View Issue Details

IDProjectCategoryLast Update
0022119AI War 2Bug - GameplayNov 7, 2019 4:07 pm
ReporterNorfeder Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.005 Answering Your Top Requests 
Fixed in Version1.006 Freedom Of Fleet Line Combination 
Summary0022119: Null reference: LazyLoadSquadWrapper.GetSquad in targeting code
DescriptionError in targeting logic System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.LazyLoadSquadWrapper.GetSquad () [0x0007a] in <7a1a2ca1578747f5818fa79d145b791b>:0
  at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x0010b] in <9054bb0c90b14ce98c55552e2156e228>:0
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00009] in <9054bb0c90b14ce98c55552e2156e228>:0

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7a1a2ca1578747f5818fa79d145b791b>:0
  at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
TagsNo tags attached.

Relationships

related to 0022121 resolvedChris_McElligottPark Error in targeting logic / Keynotfoundexception 

Activities

Norfeder

Nov 7, 2019 10:59 am

reporter  

ArcenDebugLog.txt (50,668 bytes)   
11/4/2019 1:06:20 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/4/2019 1:06:20 AM	Boot up FleetOS (0.2705s)
11/4/2019 1:06:20 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/4/2019 1:06:20 AM	Check System Logs For Rogue Intelligence (0.0259s)
11/4/2019 1:06:21 AM	Organizing Alien Translation Routines (0.7129s)
11/4/2019 1:06:21 AM	Remembering Alamo (0.1174s)
11/4/2019 1:06:21 AM	Generating Framerates (0.0356s)
11/4/2019 1:06:21 AM	Bring Cloaking Systems Online (0.0199s)
11/4/2019 1:06:21 AM	Game Version: 1.003
11/4/2019 1:06:21 AM	Eject Trash Into Hyperspace (0.0419s)
11/4/2019 1:06:21 AM	Recalculate Speed Of Light (0.0427s)
11/4/2019 1:06:21 AM	Check Nearby Stellar Masses (0.0130s)
11/4/2019 1:06:21 AM	Resolution changed to fullscreen 900x1600
11/4/2019 1:06:21 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:06:21 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:06:21 AM	Refresh Optical Lensing (0.0170s)
11/4/2019 1:06:21 AM	Revise Fundamental Physical Laws (0.1625s)
11/4/2019 1:06:21 AM	Boot Audio Comms (0.0339s)
11/4/2019 1:06:21 AM	Establish Individual Audio Links (0.0197s)
11/4/2019 1:06:22 AM	Prepare Explosions and Crackles (0.3188s)
11/4/2019 1:06:22 AM	Optimize Comfort On Command Decks (0.8503s)
11/4/2019 1:06:23 AM	Check For Extra Modules (0.1528s)
11/4/2019 1:06:23 AM	Calculate Odds Of Success (0.0950s)
11/4/2019 1:06:25 AM	Briefly Panic (2.7714s)
11/4/2019 1:06:26 AM	Install Confidence Routines (0.1894s)
11/4/2019 1:06:26 AM	Bring Commander Interface Online (0.2478s)
11/4/2019 1:06:26 AM	Motivate All Crews (0.0752s)
11/4/2019 1:06:26 AM	Externalizing Patterns (0.0303s)
11/4/2019 1:06:26 AM	Disengaging Constants (0.3037s)
11/4/2019 1:06:27 AM	Late Axionic Computations (0.2877s)
11/4/2019 1:06:27 AM	Thinking Of Advice (0.0406s)
11/4/2019 1:06:27 AM	Degaussing Advice (0.2250s)
11/4/2019 1:06:27 AM	Naming All Known Planets (0.0270s)
11/4/2019 1:06:27 AM	Remembering Speeds (0.0249s)
11/4/2019 1:06:27 AM	Prioritizing Targets (0.0239s)
11/4/2019 1:06:27 AM	Rebooting Sensor Arrays (0.0311s)
11/4/2019 1:06:27 AM	Unloading Prismatic Grid (0.0097s)
11/4/2019 1:06:27 AM	Thinking Of Objectives (0.0105s)
11/4/2019 1:06:27 AM	Re-Aligning Objectives (0.0401s)
11/4/2019 1:06:27 AM	Inhibiting Visual Scans (0.0714s)
11/4/2019 1:06:27 AM	Synthesizing Vocals (0.0269s)
11/4/2019 1:06:27 AM	Ventilating Scenarios (0.0281s)
11/4/2019 1:06:27 AM	Decontaminating Targeting Systems (0.0311s)
11/4/2019 1:06:27 AM	Ejecting Tactical Core (0.0130s)
11/4/2019 1:06:27 AM	Calibrating Formations (0.0100s)
11/4/2019 1:06:27 AM	Intercepting Galactic Maps (0.0256s)
11/4/2019 1:06:27 AM	Sterilizing Test Chamber (0.0210s)
11/4/2019 1:06:27 AM	Faction Diagnostics (0.0641s)
11/4/2019 1:06:27 AM	Buffering Hackers (0.0350s)
11/4/2019 1:06:27 AM	Inverting Death (0.0159s)
11/4/2019 1:06:27 AM	Linear Field Variance (0.0748s)
11/4/2019 1:06:27 AM	Charging Marks (0.0322s)
11/4/2019 1:06:27 AM	Range Manifolds (0.0140s)
11/4/2019 1:06:27 AM	Purging ROFs (0.0130s)
11/4/2019 1:06:27 AM	Manipulating Speeds (0.0100s)
11/4/2019 1:06:28 AM	Detecting Projectiles (0.0090s)
11/4/2019 1:06:28 AM	Grouping Flow Fields (0.0400s)
11/4/2019 1:06:28 AM	Modulating Flow Field Groups (0.0190s)
11/4/2019 1:06:28 AM	Designing Fleets (0.1404s)
11/4/2019 1:06:28 AM	Thinking Of Technologies (0.0189s)
11/4/2019 1:06:28 AM	Categorizing Starboard Sensors (0.0209s)
11/4/2019 1:06:28 AM	Injecting Galactic Variables (0.0541s)
11/4/2019 1:06:28 AM	Discharging Colored Ions (0.0341s)
11/4/2019 1:06:28 AM	Replicating Ion Colors (0.0100s)
11/4/2019 1:06:29 AM	Investigating Starfields (1.6468s)
11/4/2019 1:06:36 AM	Pillaging Distant Planets (6.0599s)
11/4/2019 1:06:36 AM	Investigating Map Signatures (0.0570s)
11/4/2019 1:06:36 AM	Collating Solar Systems (0.0264s)
11/4/2019 1:06:36 AM	Categorizing All Planets (0.0060s)
11/4/2019 1:06:36 AM	Organizing Commands (0.0533s)
11/4/2019 1:06:36 AM	Calculating Firing Cones (0.0081s)
11/4/2019 1:06:38 AM	Remembering Lost Ship Parts (2.6861s)
11/4/2019 1:06:52 AM	Remembering Singularity (13.7569s)
11/4/2019 1:06:52 AM	Issuing Orders (0.0070s)
11/4/2019 1:06:52 AM	Augmenting Infusers (0.0575s)
11/4/2019 1:06:52 AM	Infusing (0.0959s)
11/4/2019 1:06:52 AM	Post-Proton Surge (0.0070s)
11/4/2019 1:06:52 AM	Calibrate Weapons Arrays (0.0190s)
11/4/2019 1:06:52 AM	Stimulate Modulation (0.0159s)
11/4/2019 1:06:53 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/4/2019 1:06:53 AM	Load Surrogates (1.0765s)
11/4/2019 1:06:53 AM	Load Historical Documents (0.0060s)
11/4/2019 1:06:53 AM	33.7 seconds total load time.
