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IDProjectCategoryLast Update
0021639AI War 2Gameplay IdeaSep 13, 2019 12:47 pm
ReporterAsteroid Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.888 Astro Examination 
Fixed in Version0.889 Reticulating Those Splines 
Summary0021639: Should beachhead turrets stop building if battlestation is dead?
DescriptionI find it a bit cheesy that you can pause the game right before your battlestation is crippled (which happens quite early because enemies like to focus it), place all its turrets and engineers, and all the turrets happily keep constructing despite the battlestation being unable to build more.

Requiring at least one battlestation/citadel to be alive in the system for turrets to finish constructing would make the game more challenging (and possibly slightly frustrating at times because battlestations die so fast).
TagsNo tags attached.

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related to 0021634 feedbackChris_McElligottPark Allow setting blueprints on neutral planets before command station 

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Chris_McElligottPark

Sep 13, 2019 12:47 pm

administrator   ~0053075

Thanks!

* For structures that you place, they are no longer able to be constructed if their flagship (or command station, as the case may be) is not present on the same planet as them, is crippled, or is not yet fully constructed.
** So you can't have a battlestation or citadel go into enemy territory, start construction on a beachhead, then get crippled and have that construction continue without it.
** And you also can't start construction on a command station, then build something like a forcefield generator, then scrap the command station and rebuild it after the forcefield generator is complete.
** This needs testing, but it will also tell you about this in the tooltips as relevant.

Issue History

Date Modified Username Field Change
Sep 13, 2019 1:46 am Asteroid New Issue
Sep 13, 2019 9:30 am Chris_McElligottPark Relationship added related to 0021634
Sep 13, 2019 12:47 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 13, 2019 12:47 pm Chris_McElligottPark Status new => resolved
Sep 13, 2019 12:47 pm Chris_McElligottPark Resolution open => fixed
Sep 13, 2019 12:47 pm Chris_McElligottPark Fixed in Version => 0.889 Reticulating Those Splines
Sep 13, 2019 12:47 pm Chris_McElligottPark Note Added: 0053075