View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021555||AI War 2||[All Projects] Balance Issue||Aug 31, 2019 10:02 pm||Oct 28, 2019 11:11 pm|
|Status||closed||Resolution||no change required|
|Product Version||0.885 The Audible Bodyguard|
|Fixed in Version||0.888 Astro Examination|
|Summary||0021555: Zombify Devourer Golem?|
|Description||Not sure if this is intended but right now the player can zombify the Devourer Golem and send it on a rampage through the AI worlds. At first I thought "oh well, this is a balancing problem, having 350 strength points rampaging" but on second thought, why not leave it this way?|
If you go through the trouble of killing the Devourer Golem and don't receive metal, science or hacking points (which would be a nice idea too) you ought to get something from it, right? So do what you think is best in this situation.
|Tags||No tags attached.|
Aug 31, 2019 10:02 pm
20190901032937_1.jpg (508,192 bytes)
||This would be nice to be left as is!|
I'd be okay with giving a bit of bonus science (1K?) for killing the devourer golem.
Incidentally, the game is supposed to respawn a new devourer golem if the previous one dies. Have you noticed this?
||Hadn't seen a game yet where I survived long enough for the Golem zombie to die, but I played for a couple of hours after it was killed and never saw a new one. Might be that the zombie is taking up the slot?|
||I used debug to kill it in that crazy Nanocaust game I had a while ago, where they were following the Devourer. I don't recall seeing a new one.|
||If you can actually zombify the devourer golem then more power to you. If you think this might make a fun Achievement you might open a new ticket to suggest it|
Not sure if this is intended, but a zombified Devourer golem will, after a time, become a non-zombified Devourer golem again. (Found this in trying things out after winning the game, which may introduce its own unexpected behaviors.)
To me, that seemed like a bug. However, if it is expected to respawn, then arguably the respawner mechanism also acts to clear its programming.
Either way, I suggest this be made clear to the player.
well, if you zombify the devourer golem then the game will spawn a new regular Devourer Golem in 10 minutes or so (and the player gets a message about this). Is that what you observe?
I am very surprised to hear that a zombified devourer golem rejoined the Devourer faction.
As far as I could tell, the zombified Devourer disappeared, and the new regular Devourer showed up in its place. This *appeared* to happen when it was warping between systems. I wound up zombifying the Devourer (or *a* Devourer?) twice, and there never seemed to be more than one moving around, though my intel picture was not perfect.
There may have been a message... I did not see one and if there's a message log I don't know how to see it.
Thanks for your time and effort on all of this!
|Aug 31, 2019 10:02 pm||NRSirLimbo||New Issue|
|Aug 31, 2019 10:02 pm||NRSirLimbo||File Added: 20190901032937_1.jpg|
|Sep 1, 2019 5:09 pm||arsdor||Note Added: 0052733|
|Sep 2, 2019 11:58 pm||BadgerBadger||Note Added: 0052757|
|Sep 3, 2019 5:56 am||NRSirLimbo||Note Added: 0052763|
|Sep 3, 2019 7:25 am||RocketAssistedPuffin||Note Added: 0052766|
|Sep 9, 2019 7:19 pm||BadgerBadger||Assigned To||=> BadgerBadger|
|Sep 9, 2019 7:19 pm||BadgerBadger||Status||new => closed|
|Sep 9, 2019 7:19 pm||BadgerBadger||Resolution||open => no change required|
|Sep 9, 2019 7:19 pm||BadgerBadger||Fixed in Version||=> 0.888 Astro Examination|
|Sep 9, 2019 7:19 pm||BadgerBadger||Note Added: 0052974|
|Oct 28, 2019 6:53 pm||jsterrett||Note Added: 0054078|
|Oct 28, 2019 7:14 pm||BadgerBadger||Note Added: 0054081|
|Oct 28, 2019 11:11 pm||jsterrett||Note Added: 0054089|