Boot up FleetOS (0.3s)
Organizing Alien Translation Routines (0.7s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.9s)
Briefly Panic (2.8s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.6s)
Pillaging Distant Planets (6.1s)
Remembering Lost Ship Parts (2.7s)
Remembering Singularity (13.8s)
Load Surrogates (1.1s)
11/4/2019 1:06:54 AM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/4/2019 1:07:14 AM	No resolution change was required.
11/4/2019 1:07:14 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:07:14 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:07:33 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/4/2019 1:07:33 AM	World Created, Launching Server
11/4/2019 1:07:33 AM	Successfully opened host socket
11/4/2019 1:12:52 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 17 factions
11/4/2019 1:12:52 AM	Generate Partial Map Complete
11/4/2019 1:12:53 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 17 factions
11/4/2019 1:12:53 AM	Generate Partial Map Complete
11/4/2019 1:14:05 AM	Start Generate FULL Map with Wheel and seed 562394924 and planet count 80 and 18 factions
11/4/2019 1:14:05 AM	Generate FULL Map Complete
11/4/2019 1:14:57 AM	No resolution change was required.
11/4/2019 1:14:57 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:14:57 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:15:49 AM	Base Color:  ByzantineBlue    Trim Color:  c301934
11/4/2019 1:15:53 AM	No resolution change was required.
11/4/2019 1:15:53 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:15:53 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:17:18 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/4/2019 1:17:18 AM	World Created, Launching Server
11/4/2019 1:17:22 AM	Start Generate FULL Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/4/2019 1:17:22 AM	Generate FULL Map Complete
11/4/2019 1:18:17 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 1:18:17 AM	Successfully opened host socket
11/4/2019 1:19:26 AM	Resolution changed to fullscreen 900x1600
11/4/2019 1:19:26 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:19:26 AM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
11/4/2019 1:19:43 AM	Resolution changed to fullscreen 1080x1920
11/4/2019 1:19:43 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 1:19:43 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/4/2019 1:19:45 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 1:19:45 AM	Successfully opened host socket
11/4/2019 1:20:22 AM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/4/2019 1:20:22 AM	World Created, Launching Server
11/4/2019 1:21:26 AM	Start Generate FULL Map with Wheel and seed 562394924 and planet count 80 and 19 factions
11/4/2019 1:21:26 AM	Generate FULL Map Complete
11/4/2019 1:47:12 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 8:08:28 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/6/2019 8:08:28 PM	Boot up FleetOS (0.3426s)
11/6/2019 8:08:28 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/6/2019 8:08:28 PM	Check System Logs For Rogue Intelligence (0.0259s)
11/6/2019 8:08:29 PM	Organizing Alien Translation Routines (0.2225s)
11/6/2019 8:08:29 PM	Remembering Alamo (0.0509s)
11/6/2019 8:08:29 PM	Generating Framerates (0.0349s)
11/6/2019 8:08:29 PM	Bring Cloaking Systems Online (0.0199s)
11/6/2019 8:08:29 PM	Game Version: 1.005
11/6/2019 8:08:29 PM	Eject Trash Into Hyperspace (0.0180s)
11/6/2019 8:08:29 PM	Recalculate Speed Of Light (0.0309s)
11/6/2019 8:08:29 PM	Check Nearby Stellar Masses (0.0180s)
11/6/2019 8:08:29 PM	No resolution change was required.
11/6/2019 8:08:29 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:08:29 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 8:08:29 PM	Refresh Optical Lensing (0.0190s)
11/6/2019 8:08:29 PM	Revise Fundamental Physical Laws (0.0918s)
11/6/2019 8:08:29 PM	Boot Audio Comms (0.0269s)
11/6/2019 8:08:29 PM	Establish Individual Audio Links (0.0329s)
11/6/2019 8:08:29 PM	Prepare Explosions and Crackles (0.4083s)
11/6/2019 8:08:30 PM	Optimize Comfort On Command Decks (0.6539s)
11/6/2019 8:08:30 PM	Check For Extra Modules (0.0282s)
11/6/2019 8:08:30 PM	Calculate Odds Of Success (0.0420s)
11/6/2019 8:08:32 PM	Briefly Panic (2.0155s)
11/6/2019 8:08:32 PM	Install Confidence Routines (0.2081s)
11/6/2019 8:08:32 PM	Bring Commander Interface Online (0.1687s)
11/6/2019 8:08:33 PM	Motivate All Crews (0.0358s)
11/6/2019 8:08:33 PM	Externalizing Patterns (0.0225s)
11/6/2019 8:08:33 PM	Disengaging Constants (0.2039s)
11/6/2019 8:08:33 PM	Late Axionic Computations (0.2626s)
11/6/2019 8:08:33 PM	Thinking Of Advice (0.0339s)
11/6/2019 8:08:33 PM	Degaussing Advice (0.2235s)
11/6/2019 8:08:33 PM	Naming All Known Planets (0.0341s)
11/6/2019 8:08:33 PM	Remembering Speeds (0.0230s)
11/6/2019 8:08:33 PM	Prioritizing Targets (0.0272s)
11/6/2019 8:08:33 PM	Rebooting Sensor Arrays (0.0310s)
11/6/2019 8:08:33 PM	Unloading Prismatic Grid (0.0100s)
11/6/2019 8:08:33 PM	Thinking Of Objectives (0.0170s)
11/6/2019 8:08:33 PM	Re-Aligning Objectives (0.0388s)
11/6/2019 8:08:33 PM	Inhibiting Visual Scans (0.0339s)
11/6/2019 8:08:33 PM	Synthesizing Vocals (0.0180s)
11/6/2019 8:08:34 PM	Ventilating Scenarios (0.0181s)
11/6/2019 8:08:34 PM	Decontaminating Targeting Systems (0.0227s)
11/6/2019 8:08:34 PM	Ejecting Tactical Core (0.0140s)
11/6/2019 8:08:34 PM	Calibrating Formations (0.0130s)
11/6/2019 8:08:34 PM	Intercepting Galactic Maps (0.0300s)
11/6/2019 8:08:34 PM	Sterilizing Test Chamber (0.0219s)
11/6/2019 8:08:34 PM	Faction Diagnostics (0.0170s)
11/6/2019 8:08:34 PM	Buffering Hackers (0.0242s)
11/6/2019 8:08:34 PM	Inverting Death (0.0109s)
11/6/2019 8:08:34 PM	Linear Field Variance (0.0761s)
