View Issue Details

IDProjectCategoryLast Update
0021957AI War 2Crash/ExceptionOct 26, 2019 4:47 pm
Reporterkerzain Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.002 ARSes, Instigators, and Tech Vaults, Oh My 
Fixed in Version1.003 Sortable Objectives 
Summary0021957: Got an error message when hovering over a tooltip for a Combat factory in scenario 1
DescriptionGot an error message when hovering over a tool-tip for a Combat Factory in scenario 1. Debug text file attached.
TagsNo tags attached.

Activities

kerzain

Oct 26, 2019 3:22 pm

reporter  

ArcenDebugLog.txt (123,392 bytes)   
10/22/2019 12:16:16 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/22/2019 12:16:16 PM	Boot up FleetOS (0.3593s)
10/22/2019 12:16:16 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/22/2019 12:16:16 PM	Check System Logs For Rogue Intelligence (0.1760s)
10/22/2019 12:16:18 PM	Organizing Alien Translation Routines (1.5939s)
10/22/2019 12:16:18 PM	Remembering Alamo (0.3431s)
10/22/2019 12:16:18 PM	Generating Framerates (0.1065s)
10/22/2019 12:16:18 PM	Bring Cloaking Systems Online (0.0070s)
10/22/2019 12:16:18 PM	Game Version: 1.001
10/22/2019 12:16:18 PM	Eject Trash Into Hyperspace (0.0493s)
10/22/2019 12:16:18 PM	Recalculate Speed Of Light (0.0745s)
10/22/2019 12:16:18 PM	Check Nearby Stellar Masses (0.0271s)
10/22/2019 12:16:18 PM	Resolution changed to windowed 1000x600
10/22/2019 12:16:18 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 12:16:18 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/22/2019 12:16:18 PM	Refresh Optical Lensing (0.0070s)
10/22/2019 12:16:19 PM	Revise Fundamental Physical Laws (0.9153s)
10/22/2019 12:16:19 PM	Boot Audio Comms (0.0708s)
10/22/2019 12:16:19 PM	Establish Individual Audio Links (0.0249s)
10/22/2019 12:16:20 PM	Prepare Explosions and Crackles (0.6151s)
10/22/2019 12:16:20 PM	Optimize Comfort On Command Decks (0.1730s)
10/22/2019 12:16:20 PM	Check For Extra Modules (0.0140s)
10/22/2019 12:16:20 PM	Calculate Odds Of Success (0.0249s)
10/22/2019 12:16:21 PM	Briefly Panic (0.3049s)
10/22/2019 12:16:21 PM	Install Confidence Routines (0.2946s)
10/22/2019 12:16:21 PM	Bring Commander Interface Online (0.2704s)
10/22/2019 12:16:21 PM	Motivate All Crews (0.0563s)
10/22/2019 12:16:21 PM	Externalizing Patterns (0.1140s)
10/22/2019 12:16:22 PM	Disengaging Constants (0.3988s)
10/22/2019 12:16:22 PM	Late Axionic Computations (0.4624s)
10/22/2019 12:16:22 PM	Thinking Of Advice (0.0242s)
10/22/2019 12:16:22 PM	Degaussing Advice (0.2035s)
10/22/2019 12:16:22 PM	Naming All Known Planets (0.0384s)
10/22/2019 12:16:23 PM	Remembering Speeds (0.0347s)
10/22/2019 12:16:23 PM	Prioritizing Targets (0.1071s)
10/22/2019 12:16:23 PM	Rebooting Sensor Arrays (0.0757s)
10/22/2019 12:16:23 PM	Unloading Prismatic Grid (0.0430s)
10/22/2019 12:16:23 PM	Thinking Of Objectives (0.0293s)
10/22/2019 12:16:23 PM	Re-Aligning Objectives (0.0792s)
10/22/2019 12:16:23 PM	Inhibiting Visual Scans (0.1272s)
10/22/2019 12:16:23 PM	Synthesizing Vocals (0.0265s)
10/22/2019 12:16:23 PM	Ventilating Scenarios (0.1063s)
10/22/2019 12:16:23 PM	Decontaminating Targeting Systems (0.0294s)
10/22/2019 12:16:23 PM	Ejecting Tactical Core (0.0180s)
10/22/2019 12:16:23 PM	Calibrating Formations (0.0070s)
10/22/2019 12:16:23 PM	Intercepting Galactic Maps (0.0379s)
10/22/2019 12:16:23 PM	Sterilizing Test Chamber (0.0150s)
10/22/2019 12:16:23 PM	Faction Diagnostics (0.0230s)
10/22/2019 12:16:23 PM	Buffering Hackers (0.0360s)
10/22/2019 12:16:23 PM	Inverting Death (0.0189s)
10/22/2019 12:16:23 PM	Linear Field Variance (0.1368s)
10/22/2019 12:16:23 PM	Charging Marks (0.0412s)
10/22/2019 12:16:23 PM	Range Manifolds (0.0190s)
10/22/2019 12:16:23 PM	Purging ROFs (0.0070s)
10/22/2019 12:16:24 PM	Manipulating Speeds (0.0322s)
10/22/2019 12:16:24 PM	Detecting Projectiles (0.0070s)
10/22/2019 12:16:24 PM	Grouping Flow Fields (0.0070s)
10/22/2019 12:16:24 PM	Modulating Flow Field Groups (0.0292s)
10/22/2019 12:16:24 PM	Designing Fleets (0.0530s)
10/22/2019 12:16:24 PM	Thinking Of Technologies (0.0243s)
10/22/2019 12:16:24 PM	Categorizing Starboard Sensors (0.0079s)
10/22/2019 12:16:24 PM	Injecting Galactic Variables (0.0140s)
10/22/2019 12:16:24 PM	Discharging Colored Ions (0.0219s)
10/22/2019 12:16:24 PM	Replicating Ion Colors (0.0080s)
10/22/2019 12:16:25 PM	Investigating Starfields (1.7741s)
10/22/2019 12:16:31 PM	Ejecting Distant Planets (5.0948s)
10/22/2019 12:16:31 PM	Investigating Map Signatures (0.0704s)
10/22/2019 12:16:31 PM	Collating Solar Systems (0.0131s)
10/22/2019 12:16:31 PM	Categorizing All Planets (0.0040s)
10/22/2019 12:16:31 PM	Organizing Commands (0.0210s)
10/22/2019 12:16:31 PM	Calculating Firing Cones (0.0050s)
10/22/2019 12:16:32 PM	Demoting Insubordinate Ship Parts (1.7765s)
10/22/2019 12:16:48 PM	Harvesting Magnetic Monopoles (15.1933s)
10/22/2019 12:16:48 PM	Issuing Orders (0.0140s)
10/22/2019 12:16:48 PM	Augmenting Infusers (0.0202s)
10/22/2019 12:16:48 PM	Infusing (0.0851s)
10/22/2019 12:16:48 PM	Post-Proton Surge (0.0040s)
10/22/2019 12:16:48 PM	Calibrate Weapons Arrays (0.0201s)
10/22/2019 12:16:48 PM	Stimulate Modulation (0.0130s)
10/22/2019 12:16:48 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/22/2019 12:16:49 PM	Load Surrogates (1.0814s)
10/22/2019 12:16:49 PM	Load Historical Documents (0.0170s)
10/22/2019 12:16:49 PM	33.2 seconds total load time.
Boot up FleetOS (0.4s)
Organizing Alien Translation Routines (1.6s)
Remembering Alamo (0.3s)
Revise Fundamental Physical Laws (0.9s)
Prepare Explosions and Crackles (0.6s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.5s)
Investigating Starfields (1.8s)
Ejecting Distant Planets (5.1s)
Demoting Insubordinate Ship Parts (1.8s)
Harvesting Magnetic Monopoles (15.2s)
Load Surrogates (1.1s)
10/22/2019 12:16:50 PM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/22/2019 12:18:32 PM	Base Color:  c318CE7    Trim Color:  c00FFFF
10/22/2019 12:18:54 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 12:18:54 PM	World Created, Launching Server
10/22/2019 12:18:54 PM	PlayerAccount kerzain has now been put in control of faction 1.
10/22/2019 12:18:54 PM	Successfully opened host socket
10/22/2019 12:19:30 PM	Resolution changed to fullscreen 1080x1920
10/22/2019 12:19:30 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 12:19:30 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/22/2019 12:20:25 PM	No resolution change was required.
10/22/2019 12:20:25 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 12:20:25 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/22/2019 12:26:03 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 12:26:03 PM	World Created, Launching Server
10/22/2019 12:26:03 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
10/22/2019 12:26:03 PM	PlayerAccount kerzain has now been put in control of faction 1.
10/22/2019 12:32:16 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 12:32:16 PM	World Created, Launching Server
10/22/2019 12:32:16 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
10/22/2019 12:32:16 PM	PlayerAccount kerzain has now been put in control of faction 1.
10/22/2019 12:58:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/22/2019 1:13:28 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/22/2019 1:13:28 PM	Boot up FleetOS (0.2334s)
10/22/2019 1:13:28 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/22/2019 1:13:28 PM	Check System Logs For Rogue Intelligence (0.0180s)
10/22/2019 1:13:28 PM	Organizing Alien Translation Routines (0.0678s)
10/22/2019 1:13:28 PM	Remembering Alamo (0.0229s)
10/22/2019 1:13:28 PM	Generating Framerates (0.0270s)
10/22/2019 1:13:28 PM	Bring Cloaking Systems Online (0.0030s)
10/22/2019 1:13:28 PM	Game Version: 1.001
10/22/2019 1:13:28 PM	Eject Trash Into Hyperspace (0.0229s)
10/22/2019 1:13:28 PM	Recalculate Speed Of Light (0.0536s)
10/22/2019 1:13:28 PM	Check Nearby Stellar Masses (0.0110s)
10/22/2019 1:13:28 PM	No resolution change was required.
10/22/2019 1:13:28 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 1:13:28 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/22/2019 1:13:28 PM	Refresh Optical Lensing (0.0070s)
10/22/2019 1:13:28 PM	Revise Fundamental Physical Laws (0.2068s)
10/22/2019 1:13:28 PM	Boot Audio Comms (0.0466s)
10/22/2019 1:13:29 PM	Establish Individual Audio Links (0.0590s)
10/22/2019 1:13:29 PM	Prepare Explosions and Crackles (0.1982s)
10/22/2019 1:13:29 PM	Optimize Comfort On Command Decks (0.7561s)
10/22/2019 1:13:29 PM	Check For Extra Modules (0.0130s)
10/22/2019 1:13:30 PM	Calculate Odds Of Success (0.0555s)
10/22/2019 1:13:32 PM	Briefly Panic (2.0264s)
10/22/2019 1:13:32 PM	Install Confidence Routines (0.1994s)
10/22/2019 1:13:32 PM	Bring Commander Interface Online (0.1422s)
10/22/2019 1:13:32 PM	Motivate All Crews (0.0319s)
10/22/2019 1:13:32 PM	Externalizing Patterns (0.0229s)
10/22/2019 1:13:32 PM	Disengaging Constants (0.0681s)
10/22/2019 1:13:32 PM	Late Axionic Computations (0.2329s)
10/22/2019 1:13:32 PM	Thinking Of Advice (0.0211s)
10/22/2019 1:13:32 PM	Degaussing Advice (0.0251s)
10/22/2019 1:13:32 PM	Naming All Known Planets (0.0163s)
10/22/2019 1:13:32 PM	Remembering Speeds (0.0101s)
10/22/2019 1:13:32 PM	Prioritizing Targets (0.0070s)
10/22/2019 1:13:32 PM	Rebooting Sensor Arrays (0.0091s)
10/22/2019 1:13:32 PM	Unloading Prismatic Grid (0.0101s)
10/22/2019 1:13:32 PM	Thinking Of Objectives (0.0040s)
10/22/2019 1:13:32 PM	Re-Aligning Objectives (0.0070s)
10/22/2019 1:13:32 PM	Inhibiting Visual Scans (0.0292s)
10/22/2019 1:13:32 PM	Synthesizing Vocals (0.0223s)
10/22/2019 1:13:32 PM	Ventilating Scenarios (0.0050s)
10/22/2019 1:13:32 PM	Decontaminating Targeting Systems (0.0131s)
10/22/2019 1:13:32 PM	Ejecting Tactical Core (0.0101s)
10/22/2019 1:13:32 PM	Calibrating Formations (0.0040s)
10/22/2019 1:13:32 PM	Intercepting Galactic Maps (0.0080s)
10/22/2019 1:13:32 PM	Sterilizing Test Chamber (0.0080s)
10/22/2019 1:13:32 PM	Faction Diagnostics (0.0089s)
10/22/2019 1:13:32 PM	Buffering Hackers (0.0235s)
10/22/2019 1:13:33 PM	Inverting Death (0.0050s)
10/22/2019 1:13:33 PM	Linear Field Variance (0.0872s)
10/22/2019 1:13:33 PM	Charging Marks (0.0060s)
10/22/2019 1:13:33 PM	Range Manifolds (0.0070s)
10/22/2019 1:13:33 PM	Purging ROFs (0.0090s)
10/22/2019 1:13:33 PM	Manipulating Speeds (0.0050s)
10/22/2019 1:13:33 PM	Detecting Projectiles (0.0060s)
10/22/2019 1:13:33 PM	Grouping Flow Fields (0.0070s)
10/22/2019 1:13:33 PM	Modulating Flow Field Groups (0.0150s)
10/22/2019 1:13:33 PM	Designing Fleets (0.0281s)
10/22/2019 1:13:33 PM	Thinking Of Technologies (0.0050s)
10/22/2019 1:13:33 PM	Categorizing Starboard Sensors (0.0060s)
10/22/2019 1:13:33 PM	Injecting Galactic Variables (0.0100s)
10/22/2019 1:13:33 PM	Discharging Colored Ions (0.0180s)
10/22/2019 1:13:33 PM	Replicating Ion Colors (0.0040s)
10/22/2019 1:13:34 PM	Investigating Starfields (1.5511s)
10/22/2019 1:13:39 PM	Pinpointing Distant Planets (5.1400s)
10/22/2019 1:13:39 PM	Investigating Map Signatures (0.0514s)
10/22/2019 1:13:39 PM	Collating Solar Systems (0.0122s)
10/22/2019 1:13:39 PM	Categorizing All Planets (0.0030s)
10/22/2019 1:13:39 PM	Organizing Commands (0.0223s)
10/22/2019 1:13:39 PM	Calculating Firing Cones (0.0030s)
10/22/2019 1:13:42 PM	Kicking Ship Parts Down Elevator Shaft (2.1763s)
10/22/2019 1:13:54 PM	Investigating Meaning Of Life (12.4155s)
10/22/2019 1:13:54 PM	Issuing Orders (0.0149s)
10/22/2019 1:13:54 PM	Augmenting Infusers (0.0050s)
10/22/2019 1:13:54 PM	Infusing (0.0470s)
10/22/2019 1:13:54 PM	Post-Proton Surge (0.0040s)
10/22/2019 1:13:54 PM	Calibrate Weapons Arrays (0.0140s)
10/22/2019 1:13:54 PM	Stimulate Modulation (0.0140s)
10/22/2019 1:13:54 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/22/2019 1:13:55 PM	Load Surrogates (1.0443s)
10/22/2019 1:13:55 PM	Load Historical Documents (0.0040s)
10/22/2019 1:13:55 PM	27.5 seconds total load time.
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (2.0s)
Investigating Starfields (1.6s)
Pinpointing Distant Planets (5.1s)
Kicking Ship Parts Down Elevator Shaft (2.2s)
Investigating Meaning Of Life (12.4s)
Load Surrogates (1.0s)
10/22/2019 1:13:56 PM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/22/2019 1:15:06 PM	Successfully opened host socket
10/22/2019 1:16:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/22/2019 1:16:41 PM	Successfully opened host socket
10/22/2019 1:23:29 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 1:23:29 PM	World Created, Launching Server
10/22/2019 1:23:30 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
10/22/2019 1:23:30 PM	PlayerAccount kerzain has now been put in control of faction 1.
10/22/2019 1:23:36 PM	Active Windows:

