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IDProjectCategoryLast Update
0020969AI War 2GUIOct 4, 2019 5:35 pm
ReporterTechSY730 Assigned To 
Severityfeature 
Status resolvedResolutionfixed 
Product Version0.815 AI Multiplexion 
Summary0020969: Make what is strong/weak vs what more discoverable
DescriptionI do love the new analog stats (even if the bonuses that key off them are binary (either on or off, no inbetween)). It fixes a lot of things involving immunities and mechanics being overvaluable or undervaluable in classic. However, it does make it a bit tricky to tell at a glance what is strong or weak vs what.

Classic had a decent solution to it (hold a hotkey, and hover over a unit, it shows you, based on net DPS and health, how much that unit wins or loses by vs all the other units on the planet). There was a version that showed 1v1 and cap vs cap.
Not perfect, but I can't really think of a cleaner solution.

EDIT: Oh, and by no means do you have to use AIWC's solution. Just cause I can't think of a cleaner solution doesn't mean it doesn't exist. If you have a cleaner way of doing it in mind, great.
TagsNo tags attached.

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TechSY730

Mar 5, 2019 11:17 am

reporter   ~0050898

Here is a screenshot showing the 1v1 data in Classic.

One nit: in classic you can only get this data to show if you hover over the unit on the map, not in the overview. Intuitively, it feels like either should work.

Chris_McElligottPark

Oct 4, 2019 5:35 pm

administrator   ~0053472

A bunch of stuff has been done on this thanks to Asteroid, and it continues to evolve. Cheers!

Issue History

Date Modified Username Field Change
Mar 5, 2019 11:15 am TechSY730 New Issue
Mar 5, 2019 11:17 am TechSY730 File Added: Screenshot from 2019-03-05 10-12-35.png
Mar 5, 2019 11:17 am TechSY730 Note Added: 0050898
Mar 5, 2019 11:19 am TechSY730 Description Updated
Oct 4, 2019 5:35 pm Chris_McElligottPark Status new => resolved
Oct 4, 2019 5:35 pm Chris_McElligottPark Resolution open => fixed
Oct 4, 2019 5:35 pm Chris_McElligottPark Note Added: 0053472