11/6/2019 8:08:34 PM	Charging Marks (0.0100s)
11/6/2019 8:08:34 PM	Range Manifolds (0.0180s)
11/6/2019 8:08:34 PM	Purging ROFs (0.0160s)
11/6/2019 8:08:34 PM	Manipulating Speeds (0.0179s)
11/6/2019 8:08:34 PM	Detecting Projectiles (0.0160s)
11/6/2019 8:08:34 PM	Grouping Flow Fields (0.0150s)
11/6/2019 8:08:34 PM	Modulating Flow Field Groups (0.0231s)
11/6/2019 8:08:34 PM	Designing Fleets (0.1483s)
11/6/2019 8:08:34 PM	Thinking Of Technologies (0.0130s)
11/6/2019 8:08:34 PM	Categorizing Starboard Sensors (0.0179s)
11/6/2019 8:08:34 PM	Injecting Galactic Variables (0.0259s)
11/6/2019 8:08:34 PM	Discharging Colored Ions (0.0299s)
11/6/2019 8:08:34 PM	Replicating Ion Colors (0.0100s)
11/6/2019 8:08:36 PM	Investigating Starfields (1.6483s)
11/6/2019 8:08:42 PM	Mopping Up Distant Planets (5.8247s)
11/6/2019 8:08:42 PM	Investigating Map Signatures (0.1550s)
11/6/2019 8:08:42 PM	Collating Solar Systems (0.0788s)
11/6/2019 8:08:42 PM	Categorizing All Planets (0.0080s)
11/6/2019 8:08:42 PM	Organizing Commands (0.0419s)
11/6/2019 8:08:42 PM	Calculating Firing Cones (0.0060s)
11/6/2019 8:08:44 PM	Remembering Lost Ship Parts (2.4224s)
11/6/2019 8:08:58 PM	Reformatting Navigation (13.4231s)
11/6/2019 8:08:58 PM	Issuing Orders (0.0320s)
11/6/2019 8:08:58 PM	Augmenting Infusers (0.0246s)
11/6/2019 8:08:58 PM	Infusing (0.1036s)
11/6/2019 8:08:58 PM	Post-Proton Surge (0.0070s)
11/6/2019 8:08:58 PM	Calibrate Weapons Arrays (0.0712s)
11/6/2019 8:08:58 PM	Stimulate Modulation (0.0155s)
11/6/2019 8:08:58 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/6/2019 8:08:59 PM	Load Surrogates (1.0493s)
11/6/2019 8:08:59 PM	Load Historical Documents (0.0263s)
11/6/2019 8:08:59 PM	31.0 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (2.0s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.6s)
Mopping Up Distant Planets (5.8s)
Remembering Lost Ship Parts (2.4s)
Reformatting Navigation (13.4s)
Load Surrogates (1.0s)
11/6/2019 8:09:00 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/6/2019 8:10:02 PM	No resolution change was required.
11/6/2019 8:10:02 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:10:02 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 8:10:13 PM	No resolution change was required.
11/6/2019 8:10:13 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:10:13 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 8:10:28 PM	No resolution change was required.
11/6/2019 8:10:28 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:10:28 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 8:11:55 PM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:11:55 PM	World Created, Launching Server
11/6/2019 8:11:55 PM	Successfully opened host socket
11/6/2019 8:13:42 PM	Start Generate Partial Map with Wheel and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:42 PM	World Created, Launching Server
11/6/2019 8:13:47 PM	Start Generate Partial Map with Octopus and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:47 PM	Generate Partial Map Complete
11/6/2019 8:13:52 PM	Start Generate Partial Map with Simple and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:52 PM	Generate Partial Map Complete
11/6/2019 8:13:55 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:55 PM	Generate Partial Map Complete
11/6/2019 8:13:58 PM	Start Generate Partial Map with D18Swirl and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:13:58 PM	Generate Partial Map Complete
11/6/2019 8:14:04 PM	Start Generate Partial Map with D18Bubbles and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:04 PM	Generate Partial Map Complete
11/6/2019 8:14:12 PM	Start Generate Partial Map with ClustersMicrocosm and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:12 PM	Generate Partial Map Complete
11/6/2019 8:14:18 PM	Start Generate Partial Map with Snake and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:18 PM	Generate Partial Map Complete
11/6/2019 8:14:24 PM	Start Generate Partial Map with Concentric and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:24 PM	Generate Partial Map Complete
11/6/2019 8:14:28 PM	Start Generate Partial Map with X and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:28 PM	Generate Partial Map Complete
11/6/2019 8:14:36 PM	Start Generate Partial Map with Grid and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:36 PM	Generate Partial Map Complete
11/6/2019 8:14:41 PM	Start Generate Partial Map with Maze and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:41 PM	Generate Partial Map Complete
11/6/2019 8:14:57 PM	Start Generate Partial Map with Honeycomb and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:14:57 PM	Generate Partial Map Complete
11/6/2019 8:15:03 PM	Start Generate Partial Map with Honeycomb and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:03 PM	Generate Partial Map Complete
11/6/2019 8:15:06 PM	Start Generate Partial Map with Honeycomb and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:06 PM	Generate Partial Map Complete
11/6/2019 8:15:17 PM	Start Generate Partial Map with Encapsulated and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:17 PM	Generate Partial Map Complete
11/6/2019 8:15:39 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:39 PM	Generate Partial Map Complete
11/6/2019 8:15:58 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:15:58 PM	Generate Partial Map Complete
11/6/2019 8:16:02 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:02 PM	Generate Partial Map Complete
11/6/2019 8:16:05 PM	Start Generate Partial Map with D18Rings and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:05 PM	Generate Partial Map Complete
