 AM	Thinking Of Technologies (0.0340s)
11/11/2019 12:24:22 AM	Categorizing Starboard Sensors (0.0229s)
11/11/2019 12:24:22 AM	Injecting Galactic Variables (0.0345s)
11/11/2019 12:24:22 AM	Discharging Colored Ions (0.0297s)
11/11/2019 12:24:22 AM	Replicating Ion Colors (0.0100s)
11/11/2019 12:24:23 AM	Investigating Starfields (1.5188s)
11/11/2019 12:24:29 AM	Breaking Distant Planets (5.8539s)
11/11/2019 12:24:29 AM	Investigating Map Signatures (0.1674s)
11/11/2019 12:24:29 AM	Collating Solar Systems (0.0251s)
11/11/2019 12:24:29 AM	Categorizing All Planets (0.0067s)
11/11/2019 12:24:29 AM	Organizing Commands (0.0519s)
11/11/2019 12:24:29 AM	Calculating Firing Cones (0.0087s)
11/11/2019 12:24:32 AM	Scrapping Extra Ship Parts (2.6699s)
11/11/2019 12:24:46 AM	Harvesting Magnetic Monopoles (13.6646s)
11/11/2019 12:24:46 AM	Issuing Orders (0.0969s)
11/11/2019 12:24:46 AM	Augmenting Infusers (0.0329s)
11/11/2019 12:24:46 AM	Infusing (0.1722s)
11/11/2019 12:24:46 AM	Post-Proton Surge (0.0119s)
11/11/2019 12:24:46 AM	Calibrate Weapons Arrays (0.0399s)
11/11/2019 12:24:46 AM	Stimulate Modulation (0.0180s)
11/11/2019 12:24:46 AM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/11/2019 12:24:47 AM	Load Surrogates (1.0522s)
11/11/2019 12:24:47 AM	Load Historical Documents (0.0729s)
11/11/2019 12:24:47 AM	32.0 seconds total load time.
Boot up FleetOS (0.4s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (2.4s)
Investigating Starfields (1.5s)
Breaking Distant Planets (5.9s)
Scrapping Extra Ship Parts (2.7s)
Harvesting Magnetic Monopoles (13.7s)
Load Surrogates (1.1s)
11/11/2019 12:24:48 AM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/11/2019 12:24:52 AM	Successfully opened host socket
11/11/2019 12:31:34 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/11/2019 12:31:35 AM	Successfully opened host socket
11/11/2019 12:37:38 AM
Error in thread for execution context 'executionContext'
ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	ThrowArgumentOutOfRangeException	41	106	0	0
	ThrowArgumentOutOfRangeException	0	34	0	0
	RemoveAt	9	202	0	0
	Remove	12	66	0	0
	DeactivateAndReturnToPool	60	162	0	0
	ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack	116	450	0	0
	ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack	20	81	0	0
	ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack	11	76	0	0
	TakeDamage	2682	6166	0	0
	DoShotHitLogic	419	1594	0	0
	DoShotHitLogic	1	84	0	0
	CheckForShotAOEDetonation	664	2453	0	0
	DoOnDeathInCombatLogic	18	101	0	0
	<DoCombatStep>b__6	140	338	0	0
	DoForEntities	70	296	0	0
	DoForEntities	31	162	0	0
	DoCombatStep	285	1898	0	0
	DoWorldStepLogic_FromSimBGThread	1125	3714	0	0
	Execute	182	554	0	0
===RAW STACK TRACE===
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.ExternalVisualization.ShipVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0003c] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 
  at Arcen.AIW2.ExternalVisualization.SquadVisualizer.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad EntityProvidingReplacement) [0x00074] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x00014] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 
  at PresentationLayer_AIW2.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x0000b] in <417adba0f746403abe3560653f5ced70>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00a7a] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x00298] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.DoOnDeathInCombatLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00012] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.Planet+<>c__DisplayClass162_0.<DoCombatStep>b__6 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x0008c] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00046] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x0001f] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0011d] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00465] in <7ba61871bf8b486bb1159f36c73511ba>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <618b10d74bae45f981eb15ba9e618517>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

ArcenDebugLog.txt (214,233 bytes)   
5.save (1,420,450 bytes)
5.savemet (41 bytes)

Chris_McElligottPark

Nov 14, 2019 4:04 pm

administrator   ~0054561

Thank you!

* Fixed several possible but rare index out of range exceptions that could happen in the vis layer simulation due to cross-threading.

Issue History

Date Modified Username Field Change
Nov 10, 2019 11:44 am Norfeder New Issue
Nov 10, 2019 11:44 am Norfeder File Added: ArcenDebugLog.txt
Nov 10, 2019 11:44 am Norfeder File Added: 5.save
Nov 10, 2019 11:44 am Norfeder File Added: 5.savemet
Nov 14, 2019 4:04 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 14, 2019 4:04 pm Chris_McElligottPark Status new => resolved
Nov 14, 2019 4:04 pm Chris_McElligottPark Resolution open => fixed
Nov 14, 2019 4:04 pm Chris_McElligottPark Fixed in Version => 1.008 Golems And Arks Come Marching In
Nov 14, 2019 4:04 pm Chris_McElligottPark Note Added: 0054561