Window_InGameBottomLeftMenu <color=#666666>(250_Window_InGameBottomLeftMenu)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 540.00000 UISpaceHeight: 50.00000
Rect: (x:0.00, y:0.00, width:540.00, height:50.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_SidebarFleets <color=#666666>(100_Window_SidebarFleets)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 200.00000 UISpaceHeight: 530.00000
Rect: (x:0.00, y:-530.00, width:200.00, height:530.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_InGameHoverPlanetInfo <color=#666666>(20_Window_InGameHoverPlanetInfo)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000
Rect: (x:0.00, y:0.00, width:1.00, height:1.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_InGameHoverEntityInfo <color=#666666>(20_Window_InGameHoverEntityInfo)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000
Rect: (x:0.00, y:0.00, width:1.00, height:1.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_OngoingMessageDisplay <color=#666666>(300_Window_OngoingMessageDisplay)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 300.00000 UISpaceHeight: 400.00000
Rect: (x:-300.00, y:-400.00, width:300.00, height:400.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_NotificationsDisplay <color=#666666>(300_Window_NotificationsDisplay)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 800.00000 UISpaceHeight: 120.00000
Rect: (x:0.00, y:-120.00, width:800.00, height:120.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_ResourceBar <color=#666666>(150_Window_ResourceBar)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 980.00000 UISpaceHeight: 26.00000
Rect: (x:0.00, y:-26.00, width:980.00, height:26.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_DebugInfo <color=#666666>(1100_Window_DebugInfo)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 500.00000 UISpaceHeight: 50.00000
Rect: (x:-500.00, y:-50.00, width:500.00, height:50.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_AtMouseTooltipPanelWide <color=#666666>(1200_Window_AtMouseTooltipPanelWide)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000
Rect: (x:0.00, y:-1.00, width:1.00, height:1.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_AtMouseTooltipPanelBesideSidebar <color=#666666>(1200_Window_AtMouseTooltipPanelBesideSidebar)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000
Rect: (x:0.00, y:-1.00, width:1.00, height:1.00)</color>
<color=#46FF46> InPreventsInputList: 0</color><color=#008000> InAllowsInputList: 1</color>


