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IDProjectCategoryLast Update
0021419AI War 2Gameplay IssueAug 9, 2019 7:21 am
ReporterRocketAssistedPuffin Assigned To 
Severityminor 
Status newResolutionopen 
Product Version0.877 The Strikecraft Goldilocks Zone 
Summary0021419: Nanocaust follows Devourer
DescriptionLot of Nanocaust units on this planet with the Devourer. They don't seem to move while it's there, and it's been occurring for a while.

If you use the debug to kill the Devourer, shortly after all the Nanocaust will start to move to other planets.

Nanocaust is hacked.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Jul 26, 2019 10:56 am

reporter  

NanocaustDevourer.save (1,812,315 bytes)

BadgerBadger

Jul 26, 2019 1:06 pm

manager   ~0052329

Weird... The Nanocaust and devourer are properly hostile to eachother, but the nanocaust isn't trying to shoot the devourer. Would the nanocaust fight the devourer before the hack?

RocketAssistedPuffin

Jul 26, 2019 1:39 pm

reporter   ~0052330

The Devourer is set to "IgnoreMe" priority, so nobody shoots it. Before the Hack it didn't either. It was only after that I noticed it was trying to defend planets against it.

BadgerBadger

Aug 8, 2019 9:52 pm

manager   ~0052495

Oh. So that's working as coded then, right? If everyone is ignoring the Devourer then the nanocaust won't shoot it.

RocketAssistedPuffin

Aug 9, 2019 7:21 am

reporter   ~0052499

It still kind of locks those Nanocaust units up, since I think they're trying to "defend" the planet, but since they won't ever shoot the Devourer, get a tad stuck.

Issue History

Date Modified Username Field Change
Jul 26, 2019 10:56 am RocketAssistedPuffin New Issue
Jul 26, 2019 10:56 am RocketAssistedPuffin File Added: NanocaustDevourer.save
Jul 26, 2019 1:06 pm BadgerBadger Note Added: 0052329
Jul 26, 2019 1:39 pm RocketAssistedPuffin Note Added: 0052330
Aug 8, 2019 9:52 pm BadgerBadger Note Added: 0052495
Aug 9, 2019 7:21 am RocketAssistedPuffin Note Added: 0052499