View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021163||AI War 2||[All Projects] Gameplay Idea||Apr 30, 2019 5:40 pm||Nov 3, 2019 1:21 am|
|Product Version||BETA 0.854 Garbage... Collected!|
|Fixed in Version||1.005 Answering Your Top Requests|
|Summary||0021163: For Transport flagships, allow built units to store themselves.|
|Description||ever had a transport flagship that has slow strike craft? is it annoying when you travel through friendly territory, only to see those concussion strike craft 2 planets behind? i suggest for transport flagships, you should be able to press a button (not necisarily the same as the load button) and all ships constructed by factories are stored inside the transport.|
|Tags||No tags attached.|
I wonder if it would work to make "load into your parent flagship" a mode like attack move rather than a command? Then you could toggle it on the flagship and built units would inherit it, and it would mean you could give move orders to ships without canceling their load order if they have it.
On the other hand, you'd have to make sure to toggle that mode off before unloading the ship, and I'm sure there's weirdness to be found there, so maybe it would be more trouble than it's worth.
I think it should always keep any newly constructed units inside if there are some units already inside.
If units inside then keep new units inside.
||This was fixed some time ago|
|Apr 30, 2019 5:40 pm||DEMOCRACY_DEMOCRACY||New Issue|
|May 1, 2019 1:58 pm||trillioneyes||Note Added: 0051478|
|May 5, 2019 4:37 pm||Bummeri||Note Added: 0051514|
|Nov 3, 2019 1:21 am||BadgerBadger||Assigned To||=> BadgerBadger|
|Nov 3, 2019 1:21 am||BadgerBadger||Status||new => resolved|
|Nov 3, 2019 1:21 am||BadgerBadger||Resolution||open => fixed|
|Nov 3, 2019 1:21 am||BadgerBadger||Fixed in Version||=> 1.005 Answering Your Top Requests|
|Nov 3, 2019 1:21 am||BadgerBadger||Note Added: 0054300|