11/6/2019 8:16:07 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:07 PM	Generate Partial Map Complete
11/6/2019 8:16:20 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:20 PM	Generate Partial Map Complete
11/6/2019 8:16:23 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:23 PM	Generate Partial Map Complete
11/6/2019 8:16:33 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:33 PM	Generate Partial Map Complete
11/6/2019 8:16:37 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:37 PM	Generate Partial Map Complete
11/6/2019 8:16:42 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:42 PM	Generate Partial Map Complete
11/6/2019 8:16:47 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:48 PM	Generate Partial Map Complete
11/6/2019 8:16:51 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:52 PM	Generate Partial Map Complete
11/6/2019 8:16:58 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 8:16:58 PM	Generate Partial Map Complete
11/6/2019 8:21:01 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 21 factions
11/6/2019 8:21:01 PM	Generate Partial Map Complete
11/6/2019 8:21:08 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 21 factions
11/6/2019 8:21:08 PM	Generate Partial Map Complete
11/6/2019 8:23:40 PM	Start Generate FULL Map with Realistic and seed 562394924 and planet count 80 and 21 factions
11/6/2019 8:23:40 PM	Generate FULL Map Complete
11/6/2019 8:34:23 PM	No resolution change was required.
11/6/2019 8:34:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:34:23 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/6/2019 9:14:49 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 9:14:49 PM	World Created, Launching Server
11/6/2019 9:15:00 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 9:15:00 PM	Generate Partial Map Complete
11/6/2019 9:15:03 PM	Start Generate Partial Map with Realistic and seed 562394924 and planet count 80 and 16 factions
11/6/2019 9:15:03 PM	Generate Partial Map Complete
11/6/2019 9:15:04 PM	Start Generate Partial Map with Realistic and seed 955557112 and planet count 80 and 16 factions
11/6/2019 9:15:04 PM	Generate Partial Map Complete
11/6/2019 9:15:05 PM	Start Generate Partial Map with Realistic and seed 955557112 and planet count 80 and 16 factions
11/6/2019 9:15:05 PM	Generate Partial Map Complete
11/6/2019 9:15:14 PM	Start Generate Partial Map with Realistic and seed 507099911 and planet count 80 and 16 factions
11/6/2019 9:15:14 PM	Generate Partial Map Complete
11/6/2019 9:15:14 PM	Start Generate Partial Map with Realistic and seed 507099911 and planet count 80 and 16 factions
11/6/2019 9:15:15 PM	Generate Partial Map Complete
11/6/2019 9:15:18 PM	Start Generate Partial Map with Realistic and seed 48835357 and planet count 80 and 16 factions
11/6/2019 9:15:18 PM	Generate Partial Map Complete
11/6/2019 9:15:33 PM	Start Generate Partial Map with Realistic and seed 48835357 and planet count 80 and 16 factions
11/6/2019 9:15:33 PM	Generate Partial Map Complete
11/6/2019 9:15:59 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:15:59 PM	Generate Partial Map Complete
11/6/2019 9:16:20 PM	Start Generate Partial Map with Realistic and seed 690503708 and planet count 80 and 16 factions
11/6/2019 9:16:20 PM	Generate Partial Map Complete
11/6/2019 9:16:37 PM	Start Generate Partial Map with Realistic and seed 690503708 and planet count 80 and 16 factions
11/6/2019 9:16:37 PM	Generate Partial Map Complete
11/6/2019 9:17:03 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 18 factions
11/6/2019 9:17:03 PM	Generate Partial Map Complete
11/6/2019 9:17:19 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 21 factions
11/6/2019 9:17:19 PM	Generate Partial Map Complete
11/6/2019 9:18:18 PM	Start Generate FULL Map with Realistic and seed 904031783 and planet count 80 and 21 factions
11/6/2019 9:18:18 PM	Generate FULL Map Complete
11/6/2019 9:18:37 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:18:37 PM	World Created, Launching Server
11/6/2019 9:18:43 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:18:43 PM	World Created, Launching Server
11/6/2019 9:19:03 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:19:03 PM	Generate Partial Map Complete
11/6/2019 9:19:05 PM	Start Generate Partial Map with Realistic and seed 904031783 and planet count 80 and 16 factions
11/6/2019 9:19:05 PM	Generate Partial Map Complete
11/6/2019 9:19:14 PM	Start Generate Partial Map with Realistic and seed 703609825 and planet count 80 and 16 factions
11/6/2019 9:19:14 PM	Generate Partial Map Complete
11/6/2019 9:19:14 PM	Start Generate Partial Map with Realistic and seed 703609825 and planet count 80 and 16 factions
11/6/2019 9:19:15 PM	Generate Partial Map Complete
11/6/2019 9:19:24 PM	Start Generate Partial Map with Realistic and seed 703609825 and planet count 80 and 16 factions
11/6/2019 9:19:24 PM	Generate Partial Map Complete
11/6/2019 9:19:56 PM	Start Generate Partial Map with Realistic and seed 703609825 and planet count 80 and 19 factions
11/6/2019 9:19:56 PM	Generate Partial Map Complete
11/6/2019 9:20:22 PM	Start Generate Partial Map with Realistic and seed 798796807 and planet count 80 and 21 factions
11/6/2019 9:20:22 PM	Generate Partial Map Complete
11/6/2019 9:20:34 PM	Start Generate Partial Map with Realistic and seed 419098876 and planet count 80 and 21 factions
11/6/2019 9:20:34 PM	Generate Partial Map Complete
11/6/2019 9:20:37 PM	Start Generate Partial Map with Realistic and seed 376957359 and planet count 80 and 21 factions
11/6/2019 9:20:37 PM	Generate Partial Map Complete
11/6/2019 9:20:42 PM	Start Generate Partial Map with Realistic and seed 487611126 and planet count 80 and 21 factions
11/6/2019 9:20:42 PM	Generate Partial Map Complete
