View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021798||AI War 2||[All Projects] GUI||Oct 13, 2019 2:00 am||Jan 11, 2021 5:11 pm|
|Product Version||0.900 Custom Fleets With Empty Slots|
|Fixed in Version||2.715 Unload Queuing|
|Summary||0021798: Suggestion: Queue Load/Unload order with shift-L and shift-U|
|Description||All that's missing to make cross-planet orders perfect is to be able to plan in advance where your fleet will unload and load. As in "go to this specific point in this system, then unload, then destroy the warp gate, then load, then come back to this other system".|
|Tags||No tags attached.|
||Originally I was thinking this wasn't possible, same with queuing up going into pursuit mode. But now I think I have a good idea on how to handle this.|
||This would be great!|
||I guess that if we add the ability to queue a load, what we really want is that the fleet waits until it's fully loaded before proceeding on to the next order, otherwise a ton of ships might be left behind in a long trail that tries to catch up and get slaughtered. Queuing unload is likely easier to implement because it's instant.|
* Something we had thought was not really going to be possible in the game, now is implemented: the queuing of some certain kinds of orders after movement, attack, traverse-wormhole, or whatever.
** The new commands that are supported basically use any of the existing buttons or hotkeys as usual, but you hold shift to append them to the end of the commands you already have in place. If you have no commands queued up already, then it will just do the thing immediately.
** Unload Transport
*** So for instance, give a some move orders to a distant planet, and at the end of that keep holding shift and press U (or click the interface button. The transport will unload when it gets there.
*** Note that Load Transport is NOT supported. This requires all of the ships to actually get loaded properly in, potentially from other planets, and the checking for that is both really complicated and also hopefully a far less common case.
** Set Pursuit Mode on or off
** Set Attack-Move Mode on or off
** Set Stop-To-Shoot Mode on or of
** So, for instance you can give some regular move orders to one side of a planet, then give a regular attack order, then have it turn on (or off) attack-move mode.
*** We can't think of any use cases for turning off a mode like this at a destination, but it is possible.
*** We also can't really think of any use cases for turning ON a mode like this at a destination, because ships will follow your direct move and attack orders even when in attack-move mode, which is functionally identical to the use case here. But it does exist now, in cases it's useful.
** The ability to unload transports at the destination is a big deal, at any rate, since there was no way to have that happen in an automated fashion before.
|Oct 13, 2019 2:00 am||Asteroid||New Issue|
|Oct 14, 2019 1:16 pm||x4000Bughunter||Note Added: 0053650|
|Oct 23, 2019 2:40 pm||Bummeri||Note Added: 0053866|
|Oct 23, 2019 6:23 pm||Asteroid||Note Added: 0053900|
|Dec 17, 2019 9:44 am||RocketAssistedPuffin||Relationship added||related to 0022375|
|Jan 11, 2021 5:11 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Jan 11, 2021 5:11 pm||x4000Bughunter||Status||new => resolved|
|Jan 11, 2021 5:11 pm||x4000Bughunter||Resolution||open => fixed|
|Jan 11, 2021 5:11 pm||x4000Bughunter||Fixed in Version||=> 2.715 Unload Queuing|
|Jan 11, 2021 5:11 pm||x4000Bughunter||Note Added: 0060282|