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IDProjectCategoryLast Update
0021988AI War 2Gameplay IssueOct 30, 2019 4:22 pm
ReporterRocketAssistedPuffin Assigned ToBadgerBadger  
Severitymajor 
Status resolvedResolutionfixed 
Product Version1.003 Sortable Objectives 
Fixed in Version1.005 Answering Your Top Requests 
Summary0021988: Disallow merging of shipline with ARS hack
Description"You can still merge ship lines with a ARS hack" You know, we added that as an experimental thing -- Badger was adding in ARSes and it made sense. But it seems to cause a general desire for merging and splitting, so I'm thinking that needs to go for the sake of consistency. If someone throws that on mantis that would be welcome."
TagsNo tags attached.

Activities

BadgerBadger

Oct 28, 2019 5:57 pm

manager   ~0054072

This is why we can't have nice things

ZeusAlmighty

Oct 28, 2019 6:45 pm

manager   ~0054076

This makes me a sad panda (zeus's preferred shapshifted form for sad feels)

Chris_McElligottPark

Oct 29, 2019 10:17 am

administrator   ~0054101

I wholly agree with these comments.

Chris_McElligottPark

Oct 29, 2019 10:18 am

administrator   ~0054102

THAT said, maybe a cleaner way for us to get what we want is a new structure that doesn't merge any lines, but gives ship cap boosts to whatever you have, instead. Then it isn't a matter of "sometimes you can merge, but usually not," but instead there's a thing that is "rare but makes the lines of a given fleet a lot larger.

ZeusAlmighty

Oct 29, 2019 1:15 pm

manager   ~0054117

that sounds like a cool consolation prize =)

RocketAssistedPuffin

Oct 30, 2019 11:20 am

reporter   ~0054153

Sigh. Seems there's a growing hatred for this...

wm46

Oct 30, 2019 12:03 pm

reporter   ~0054154

I mean, cap increases are already available through the Coordinators, but maybe they're too rare to be useful?

The coordinators could be split up by technology instead of by ship category. Instead of having 3 coordinators that increase caps by 1.3x, there could be X coordinators (I think there's 10 weapon technologies?) that increase the cap by 1.5x for instance.

That way, there would be more coordinators ( a larger chance one spawns near you ) and it'd be a more specialized capture than just "see an intragalactic coordinator, capture an intragalactic coordinator".

Chris_McElligottPark

Oct 30, 2019 4:22 pm

administrator   ~0054172

Hopefully this has been defused some, now.

As far as cap increases go, I'd like for those to be specific to fleet lines at the hacker fleets, though. Basically making this ONE fleet more powerful, not all parasites at all fleets or whatever.

Issue History

Date Modified Username Field Change
Oct 28, 2019 5:17 pm RocketAssistedPuffin New Issue
Oct 28, 2019 5:20 pm BadgerBadger Assigned To => BadgerBadger
Oct 28, 2019 5:20 pm BadgerBadger Status new => assigned
Oct 28, 2019 5:57 pm BadgerBadger Status assigned => resolved
Oct 28, 2019 5:57 pm BadgerBadger Resolution open => fixed
Oct 28, 2019 5:57 pm BadgerBadger Fixed in Version => 1.005 Answering Your Top Requests
Oct 28, 2019 5:57 pm BadgerBadger Note Added: 0054072
Oct 28, 2019 6:45 pm ZeusAlmighty Note Added: 0054076
Oct 29, 2019 10:17 am Chris_McElligottPark Note Added: 0054101
Oct 29, 2019 10:18 am Chris_McElligottPark Note Added: 0054102
Oct 29, 2019 1:15 pm ZeusAlmighty Note Added: 0054117
Oct 30, 2019 11:20 am RocketAssistedPuffin Note Added: 0054153
Oct 30, 2019 12:03 pm wm46 Note Added: 0054154
Oct 30, 2019 4:22 pm Chris_McElligottPark Note Added: 0054172