View Issue Details

IDProjectCategoryLast Update
0020956AI War 2[All Projects] Bug - GameplayMar 9, 2019 5:03 pm
Reporterwm46Assigned ToBadgerBadger 
Severitymajor 
Status resolvedResolutionfixed 
Product Version0.815 AI Multiplexion 
Fixed in VersionBETA 0.850 The Arrival of Fleets 
Summary0020956: Dark Spire Vengeance Generators that spawn in over time are not properly hackable
Description1: The vengeance generator has in its description that "Having been hacked, this vengeance generator can be killed" even though it has never been hacked. In the save linked, there's a planet next to the AI homeworld that has only been scouted and yet it's been "hacked".

2: You can't hack the freshly spawned vengeance generators for the dark spire units, the option is not shown.
TagsNo tags attached.

Relationships

related to 0020999 resolvedBadgerBadger Unhackable V. Generator on planet Baldur 

Activities

wm46

Mar 2, 2019 1:42 pm

reporter  

Vengence Generator.save (1,792,963 bytes)

wm46

Mar 2, 2019 2:18 pm

reporter   ~0050870

Got an error after a vengeance strike occurred after I had killed the ones that said they had already been hacked:

3/2/2019 2:16:59 PM
Error in thread for execution context 'executionContext'
Exception
Attempted to spawn Dark Spire ships on Pandy but there is no Vengeance Generator there
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
    SpawnShips 132 2058 0 0
    DoPerSecondLogic_Stage3Main_OnMainThread 860 3122 0 0
    <>m__2 1 55 0 0
    DoForFactions 21 98 0 0
    DoWorldSecondLogic 89 554 0 0
    DoWorldStepLogic 143 482 0 0
    Execute 101 282 0 0
===RAW STACK TRACE===
  at Arcen.AIW2.External.SpecialFaction_DarkSpire.SpawnShips (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt strengthToSpawn, Arcen.AIW2.Core.Planet planet) [0x00084] in <a6eebef00c564b6c9849091b713a2e26>:0
  at Arcen.AIW2.External.SpecialFaction_DarkSpire.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0035c] in <a6eebef00c564b6c9849091b713a2e26>:0
  at Arcen.AIW2.Core.World_AIW2+<DoWorldSecondLogic>c__AnonStorey2.<>m__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <d7cc2b83c3814814b3203a4836dad7f5>:0
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in <d7cc2b83c3814814b3203a4836dad7f5>:0
  at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00059] in <d7cc2b83c3814814b3203a4836dad7f5>:0
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0008f] in <d7cc2b83c3814814b3203a4836dad7f5>:0
  at Arcen.AIW2.External.SimExecution.Execute () [0x00065] in <a6eebef00c564b6c9849091b713a2e26>:0

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <a6eebef00c564b6c9849091b713a2e26>:0
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <a6eebef00c564b6c9849091b713a2e26>:0
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <a6eebef00c564b6c9849091b713a2e26>:0
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <a6eebef00c564b6c9849091b713a2e26>:0
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0

wm46

Mar 2, 2019 2:20 pm

reporter   ~0050871

Game is fukt - That error occurs every frame and is bogging the game down.

wm46

Mar 2, 2019 2:28 pm

reporter   ~0050872

Game is more than fukt - Waves aren't spawning because they're waiting for the vengeance strike to finish.

Rip, was doing well this game.

BadgerBadger

Mar 4, 2019 11:56 am

manager   ~0050880

Last edited: Mar 4, 2019 12:38 pm

View 2 revisions

I'll tackle this one soon.

Edit: The crash should no longer happen

BadgerBadger

Mar 9, 2019 5:03 pm

manager   ~0050963

Vengeance Generators were spawning in vulnerable form by mistake. Thanks for the report.

Issue History

Date Modified Username Field Change
Mar 2, 2019 1:42 pm wm46 New Issue
Mar 2, 2019 1:42 pm wm46 File Added: Vengence Generator.save
Mar 2, 2019 2:18 pm wm46 Note Added: 0050870
Mar 2, 2019 2:20 pm wm46 Note Added: 0050871
Mar 2, 2019 2:28 pm wm46 Note Added: 0050872
Mar 4, 2019 11:56 am BadgerBadger Note Added: 0050880
Mar 4, 2019 11:56 am BadgerBadger Assigned To => BadgerBadger
Mar 4, 2019 11:56 am BadgerBadger Status new => assigned
Mar 4, 2019 12:38 pm BadgerBadger Note Edited: 0050880 View Revisions
Mar 8, 2019 10:12 pm wm46 Relationship added related to 0020999
Mar 9, 2019 5:03 pm BadgerBadger Status assigned => resolved
Mar 9, 2019 5:03 pm BadgerBadger Resolution open => fixed
Mar 9, 2019 5:03 pm BadgerBadger Fixed in Version => BETA 0.850 The Arrival of Fleets
Mar 9, 2019 5:03 pm BadgerBadger Note Added: 0050963