11/6/2019 9:20:48 PM	Start Generate Partial Map with Realistic and seed 524794897 and planet count 80 and 21 factions
11/6/2019 9:20:48 PM	Generate Partial Map Complete
11/6/2019 9:20:56 PM	Start Generate Partial Map with Realistic and seed 545160715 and planet count 80 and 21 factions
11/6/2019 9:20:56 PM	Generate Partial Map Complete
11/6/2019 9:21:21 PM	Start Generate Partial Map with Realistic and seed 545160715 and planet count 80 and 21 factions
11/6/2019 9:21:21 PM	Generate Partial Map Complete
11/6/2019 9:21:27 PM	Start Generate Partial Map with Realistic and seed 638771856 and planet count 80 and 21 factions
11/6/2019 9:21:27 PM	Generate Partial Map Complete
11/6/2019 9:21:34 PM	Start Generate Partial Map with Realistic and seed 303281760 and planet count 80 and 21 factions
11/6/2019 9:21:34 PM	Generate Partial Map Complete
11/6/2019 9:21:56 PM	Start Generate Partial Map with Realistic and seed 587835162 and planet count 80 and 21 factions
11/6/2019 9:21:56 PM	Generate Partial Map Complete
11/6/2019 9:22:15 PM	Start Generate Partial Map with Realistic and seed 587835162 and planet count 80 and 21 factions
11/6/2019 9:22:15 PM	Generate Partial Map Complete
11/6/2019 9:22:29 PM	Start Generate FULL Map with Realistic and seed 587835162 and planet count 80 and 21 factions
11/6/2019 9:22:29 PM	Generate FULL Map Complete
11/6/2019 9:40:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 9:40:08 PM	Successfully opened host socket
11/6/2019 9:53:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 5:56:00 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
11/7/2019 5:56:01 PM	Boot up FleetOS (0.3361s)
11/7/2019 5:56:01 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060
graphicsDeviceID: 7944
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5980
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3192
systemMemorySize: 8126
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2019 5:56:01 PM	Check System Logs For Rogue Intelligence (0.0259s)
11/7/2019 5:56:01 PM	Organizing Alien Translation Routines (0.2183s)
11/7/2019 5:56:01 PM	Remembering Alamo (0.0629s)
11/7/2019 5:56:01 PM	Generating Framerates (0.0259s)
11/7/2019 5:56:01 PM	Bring Cloaking Systems Online (0.0211s)
11/7/2019 5:56:01 PM	Game Version: 1.005
11/7/2019 5:56:01 PM	Eject Trash Into Hyperspace (0.0256s)
11/7/2019 5:56:01 PM	Recalculate Speed Of Light (0.0399s)
11/7/2019 5:56:01 PM	Check Nearby Stellar Masses (0.0123s)
11/7/2019 5:56:01 PM	No resolution change was required.
11/7/2019 5:56:01 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 5:56:01 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/7/2019 5:56:01 PM	Refresh Optical Lensing (0.0278s)
11/7/2019 5:56:01 PM	Revise Fundamental Physical Laws (0.1348s)
11/7/2019 5:56:01 PM	Boot Audio Comms (0.0201s)
11/7/2019 5:56:01 PM	Establish Individual Audio Links (0.0181s)
11/7/2019 5:56:02 PM	Prepare Explosions and Crackles (0.3907s)
11/7/2019 5:56:02 PM	Optimize Comfort On Command Decks (0.6777s)
11/7/2019 5:56:02 PM	Check For Extra Modules (0.0390s)
11/7/2019 5:56:02 PM	Calculate Odds Of Success (0.0665s)
11/7/2019 5:56:04 PM	Briefly Panic (1.7764s)
11/7/2019 5:56:04 PM	Install Confidence Routines (0.2076s)
11/7/2019 5:56:05 PM	Bring Commander Interface Online (0.2055s)
11/7/2019 5:56:05 PM	Motivate All Crews (0.0572s)
11/7/2019 5:56:05 PM	Externalizing Patterns (0.0295s)
11/7/2019 5:56:05 PM	Disengaging Constants (0.2527s)
11/7/2019 5:56:05 PM	Late Axionic Computations (0.2794s)
11/7/2019 5:56:05 PM	Thinking Of Advice (0.0433s)
11/7/2019 5:56:05 PM	Degaussing Advice (0.2067s)
11/7/2019 5:56:05 PM	Naming All Known Planets (0.0341s)
11/7/2019 5:56:06 PM	Remembering Speeds (0.0303s)
11/7/2019 5:56:06 PM	Prioritizing Targets (0.0271s)
11/7/2019 5:56:06 PM	Rebooting Sensor Arrays (0.0223s)
11/7/2019 5:56:06 PM	Unloading Prismatic Grid (0.0096s)
11/7/2019 5:56:06 PM	Thinking Of Objectives (0.0173s)
11/7/2019 5:56:06 PM	Re-Aligning Objectives (0.0409s)
11/7/2019 5:56:06 PM	Inhibiting Visual Scans (0.0609s)
11/7/2019 5:56:06 PM	Synthesizing Vocals (0.0226s)
11/7/2019 5:56:06 PM	Ventilating Scenarios (0.0200s)
11/7/2019 5:56:06 PM	Decontaminating Targeting Systems (0.0220s)
11/7/2019 5:56:06 PM	Ejecting Tactical Core (0.0218s)
11/7/2019 5:56:06 PM	Calibrating Formations (0.0100s)
11/7/2019 5:56:06 PM	Intercepting Galactic Maps (0.0250s)
11/7/2019 5:56:06 PM	Sterilizing Test Chamber (0.0209s)
11/7/2019 5:56:06 PM	Faction Diagnostics (0.0398s)
11/7/2019 5:56:06 PM	Buffering Hackers (0.0351s)
11/7/2019 5:56:06 PM	Inverting Death (0.0186s)
11/7/2019 5:56:06 PM	Linear Field Variance (0.0681s)
11/7/2019 5:56:06 PM	Charging Marks (0.0244s)
11/7/2019 5:56:06 PM	Range Manifolds (0.0115s)
11/7/2019 5:56:06 PM	Purging ROFs (0.0170s)
11/7/2019 5:56:06 PM	Manipulating Speeds (0.0181s)
11/7/2019 5:56:06 PM	Detecting Projectiles (0.0150s)
11/7/2019 5:56:06 PM	Grouping Flow Fields (0.0261s)
11/7/2019 5:56:06 PM	Modulating Flow Field Groups (0.0138s)
11/7/2019 5:56:06 PM	Designing Fleets (0.1557s)
11/7/2019 5:56:06 PM	Thinking Of Technologies (0.0210s)
11/7/2019 5:56:06 PM	Categorizing Starboard Sensors (0.0179s)
11/7/2019 5:56:06 PM	Injecting Galactic Variables (0.0345s)
11/7/2019 5:56:06 PM	Discharging Colored Ions (0.0286s)
11/7/2019 5:56:06 PM	Replicating Ion Colors (0.0099s)
11/7/2019 5:56:08 PM	Investigating Starfields (1.5560s)
11/7/2019 5:56:13 PM	Fondly Remembering Distant Planets (5.1674s)
11/7/2019 5:56:13 PM	Investigating Map Signatures (0.0492s)
11/7/2019 5:56:13 PM	Collating Solar Systems (0.0183s)
11/7/2019 5:56:13 PM	Categorizing All Planets (0.0090s)
11/7/2019 5:56:13 PM	Organizing Commands (0.0416s)
