View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021290||AI War 2||[All Projects] Suggestion||Jun 11, 2019 6:11 pm||Jun 12, 2019 7:55 am|
|Product Version||BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom|
|Fixed in Version|
|Summary||0021290: Distribution node-style structure for exploration|
|Description||Proposed: A structure that persists after command station death (like distribution nodes) and is only killable by a player. When you kill this it will explore a few planets for you, but also increase AIP by a few.|
Perhaps 5 planets explored for 5 AIP or something like that. Thoughts? If people like it it should be pretty easy to implement.
|Tags||No tags attached.|
Maybe something a bit more complex than just "shoot this to scout 8 planets", as that sounds pretty boring.
I would think something like "destroy this to scout a currently unscouted X", where X can be something like a transport ship fleet, a golem/ark fleet, a minor faction location, the ai homeworld, etc. It would give more of a reason to use the spy nanite hack, if you reveal something enticing and want to get to it before you have scouted the path.
If the objective has already been scouted, note it in the tool tip and have it scout a random planet instead?