View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021313||AI War 2||[All Projects] Gameplay Idea||Jun 25, 2019 12:25 pm||Jul 5, 2019 11:24 am|
|Product Version||0.871 More Control, Part 1|
|Fixed in Version||0.873 Battlestation Overhaul|
|Summary||0021313: Balance sliders in the lobby for adjusting hull/attack of various categories of ships.|
|Description||Specifically things like strikecraft, so that we can "tune to taste" but also experiment on finding a new baseline of strikecraft relative to frigates, relative to big centerpieces, etc.|
This would let us get the overall balance of how fast battles go so that it feels like the smaller ships carry more weight than they do now. Though if someone else prefers the current method or wants battles to go even faster, they'll be able to tune things long-term to their own liking. Win all the way around.
|Tags||No tags attached.|
* Balancing this game is kind of a tricky proposition, because everything is relative, and different people have different ideas on what kinds of balance they'd like to see between GROUPS of ship types.
** We've been focusing on things like balancing strikecraft against one another, for example, and will continue to do so: that's a relatively insular problem.
** But sometimes people with that there was more of an emphasis on ALL strikecraft being more useful and the backbone of all the fleets, with frigates and guardians still being strong but no longer causing strikecraft to evaporate.
*** This is where we get into "what is the ideal balance between frigates and strikecraft as a whole," and that's something that we're happy to set a sensible default for, but recognize that some players may have preferences that are different from our defaults no matter what we choose.
** In the first game, we had combat speeds, which were things like Normal, Epic, Rush, etc, and that basically adjusted the ratio of firepower of ships in general compared to the hulls of ships in general. Sometimes people really wanted to have a game that was slower (more hulls and shields relative to the attack power of ships) so that they could manage ships and they didn't evaporate as quickly. Others wanted a more fast-paced experience. Until now we haven't had anything like that in this game.
** Now we've added a new Balance section to the options tab of the galaxy map settings, and it lets you adjust the following six things independently of one another, all ranging from 0.5x to 5x.
*** Strikecraft Hull and Shield Strength (new default is 3x what it has been until now, to make these more of a focus like in the first game and keep them from evaporating so fast)
*** Strikecraft Attack Power (new default is 2x what it has been until now, to make these more of a focus like in the first game)
*** Turret/Guard Post Hull and Shield Strength (default is 1x what it has been until now)
*** Turret/Guard Post Attack Power (default is 1x what it has been until now)
*** Frigate/Guardian Hull and Shield Strength (default is 1x what it has been until now)
*** Frigate/Guardian Attack Power (default is 1x what it has been until now)
** We'd definitely be interested in feedback on what a sensible default for these things should be, and if we should add any more categories beyond these. Note that in order to keep things balanced between the humans and the AIs, we've kept the multipliers for frigates and guardians tied together, and turrets and guard posts tied together.
** This WILL immediately affect existing savegames, giving them the new defaults. Though at the moment there is no way to change these values once you have started a game, because that would lead to all sorts of exploits where you can manipulate the situation in funky ways as you are playing.
** Hopefully these controls help to let everyone get the sort of experience they're looking for, while letting us continue to balance each category's items against the other items in that same category (strikecraft, frigates/guardians, etc).
|Jun 25, 2019 12:25 pm||x4000Bughunter||New Issue|
|Jun 25, 2019 12:25 pm||x4000Bughunter||Status||new => assigned|
|Jun 25, 2019 12:25 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Jun 25, 2019 12:25 pm||x4000Bughunter||Relationship added||child of 0021310|
|Jul 5, 2019 11:24 am||x4000Bughunter||Status||assigned => resolved|
|Jul 5, 2019 11:24 am||x4000Bughunter||Resolution||open => fixed|
|Jul 5, 2019 11:24 am||x4000Bughunter||Fixed in Version||=> 0.873 Battlestation Overhaul|
|Jul 5, 2019 11:24 am||x4000Bughunter||Note Added: 0052056|