11/7/2019 5:56:13 PM	Calculating Firing Cones (0.0070s)
11/7/2019 5:56:16 PM	Demoting Insubordinate Ship Parts (2.5860s)
11/7/2019 5:56:29 PM	Investigating Parabolic Thrust (13.6082s)
11/7/2019 5:56:29 PM	Issuing Orders (0.0424s)
11/7/2019 5:56:30 PM	Augmenting Infusers (0.0397s)
11/7/2019 5:56:30 PM	Infusing (0.1198s)
11/7/2019 5:56:30 PM	Post-Proton Surge (0.0070s)
11/7/2019 5:56:30 PM	Calibrate Weapons Arrays (0.0547s)
11/7/2019 5:56:30 PM	Stimulate Modulation (0.0150s)
11/7/2019 5:56:30 PM	ArcenAssetBundleCache.InstantiatedObjects: 806
11/7/2019 5:56:31 PM	Load Surrogates (1.0414s)
11/7/2019 5:56:31 PM	Load Historical Documents (0.0290s)
11/7/2019 5:56:31 PM	30.5 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (1.8s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.6s)
Fondly Remembering Distant Planets (5.2s)
Demoting Insubordinate Ship Parts (2.6s)
Investigating Parabolic Thrust (13.6s)
Load Surrogates (1.0s)
11/7/2019 5:56:31 PM
Hello Steam user 'Norfeder'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/7/2019 5:56:41 PM	Successfully opened host socket
11/7/2019 5:56:59 PM	Start Generate Partial Map with Realistic and seed 587835162 and planet count 80 and 16 factions
11/7/2019 5:56:59 PM	World Created, Launching Server
11/7/2019 5:57:06 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:57:06 PM	Generate Partial Map Complete
11/7/2019 5:57:16 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:57:16 PM	Generate Partial Map Complete
11/7/2019 5:57:18 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:57:18 PM	Generate Partial Map Complete
11/7/2019 5:58:39 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 21 factions
11/7/2019 5:58:40 PM	Generate Partial Map Complete
11/7/2019 5:58:57 PM	Start Generate FULL Map with Realistic and seed 797588388 and planet count 80 and 21 factions
11/7/2019 5:58:57 PM	Generate FULL Map Complete
11/7/2019 5:59:22 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:59:22 PM	World Created, Launching Server
11/7/2019 5:59:25 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 5:59:26 PM	Generate Partial Map Complete
11/7/2019 6:00:15 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 22 factions
11/7/2019 6:00:15 PM	Generate Partial Map Complete
11/7/2019 6:00:23 PM	Start Generate FULL Map with Realistic and seed 797588388 and planet count 80 and 22 factions
11/7/2019 6:00:24 PM	Generate FULL Map Complete
11/7/2019 6:13:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 6:13:08 PM	Successfully opened host socket
11/7/2019 7:02:00 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 7:02:00 PM	Successfully opened host socket
11/7/2019 7:10:56 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 7:10:56 PM	Successfully opened host socket
11/7/2019 7:17:48 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 7:17:48 PM	Successfully opened host socket
11/7/2019 7:17:48 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/7/2019 8:04:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:04:07 PM	Successfully opened host socket
11/7/2019 8:04:07 PM	OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s).
11/7/2019 8:04:16 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:04:16 PM	Successfully opened host socket
11/7/2019 8:12:58 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:12:58 PM	Successfully opened host socket
11/7/2019 8:13:05 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:13:05 PM	Successfully opened host socket
11/7/2019 8:20:04 PM	Start Generate Partial Map with Realistic and seed 797588388 and planet count 80 and 16 factions
11/7/2019 8:20:04 PM	World Created, Launching Server
11/7/2019 8:20:12 PM	Start Generate Partial Map with Realistic and seed 57103094 and planet count 80 and 16 factions
11/7/2019 8:20:12 PM	Generate Partial Map Complete
11/7/2019 8:20:24 PM	Start Generate Partial Map with Realistic and seed 186832049 and planet count 80 and 16 factions
11/7/2019 8:20:24 PM	Generate Partial Map Complete
11/7/2019 8:20:27 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 16 factions
11/7/2019 8:20:27 PM	Generate Partial Map Complete
11/7/2019 8:20:45 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 16 factions
11/7/2019 8:20:46 PM	Generate Partial Map Complete
11/7/2019 8:23:38 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 23 factions
11/7/2019 8:23:38 PM	Generate Partial Map Complete
11/7/2019 8:27:00 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 22 factions
11/7/2019 8:27:00 PM	Generate Partial Map Complete
11/7/2019 8:27:09 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 22 factions
11/7/2019 8:27:09 PM	Generate Partial Map Complete
11/7/2019 8:27:22 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 22 factions
11/7/2019 8:27:22 PM	Generate Partial Map Complete
11/7/2019 8:27:40 PM	Start Generate FULL Map with Realistic and seed 531911286 and planet count 80 and 22 factions
11/7/2019 8:27:40 PM	Generate FULL Map Complete
11/7/2019 8:40:29 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:40:29 PM	Successfully opened host socket
11/7/2019 8:40:43 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:40:43 PM	Successfully opened host socket
11/7/2019 8:41:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:41:15 PM	Successfully opened host socket
11/7/2019 8:41:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:41:45 PM	Successfully opened host socket
11/7/2019 8:42:15 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:42:15 PM	Successfully opened host socket
11/7/2019 8:43:23 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:43:24 PM	Successfully opened host socket
11/7/2019 8:44:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:44:07 PM	Successfully opened host socket