Window_AtMouseTooltipPanelNarrow <color=#666666>(1200_Window_AtMouseTooltipPanelNarrow)</color>
<color=#aaaaaa>IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000
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10/22/2019 1:40:24 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 1:40:24 PM	World Created, Launching Server
10/22/2019 1:40:24 PM	PlayerAccount kerzain has now been put in control of faction 1.
10/22/2019 1:49:03 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 1:49:03 PM	World Created, Launching Server
10/22/2019 1:49:03 PM	PlayerAccount kerzain has now been put in control of faction 1.
10/22/2019 1:50:18 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/22/2019 2:01:14 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/22/2019 2:01:14 PM	Boot up FleetOS (0.2290s)
10/22/2019 2:01:14 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/22/2019 2:01:14 PM	Check System Logs For Rogue Intelligence (0.0189s)
10/22/2019 2:01:15 PM	Organizing Alien Translation Routines (0.0658s)
10/22/2019 2:01:15 PM	Remembering Alamo (0.0170s)
10/22/2019 2:01:15 PM	Generating Framerates (0.0238s)
10/22/2019 2:01:15 PM	Bring Cloaking Systems Online (0.0040s)
10/22/2019 2:01:15 PM	Game Version: 1.001
10/22/2019 2:01:15 PM	Eject Trash Into Hyperspace (0.0220s)
10/22/2019 2:01:15 PM	Recalculate Speed Of Light (0.3038s)
10/22/2019 2:01:15 PM	Check Nearby Stellar Masses (0.0120s)
10/22/2019 2:01:15 PM	No resolution change was required.
10/22/2019 2:01:15 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 2:01:15 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/22/2019 2:01:15 PM	Refresh Optical Lensing (0.0101s)
10/22/2019 2:01:15 PM	Revise Fundamental Physical Laws (0.0664s)
10/22/2019 2:01:15 PM	Boot Audio Comms (0.0430s)
10/22/2019 2:01:15 PM	Establish Individual Audio Links (0.0732s)
10/22/2019 2:01:15 PM	Prepare Explosions and Crackles (0.1861s)
10/22/2019 2:01:16 PM	Optimize Comfort On Command Decks (0.6268s)
10/22/2019 2:01:16 PM	Check For Extra Modules (0.0329s)
10/22/2019 2:01:16 PM	Calculate Odds Of Success (0.0649s)
10/22/2019 2:01:17 PM	Briefly Panic (1.1389s)
10/22/2019 2:01:17 PM	Install Confidence Routines (0.2004s)
10/22/2019 2:01:17 PM	Bring Commander Interface Online (0.1516s)
10/22/2019 2:01:18 PM	Motivate All Crews (0.0343s)
10/22/2019 2:01:18 PM	Externalizing Patterns (0.0283s)
10/22/2019 2:01:18 PM	Disengaging Constants (0.0761s)
10/22/2019 2:01:18 PM	Late Axionic Computations (0.3408s)
10/22/2019 2:01:18 PM	Thinking Of Advice (0.0220s)
10/22/2019 2:01:18 PM	Degaussing Advice (0.0412s)
10/22/2019 2:01:18 PM	Naming All Known Planets (0.0163s)
10/22/2019 2:01:18 PM	Remembering Speeds (0.0358s)
10/22/2019 2:01:18 PM	Prioritizing Targets (0.0315s)
10/22/2019 2:01:18 PM	Rebooting Sensor Arrays (0.0263s)
10/22/2019 2:01:18 PM	Unloading Prismatic Grid (0.0355s)
10/22/2019 2:01:18 PM	Thinking Of Objectives (0.0070s)
10/22/2019 2:01:18 PM	Re-Aligning Objectives (0.0160s)
10/22/2019 2:01:18 PM	Inhibiting Visual Scans (0.0581s)
10/22/2019 2:01:18 PM	Synthesizing Vocals (0.0309s)
10/22/2019 2:01:18 PM	Ventilating Scenarios (0.0050s)
10/22/2019 2:01:18 PM	Decontaminating Targeting Systems (0.0209s)
10/22/2019 2:01:18 PM	Ejecting Tactical Core (0.0050s)
10/22/2019 2:01:18 PM	Calibrating Formations (0.0060s)
10/22/2019 2:01:18 PM	Intercepting Galactic Maps (0.0304s)
10/22/2019 2:01:18 PM	Sterilizing Test Chamber (0.0060s)
10/22/2019 2:01:18 PM	Faction Diagnostics (0.0100s)
10/22/2019 2:01:18 PM	Buffering Hackers (0.0635s)
10/22/2019 2:01:18 PM	Inverting Death (0.0060s)
10/22/2019 2:01:19 PM	Linear Field Variance (0.0819s)
10/22/2019 2:01:19 PM	Charging Marks (0.0050s)
10/22/2019 2:01:19 PM	Range Manifolds (0.0060s)
10/22/2019 2:01:19 PM	Purging ROFs (0.0070s)
10/22/2019 2:01:19 PM	Manipulating Speeds (0.0090s)
10/22/2019 2:01:19 PM	Detecting Projectiles (0.0060s)
10/22/2019 2:01:19 PM	Grouping Flow Fields (0.0070s)
10/22/2019 2:01:19 PM	Modulating Flow Field Groups (0.0282s)
10/22/2019 2:01:19 PM	Designing Fleets (0.0283s)
10/22/2019 2:01:19 PM	Thinking Of Technologies (0.0050s)
10/22/2019 2:01:19 PM	Categorizing Starboard Sensors (0.0060s)
10/22/2019 2:01:19 PM	Injecting Galactic Variables (0.0100s)
10/22/2019 2:01:19 PM	Discharging Colored Ions (0.0180s)
10/22/2019 2:01:19 PM	Replicating Ion Colors (0.0040s)
10/22/2019 2:01:20 PM	Investigating Starfields (0.9459s)
10/22/2019 2:01:20 PM	Reconstituting Distant Planets (0.6521s)
10/22/2019 2:01:20 PM	Investigating Map Signatures (0.0280s)
10/22/2019 2:01:20 PM	Collating Solar Systems (0.0060s)
10/22/2019 2:01:20 PM	Categorizing All Planets (0.0040s)
10/22/2019 2:01:20 PM	Organizing Commands (0.0180s)
10/22/2019 2:01:20 PM	Calculating Firing Cones (0.0030s)
10/22/2019 2:01:21 PM	Violating Ship Part Bylaws (0.5173s)
10/22/2019 2:01:32 PM	Remote Probe Programmed To Replicate (10.8188s)
10/22/2019 2:01:32 PM	Issuing Orders (0.0050s)
10/22/2019 2:01:32 PM	Augmenting Infusers (0.0080s)
10/22/2019 2:01:32 PM	Infusing (0.0614s)
10/22/2019 2:01:32 PM	Post-Proton Surge (0.0050s)
10/22/2019 2:01:32 PM	Calibrate Weapons Arrays (0.0135s)
10/22/2019 2:01:32 PM	Stimulate Modulation (0.0140s)
10/22/2019 2:01:32 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/22/2019 2:01:33 PM	Load Surrogates (0.9215s)
10/22/2019 2:01:33 PM	Load Historical Documents (0.0020s)
10/22/2019 2:01:33 PM	18.5 seconds total load time.
Recalculate Speed Of Light (0.3s)
Optimize Comfort On Command Decks (0.6s)
Briefly Panic (1.1s)
Late Axionic Computations (0.3s)
Investigating Starfields (0.9s)
Reconstituting Distant Planets (0.7s)
Violating Ship Part Bylaws (0.5s)
Remote Probe Programmed To Replicate (10.8s)
Load Surrogates (0.9s)
10/22/2019 2:01:33 PM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/22/2019 2:03:06 PM	PlayerAccount Puffin has now been put in control of faction 11.
10/22/2019 2:03:06 PM	PlayerAccount Puffin has now been put in control of faction 11.
10/22/2019 2:03:07 PM	Successfully opened host socket
10/22/2019 2:03:07 PM	Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions
10/22/2019 2:03:07 PM	Generate FULL Map Complete
10/22/2019 2:23:40 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/22/2019 2:47:55 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/22/2019 2:47:55 PM	Boot up FleetOS (0.2304s)
10/22/2019 2:47:55 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/22/2019 2:47:55 PM	Check System Logs For Rogue Intelligence (0.0169s)
10/22/2019 2:47:55 PM	Organizing Alien Translation Routines (0.0758s)
10/22/2019 2:47:55 PM	Remembering Alamo (0.0180s)
10/22/2019 2:47:55 PM	Generating Framerates (0.0240s)
10/22/2019 2:47:55 PM	Bring Cloaking Systems Online (0.0030s)
10/22/2019 2:47:55 PM	Game Version: 1.001
10/22/2019 2:47:55 PM	Eject Trash Into Hyperspace (0.0349s)
10/22/2019 2:47:55 PM	Recalculate Speed Of Light (0.0750s)
10/22/2019 2:47:55 PM	Check Nearby Stellar Masses (0.0210s)
10/22/2019 2:47:55 PM	No resolution change was required.
10/22/2019 2:47:55 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 2:47:55 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/22/2019 2:47:55 PM	Refresh Optical Lensing (0.0080s)
10/22/2019 2:47:55 PM	Revise Fundamental Physical Laws (0.0489s)
10/22/2019 2:47:55 PM	Boot Audio Comms (0.0110s)
10/22/2019 2:47:55 PM	Establish Individual Audio Links (0.0320s)
10/22/2019 2:47:56 PM	Prepare Explosions and Crackles (0.1226s)
10/22/2019 2:47:56 PM	Optimize Comfort On Command Decks (0.0918s)
10/22/2019 2:47:56 PM	Check For Extra Modules (0.0294s)
10/22/2019 2:47:56 PM	Calculate Odds Of Success (0.0259s)
10/22/2019 2:47:56 PM	Briefly Panic (0.1736s)
10/22/2019 2:47:56 PM	Install Confidence Routines (0.1765s)
10/22/2019 2:47:56 PM	Bring Commander Interface Online (0.0738s)
10/22/2019 2:47:56 PM	Motivate All Crews (0.0208s)
10/22/2019 2:47:56 PM	Externalizing Patterns (0.0160s)
10/22/2019 2:47:56 PM	Disengaging Constants (0.0599s)
10/22/2019 2:47:56 PM	Late Axionic Computations (0.0619s)
10/22/2019 2:47:56 PM	Thinking Of Advice (0.0050s)
10/22/2019 2:47:56 PM	Degaussing Advice (0.0542s)
10/22/2019 2:47:56 PM	Naming All Known Planets (0.0160s)
10/22/2019 2:47:56 PM	Remembering Speeds (0.0110s)
10/22/2019 2:47:56 PM	Prioritizing Targets (0.0061s)
10/22/2019 2:47:56 PM	Rebooting Sensor Arrays (0.0092s)
10/22/2019 2:47:56 PM	Unloading Prismatic Grid (0.0099s)
10/22/2019 2:47:56 PM	Thinking Of Objectives (0.0040s)
10/22/2019 2:47:56 PM	Re-Aligning Objectives (0.0080s)
10/22/2019 2:47:56 PM	Inhibiting Visual Scans (0.0371s)
10/22/2019 2:47:56 PM	Synthesizing Vocals (0.0040s)
10/22/2019 2:47:56 PM	Ventilating Scenarios (0.0070s)
10/22/2019 2:47:57 PM	Decontaminating Targeting Systems (0.0464s)
10/22/2019 2:47:57 PM	Ejecting Tactical Core (0.0089s)
10/22/2019 2:47:57 PM	Calibrating Formations (0.0050s)
10/22/2019 2:47:57 PM	Intercepting Galactic Maps (0.0080s)
10/22/2019 2:47:57 PM	Sterilizing Test Chamber (0.0081s)
10/22/2019 2:47:57 PM	Faction Diagnostics (0.0090s)
10/22/2019 2:47:57 PM	Buffering Hackers (0.0233s)
10/22/2019 2:47:57 PM	Inverting Death (0.0049s)
10/22/2019 2:47:57 PM	Linear Field Variance (0.0738s)
10/22/2019 2:47:57 PM	Charging Marks (0.0050s)
10/22/2019 2:47:57 PM	Range Manifolds (0.0070s)
10/22/2019 2:47:57 PM	Purging ROFs (0.0070s)
10/22/2019 2:47:57 PM	Manipulating Speeds (0.0080s)
10/22/2019 2:47:57 PM	Detecting Projectiles (0.0050s)
10/22/2019 2:47:57 PM	Grouping Flow Fields (0.0080s)
10/22/2019 2:47:57 PM	Modulating Flow Field Groups (0.0199s)
10/22/2019 2:47:57 PM	Designing Fleets (0.0279s)
10/22/2019 2:47:57 PM	Thinking Of Technologies (0.0060s)
10/22/2019 2:47:57 PM	Categorizing Starboard Sensors (0.0058s)
10/22/2019 2:47:57 PM	Injecting Galactic Variables (0.0094s)
10/22/2019 2:47:57 PM	Discharging Colored Ions (0.0174s)
10/22/2019 2:47:57 PM	Replicating Ion Colors (0.0040s)
10/22/2019 2:47:57 PM	Investigating Starfields (0.1797s)
10/22/2019 2:47:58 PM	Milking Distant Planets (1.1747s)
10/22/2019 2:47:58 PM	Investigating Map Signatures (0.0159s)
10/22/2019 2:47:58 PM	Collating Solar Systems (0.0060s)
10/22/2019 2:47:58 PM	Categorizing All Planets (0.0050s)
10/22/2019 2:47:58 PM	Organizing Commands (0.0170s)
10/22/2019 2:47:58 PM	Calculating Firing Cones (0.0030s)
10/22/2019 2:48:00 PM	Splitting Ship Parts Into Smaller Parts (1.4866s)
10/22/2019 2:48:12 PM	Breaking Nuclear Bonds (11.9616s)
10/22/2019 2:48:12 PM	Issuing Orders (0.0040s)
10/22/2019 2:48:12 PM	Augmenting Infusers (0.0140s)
10/22/2019 2:48:12 PM	Infusing (0.0674s)
10/22/2019 2:48:12 PM	Post-Proton Surge (0.0030s)
10/22/2019 2:48:12 PM	Calibrate Weapons Arrays (0.0144s)
10/22/2019 2:48:12 PM	Stimulate Modulation (0.0132s)
10/22/2019 2:48:12 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/22/2019 2:48:13 PM	Load Surrogates (1.0322s)
10/22/2019 2:48:13 PM	Load Historical Documents (0.0030s)
10/22/2019 2:48:13 PM	18.0 seconds total load time.
Milking Distant Planets (1.2s)
Splitting Ship Parts Into Smaller Parts (1.5s)
Breaking Nuclear Bonds (12.0s)
Load Surrogates (1.0s)
10/22/2019 2:48:13 PM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/22/2019 2:48:23 PM	Successfully opened host socket
10/22/2019 3:24:31 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/23/2019 2:01:50 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/23/2019 2:01:50 AM	Boot up FleetOS (0.2454s)
10/23/2019 2:01:50 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/23/2019 2:01:50 AM	Check System Logs For Rogue Intelligence (0.0189s)
10/23/2019 2:01:50 AM	Organizing Alien Translation Routines (0.0698s)
10/23/2019 2:01:50 AM	Remembering Alamo (0.0489s)
10/23/2019 2:01:50 AM	Generating Framerates (0.0260s)
10/23/2019 2:01:51 AM	Bring Cloaking Systems Online (0.0040s)
10/23/2019 2:01:51 AM	Game Version: 1.001
10/23/2019 2:01:51 AM	Eject Trash Into Hyperspace (0.3141s)
10/23/2019 2:01:51 AM	Recalculate Speed Of Light (0.0697s)
10/23/2019 2:01:51 AM	Check Nearby Stellar Masses (0.0130s)
10/23/2019 2:01:51 AM	No resolution change was required.
10/23/2019 2:01:51 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/23/2019 2:01:51 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/23/2019 2:01:51 AM	Refresh Optical Lensing (0.0080s)
10/23/2019 2:01:51 AM	Revise Fundamental Physical Laws (0.0761s)
10/23/2019 2:01:51 AM	Boot Audio Comms (0.0254s)
10/23/2019 2:01:51 AM	Establish Individual Audio Links (0.0741s)
10/23/2019 2:01:51 AM	Prepare Explosions and Crackles (0.1888s)
10/23/2019 2:01:52 AM	Optimize Comfort On Command Decks (0.6736s)
10/23/2019 2:01:52 AM	Check For Extra Modules (0.0139s)
10/23/2019 2:01:52 AM	Calculate Odds Of Success (0.0259s)
10/23/2019 2:01:54 AM	Briefly Panic (1.7147s)
10/23/2019 2:01:54 AM	Install Confidence Routines (0.1999s)
10/23/2019 2:01:54 AM	Bring Commander Interface Online (0.1471s)
