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IDProjectCategoryLast Update
0021163AI War 2[All Projects] Gameplay IdeaMay 5, 2019 4:37 pm
ReporterDEMOCRACY_DEMOCRACYAssigned To 
Severityminor 
Status newResolutionopen 
Product VersionBETA 0.854 Garbage... Collected! 
Fixed in Version 
Summary0021163: For Transport flagships, allow built units to store themselves.
Descriptionever had a transport flagship that has slow strike craft? is it annoying when you travel through friendly territory, only to see those concussion strike craft 2 planets behind? i suggest for transport flagships, you should be able to press a button (not necisarily the same as the load button) and all ships constructed by factories are stored inside the transport.
TagsNo tags attached.

Activities

trillioneyes

May 1, 2019 1:58 pm

reporter   ~0051478

I wonder if it would work to make "load into your parent flagship" a mode like attack move rather than a command? Then you could toggle it on the flagship and built units would inherit it, and it would mean you could give move orders to ships without canceling their load order if they have it.

On the other hand, you'd have to make sure to toggle that mode off before unloading the ship, and I'm sure there's weirdness to be found there, so maybe it would be more trouble than it's worth.

Bummeri

May 5, 2019 4:37 pm

reporter   ~0051514

I think it should always keep any newly constructed units inside if there are some units already inside.

If units inside then keep new units inside.

Issue History

Date Modified Username Field Change
Apr 30, 2019 5:40 pm DEMOCRACY_DEMOCRACY New Issue
May 1, 2019 1:58 pm trillioneyes Note Added: 0051478
May 5, 2019 4:37 pm Bummeri Note Added: 0051514