11/7/2019 8:44:07 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/7/2019 8:44:11 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:44:11 PM	Successfully opened host socket
11/7/2019 8:44:40 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:44:40 PM	Successfully opened host socket
11/7/2019 8:45:18 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:45:18 PM	Successfully opened host socket
11/7/2019 8:45:56 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:45:56 PM	Successfully opened host socket
11/7/2019 8:46:29 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:46:29 PM	Successfully opened host socket
11/7/2019 8:53:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 8:53:31 PM	Successfully opened host socket
11/7/2019 9:17:06 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 9:17:06 PM	Successfully opened host socket
11/7/2019 9:20:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 9:20:08 PM	Successfully opened host socket
11/7/2019 9:25:25 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 9:25:25 PM	Successfully opened host socket
11/7/2019 9:58:12 PM	No resolution change was required.
11/7/2019 9:58:12 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 9:58:12 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/7/2019 9:58:33 PM	No resolution change was required.
11/7/2019 9:58:33 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 9:58:33 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/7/2019 10:09:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:09:01 PM	Successfully opened host socket
11/7/2019 10:13:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:13:31 PM	Successfully opened host socket
11/7/2019 10:13:31 PM	OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/7/2019 10:17:02 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:17:02 PM	Successfully opened host socket
11/7/2019 10:19:16 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:19:17 PM	Successfully opened host socket
11/7/2019 10:19:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:19:22 PM	Successfully opened host socket
11/7/2019 10:57:17 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 10:57:17 PM	Successfully opened host socket
11/7/2019 11:05:12 PM	Start Generate Partial Map with Realistic and seed 531911286 and planet count 80 and 16 factions
11/7/2019 11:05:12 PM	World Created, Launching Server
11/7/2019 11:05:20 PM	Start Generate Partial Map with Realistic and seed 858499731 and planet count 80 and 16 factions
11/7/2019 11:05:20 PM	Generate Partial Map Complete
11/7/2019 11:05:31 PM	Start Generate Partial Map with Realistic and seed 360976064 and planet count 80 and 16 factions
11/7/2019 11:05:31 PM	Generate Partial Map Complete
11/7/2019 11:06:08 PM	Start Generate Partial Map with Honeycomb and seed 360976064 and planet count 80 and 16 factions
11/7/2019 11:06:08 PM	Generate Partial Map Complete
11/7/2019 11:06:14 PM	Start Generate Partial Map with Wheel and seed 360976064 and planet count 80 and 16 factions
11/7/2019 11:06:14 PM	Generate Partial Map Complete
11/7/2019 11:06:17 PM	Start Generate Partial Map with Wheel and seed 255611320 and planet count 80 and 16 factions
11/7/2019 11:06:18 PM	Generate Partial Map Complete
11/7/2019 11:06:19 PM	Start Generate Partial Map with Wheel and seed 161223610 and planet count 80 and 16 factions
11/7/2019 11:06:19 PM	Generate Partial Map Complete
11/7/2019 11:06:20 PM	Start Generate Partial Map with Wheel and seed 879673655 and planet count 80 and 16 factions
11/7/2019 11:06:20 PM	Generate Partial Map Complete
11/7/2019 11:06:22 PM	Start Generate Partial Map with Wheel and seed 451528395 and planet count 80 and 16 factions
11/7/2019 11:06:22 PM	Generate Partial Map Complete
11/7/2019 11:06:23 PM	Start Generate Partial Map with Wheel and seed 775235721 and planet count 80 and 16 factions
11/7/2019 11:06:23 PM	Generate Partial Map Complete
11/7/2019 11:06:24 PM	Start Generate Partial Map with Wheel and seed 193726442 and planet count 80 and 16 factions
11/7/2019 11:06:24 PM	Generate Partial Map Complete
11/7/2019 11:06:26 PM	Start Generate Partial Map with Wheel and seed 632020361 and planet count 80 and 16 factions
11/7/2019 11:06:26 PM	Generate Partial Map Complete
11/7/2019 11:06:28 PM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 16 factions
11/7/2019 11:06:28 PM	Generate Partial Map Complete
11/7/2019 11:09:16 PM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 25 factions
11/7/2019 11:09:16 PM	Generate Partial Map Complete
11/7/2019 11:09:38 PM	Start Generate FULL Map with Wheel and seed 615322656 and planet count 80 and 25 factions
11/7/2019 11:09:38 PM	Generate FULL Map Complete
11/7/2019 11:09:56 PM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 16 factions
11/7/2019 11:09:56 PM	World Created, Launching Server
11/7/2019 11:10:52 PM	Start Generate Partial Map with Wheel and seed 615322656 and planet count 80 and 22 factions
11/7/2019 11:10:52 PM	Generate Partial Map Complete
11/7/2019 11:11:25 PM	Start Generate FULL Map with Wheel and seed 615322656 and planet count 80 and 22 factions
11/7/2019 11:11:25 PM	Generate FULL Map Complete
11/7/2019 11:11:54 PM
Error in targeting logic System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.LazyLoadSquadWrapper.GetSquad () [0x0007a] in <7a1a2ca1578747f5818fa79d145b791b>:0 
  at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x0010b] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00009] in <9054bb0c90b14ce98c55552e2156e228>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7a1a2ca1578747f5818fa79d145b791b>:0 
  at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