10/23/2019 2:01:54 AM	Motivate All Crews (0.0310s)
10/23/2019 2:01:54 AM	Externalizing Patterns (0.0352s)
10/23/2019 2:01:54 AM	Disengaging Constants (0.1892s)
10/23/2019 2:01:55 AM	Late Axionic Computations (0.2621s)
10/23/2019 2:01:55 AM	Thinking Of Advice (0.0292s)
10/23/2019 2:01:55 AM	Degaussing Advice (0.0249s)
10/23/2019 2:01:55 AM	Naming All Known Planets (0.0161s)
10/23/2019 2:01:55 AM	Remembering Speeds (0.0111s)
10/23/2019 2:01:55 AM	Prioritizing Targets (0.0062s)
10/23/2019 2:01:55 AM	Rebooting Sensor Arrays (0.0099s)
10/23/2019 2:01:55 AM	Unloading Prismatic Grid (0.0100s)
10/23/2019 2:01:55 AM	Thinking Of Objectives (0.0040s)
10/23/2019 2:01:55 AM	Re-Aligning Objectives (0.0173s)
10/23/2019 2:01:55 AM	Inhibiting Visual Scans (0.0352s)
10/23/2019 2:01:55 AM	Synthesizing Vocals (0.0219s)
10/23/2019 2:01:55 AM	Ventilating Scenarios (0.0050s)
10/23/2019 2:01:55 AM	Decontaminating Targeting Systems (0.0468s)
10/23/2019 2:01:55 AM	Ejecting Tactical Core (0.0060s)
10/23/2019 2:01:55 AM	Calibrating Formations (0.0060s)
10/23/2019 2:01:55 AM	Intercepting Galactic Maps (0.0322s)
10/23/2019 2:01:55 AM	Sterilizing Test Chamber (0.0070s)
10/23/2019 2:01:55 AM	Faction Diagnostics (0.0090s)
10/23/2019 2:01:55 AM	Buffering Hackers (0.0192s)
10/23/2019 2:01:55 AM	Inverting Death (0.0050s)
10/23/2019 2:01:55 AM	Linear Field Variance (0.1069s)
10/23/2019 2:01:55 AM	Charging Marks (0.0060s)
10/23/2019 2:01:55 AM	Range Manifolds (0.0070s)
10/23/2019 2:01:55 AM	Purging ROFs (0.0060s)
10/23/2019 2:01:55 AM	Manipulating Speeds (0.0080s)
10/23/2019 2:01:55 AM	Detecting Projectiles (0.0060s)
10/23/2019 2:01:55 AM	Grouping Flow Fields (0.0081s)
10/23/2019 2:01:55 AM	Modulating Flow Field Groups (0.0271s)
10/23/2019 2:01:55 AM	Designing Fleets (0.0280s)
10/23/2019 2:01:55 AM	Thinking Of Technologies (0.0060s)
10/23/2019 2:01:55 AM	Categorizing Starboard Sensors (0.0060s)
10/23/2019 2:01:55 AM	Injecting Galactic Variables (0.0180s)
10/23/2019 2:01:55 AM	Discharging Colored Ions (0.0180s)
10/23/2019 2:01:55 AM	Replicating Ion Colors (0.0050s)
10/23/2019 2:01:57 AM	Investigating Starfields (1.5661s)
10/23/2019 2:02:02 AM	Resizing Distant Planets (5.5466s)
10/23/2019 2:02:02 AM	Investigating Map Signatures (0.0369s)
10/23/2019 2:02:02 AM	Collating Solar Systems (0.0119s)
10/23/2019 2:02:02 AM	Categorizing All Planets (0.0030s)
10/23/2019 2:02:02 AM	Organizing Commands (0.0220s)
10/23/2019 2:02:02 AM	Calculating Firing Cones (0.0030s)
10/23/2019 2:02:05 AM	Disassembling And Reassembling Ship Parts (2.6530s)
10/23/2019 2:02:21 AM	Flex All Capacitors (15.8626s)
10/23/2019 2:02:21 AM	Issuing Orders (0.0040s)
10/23/2019 2:02:21 AM	Augmenting Infusers (0.0181s)
10/23/2019 2:02:21 AM	Infusing (0.0543s)
10/23/2019 2:02:21 AM	Post-Proton Surge (0.0040s)
10/23/2019 2:02:21 AM	Calibrate Weapons Arrays (0.0482s)
10/23/2019 2:02:21 AM	Stimulate Modulation (0.0160s)
10/23/2019 2:02:21 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/23/2019 2:02:22 AM	Load Surrogates (1.1261s)
10/23/2019 2:02:22 AM	Load Historical Documents (0.0040s)
10/23/2019 2:02:22 AM	32.0 seconds total load time.
Eject Trash Into Hyperspace (0.3s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (1.7s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.6s)
Resizing Distant Planets (5.5s)
Disassembling And Reassembling Ship Parts (2.7s)
Flex All Capacitors (15.9s)
Load Surrogates (1.1s)
10/23/2019 2:02:23 AM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/23/2019 2:03:01 AM	PlayerAccount Puffin has now been put in control of faction 11.
10/23/2019 2:03:01 AM	PlayerAccount Puffin has now been put in control of faction 11.
10/23/2019 2:03:01 AM	Successfully opened host socket
10/23/2019 2:03:01 AM	Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions
10/23/2019 2:03:01 AM	Generate FULL Map Complete
10/23/2019 2:34:02 AM	PLAYER DISCONNECTED 0.0.0.0=>0
10/23/2019 3:03:54 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/23/2019 3:03:54 AM	Boot up FleetOS (0.2344s)
10/23/2019 3:03:54 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/23/2019 3:03:54 AM	Check System Logs For Rogue Intelligence (0.0269s)
10/23/2019 3:03:54 AM	Organizing Alien Translation Routines (0.0668s)
10/23/2019 3:03:54 AM	Remembering Alamo (0.0170s)
10/23/2019 3:03:54 AM	Generating Framerates (0.0242s)
10/23/2019 3:03:54 AM	Bring Cloaking Systems Online (0.0040s)
10/23/2019 3:03:54 AM	Game Version: 1.001
10/23/2019 3:03:54 AM	Eject Trash Into Hyperspace (0.0219s)
10/23/2019 3:03:54 AM	Recalculate Speed Of Light (0.0450s)
10/23/2019 3:03:54 AM	Check Nearby Stellar Masses (0.0159s)
10/23/2019 3:03:54 AM	No resolution change was required.
10/23/2019 3:03:54 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/23/2019 3:03:54 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/23/2019 3:03:54 AM	Refresh Optical Lensing (0.0070s)
10/23/2019 3:03:54 AM	Revise Fundamental Physical Laws (0.0708s)
10/23/2019 3:03:54 AM	Boot Audio Comms (0.3297s)
10/23/2019 3:03:54 AM	Establish Individual Audio Links (0.0397s)
10/23/2019 3:03:55 AM	Prepare Explosions and Crackles (0.2133s)
10/23/2019 3:03:55 AM	Optimize Comfort On Command Decks (0.6492s)
10/23/2019 3:03:55 AM	Check For Extra Modules (0.0110s)
10/23/2019 3:03:55 AM	Calculate Odds Of Success (0.0456s)
10/23/2019 3:03:57 AM	Briefly Panic (1.6115s)
10/23/2019 3:03:57 AM	Install Confidence Routines (0.2171s)
10/23/2019 3:03:57 AM	Bring Commander Interface Online (0.1057s)
10/23/2019 3:03:57 AM	Motivate All Crews (0.0211s)
10/23/2019 3:03:57 AM	Externalizing Patterns (0.0310s)
10/23/2019 3:03:57 AM	Disengaging Constants (0.0845s)
10/23/2019 3:03:58 AM	Late Axionic Computations (0.2950s)
10/23/2019 3:03:58 AM	Thinking Of Advice (0.0179s)
10/23/2019 3:03:58 AM	Degaussing Advice (0.0630s)
10/23/2019 3:03:58 AM	Naming All Known Planets (0.0111s)
10/23/2019 3:03:58 AM	Remembering Speeds (0.0109s)
10/23/2019 3:03:58 AM	Prioritizing Targets (0.0060s)
10/23/2019 3:03:58 AM	Rebooting Sensor Arrays (0.0100s)
10/23/2019 3:03:58 AM	Unloading Prismatic Grid (0.0345s)
10/23/2019 3:03:58 AM	Thinking Of Objectives (0.0040s)
10/23/2019 3:03:58 AM	Re-Aligning Objectives (0.0130s)
10/23/2019 3:03:58 AM	Inhibiting Visual Scans (0.0568s)
10/23/2019 3:03:58 AM	Synthesizing Vocals (0.0219s)
10/23/2019 3:03:58 AM	Ventilating Scenarios (0.0140s)
10/23/2019 3:03:58 AM	Decontaminating Targeting Systems (0.0201s)
10/23/2019 3:03:58 AM	Ejecting Tactical Core (0.0102s)
10/23/2019 3:03:58 AM	Calibrating Formations (0.0050s)
10/23/2019 3:03:58 AM	Intercepting Galactic Maps (0.0505s)
10/23/2019 3:03:58 AM	Sterilizing Test Chamber (0.0070s)
10/23/2019 3:03:58 AM	Faction Diagnostics (0.0090s)
10/23/2019 3:03:58 AM	Buffering Hackers (0.0407s)
10/23/2019 3:03:58 AM	Inverting Death (0.0050s)
10/23/2019 3:03:58 AM	Linear Field Variance (0.0881s)
10/23/2019 3:03:58 AM	Charging Marks (0.0060s)
10/23/2019 3:03:58 AM	Range Manifolds (0.0070s)
10/23/2019 3:03:58 AM	Purging ROFs (0.0060s)
10/23/2019 3:03:58 AM	Manipulating Speeds (0.0080s)
10/23/2019 3:03:58 AM	Detecting Projectiles (0.0060s)
10/23/2019 3:03:58 AM	Grouping Flow Fields (0.0381s)
10/23/2019 3:03:58 AM	Modulating Flow Field Groups (0.0160s)
10/23/2019 3:03:58 AM	Designing Fleets (0.0362s)
10/23/2019 3:03:58 AM	Thinking Of Technologies (0.0050s)
10/23/2019 3:03:58 AM	Categorizing Starboard Sensors (0.0070s)
10/23/2019 3:03:58 AM	Injecting Galactic Variables (0.0090s)
10/23/2019 3:03:58 AM	Discharging Colored Ions (0.0179s)
10/23/2019 3:03:58 AM	Replicating Ion Colors (0.0050s)
10/23/2019 3:04:00 AM	Investigating Starfields (1.4918s)
10/23/2019 3:04:06 AM	Pinpointing Distant Planets (5.7810s)
10/23/2019 3:04:06 AM	Investigating Map Signatures (0.0651s)
10/23/2019 3:04:06 AM	Collating Solar Systems (0.0232s)
10/23/2019 3:04:06 AM	Categorizing All Planets (0.0030s)
10/23/2019 3:04:06 AM	Organizing Commands (0.0220s)
10/23/2019 3:04:06 AM	Calculating Firing Cones (0.0040s)
10/23/2019 3:04:08 AM	Finding Old Ship Parts (2.3810s)
10/23/2019 3:04:22 AM	Smooth All Plasma Cells (14.1089s)
10/23/2019 3:04:22 AM	Issuing Orders (0.0039s)
10/23/2019 3:04:22 AM	Augmenting Infusers (0.0081s)
10/23/2019 3:04:22 AM	Infusing (0.0638s)
10/23/2019 3:04:22 AM	Post-Proton Surge (0.0050s)
10/23/2019 3:04:22 AM	Calibrate Weapons Arrays (0.0129s)
10/23/2019 3:04:22 AM	Stimulate Modulation (0.0130s)
10/23/2019 3:04:23 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/23/2019 3:04:23 AM	Load Surrogates (1.1395s)
10/23/2019 3:04:23 AM	Load Historical Documents (0.0030s)
10/23/2019 3:04:24 AM	30.0 seconds total load time.
Boot Audio Comms (0.3s)
Optimize Comfort On Command Decks (0.6s)
Briefly Panic (1.6s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.5s)
Pinpointing Distant Planets (5.8s)
Finding Old Ship Parts (2.4s)
Smooth All Plasma Cells (14.1s)
Load Surrogates (1.1s)
10/23/2019 3:04:24 AM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/23/2019 3:04:43 AM	Successfully opened host socket
10/23/2019 3:49:58 AM	PLAYER DISCONNECTED 0.0.0.0=>0
10/23/2019 5:00:01 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/23/2019 5:00:01 AM	Boot up FleetOS (0.2671s)
10/23/2019 5:00:01 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/23/2019 5:00:01 AM	Check System Logs For Rogue Intelligence (0.0319s)
10/23/2019 5:00:01 AM	Organizing Alien Translation Routines (0.1047s)
10/23/2019 5:00:01 AM	Remembering Alamo (0.0586s)
10/23/2019 5:00:01 AM	Generating Framerates (0.0292s)
10/23/2019 5:00:01 AM	Bring Cloaking Systems Online (0.0281s)
10/23/2019 5:00:01 AM	Game Version: 1.001
10/23/2019 5:00:01 AM	Eject Trash Into Hyperspace (0.0322s)
10/23/2019 5:00:01 AM	Recalculate Speed Of Light (0.3245s)
10/23/2019 5:00:01 AM	Check Nearby Stellar Masses (0.0150s)
10/23/2019 5:00:02 AM	No resolution change was required.
10/23/2019 5:00:02 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/23/2019 5:00:02 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/23/2019 5:00:02 AM	Refresh Optical Lensing (0.0080s)
10/23/2019 5:00:02 AM	Revise Fundamental Physical Laws (0.2824s)
10/23/2019 5:00:02 AM	Boot Audio Comms (0.0209s)
10/23/2019 5:00:02 AM	Establish Individual Audio Links (0.0240s)
10/23/2019 5:00:02 AM	Prepare Explosions and Crackles (0.3062s)
10/23/2019 5:00:03 AM	Optimize Comfort On Command Decks (0.6806s)
10/23/2019 5:00:03 AM	Check For Extra Modules (0.0150s)
10/23/2019 5:00:03 AM	Calculate Odds Of Success (0.0971s)
10/23/2019 5:00:04 AM	Briefly Panic (1.4993s)
10/23/2019 5:00:05 AM	Install Confidence Routines (0.1918s)
10/23/2019 5:00:05 AM	Bring Commander Interface Online (0.2167s)
10/23/2019 5:00:05 AM	Motivate All Crews (0.0703s)
10/23/2019 5:00:05 AM	Externalizing Patterns (0.0311s)
10/23/2019 5:00:05 AM	Disengaging Constants (0.3576s)
10/23/2019 5:00:06 AM	Late Axionic Computations (0.4455s)
10/23/2019 5:00:06 AM	Thinking Of Advice (0.0336s)
10/23/2019 5:00:06 AM	Degaussing Advice (0.1795s)
10/23/2019 5:00:06 AM	Naming All Known Planets (0.0436s)
10/23/2019 5:00:06 AM	Remembering Speeds (0.0252s)
10/23/2019 5:00:06 AM	Prioritizing Targets (0.0423s)
10/23/2019 5:00:06 AM	Rebooting Sensor Arrays (0.0170s)
10/23/2019 5:00:06 AM	Unloading Prismatic Grid (0.0354s)
10/23/2019 5:00:06 AM	Thinking Of Objectives (0.0070s)
10/23/2019 5:00:06 AM	Re-Aligning Objectives (0.1342s)
10/23/2019 5:00:06 AM	Inhibiting Visual Scans (0.1085s)
10/23/2019 5:00:06 AM	Synthesizing Vocals (0.0211s)
10/23/2019 5:00:06 AM	Ventilating Scenarios (0.0060s)
10/23/2019 5:00:06 AM	Decontaminating Targeting Systems (0.0202s)
10/23/2019 5:00:06 AM	Ejecting Tactical Core (0.0240s)
10/23/2019 5:00:06 AM	Calibrating Formations (0.0080s)
10/23/2019 5:00:07 AM	Intercepting Galactic Maps (0.0612s)
10/23/2019 5:00:07 AM	Sterilizing Test Chamber (0.0500s)
10/23/2019 5:00:07 AM	Faction Diagnostics (0.0140s)
10/23/2019 5:00:07 AM	Buffering Hackers (0.0611s)
10/23/2019 5:00:07 AM	Inverting Death (0.0289s)
10/23/2019 5:00:07 AM	Linear Field Variance (0.0832s)
10/23/2019 5:00:07 AM	Charging Marks (0.0080s)
10/23/2019 5:00:07 AM	Range Manifolds (0.0080s)
10/23/2019 5:00:07 AM	Purging ROFs (0.0040s)
10/23/2019 5:00:07 AM	Manipulating Speeds (0.0110s)
10/23/2019 5:00:07 AM	Detecting Projectiles (0.0070s)
10/23/2019 5:00:07 AM	Grouping Flow Fields (0.0070s)
10/23/2019 5:00:07 AM	Modulating Flow Field Groups (0.0270s)
10/23/2019 5:00:07 AM	Designing Fleets (0.0401s)
10/23/2019 5:00:07 AM	Thinking Of Technologies (0.0090s)
10/23/2019 5:00:07 AM	Categorizing Starboard Sensors (0.0080s)
10/23/2019 5:00:07 AM	Injecting Galactic Variables (0.0140s)
10/23/2019 5:00:07 AM	Discharging Colored Ions (0.0219s)
10/23/2019 5:00:07 AM	Replicating Ion Colors (0.0060s)
10/23/2019 5:00:09 AM	Investigating Starfields (1.7864s)
10/23/2019 5:00:14 AM	Crawling Distant Planets (5.4543s)
