View Issue Details

IDProjectCategoryLast Update
0021662AI War 2Gameplay IssueOct 4, 2019 8:03 pm
ReporterNRSirLimbo Assigned ToChris_McElligottPark  
Severitytweak 
Status resolvedResolutionfixed 
Product Version0.890 Lighting and Darkness 
Fixed in Version0.897 Commanding From The Galaxy Map 
Summary0021662: Can't build over Transports
DescriptionHaven't tested with all kinds of transports (like officer fleets for example) but at least as far as the normal Strike Fleet transports go you can't place structures above them as if they count as strucutres.

Also, it's quite annoying that the thing you try to place disappears when you hover over a ship. Any way to turn that off?
TagsNo tags attached.

Activities

Chris_McElligottPark

Sep 20, 2019 8:06 am

administrator   ~0053197

The second issue I can definitely fix, but the flagships acting like structures was an intentional change. People were often having flagships get pushed out of position by placing structures on top of them, in such a way that something that was under a forcefield might decollide out of the forcefield area.

NRSirLimbo

Sep 21, 2019 12:09 pm

developer   ~0053212

Isn't there some way to make a priority list when it comes to things?

Priority 1 (doesn't move, can be placed over everything other than priority 1 stuff): Fixed Structures
Priority 2 (can be placed over everything of priority 3 and 4): Forcefields
Priority 3 (doesn't decollide unless it has to due to things from priority 1 and 2): Flagships
Priority 4 (always decollides with everything): Ships and everything else

NRSirLimbo

Sep 21, 2019 12:14 pm

developer   ~0053213

Also, to avoid issues like forcefields moving god-knows-where when decolliding and flagships moving into the enemy side of the map, stuff should only decollide when it's overlapping things of lower and equal priority value (as in a forcefield will take priority over flagships and ships, but still decollide with other forcefields and of cause fixed structures), and when placed (especially by auto-build) objects also only take into account that which has a lower or equal priority value (so that factories, turrets, etc don't care if they are overlapping ships when being placed).

Chris_McElligottPark

Oct 4, 2019 5:27 pm

administrator   ~0053462

It already attempted to do that, essentially. There may be some logic issues.

But it has an extra thing also saying "can't place stuff over a ship of certain types."

Chris_McElligottPark

Oct 4, 2019 8:03 pm

administrator   ~0053502

Thanks!

* Fixed an incredibly annoying issue where the thing you're trying to place would disappear when you mouse over an existing ship.

Issue History

Date Modified Username Field Change
Sep 19, 2019 7:34 pm NRSirLimbo New Issue
Sep 20, 2019 8:06 am Chris_McElligottPark Note Added: 0053197
Sep 21, 2019 12:09 pm NRSirLimbo Note Added: 0053212
Sep 21, 2019 12:14 pm NRSirLimbo Note Added: 0053213
Oct 4, 2019 5:27 pm Chris_McElligottPark Note Added: 0053462
Oct 4, 2019 8:03 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 4, 2019 8:03 pm Chris_McElligottPark Status new => resolved
Oct 4, 2019 8:03 pm Chris_McElligottPark Resolution open => fixed
Oct 4, 2019 8:03 pm Chris_McElligottPark Fixed in Version => 0.897 Commanding From The Galaxy Map
Oct 4, 2019 8:03 pm Chris_McElligottPark Note Added: 0053502