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IDProjectCategoryLast Update
0021908AI War 2GUIOct 25, 2019 11:48 am
ReporterChris_McElligottPark Assigned To 
Severityminor 
Status newResolutionopen 
Summary0021908: Lore pass? credit Hexasonic
Descriptionhttps://www.reddit.com/r/Games/comments/dmhlu6/ama_i_am_chris_park_founder_of_arcen_games_and/f514av4/

My notes:

I'd like to write longer entries for them (there's a reason they generate energy, there's a reasons scouting works the way it does, etc), but I also don't want it staring people in the face constantly when they're just trying to play. Maybe there needs to be (sigh) a new lore modifier button that makes the tooltips tell you the lore description of the unit instead of the stats and such. Or maybe it just needs to be wrapped into the larger tooltips that happen when you hold shift.
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Asteroid

Oct 24, 2019 9:28 pm

reporter   ~0053937

Thanks, this answer was a great read (as was the AMA). It's great to hear that a lore pass is on your radar.

Please, not another modifier key! Think of my cardiac health.
How about slower converting the c-click view into an in-game encyclopedia? We have as much space as we want there, and the player not holding a key just to display the view allows for a wider range of interactions. Textmeshpro supports a basic form of hyperlinking which I'm sure you could make a small framework around, so we could use that to find more detail about things without packing it all into one screen.

Chris_McElligottPark

Oct 25, 2019 11:48 am

administrator   ~0053959

Isntprepared: "What about a compendium accessible from the main screen that populates when you < first encounter / have slain enough of / some other gate > that allows you to access the lore card? Many other games have taken this approach - not all the information needs to go in a tooltip ;)"

Issue History

Date Modified Username Field Change
Oct 24, 2019 8:11 pm Chris_McElligottPark New Issue
Oct 24, 2019 9:28 pm Asteroid Note Added: 0053937
Oct 25, 2019 11:48 am Chris_McElligottPark Note Added: 0053959