10/23/2019 5:00:14 AM	Investigating Map Signatures (0.0413s)
10/23/2019 5:00:14 AM	Collating Solar Systems (0.0330s)
10/23/2019 5:00:14 AM	Categorizing All Planets (0.0139s)
10/23/2019 5:00:14 AM	Organizing Commands (0.0498s)
10/23/2019 5:00:14 AM	Calculating Firing Cones (0.0040s)
10/23/2019 5:00:17 AM	Maliciously Weakening Ship Parts (2.7979s)
10/23/2019 5:00:32 AM	Wake Crew From Cryosleep (14.6109s)
10/23/2019 5:00:32 AM	Issuing Orders (0.0050s)
10/23/2019 5:00:32 AM	Augmenting Infusers (0.0110s)
10/23/2019 5:00:32 AM	Infusing (0.1200s)
10/23/2019 5:00:32 AM	Post-Proton Surge (0.0050s)
10/23/2019 5:00:32 AM	Calibrate Weapons Arrays (0.0462s)
10/23/2019 5:00:32 AM	Stimulate Modulation (0.0150s)
10/23/2019 5:00:32 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/23/2019 5:00:33 AM	Load Surrogates (1.2899s)
10/23/2019 5:00:33 AM	Load Historical Documents (0.0130s)
10/23/2019 5:00:33 AM	32.6 seconds total load time.
Boot up FleetOS (0.3s)
Recalculate Speed Of Light (0.3s)
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (1.5s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.4s)
Investigating Starfields (1.8s)
Crawling Distant Planets (5.5s)
Maliciously Weakening Ship Parts (2.8s)
Wake Crew From Cryosleep (14.6s)
Load Surrogates (1.3s)
10/23/2019 5:00:35 AM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/23/2019 5:00:51 AM	Successfully opened host socket
10/23/2019 5:03:35 AM	No resolution change was required.
10/23/2019 5:03:35 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/23/2019 5:03:35 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/23/2019 6:12:09 AM	PLAYER DISCONNECTED 0.0.0.0=>0
10/23/2019 7:10:20 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/23/2019 7:10:20 AM	Boot up FleetOS (0.2841s)
10/23/2019 7:10:21 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/23/2019 7:10:21 AM	Check System Logs For Rogue Intelligence (0.0199s)
10/23/2019 7:10:21 AM	Organizing Alien Translation Routines (0.3859s)
10/23/2019 7:10:21 AM	Remembering Alamo (0.1169s)
10/23/2019 7:10:21 AM	Generating Framerates (0.0579s)
10/23/2019 7:10:21 AM	Bring Cloaking Systems Online (0.0040s)
10/23/2019 7:10:21 AM	Game Version: 1.001
10/23/2019 7:10:21 AM	Eject Trash Into Hyperspace (0.0130s)
10/23/2019 7:10:21 AM	Recalculate Speed Of Light (0.0291s)
10/23/2019 7:10:21 AM	Check Nearby Stellar Masses (0.0210s)
10/23/2019 7:10:21 AM	No resolution change was required.
10/23/2019 7:10:21 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/23/2019 7:10:21 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/23/2019 7:10:21 AM	Refresh Optical Lensing (0.0080s)
10/23/2019 7:10:21 AM	Revise Fundamental Physical Laws (0.0649s)
10/23/2019 7:10:21 AM	Boot Audio Comms (0.0109s)
10/23/2019 7:10:21 AM	Establish Individual Audio Links (0.0240s)
10/23/2019 7:10:22 AM	Prepare Explosions and Crackles (0.2734s)
10/23/2019 7:10:22 AM	Optimize Comfort On Command Decks (0.6564s)
10/23/2019 7:10:22 AM	Check For Extra Modules (0.0243s)
10/23/2019 7:10:22 AM	Calculate Odds Of Success (0.0372s)
10/23/2019 7:10:24 AM	Briefly Panic (1.6377s)
10/23/2019 7:10:24 AM	Install Confidence Routines (0.2744s)
10/23/2019 7:10:24 AM	Bring Commander Interface Online (0.1871s)
10/23/2019 7:10:24 AM	Motivate All Crews (0.0220s)
10/23/2019 7:10:24 AM	Externalizing Patterns (0.0269s)
10/23/2019 7:10:25 AM	Disengaging Constants (0.1303s)
10/23/2019 7:10:25 AM	Late Axionic Computations (0.2998s)
10/23/2019 7:10:25 AM	Thinking Of Advice (0.0261s)
10/23/2019 7:10:25 AM	Degaussing Advice (0.0243s)
10/23/2019 7:10:25 AM	Naming All Known Planets (0.0164s)
10/23/2019 7:10:25 AM	Remembering Speeds (0.0102s)
10/23/2019 7:10:25 AM	Prioritizing Targets (0.0070s)
10/23/2019 7:10:25 AM	Rebooting Sensor Arrays (0.0095s)
10/23/2019 7:10:25 AM	Unloading Prismatic Grid (0.0100s)
10/23/2019 7:10:25 AM	Thinking Of Objectives (0.0040s)
10/23/2019 7:10:25 AM	Re-Aligning Objectives (0.0070s)
10/23/2019 7:10:25 AM	Inhibiting Visual Scans (0.0287s)
10/23/2019 7:10:25 AM	Synthesizing Vocals (0.0226s)
10/23/2019 7:10:25 AM	Ventilating Scenarios (0.0050s)
10/23/2019 7:10:25 AM	Decontaminating Targeting Systems (0.0636s)
10/23/2019 7:10:25 AM	Ejecting Tactical Core (0.0090s)
10/23/2019 7:10:25 AM	Calibrating Formations (0.0040s)
10/23/2019 7:10:25 AM	Intercepting Galactic Maps (0.0080s)
10/23/2019 7:10:25 AM	Sterilizing Test Chamber (0.0080s)
10/23/2019 7:10:25 AM	Faction Diagnostics (0.0090s)
10/23/2019 7:10:25 AM	Buffering Hackers (0.0327s)
10/23/2019 7:10:25 AM	Inverting Death (0.0050s)
10/23/2019 7:10:25 AM	Linear Field Variance (0.0925s)
10/23/2019 7:10:25 AM	Charging Marks (0.0060s)
10/23/2019 7:10:25 AM	Range Manifolds (0.0070s)
10/23/2019 7:10:25 AM	Purging ROFs (0.0060s)
10/23/2019 7:10:25 AM	Manipulating Speeds (0.0080s)
10/23/2019 7:10:25 AM	Detecting Projectiles (0.0060s)
10/23/2019 7:10:25 AM	Grouping Flow Fields (0.0080s)
10/23/2019 7:10:25 AM	Modulating Flow Field Groups (0.0251s)
10/23/2019 7:10:25 AM	Designing Fleets (0.0359s)
10/23/2019 7:10:25 AM	Thinking Of Technologies (0.0060s)
10/23/2019 7:10:25 AM	Categorizing Starboard Sensors (0.0060s)
10/23/2019 7:10:25 AM	Injecting Galactic Variables (0.0100s)
10/23/2019 7:10:25 AM	Discharging Colored Ions (0.0180s)
10/23/2019 7:10:25 AM	Replicating Ion Colors (0.0040s)
10/23/2019 7:10:27 AM	Investigating Starfields (1.7604s)
10/23/2019 7:10:33 AM	Reconstituting Distant Planets (5.5358s)
10/23/2019 7:10:33 AM	Investigating Map Signatures (0.0545s)
10/23/2019 7:10:33 AM	Collating Solar Systems (0.0111s)
10/23/2019 7:10:33 AM	Categorizing All Planets (0.0040s)
10/23/2019 7:10:33 AM	Organizing Commands (0.0221s)
10/23/2019 7:10:33 AM	Calculating Firing Cones (0.0030s)
10/23/2019 7:10:35 AM	Disassembling And Reassembling Ship Parts (2.5636s)
10/23/2019 7:10:50 AM	Uncoupling Aft Ports (14.6267s)
10/23/2019 7:10:50 AM	Issuing Orders (0.0150s)
10/23/2019 7:10:50 AM	Augmenting Infusers (0.0120s)
10/23/2019 7:10:50 AM	Infusing (0.0578s)
10/23/2019 7:10:50 AM	Post-Proton Surge (0.0040s)
10/23/2019 7:10:50 AM	Calibrate Weapons Arrays (0.0139s)
10/23/2019 7:10:50 AM	Stimulate Modulation (0.0130s)
10/23/2019 7:10:50 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/23/2019 7:10:51 AM	Load Surrogates (1.1174s)
10/23/2019 7:10:51 AM	Load Historical Documents (0.0060s)
10/23/2019 7:10:51 AM	31.0 seconds total load time.
Boot up FleetOS (0.3s)
Organizing Alien Translation Routines (0.4s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (1.6s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.8s)
Reconstituting Distant Planets (5.5s)
Disassembling And Reassembling Ship Parts (2.6s)
Uncoupling Aft Ports (14.6s)
Load Surrogates (1.1s)
10/23/2019 7:10:52 AM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/23/2019 7:10:59 AM	Successfully opened host socket
10/23/2019 7:31:52 AM	No resolution change was required.
10/23/2019 7:31:52 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/23/2019 7:31:52 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/23/2019 7:32:02 AM	PLAYER DISCONNECTED 0.0.0.0=>0
10/23/2019 10:46:30 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/23/2019 10:46:30 AM	Boot up FleetOS (0.2444s)
10/23/2019 10:46:30 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/23/2019 10:46:30 AM	Check System Logs For Rogue Intelligence (0.0189s)
10/23/2019 10:46:30 AM	Organizing Alien Translation Routines (0.0788s)
10/23/2019 10:46:30 AM	Remembering Alamo (0.0180s)
10/23/2019 10:46:30 AM	Generating Framerates (0.0230s)
10/23/2019 10:46:30 AM	Bring Cloaking Systems Online (0.0040s)
10/23/2019 10:46:30 AM	Game Version: 1.001
10/23/2019 10:46:30 AM	Eject Trash Into Hyperspace (0.0220s)
10/23/2019 10:46:30 AM	Recalculate Speed Of Light (0.0868s)
10/23/2019 10:46:30 AM	Check Nearby Stellar Masses (0.0120s)
10/23/2019 10:46:30 AM	No resolution change was required.
10/23/2019 10:46:30 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/23/2019 10:46:30 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/23/2019 10:46:30 AM	Refresh Optical Lensing (0.0079s)
10/23/2019 10:46:31 AM	Revise Fundamental Physical Laws (0.2918s)
10/23/2019 10:46:31 AM	Boot Audio Comms (0.0293s)
10/23/2019 10:46:31 AM	Establish Individual Audio Links (0.1299s)
10/23/2019 10:46:31 AM	Prepare Explosions and Crackles (0.3195s)
10/23/2019 10:46:32 AM	Optimize Comfort On Command Decks (0.7035s)
10/23/2019 10:46:32 AM	Check For Extra Modules (0.0149s)
10/23/2019 10:46:32 AM	Calculate Odds Of Success (0.0379s)
10/23/2019 10:46:34 AM	Briefly Panic (1.7159s)
10/23/2019 10:46:34 AM	Install Confidence Routines (0.2118s)
10/23/2019 10:46:34 AM	Bring Commander Interface Online (0.1319s)
10/23/2019 10:46:34 AM	Motivate All Crews (0.0539s)
10/23/2019 10:46:34 AM	Externalizing Patterns (0.0259s)
10/23/2019 10:46:34 AM	Disengaging Constants (0.1355s)
10/23/2019 10:46:34 AM	Late Axionic Computations (0.2981s)
10/23/2019 10:46:34 AM	Thinking Of Advice (0.0060s)
10/23/2019 10:46:35 AM	Degaussing Advice (0.0865s)
10/23/2019 10:46:35 AM	Naming All Known Planets (0.0201s)
10/23/2019 10:46:35 AM	Remembering Speeds (0.0352s)
10/23/2019 10:46:35 AM	Prioritizing Targets (0.0171s)
10/23/2019 10:46:35 AM	Rebooting Sensor Arrays (0.0330s)
10/23/2019 10:46:35 AM	Unloading Prismatic Grid (0.0180s)
10/23/2019 10:46:35 AM	Thinking Of Objectives (0.0050s)
10/23/2019 10:46:35 AM	Re-Aligning Objectives (0.0239s)
10/23/2019 10:46:35 AM	Inhibiting Visual Scans (0.0620s)
10/23/2019 10:46:35 AM	Synthesizing Vocals (0.0050s)
10/23/2019 10:46:35 AM	Ventilating Scenarios (0.0070s)
10/23/2019 10:46:35 AM	Decontaminating Targeting Systems (0.0524s)
10/23/2019 10:46:35 AM	Ejecting Tactical Core (0.0050s)
10/23/2019 10:46:35 AM	Calibrating Formations (0.0070s)
10/23/2019 10:46:35 AM	Intercepting Galactic Maps (0.0070s)
10/23/2019 10:46:35 AM	Sterilizing Test Chamber (0.0090s)
10/23/2019 10:46:35 AM	Faction Diagnostics (0.0254s)
10/23/2019 10:46:35 AM	Buffering Hackers (0.0590s)
10/23/2019 10:46:35 AM	Inverting Death (0.0060s)
10/23/2019 10:46:35 AM	Linear Field Variance (0.1498s)
10/23/2019 10:46:35 AM	Charging Marks (0.0050s)
10/23/2019 10:46:35 AM	Range Manifolds (0.0170s)
10/23/2019 10:46:35 AM	Purging ROFs (0.0041s)
10/23/2019 10:46:35 AM	Manipulating Speeds (0.0080s)
10/23/2019 10:46:35 AM	Detecting Projectiles (0.0060s)
10/23/2019 10:46:35 AM	Grouping Flow Fields (0.0987s)
10/23/2019 10:46:35 AM	Modulating Flow Field Groups (0.0289s)
10/23/2019 10:46:35 AM	Designing Fleets (0.0272s)
10/23/2019 10:46:35 AM	Thinking Of Technologies (0.0050s)
10/23/2019 10:46:35 AM	Categorizing Starboard Sensors (0.0060s)
10/23/2019 10:46:35 AM	Injecting Galactic Variables (0.0100s)
10/23/2019 10:46:35 AM	Discharging Colored Ions (0.0180s)
10/23/2019 10:46:35 AM	Replicating Ion Colors (0.0050s)
10/23/2019 10:46:37 AM	Investigating Starfields (1.5087s)
10/23/2019 10:46:42 AM	Gazing At Distant Planets (5.6204s)
10/23/2019 10:46:42 AM	Investigating Map Signatures (0.0625s)
10/23/2019 10:46:43 AM	Collating Solar Systems (0.0111s)
10/23/2019 10:46:43 AM	Categorizing All Planets (0.0030s)
10/23/2019 10:46:43 AM	Organizing Commands (0.0221s)
10/23/2019 10:46:43 AM	Calculating Firing Cones (0.0030s)
10/23/2019 10:46:45 AM	Ejecting Ship Parts Into Space (2.2449s)
10/23/2019 10:46:58 AM	Realigning Flow (12.8212s)
10/23/2019 10:46:58 AM	Issuing Orders (0.0116s)
10/23/2019 10:46:58 AM	Augmenting Infusers (0.0109s)
10/23/2019 10:46:58 AM	Infusing (0.0541s)
10/23/2019 10:46:58 AM	Post-Proton Surge (0.0040s)
10/23/2019 10:46:58 AM	Calibrate Weapons Arrays (0.0419s)
10/23/2019 10:46:58 AM	Stimulate Modulation (0.0140s)
10/23/2019 10:46:58 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/23/2019 10:46:59 AM	Load Surrogates (1.1042s)
10/23/2019 10:46:59 AM	Load Historical Documents (0.0020s)
10/23/2019 10:46:59 AM	29.0 seconds total load time.
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (1.7s)
Late Axionic Computations (0.3s)
Investigating Starfields (1.5s)
Gazing At Distant Planets (5.6s)
Ejecting Ship Parts Into Space (2.2s)
Realigning Flow (12.8s)
Load Surrogates (1.1s)
10/23/2019 10:46:59 AM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/23/2019 10:47:07 AM	Successfully opened host socket
10/23/2019 11:03:51 AM	PLAYER DISCONNECTED 0.0.0.0=>0
10/23/2019 12:01:58 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/23/2019 12:01:58 PM	Boot up FleetOS (0.2385s)
10/23/2019 12:01:58 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/23/2019 12:01:58 PM	Check System Logs For Rogue Intelligence (0.0216s)
10/23/2019 12:01:58 PM	Organizing Alien Translation Routines (0.6255s)
10/23/2019 12:01:58 PM	Remembering Alamo (0.0379s)
10/23/2019 12:01:58 PM	Generating Framerates (0.0488s)
10/23/2019 12:01:58 PM	Bring Cloaking Systems Online (0.0070s)
10/23/2019 12:01:58 PM	Game Version: 1.001
