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IDProjectCategoryLast Update
0021321AI War 2Gameplay IdeaJul 3, 2019 2:01 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.871 More Control, Part 1 
Fixed in Version0.872 Supply and Control 
Summary0021321: New Hack: Weaken Turrets On Planet
DescriptionThis hack would cost something like 2 hacking points for a mark 1 planet, and an additional 5 per mark level above that, and would make it so that the ranges on all the turrets on that planet would be quartered, and their raw damage would be halved. This way if there is a planet with just a ton of turrets on it with huge ranges, you can hack them to make them a lot less effective.

This solves some problems where you run into planets where the turrets are just way overpowered (thanks to AnnoyingOrange for reporting), and also gives you yet another thing vying for your hacking points.
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child of 0021310 resolvedChris_McElligottPark Fleets Phase 3 - Parent 

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Chris_McElligottPark

Jul 3, 2019 2:01 pm

administrator   ~0052014

* Added a new hack, which is tested and does work: Weaken AI Turrets
** Hacking into the local AI network will reduce the range of AI turrets to 25% of their normal values, and their damage output to 50% of normal. Only works on planets of mark 6 or lower.
** Costs 1 hacking point at mark level 1, plus 5 for each mark level of the planet above that.

Issue History

Date Modified Username Field Change
Jun 25, 2019 1:08 pm Chris_McElligottPark New Issue
Jun 25, 2019 1:08 pm Chris_McElligottPark Status new => assigned
Jun 25, 2019 1:08 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 25, 2019 1:09 pm Chris_McElligottPark Relationship added child of 0021310
Jul 3, 2019 2:01 pm Chris_McElligottPark Status assigned => resolved
Jul 3, 2019 2:01 pm Chris_McElligottPark Resolution open => fixed
Jul 3, 2019 2:01 pm Chris_McElligottPark Fixed in Version => 0.872 Supply and Control
Jul 3, 2019 2:01 pm Chris_McElligottPark Note Added: 0052014