11/7/2019 11:25:12 PM	PLAYER DISCONNECTED 0.0.0.0=>0
ArcenDebugLog.txt (50,668 bytes)   
11.save (503,412 bytes)
11.savemet (44 bytes)

Chris_McElligottPark

Nov 7, 2019 4:07 pm

administrator   ~0054431

Thanks!

* Fixed a rare nullref exception that could happen inside LazyLoadSquadWrapper when there were multiple threads looking at a ship at the same time that it was removed from the game.

Issue History

Date Modified Username Field Change
Nov 7, 2019 10:59 am Norfeder New Issue
Nov 7, 2019 10:59 am Norfeder File Added: ArcenDebugLog.txt
Nov 7, 2019 10:59 am Norfeder File Added: 11.save
Nov 7, 2019 10:59 am Norfeder File Added: 11.savemet
Nov 7, 2019 11:01 am BadgerBadger Summary System.NullReferenceException => Null reference: LazyLoadSquadWrapper.GetSquad in targeting code
Nov 7, 2019 2:14 pm BadgerBadger Relationship added related to 0022121
Nov 7, 2019 4:07 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 7, 2019 4:07 pm Chris_McElligottPark Status new => resolved
Nov 7, 2019 4:07 pm Chris_McElligottPark Resolution open => fixed
Nov 7, 2019 4:07 pm Chris_McElligottPark Fixed in Version => 1.006 Freedom Of Fleet Line Combination
Nov 7, 2019 4:07 pm Chris_McElligottPark Note Added: 0054431