10/23/2019 12:01:58 PM	Eject Trash Into Hyperspace (0.0190s)
10/23/2019 12:01:59 PM	Recalculate Speed Of Light (0.0460s)
10/23/2019 12:01:59 PM	Check Nearby Stellar Masses (0.0120s)
10/23/2019 12:01:59 PM	No resolution change was required.
10/23/2019 12:01:59 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/23/2019 12:01:59 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/23/2019 12:01:59 PM	Refresh Optical Lensing (0.0090s)
10/23/2019 12:01:59 PM	Revise Fundamental Physical Laws (0.2670s)
10/23/2019 12:01:59 PM	Boot Audio Comms (0.0811s)
10/23/2019 12:01:59 PM	Establish Individual Audio Links (0.0591s)
10/23/2019 12:01:59 PM	Prepare Explosions and Crackles (0.5578s)
10/23/2019 12:02:00 PM	Optimize Comfort On Command Decks (0.7709s)
10/23/2019 12:02:00 PM	Check For Extra Modules (0.0160s)
10/23/2019 12:02:00 PM	Calculate Odds Of Success (0.0651s)
10/23/2019 12:02:02 PM	Briefly Panic (1.8927s)
10/23/2019 12:02:02 PM	Install Confidence Routines (0.2308s)
10/23/2019 12:02:03 PM	Bring Commander Interface Online (0.3780s)
10/23/2019 12:02:03 PM	Motivate All Crews (0.0621s)
10/23/2019 12:02:03 PM	Externalizing Patterns (0.0336s)
10/23/2019 12:02:03 PM	Disengaging Constants (0.2171s)
10/23/2019 12:02:04 PM	Late Axionic Computations (0.3639s)
10/23/2019 12:02:04 PM	Thinking Of Advice (0.0142s)
10/23/2019 12:02:04 PM	Degaussing Advice (0.1494s)
10/23/2019 12:02:04 PM	Naming All Known Planets (0.0212s)
10/23/2019 12:02:04 PM	Remembering Speeds (0.0119s)
10/23/2019 12:02:04 PM	Prioritizing Targets (0.0253s)
10/23/2019 12:02:04 PM	Rebooting Sensor Arrays (0.0060s)
10/23/2019 12:02:04 PM	Unloading Prismatic Grid (0.0260s)
10/23/2019 12:02:04 PM	Thinking Of Objectives (0.0060s)
10/23/2019 12:02:04 PM	Re-Aligning Objectives (0.0409s)
10/23/2019 12:02:04 PM	Inhibiting Visual Scans (0.0622s)
10/23/2019 12:02:04 PM	Synthesizing Vocals (0.0252s)
10/23/2019 12:02:04 PM	Ventilating Scenarios (0.0060s)
10/23/2019 12:02:04 PM	Decontaminating Targeting Systems (0.0080s)
10/23/2019 12:02:04 PM	Ejecting Tactical Core (0.0446s)
10/23/2019 12:02:04 PM	Calibrating Formations (0.0080s)
10/23/2019 12:02:04 PM	Intercepting Galactic Maps (0.0349s)
10/23/2019 12:02:04 PM	Sterilizing Test Chamber (0.0249s)
10/23/2019 12:02:04 PM	Faction Diagnostics (0.0290s)
10/23/2019 12:02:04 PM	Buffering Hackers (0.0219s)
10/23/2019 12:02:04 PM	Inverting Death (0.0070s)
10/23/2019 12:02:04 PM	Linear Field Variance (0.0850s)
10/23/2019 12:02:04 PM	Charging Marks (0.0080s)
10/23/2019 12:02:04 PM	Range Manifolds (0.0050s)
10/23/2019 12:02:04 PM	Purging ROFs (0.0060s)
10/23/2019 12:02:04 PM	Manipulating Speeds (0.0110s)
10/23/2019 12:02:04 PM	Detecting Projectiles (0.0070s)
10/23/2019 12:02:04 PM	Grouping Flow Fields (0.0201s)
10/23/2019 12:02:04 PM	Modulating Flow Field Groups (0.0311s)
10/23/2019 12:02:04 PM	Designing Fleets (0.0445s)
10/23/2019 12:02:04 PM	Thinking Of Technologies (0.0270s)
10/23/2019 12:02:04 PM	Categorizing Starboard Sensors (0.0179s)
10/23/2019 12:02:04 PM	Injecting Galactic Variables (0.0159s)
10/23/2019 12:02:04 PM	Discharging Colored Ions (0.0220s)
10/23/2019 12:02:04 PM	Replicating Ion Colors (0.0110s)
10/23/2019 12:02:06 PM	Investigating Starfields (1.6426s)
10/23/2019 12:02:12 PM	Combing Distant Planets (5.7310s)
10/23/2019 12:02:12 PM	Investigating Map Signatures (0.1137s)
10/23/2019 12:02:12 PM	Collating Solar Systems (0.0140s)
10/23/2019 12:02:12 PM	Categorizing All Planets (0.0030s)
10/23/2019 12:02:12 PM	Organizing Commands (0.0322s)
10/23/2019 12:02:12 PM	Calculating Firing Cones (0.0030s)
10/23/2019 12:02:15 PM	Ruining Perfectly Good Ship Parts (2.6063s)
10/23/2019 12:02:27 PM	Jiggling All Adapters (12.5360s)
10/23/2019 12:02:27 PM	Issuing Orders (0.0040s)
10/23/2019 12:02:27 PM	Augmenting Infusers (0.0231s)
10/23/2019 12:02:27 PM	Infusing (0.0820s)
10/23/2019 12:02:27 PM	Post-Proton Surge (0.0040s)
10/23/2019 12:02:27 PM	Calibrate Weapons Arrays (0.0345s)
10/23/2019 12:02:27 PM	Stimulate Modulation (0.0130s)
10/23/2019 12:02:28 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/23/2019 12:02:29 PM	Load Surrogates (1.2502s)
10/23/2019 12:02:29 PM	Load Historical Documents (0.0020s)
10/23/2019 12:02:29 PM	31.1 seconds total load time.
Organizing Alien Translation Routines (0.6s)
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (0.6s)
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (1.9s)
Bring Commander Interface Online (0.4s)
Late Axionic Computations (0.4s)
Investigating Starfields (1.6s)
Combing Distant Planets (5.7s)
Ruining Perfectly Good Ship Parts (2.6s)
Jiggling All Adapters (12.5s)
Load Surrogates (1.3s)
10/23/2019 12:02:29 PM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/23/2019 12:02:35 PM	Successfully opened host socket
10/23/2019 12:57:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/24/2019 2:57:06 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/24/2019 2:57:06 AM	Boot up FleetOS (0.2985s)
10/24/2019 2:57:06 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/24/2019 2:57:06 AM	Check System Logs For Rogue Intelligence (0.0482s)
10/24/2019 2:57:07 AM	Organizing Alien Translation Routines (0.3770s)
10/24/2019 2:57:07 AM	Remembering Alamo (0.3684s)
10/24/2019 2:57:07 AM	Generating Framerates (0.0550s)
10/24/2019 2:57:07 AM	Bring Cloaking Systems Online (0.0080s)
10/24/2019 2:57:07 AM	Game Version: 1.001
10/24/2019 2:57:07 AM	Eject Trash Into Hyperspace (0.0619s)
10/24/2019 2:57:07 AM	Recalculate Speed Of Light (0.0947s)
10/24/2019 2:57:07 AM	Check Nearby Stellar Masses (0.0928s)
10/24/2019 2:57:07 AM	No resolution change was required.
10/24/2019 2:57:07 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/24/2019 2:57:07 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/24/2019 2:57:07 AM	Refresh Optical Lensing (0.0299s)
10/24/2019 2:57:08 AM	Revise Fundamental Physical Laws (0.2104s)
10/24/2019 2:57:08 AM	Boot Audio Comms (0.0290s)
10/24/2019 2:57:08 AM	Establish Individual Audio Links (0.0399s)
10/24/2019 2:57:08 AM	Prepare Explosions and Crackles (0.4663s)
10/24/2019 2:57:09 AM	Optimize Comfort On Command Decks (0.7974s)
10/24/2019 2:57:09 AM	Check For Extra Modules (0.0340s)
10/24/2019 2:57:09 AM	Calculate Odds Of Success (0.0383s)
10/24/2019 2:57:11 AM	Briefly Panic (1.8868s)
10/24/2019 2:57:11 AM	Install Confidence Routines (0.3843s)
10/24/2019 2:57:12 AM	Bring Commander Interface Online (0.3440s)
10/24/2019 2:57:12 AM	Motivate All Crews (0.0363s)
10/24/2019 2:57:12 AM	Externalizing Patterns (0.0289s)
10/24/2019 2:57:12 AM	Disengaging Constants (0.2257s)
10/24/2019 2:57:12 AM	Late Axionic Computations (0.4798s)
10/24/2019 2:57:12 AM	Thinking Of Advice (0.0779s)
10/24/2019 2:57:13 AM	Degaussing Advice (0.1559s)
10/24/2019 2:57:13 AM	Naming All Known Planets (0.0100s)
10/24/2019 2:57:13 AM	Remembering Speeds (0.0099s)
10/24/2019 2:57:13 AM	Prioritizing Targets (0.0458s)
10/24/2019 2:57:13 AM	Rebooting Sensor Arrays (0.0182s)
10/24/2019 2:57:13 AM	Unloading Prismatic Grid (0.0222s)
10/24/2019 2:57:13 AM	Thinking Of Objectives (0.0080s)
10/24/2019 2:57:13 AM	Re-Aligning Objectives (0.0377s)
10/24/2019 2:57:13 AM	Inhibiting Visual Scans (0.0930s)
10/24/2019 2:57:13 AM	Synthesizing Vocals (0.0079s)
10/24/2019 2:57:13 AM	Ventilating Scenarios (0.0314s)
10/24/2019 2:57:13 AM	Decontaminating Targeting Systems (0.0090s)
10/24/2019 2:57:13 AM	Ejecting Tactical Core (0.0283s)
10/24/2019 2:57:13 AM	Calibrating Formations (0.0323s)
10/24/2019 2:57:13 AM	Intercepting Galactic Maps (0.0372s)
10/24/2019 2:57:13 AM	Sterilizing Test Chamber (0.0263s)
10/24/2019 2:57:13 AM	Faction Diagnostics (0.0159s)
10/24/2019 2:57:13 AM	Buffering Hackers (0.0688s)
10/24/2019 2:57:13 AM	Inverting Death (0.0139s)
10/24/2019 2:57:13 AM	Linear Field Variance (0.0951s)
10/24/2019 2:57:13 AM	Charging Marks (0.0170s)
10/24/2019 2:57:13 AM	Range Manifolds (0.0080s)
10/24/2019 2:57:13 AM	Purging ROFs (0.0080s)
10/24/2019 2:57:13 AM	Manipulating Speeds (0.0080s)
10/24/2019 2:57:13 AM	Detecting Projectiles (0.0080s)
10/24/2019 2:57:13 AM	Grouping Flow Fields (0.0090s)
10/24/2019 2:57:13 AM	Modulating Flow Field Groups (0.0259s)
10/24/2019 2:57:13 AM	Designing Fleets (0.0511s)
10/24/2019 2:57:13 AM	Thinking Of Technologies (0.0099s)
10/24/2019 2:57:13 AM	Categorizing Starboard Sensors (0.0090s)
10/24/2019 2:57:13 AM	Injecting Galactic Variables (0.0221s)
10/24/2019 2:57:13 AM	Discharging Colored Ions (0.0219s)
10/24/2019 2:57:13 AM	Replicating Ion Colors (0.0080s)
10/24/2019 2:57:15 AM	Investigating Starfields (1.7208s)
10/24/2019 2:57:21 AM	Ejecting Distant Planets (5.8011s)
10/24/2019 2:57:21 AM	Investigating Map Signatures (0.0771s)
10/24/2019 2:57:21 AM	Collating Solar Systems (0.0120s)
10/24/2019 2:57:21 AM	Categorizing All Planets (0.0030s)
10/24/2019 2:57:21 AM	Organizing Commands (0.0595s)
10/24/2019 2:57:21 AM	Calculating Firing Cones (0.0040s)
10/24/2019 2:57:24 AM	Scrapping Extra Ship Parts (2.8564s)
10/24/2019 2:57:38 AM	Break Target Into Component Compounds (14.1394s)
10/24/2019 2:57:38 AM	Issuing Orders (0.0043s)
10/24/2019 2:57:38 AM	Augmenting Infusers (0.0209s)
10/24/2019 2:57:38 AM	Infusing (0.1190s)
10/24/2019 2:57:38 AM	Post-Proton Surge (0.0050s)
10/24/2019 2:57:38 AM	Calibrate Weapons Arrays (0.0565s)
10/24/2019 2:57:38 AM	Stimulate Modulation (0.0150s)
10/24/2019 2:57:39 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/24/2019 2:57:40 AM	Load Surrogates (1.6494s)
10/24/2019 2:57:40 AM	Load Historical Documents (0.0040s)
10/24/2019 2:57:40 AM	34.0 seconds total load time.
Boot up FleetOS (0.3s)
Organizing Alien Translation Routines (0.4s)
Remembering Alamo (0.4s)
Prepare Explosions and Crackles (0.5s)
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (1.9s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Late Axionic Computations (0.5s)
Investigating Starfields (1.7s)
Ejecting Distant Planets (5.8s)
Scrapping Extra Ship Parts (2.9s)
Break Target Into Component Compounds (14.1s)
Load Surrogates (1.6s)
10/24/2019 2:57:41 AM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/24/2019 2:58:34 AM	Successfully opened host socket
10/24/2019 3:00:14 AM	PLAYER DISCONNECTED 0.0.0.0=>0
10/24/2019 3:00:14 AM	PlayerAccount Puffin has now been put in control of faction 11.
10/24/2019 3:00:14 AM	PlayerAccount Puffin has now been put in control of faction 11.
10/24/2019 3:00:14 AM	Successfully opened host socket
10/24/2019 3:00:14 AM	Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions
10/24/2019 3:00:15 AM	Generate FULL Map Complete
10/24/2019 3:53:08 AM	PLAYER DISCONNECTED 0.0.0.0=>0
10/24/2019 6:23:47 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/24/2019 6:23:47 PM	Boot up FleetOS (0.3317s)
10/24/2019 6:23:47 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/24/2019 6:23:47 PM	Check System Logs For Rogue Intelligence (0.0837s)
10/24/2019 6:23:47 PM	Organizing Alien Translation Routines (0.3226s)
10/24/2019 6:23:48 PM	Remembering Alamo (0.4741s)
10/24/2019 6:23:48 PM	Generating Framerates (0.0440s)
10/24/2019 6:23:48 PM	Bring Cloaking Systems Online (0.0120s)
10/24/2019 6:23:48 PM	Game Version: 1.001
10/24/2019 6:23:48 PM	Eject Trash Into Hyperspace (0.0996s)
10/24/2019 6:23:48 PM	Recalculate Speed Of Light (0.0948s)
10/24/2019 6:23:48 PM	Check Nearby Stellar Masses (0.0290s)
10/24/2019 6:23:48 PM	No resolution change was required.
10/24/2019 6:23:48 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/24/2019 6:23:48 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/24/2019 6:23:48 PM	Refresh Optical Lensing (0.0272s)
10/24/2019 6:23:48 PM	Revise Fundamental Physical Laws (0.2545s)
10/24/2019 6:23:49 PM	Boot Audio Comms (0.0517s)
10/24/2019 6:23:49 PM	Establish Individual Audio Links (0.0429s)
10/24/2019 6:23:49 PM	Prepare Explosions and Crackles (0.3278s)
10/24/2019 6:23:50 PM	Optimize Comfort On Command Decks (0.8319s)
10/24/2019 6:23:50 PM	Check For Extra Modules (0.0596s)
10/24/2019 6:23:50 PM	Calculate Odds Of Success (0.0778s)
10/24/2019 6:23:52 PM	Briefly Panic (2.1986s)
10/24/2019 6:23:52 PM	Install Confidence Routines (0.2642s)
10/24/2019 6:23:53 PM	Bring Commander Interface Online (0.2351s)
10/24/2019 6:23:53 PM	Motivate All Crews (0.0704s)
10/24/2019 6:23:53 PM	Externalizing Patterns (0.0396s)
10/24/2019 6:23:53 PM	Disengaging Constants (0.2344s)
10/24/2019 6:23:53 PM	Late Axionic Computations (0.4096s)
10/24/2019 6:23:53 PM	Thinking Of Advice (0.0447s)
10/24/2019 6:23:54 PM	Degaussing Advice (0.1729s)
10/24/2019 6:23:54 PM	Naming All Known Planets (0.0341s)
10/24/2019 6:23:54 PM	Remembering Speeds (0.0080s)
10/24/2019 6:23:54 PM	Prioritizing Targets (0.0262s)
10/24/2019 6:23:54 PM	Rebooting Sensor Arrays (0.0080s)
10/24/2019 6:23:54 PM	Unloading Prismatic Grid (0.0070s)
10/24/2019 6:23:54 PM	Thinking Of Objectives (0.0080s)
10/24/2019 6:23:54 PM	Re-Aligning Objectives (0.0122s)
