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IDProjectCategoryLast Update
0021344AI War 2Gameplay IdeaJul 4, 2019 2:00 pm
Reporterarsdor Assigned ToChris_McElligottPark  
Severitymajor 
Status closedResolutionwon't fix 
Product Version0.872 Supply and Control 
Summary0021344: More science gathering possibilities
DescriptionAlthough in the game science can be very helpful in the fight against the enemy, the opportunity to get scientific information is very little: hack, data collection from a neutral planet, pumping science from their planet, meeting with Zenith. It seems to me that it would be interesting if there were fascinating structures of a-la-factory, which could be built by laboratories that generate science a little bit, rather than extracting it. Another way of unlimited extraction of science is to offer a flagship scientist who generates science in the process of destroying the enemy's forces. Balance can be achieved by placing these flagships in well-protected systems.
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Activities

RocketAssistedPuffin

Jul 4, 2019 5:32 am

reporter   ~0052025

https://bugtracker.arcengames.com/view.php?id=20879

Very unlikely this'll be done - a previous suggestion similar was rejected, reasoning within.

Chris_McElligottPark

Jul 4, 2019 1:33 pm

administrator   ~0052030

There's a slight chance that we could do something like this in the future, as we have in general been making it so that the AI makes more progress towards its inevitable victory if you just sit around with the game on fast forward waiting for things, but we'd have to ramp that up even higher before I'd be comfortable with this.

But in the short term, essentially you can already kinda-sorta do this with fleet EXP, just in a more localized way and with a non-passive cost (you can't just fast forward alone, and the AI gets ahead of you anyway if you do it too much).

Overall science and hacking points are very much meant to be finite, and if you're able to just get unlimited amounts of that it kind of breaks the game and also takes away any interesting decisions on what to upgrade. There are debug cheats if you want unlimited science, but during a normal game I feel like it's taking away interesting choices for you if you have a bunch of ways to get science for free.

That said.... maybe some way to get a bit more science beyond what is currently there would be welcome, that's true. I think I may convert distribution nodes over to being science/hacking point vessels.

Chris_McElligottPark

Jul 4, 2019 2:00 pm

administrator   ~0052031

This might all be appreciated, and is in the next build:

* There is now an intel generator that explains how to get more hacking points, and from where, for planets where you have hacking points left that you can gather.

* Distribution nodes were all but useless, previously, since they granted you some metal in a lump sum, but at a steep AIP cost (well, 1 AIP, which is still a bad deal).
** These now grant you 1000 science and 20 hacking points, which is waaaay more attractive.

* The astro trains that you destroy also now grant you 200 science each, in addition to the 50k metal they granted already.

* There are now objectives that tell you about structures that you can destroy in order to get science, hacking points, or both.
** Now you can actually discover, for example, that destroying AI superfortresses is a great way to get an extra 2k of science!

* Distribution Nodes used to be seeded a rate of 1 for every 6 planets in a galaxy, but now it just seeds 6 in general (now that they are so much more useful!). However, you can increase this to 10 in the Destroyables section of the galaxy map settings, or reduce it all the way to 0 if you prefer.

Issue History

Date Modified Username Field Change
Jul 3, 2019 7:45 pm arsdor New Issue
Jul 4, 2019 5:32 am RocketAssistedPuffin Note Added: 0052025
Jul 4, 2019 1:33 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 4, 2019 1:33 pm Chris_McElligottPark Status new => closed
Jul 4, 2019 1:33 pm Chris_McElligottPark Resolution open => won't fix
Jul 4, 2019 1:33 pm Chris_McElligottPark Note Added: 0052030
Jul 4, 2019 2:00 pm Chris_McElligottPark Note Added: 0052031