10/24/2019 6:23:54 PM	Inhibiting Visual Scans (0.0363s)
10/24/2019 6:23:54 PM	Synthesizing Vocals (0.0080s)
10/24/2019 6:23:54 PM	Ventilating Scenarios (0.0080s)
10/24/2019 6:23:54 PM	Decontaminating Targeting Systems (0.0080s)
10/24/2019 6:23:54 PM	Ejecting Tactical Core (0.0090s)
10/24/2019 6:23:54 PM	Calibrating Formations (0.0070s)
10/24/2019 6:23:54 PM	Intercepting Galactic Maps (0.0191s)
10/24/2019 6:23:54 PM	Sterilizing Test Chamber (0.0160s)
10/24/2019 6:23:54 PM	Faction Diagnostics (0.0220s)
10/24/2019 6:23:54 PM	Buffering Hackers (0.0282s)
10/24/2019 6:23:54 PM	Inverting Death (0.0119s)
10/24/2019 6:23:54 PM	Linear Field Variance (0.0890s)
10/24/2019 6:23:54 PM	Charging Marks (0.0090s)
10/24/2019 6:23:54 PM	Range Manifolds (0.0100s)
10/24/2019 6:23:54 PM	Purging ROFs (0.0109s)
10/24/2019 6:23:54 PM	Manipulating Speeds (0.0080s)
10/24/2019 6:23:54 PM	Detecting Projectiles (0.0080s)
10/24/2019 6:23:54 PM	Grouping Flow Fields (0.0080s)
10/24/2019 6:23:54 PM	Modulating Flow Field Groups (0.0120s)
10/24/2019 6:23:54 PM	Designing Fleets (0.0522s)
10/24/2019 6:23:54 PM	Thinking Of Technologies (0.0090s)
10/24/2019 6:23:54 PM	Categorizing Starboard Sensors (0.0090s)
10/24/2019 6:23:54 PM	Injecting Galactic Variables (0.0281s)
10/24/2019 6:23:54 PM	Discharging Colored Ions (0.0219s)
10/24/2019 6:23:54 PM	Replicating Ion Colors (0.0120s)
10/24/2019 6:23:56 PM	Investigating Starfields (1.8093s)
10/24/2019 6:24:02 PM	Scanning Distant Planets (6.0025s)
10/24/2019 6:24:02 PM	Investigating Map Signatures (0.1102s)
10/24/2019 6:24:02 PM	Collating Solar Systems (0.0110s)
10/24/2019 6:24:02 PM	Categorizing All Planets (0.0030s)
10/24/2019 6:24:02 PM	Organizing Commands (0.0404s)
10/24/2019 6:24:02 PM	Calculating Firing Cones (0.0040s)
10/24/2019 6:24:08 PM	Finding Old Ship Parts (5.4909s)
10/24/2019 6:24:26 PM	Ensure Engines Can Take It (18.5999s)
10/24/2019 6:24:26 PM	Issuing Orders (0.0110s)
10/24/2019 6:24:26 PM	Augmenting Infusers (0.0508s)
10/24/2019 6:24:26 PM	Infusing (0.0891s)
10/24/2019 6:24:26 PM	Post-Proton Surge (0.0040s)
10/24/2019 6:24:26 PM	Calibrate Weapons Arrays (0.0337s)
10/24/2019 6:24:26 PM	Stimulate Modulation (0.0140s)
10/24/2019 6:24:27 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/24/2019 6:24:28 PM	Load Surrogates (1.1584s)
10/24/2019 6:24:28 PM	Load Historical Documents (0.0050s)
10/24/2019 6:24:28 PM	40.8 seconds total load time.
Boot up FleetOS (0.3s)
Organizing Alien Translation Routines (0.3s)
Remembering Alamo (0.5s)
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (2.2s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.4s)
Investigating Starfields (1.8s)
Scanning Distant Planets (6.0s)
Finding Old Ship Parts (5.5s)
Ensure Engines Can Take It (18.6s)
Load Surrogates (1.2s)
10/24/2019 6:24:28 PM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/24/2019 6:24:32 PM	Successfully opened host socket
10/24/2019 7:09:52 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/25/2019 7:26:14 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/25/2019 7:26:14 AM	Boot up FleetOS (0.2443s)
10/25/2019 7:26:14 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/25/2019 7:26:14 AM	Check System Logs For Rogue Intelligence (0.0180s)
10/25/2019 7:26:14 AM	Organizing Alien Translation Routines (0.0618s)
10/25/2019 7:26:14 AM	Remembering Alamo (0.0319s)
10/25/2019 7:26:14 AM	Generating Framerates (0.0209s)
10/25/2019 7:26:14 AM	Bring Cloaking Systems Online (0.0040s)
10/25/2019 7:26:14 AM	Game Version: 1.001
10/25/2019 7:26:14 AM	Eject Trash Into Hyperspace (0.0140s)
10/25/2019 7:26:14 AM	Recalculate Speed Of Light (0.0370s)
10/25/2019 7:26:14 AM	Check Nearby Stellar Masses (0.0110s)
10/25/2019 7:26:14 AM	No resolution change was required.
10/25/2019 7:26:14 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/25/2019 7:26:14 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/25/2019 7:26:14 AM	Refresh Optical Lensing (0.0080s)
10/25/2019 7:26:14 AM	Revise Fundamental Physical Laws (0.1631s)
10/25/2019 7:26:14 AM	Boot Audio Comms (0.0423s)
10/25/2019 7:26:14 AM	Establish Individual Audio Links (0.0212s)
10/25/2019 7:26:14 AM	Prepare Explosions and Crackles (0.1396s)
10/25/2019 7:26:15 AM	Optimize Comfort On Command Decks (0.1746s)
10/25/2019 7:26:15 AM	Check For Extra Modules (0.0110s)
10/25/2019 7:26:15 AM	Calculate Odds Of Success (0.1207s)
10/25/2019 7:26:15 AM	Briefly Panic (0.4278s)
10/25/2019 7:26:15 AM	Install Confidence Routines (0.2573s)
10/25/2019 7:26:16 AM	Bring Commander Interface Online (0.0993s)
10/25/2019 7:26:16 AM	Motivate All Crews (0.0728s)
10/25/2019 7:26:16 AM	Externalizing Patterns (0.0175s)
10/25/2019 7:26:16 AM	Disengaging Constants (0.2024s)
10/25/2019 7:26:16 AM	Late Axionic Computations (0.4154s)
10/25/2019 7:26:16 AM	Thinking Of Advice (0.0140s)
10/25/2019 7:26:16 AM	Degaussing Advice (0.1037s)
10/25/2019 7:26:16 AM	Naming All Known Planets (0.0050s)
10/25/2019 7:26:16 AM	Remembering Speeds (0.0229s)
10/25/2019 7:26:16 AM	Prioritizing Targets (0.0539s)
10/25/2019 7:26:17 AM	Rebooting Sensor Arrays (0.0349s)
10/25/2019 7:26:17 AM	Unloading Prismatic Grid (0.0129s)
10/25/2019 7:26:17 AM	Thinking Of Objectives (0.0040s)
10/25/2019 7:26:17 AM	Re-Aligning Objectives (0.0399s)
10/25/2019 7:26:17 AM	Inhibiting Visual Scans (0.0130s)
10/25/2019 7:26:17 AM	Synthesizing Vocals (0.0050s)
10/25/2019 7:26:17 AM	Ventilating Scenarios (0.0150s)
10/25/2019 7:26:17 AM	Decontaminating Targeting Systems (0.0768s)
10/25/2019 7:26:17 AM	Ejecting Tactical Core (0.0120s)
10/25/2019 7:26:17 AM	Calibrating Formations (0.0040s)
10/25/2019 7:26:17 AM	Intercepting Galactic Maps (0.1167s)
10/25/2019 7:26:17 AM	Sterilizing Test Chamber (0.0614s)
10/25/2019 7:26:17 AM	Faction Diagnostics (0.0199s)
10/25/2019 7:26:17 AM	Buffering Hackers (0.0389s)
10/25/2019 7:26:17 AM	Inverting Death (0.0060s)
10/25/2019 7:26:17 AM	Linear Field Variance (0.1187s)
10/25/2019 7:26:17 AM	Charging Marks (0.0060s)
10/25/2019 7:26:17 AM	Range Manifolds (0.0070s)
10/25/2019 7:26:17 AM	Purging ROFs (0.0060s)
10/25/2019 7:26:17 AM	Manipulating Speeds (0.0189s)
10/25/2019 7:26:17 AM	Detecting Projectiles (0.0050s)
10/25/2019 7:26:17 AM	Grouping Flow Fields (0.0079s)
10/25/2019 7:26:17 AM	Modulating Flow Field Groups (0.0319s)
10/25/2019 7:26:17 AM	Designing Fleets (0.0618s)
10/25/2019 7:26:17 AM	Thinking Of Technologies (0.0129s)
10/25/2019 7:26:17 AM	Categorizing Starboard Sensors (0.0140s)
10/25/2019 7:26:17 AM	Injecting Galactic Variables (0.0070s)
10/25/2019 7:26:17 AM	Discharging Colored Ions (0.0329s)
10/25/2019 7:26:17 AM	Replicating Ion Colors (0.0209s)
10/25/2019 7:26:20 AM	Investigating Starfields (2.2428s)
10/25/2019 7:26:26 AM	Verifying Distant Planets (6.5135s)
10/25/2019 7:26:26 AM	Investigating Map Signatures (0.0549s)
10/25/2019 7:26:26 AM	Collating Solar Systems (0.0130s)
10/25/2019 7:26:26 AM	Categorizing All Planets (0.0040s)
10/25/2019 7:26:26 AM	Organizing Commands (0.0389s)
10/25/2019 7:26:26 AM	Calculating Firing Cones (0.0030s)
10/25/2019 7:26:33 AM	Finding Old Ship Parts (6.5079s)
10/25/2019 7:26:50 AM	Investigate Tachyons (17.5790s)
10/25/2019 7:26:50 AM	Issuing Orders (0.0040s)
10/25/2019 7:26:50 AM	Augmenting Infusers (0.0070s)
10/25/2019 7:26:50 AM	Infusing (0.0492s)
10/25/2019 7:26:50 AM	Post-Proton Surge (0.0030s)
10/25/2019 7:26:50 AM	Calibrate Weapons Arrays (0.0140s)
10/25/2019 7:26:50 AM	Stimulate Modulation (0.0140s)
10/25/2019 7:26:51 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/25/2019 7:26:51 AM	Load Surrogates (1.0990s)
10/25/2019 7:26:51 AM	Load Historical Documents (0.0030s)
10/25/2019 7:26:51 AM	37.8 seconds total load time.
Briefly Panic (0.4s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.4s)
Investigating Starfields (2.2s)
Verifying Distant Planets (6.5s)
Finding Old Ship Parts (6.5s)
Investigate Tachyons (17.6s)
Load Surrogates (1.1s)
10/25/2019 7:26:52 AM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/25/2019 7:27:06 AM	Successfully opened host socket
10/25/2019 8:26:54 AM	Seeding golem on Bloch
10/25/2019 8:28:58 AM	PLAYER DISCONNECTED 0.0.0.0=>0
10/25/2019 6:56:17 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/25/2019 6:56:17 PM	Boot up FleetOS (0.3911s)
10/25/2019 6:56:17 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/25/2019 6:56:17 PM	Check System Logs For Rogue Intelligence (0.0189s)
10/25/2019 6:56:17 PM	Organizing Alien Translation Routines (0.2244s)
10/25/2019 6:56:18 PM	Remembering Alamo (0.1077s)
10/25/2019 6:56:18 PM	Generating Framerates (0.0908s)
10/25/2019 6:56:18 PM	Bring Cloaking Systems Online (0.0070s)
10/25/2019 6:56:18 PM	Game Version: 1.002
10/25/2019 6:56:18 PM	Eject Trash Into Hyperspace (0.0280s)
10/25/2019 6:56:18 PM	Recalculate Speed Of Light (0.0511s)
10/25/2019 6:56:18 PM	Check Nearby Stellar Masses (0.0359s)
10/25/2019 6:56:18 PM	No resolution change was required.
10/25/2019 6:56:18 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/25/2019 6:56:18 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/25/2019 6:56:18 PM	Refresh Optical Lensing (0.0080s)
10/25/2019 6:56:18 PM	Revise Fundamental Physical Laws (0.1597s)
10/25/2019 6:56:18 PM	Boot Audio Comms (0.0570s)
10/25/2019 6:56:18 PM	Establish Individual Audio Links (0.0293s)
10/25/2019 6:56:18 PM	Prepare Explosions and Crackles (0.3806s)
10/25/2019 6:56:19 PM	Optimize Comfort On Command Decks (0.6906s)
10/25/2019 6:56:19 PM	Check For Extra Modules (0.0179s)
10/25/2019 6:56:19 PM	Calculate Odds Of Success (0.0380s)
10/25/2019 6:56:21 PM	Briefly Panic (1.8153s)
10/25/2019 6:56:21 PM	Install Confidence Routines (0.4086s)
10/25/2019 6:56:22 PM	Bring Commander Interface Online (0.2841s)
10/25/2019 6:56:22 PM	Motivate All Crews (0.0349s)
10/25/2019 6:56:22 PM	Externalizing Patterns (0.0506s)
10/25/2019 6:56:22 PM	Disengaging Constants (0.2788s)
10/25/2019 6:56:22 PM	Late Axionic Computations (0.4050s)
10/25/2019 6:56:22 PM	Thinking Of Advice (0.0480s)
10/25/2019 6:56:22 PM	Degaussing Advice (0.0797s)
10/25/2019 6:56:23 PM	Naming All Known Planets (0.0050s)
10/25/2019 6:56:23 PM	Remembering Speeds (0.0100s)
10/25/2019 6:56:23 PM	Prioritizing Targets (0.0050s)
10/25/2019 6:56:23 PM	Rebooting Sensor Arrays (0.0070s)
10/25/2019 6:56:23 PM	Unloading Prismatic Grid (0.0565s)
10/25/2019 6:56:23 PM	Thinking Of Objectives (0.0440s)
10/25/2019 6:56:23 PM	Re-Aligning Objectives (0.0120s)
10/25/2019 6:56:23 PM	Inhibiting Visual Scans (0.0668s)
10/25/2019 6:56:23 PM	Synthesizing Vocals (0.0202s)
10/25/2019 6:56:23 PM	Ventilating Scenarios (0.0080s)
10/25/2019 6:56:23 PM	Decontaminating Targeting Systems (0.0080s)
10/25/2019 6:56:23 PM	Ejecting Tactical Core (0.0192s)
10/25/2019 6:56:23 PM	Calibrating Formations (0.0050s)
10/25/2019 6:56:23 PM	Intercepting Galactic Maps (0.0264s)
10/25/2019 6:56:23 PM	Sterilizing Test Chamber (0.0160s)
10/25/2019 6:56:23 PM	Faction Diagnostics (0.0422s)
10/25/2019 6:56:23 PM	Buffering Hackers (0.0150s)
10/25/2019 6:56:23 PM	Inverting Death (0.0109s)
10/25/2019 6:56:23 PM	Linear Field Variance (0.1389s)
10/25/2019 6:56:23 PM	Charging Marks (0.0070s)
10/25/2019 6:56:23 PM	Range Manifolds (0.0090s)
10/25/2019 6:56:23 PM	Purging ROFs (0.0070s)
10/25/2019 6:56:23 PM	Manipulating Speeds (0.0080s)
10/25/2019 6:56:23 PM	Detecting Projectiles (0.0060s)
10/25/2019 6:56:23 PM	Grouping Flow Fields (0.0392s)
10/25/2019 6:56:23 PM	Modulating Flow Field Groups (0.0250s)
10/25/2019 6:56:23 PM	Designing Fleets (0.0363s)
10/25/2019 6:56:23 PM	Thinking Of Technologies (0.0090s)
10/25/2019 6:56:23 PM	Categorizing Starboard Sensors (0.0089s)
10/25/2019 6:56:23 PM	Injecting Galactic Variables (0.0150s)
10/25/2019 6:56:23 PM	Discharging Colored Ions (0.0230s)
10/25/2019 6:56:23 PM	Replicating Ion Colors (0.0151s)
10/25/2019 6:56:25 PM	Investigating Starfields (1.8517s)
10/25/2019 6:56:31 PM	Reconstituting Distant Planets (5.6435s)
10/25/2019 6:56:31 PM	Investigating Map Signatures (0.1245s)
10/25/2019 6:56:31 PM	Collating Solar Systems (0.0089s)
10/25/2019 6:56:31 PM	Categorizing All Planets (0.0030s)
10/25/2019 6:56:31 PM	Organizing Commands (0.0456s)
10/25/2019 6:56:31 PM	Calculating Firing Cones (0.0040s)
10/25/2019 6:56:34 PM	Holding Ship Parts For Comfort (2.7918s)
10/25/2019 6:56:48 PM	Compensate for Neutrino Variance (14.5813s)
10/25/2019 6:56:48 PM	Issuing Orders (0.0050s)
10/25/2019 6:56:48 PM	Augmenting Infusers (0.0095s)
10/25/2019 6:56:48 PM	Infusing (0.1292s)
10/25/2019 6:56:48 PM	Post-Proton Surge (0.0040s)
10/25/2019 6:56:48 PM	Calibrate Weapons Arrays (0.0253s)
10/25/2019 6:56:48 PM	Stimulate Modulation (0.0130s)
10/25/2019 6:56:49 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/25/2019 6:56:50 PM	Load Surrogates (1.1954s)
10/25/2019 6:56:50 PM	Load Historical Documents (0.0030s)
10/25/2019 6:56:50 PM	32.9 seconds total load time.
Boot up FleetOS (0.4s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (1.8s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.4s)
Investigating Starfields (1.9s)
Reconstituting Distant Planets (5.6s)
Holding Ship Parts For Comfort (2.8s)
Compensate for Neutrino Variance (14.6s)
Load Surrogates (1.2s)
10/25/2019 6:56:50 PM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/25/2019 6:56:55 PM	Successfully opened host socket
10/25/2019 8:14:19 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/25/2019 9:40:59 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/25/2019 9:40:59 PM	Boot up FleetOS (0.3448s)
10/25/2019 9:40:59 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/25/2019 9:40:59 PM	Check System Logs For Rogue Intelligence (0.0299s)
10/25/2019 9:40:59 PM	Organizing Alien Translation Routines (0.4336s)
10/25/2019 9:40:59 PM	Remembering Alamo (0.0828s)
10/25/2019 9:40:59 PM	Generating Framerates (0.0244s)
10/25/2019 9:40:59 PM	Bring Cloaking Systems Online (0.0249s)
10/25/2019 9:40:59 PM	Game Version: 1.002
10/25/2019 9:40:59 PM	Eject Trash Into Hyperspace (0.0595s)
10/25/2019 9:40:59 PM	Recalculate Speed Of Light (0.0799s)
10/25/2019 9:40:59 PM	Check Nearby Stellar Masses (0.0300s)
10/25/2019 9:40:59 PM	No resolution change was required.
10/25/2019 9:40:59 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/25/2019 9:40:59 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/25/2019 9:40:59 PM	Refresh Optical Lensing (0.0080s)
10/25/2019 9:41:00 PM	Revise Fundamental Physical Laws (0.1973s)
10/25/2019 9:41:00 PM	Boot Audio Comms (0.0340s)
10/25/2019 9:41:00 PM	Establish Individual Audio Links (0.0181s)
10/25/2019 9:41:00 PM	Prepare Explosions and Crackles (0.2724s)
10/25/2019 9:41:01 PM	Optimize Comfort On Command Decks (0.6735s)
10/25/2019 9:41:01 PM	Check For Extra Modules (0.0160s)
10/25/2019 9:41:01 PM	Calculate Odds Of Success (0.0289s)
10/25/2019 9:41:03 PM	Briefly Panic (1.8743s)
10/25/2019 9:41:03 PM	Install Confidence Routines (0.3188s)
10/25/2019 9:41:03 PM	Bring Commander Interface Online (0.2972s)
10/25/2019 9:41:03 PM	Motivate All Crews (0.0299s)
10/25/2019 9:41:03 PM	Externalizing Patterns (0.0603s)
10/25/2019 9:41:04 PM	Disengaging Constants (0.2610s)
10/25/2019 9:41:04 PM	Late Axionic Computations (0.3675s)
10/25/2019 9:41:04 PM	Thinking Of Advice (0.0271s)
10/25/2019 9:41:04 PM	Degaussing Advice (0.1221s)
10/25/2019 9:41:04 PM	Naming All Known Planets (0.0050s)
10/25/2019 9:41:04 PM	Remembering Speeds (0.0100s)
10/25/2019 9:41:04 PM	Prioritizing Targets (0.0309s)
10/25/2019 9:41:04 PM	Rebooting Sensor Arrays (0.0070s)
10/25/2019 9:41:04 PM	Unloading Prismatic Grid (0.0050s)
10/25/2019 9:41:04 PM	Thinking Of Objectives (0.0100s)
10/25/2019 9:41:04 PM	Re-Aligning Objectives (0.0050s)
10/25/2019 9:41:04 PM	Inhibiting Visual Scans (0.0518s)
10/25/2019 9:41:04 PM	Synthesizing Vocals (0.0182s)
10/25/2019 9:41:04 PM	Ventilating Scenarios (0.0080s)
10/25/2019 9:41:04 PM	Decontaminating Targeting Systems (0.0060s)
10/25/2019 9:41:04 PM	Ejecting Tactical Core (0.0100s)
10/25/2019 9:41:04 PM	Calibrating Formations (0.0080s)
10/25/2019 9:41:04 PM	Intercepting Galactic Maps (0.0473s)
10/25/2019 9:41:04 PM	Sterilizing Test Chamber (0.0250s)
10/25/2019 9:41:04 PM	Faction Diagnostics (0.0521s)
10/25/2019 9:41:04 PM	Buffering Hackers (0.0219s)
10/25/2019 9:41:04 PM	Inverting Death (0.0120s)
10/25/2019 9:41:04 PM	Linear Field Variance (0.1026s)
10/25/2019 9:41:04 PM	Charging Marks (0.0070s)
10/25/2019 9:41:04 PM	Range Manifolds (0.0090s)
10/25/2019 9:41:05 PM	Purging ROFs (0.0242s)
10/25/2019 9:41:05 PM	Manipulating Speeds (0.0080s)
10/25/2019 9:41:05 PM	Detecting Projectiles (0.0080s)
10/25/2019 9:41:05 PM	Grouping Flow Fields (0.0060s)
10/25/2019 9:41:05 PM	Modulating Flow Field Groups (0.0271s)
10/25/2019 9:41:05 PM	Designing Fleets (0.0701s)
10/25/2019 9:41:05 PM	Thinking Of Technologies (0.0100s)
10/25/2019 9:41:05 PM	Categorizing Starboard Sensors (0.0080s)
10/25/2019 9:41:05 PM	Injecting Galactic Variables (0.0284s)
10/25/2019 9:41:05 PM	Discharging Colored Ions (0.0219s)
10/25/2019 9:41:05 PM	Replicating Ion Colors (0.0184s)
10/25/2019 9:41:07 PM	Investigating Starfields (1.8026s)
10/25/2019 9:41:12 PM	Reconstituting Distant Planets (5.8441s)
10/25/2019 9:41:13 PM	Investigating Map Signatures (0.1620s)
10/25/2019 9:41:13 PM	Collating Solar Systems (0.0140s)
10/25/2019 9:41:13 PM	Categorizing All Planets (0.0079s)
10/25/2019 9:41:13 PM	Organizing Commands (0.0292s)
10/25/2019 9:41:13 PM	Calculating Firing Cones (0.0040s)
10/25/2019 9:41:15 PM	Demoting Insubordinate Ship Parts (2.8809s)
10/25/2019 9:41:30 PM	Uncoupling Aft Ports (14.9435s)
10/25/2019 9:41:30 PM	Issuing Orders (0.0060s)
10/25/2019 9:41:30 PM	Augmenting Infusers (0.0172s)
10/25/2019 9:41:31 PM	Infusing (0.1226s)
10/25/2019 9:41:31 PM	Post-Proton Surge (0.0050s)
10/25/2019 9:41:31 PM	Calibrate Weapons Arrays (0.0387s)
10/25/2019 9:41:31 PM	Stimulate Modulation (0.0130s)
10/25/2019 9:41:31 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/25/2019 9:41:32 PM	Load Surrogates (1.1240s)
10/25/2019 9:41:32 PM	Load Historical Documents (0.0050s)
10/25/2019 9:41:32 PM	33.4 seconds total load time.
Boot up FleetOS (0.3s)
Organizing Alien Translation Routines (0.4s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.7s)
Briefly Panic (1.9s)
Install Confidence Routines (0.3s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.4s)
Investigating Starfields (1.8s)
Reconstituting Distant Planets (5.8s)
Demoting Insubordinate Ship Parts (2.9s)
Uncoupling Aft Ports (14.9s)
Load Surrogates (1.1s)
10/25/2019 9:41:32 PM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/25/2019 9:41:38 PM	Successfully opened host socket
10/25/2019 10:18:19 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/26/2019 12:02:07 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/26/2019 12:02:07 PM	Boot up FleetOS (0.3511s)
10/26/2019 12:02:07 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Radeon RX 580 Series
graphicsDeviceID: 26591
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4041
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
processorCount: 6
processorFrequency: 2808
systemMemorySize: 8134
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/26/2019 12:02:07 PM	Check System Logs For Rogue Intelligence (0.0179s)
10/26/2019 12:02:08 PM	Organizing Alien Translation Routines (0.6645s)
10/26/2019 12:02:08 PM	Remembering Alamo (0.1690s)
10/26/2019 12:02:08 PM	Generating Framerates (0.0485s)
10/26/2019 12:02:08 PM	Bring Cloaking Systems Online (0.0235s)
10/26/2019 12:02:08 PM	Game Version: 1.002
10/26/2019 12:02:08 PM	Eject Trash Into Hyperspace (0.0349s)
10/26/2019 12:02:08 PM	Recalculate Speed Of Light (0.0810s)
10/26/2019 12:02:08 PM	Check Nearby Stellar Masses (0.0280s)
10/26/2019 12:02:08 PM	No resolution change was required.
10/26/2019 12:02:08 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/26/2019 12:02:08 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/26/2019 12:02:08 PM	Refresh Optical Lensing (0.0289s)
10/26/2019 12:02:08 PM	Revise Fundamental Physical Laws (0.1542s)
10/26/2019 12:02:08 PM	Boot Audio Comms (0.0182s)
10/26/2019 12:02:08 PM	Establish Individual Audio Links (0.0160s)
10/26/2019 12:02:09 PM	Prepare Explosions and Crackles (0.2151s)
10/26/2019 12:02:09 PM	Optimize Comfort On Command Decks (0.7564s)
10/26/2019 12:02:09 PM	Check For Extra Modules (0.0700s)
10/26/2019 12:02:10 PM	Calculate Odds Of Success (0.0743s)
10/26/2019 12:02:11 PM	Briefly Panic (1.6906s)
10/26/2019 12:02:12 PM	Install Confidence Routines (0.3677s)
10/26/2019 12:02:12 PM	Bring Commander Interface Online (0.2576s)
10/26/2019 12:02:12 PM	Motivate All Crews (0.0255s)
10/26/2019 12:02:12 PM	Externalizing Patterns (0.0233s)
10/26/2019 12:02:12 PM	Disengaging Constants (0.3848s)
10/26/2019 12:02:13 PM	Late Axionic Computations (0.3640s)
10/26/2019 12:02:13 PM	Thinking Of Advice (0.0406s)
10/26/2019 12:02:13 PM	Degaussing Advice (0.1532s)
10/26/2019 12:02:13 PM	Naming All Known Planets (0.0100s)
10/26/2019 12:02:13 PM	Remembering Speeds (0.0100s)
10/26/2019 12:02:13 PM	Prioritizing Targets (0.0265s)
10/26/2019 12:02:13 PM	Rebooting Sensor Arrays (0.0090s)
10/26/2019 12:02:13 PM	Unloading Prismatic Grid (0.0080s)
10/26/2019 12:02:13 PM	Thinking Of Objectives (0.0089s)
10/26/2019 12:02:13 PM	Re-Aligning Objectives (0.0110s)
10/26/2019 12:02:13 PM	Inhibiting Visual Scans (0.0508s)
10/26/2019 12:02:13 PM	Synthesizing Vocals (0.0182s)
10/26/2019 12:02:13 PM	Ventilating Scenarios (0.0080s)
10/26/2019 12:02:13 PM	Decontaminating Targeting Systems (0.0080s)
10/26/2019 12:02:13 PM	Ejecting Tactical Core (0.0079s)
10/26/2019 12:02:13 PM	Calibrating Formations (0.0080s)
10/26/2019 12:02:13 PM	Intercepting Galactic Maps (0.0171s)
10/26/2019 12:02:13 PM	Sterilizing Test Chamber (0.0160s)
10/26/2019 12:02:13 PM	Faction Diagnostics (0.0219s)
10/26/2019 12:02:13 PM	Buffering Hackers (0.0506s)
10/26/2019 12:02:13 PM	Inverting Death (0.0110s)
10/26/2019 12:02:13 PM	Linear Field Variance (0.1108s)
10/26/2019 12:02:13 PM	Charging Marks (0.0080s)
10/26/2019 12:02:13 PM	Range Manifolds (0.0080s)
10/26/2019 12:02:13 PM	Purging ROFs (0.0080s)
10/26/2019 12:02:13 PM	Manipulating Speeds (0.0080s)
10/26/2019 12:02:13 PM	Detecting Projectiles (0.0070s)
10/26/2019 12:02:13 PM	Grouping Flow Fields (0.0221s)
10/26/2019 12:02:13 PM	Modulating Flow Field Groups (0.0281s)
10/26/2019 12:02:13 PM	Designing Fleets (0.0523s)
10/26/2019 12:02:13 PM	Thinking Of Technologies (0.0160s)
10/26/2019 12:02:13 PM	Categorizing Starboard Sensors (0.0080s)
10/26/2019 12:02:13 PM	Injecting Galactic Variables (0.0233s)
10/26/2019 12:02:13 PM	Discharging Colored Ions (0.0219s)
10/26/2019 12:02:13 PM	Replicating Ion Colors (0.0090s)
10/26/2019 12:02:15 PM	Investigating Starfields (1.7052s)
10/26/2019 12:02:21 PM	Digitising Distant Planets (5.5849s)
10/26/2019 12:02:21 PM	Investigating Map Signatures (0.1510s)
10/26/2019 12:02:21 PM	Collating Solar Systems (0.0130s)
10/26/2019 12:02:21 PM	Categorizing All Planets (0.0060s)
10/26/2019 12:02:21 PM	Organizing Commands (0.0559s)
10/26/2019 12:02:21 PM	Calculating Firing Cones (0.0040s)
10/26/2019 12:02:26 PM	Breaking In New Ship Parts (4.7116s)
10/26/2019 12:02:45 PM	Deploying Portable Singularity (19.6494s)
10/26/2019 12:02:45 PM	Issuing Orders (0.0050s)
10/26/2019 12:02:45 PM	Augmenting Infusers (0.0212s)
10/26/2019 12:02:45 PM	Infusing (0.1355s)
10/26/2019 12:02:46 PM	Post-Proton Surge (0.0040s)
10/26/2019 12:02:46 PM	Calibrate Weapons Arrays (0.0331s)
10/26/2019 12:02:46 PM	Stimulate Modulation (0.0140s)
10/26/2019 12:02:46 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/26/2019 12:02:47 PM	Load Surrogates (1.1573s)
10/26/2019 12:02:47 PM	Load Historical Documents (0.0030s)
10/26/2019 12:02:47 PM	40.0 seconds total load time.
Boot up FleetOS (0.4s)
Organizing Alien Translation Routines (0.7s)
Optimize Comfort On Command Decks (0.8s)
Briefly Panic (1.7s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.4s)
Investigating Starfields (1.7s)
Digitising Distant Planets (5.6s)
Breaking In New Ship Parts (4.7s)
Deploying Portable Singularity (19.6s)
Load Surrogates (1.2s)
10/26/2019 12:02:47 PM
Hello Steam user 'kerzain'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/26/2019 12:03:17 PM	Successfully opened host socket
10/26/2019 12:15:07 PM
Exception in entity tooltip text generation at stage 5901:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo+<>c__DisplayClass9_4.<GetTextForEntity>b__2 (Arcen.AIW2.Core.Fleet fleet) [0x00157] in <65f24c07ba594ee78ee1190018e7f9f4>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.Faction FactionFleetMustBelongTo, Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00074] in <a65821b0886d4875b2a3b23ca3aa8871>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x07d69] in <65f24c07ba594ee78ee1190018e7f9f4>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <65f24c07ba594ee78ee1190018e7f9f4>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <65f24c07ba594ee78ee1190018e7f9f4>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <65f24c07ba594ee78ee1190018e7f9f4>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

ArcenDebugLog.txt (123,392 bytes)   

BadgerBadger

Oct 26, 2019 4:47 pm

manager   ~0054028

Fixed!

Issue History

Date Modified Username Field Change
Oct 26, 2019 3:22 pm kerzain New Issue
Oct 26, 2019 3:22 pm kerzain File Added: ArcenDebugLog.txt
Oct 26, 2019 4:47 pm BadgerBadger Assigned To => BadgerBadger
Oct 26, 2019 4:47 pm BadgerBadger Status new => resolved
Oct 26, 2019 4:47 pm BadgerBadger Resolution open => fixed
Oct 26, 2019 4:47 pm BadgerBadger Fixed in Version => 1.003 Sortable Objectives
Oct 26, 2019 4:47 pm BadgerBadger Note Added: 0054028