View Issue Details

IDProjectCategoryLast Update
0020912AI War 2[All Projects] Bug - GameplayFeb 7, 2019 8:47 am
ReporterRocketAssistedPuffinAssigned To 
Severityminor 
Status newResolutionopen 
Product Version0.811 Transport Ships 
Fixed in Version 
Summary0020912: Reconquests creating duplicate Tachyon Sentinels
DescriptionFactions do not destroy the Sentinels, so you can have this situation of the Nanocaust taking a planet, the AI recaptures, which spawns an extra set of Sentinels, Nanocaust takes it again, AI recaptures and spawns a third set, etc.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Feb 6, 2019 11:48 am

developer  

NanocaustNotificationPuffin.save (1,734,296 bytes)

BadgerBadger

Feb 6, 2019 11:57 pm

manager   ~0050780

Yeah, the reconquest code calls the same function as the initial seeding of AI units, so the AI basically just gets whatever it had at the beginning of the game again.

RocketAssistedPuffin

Feb 7, 2019 8:47 am

developer   ~0050785

What if they were told to destroy them if they took the planet, like the Command Station and Warp Gate? Could add a single tag to them for that purpose.

Issue History

Date Modified Username Field Change
Feb 6, 2019 11:48 am RocketAssistedPuffin New Issue
Feb 6, 2019 11:48 am RocketAssistedPuffin File Added: NanocaustNotificationPuffin.save
Feb 6, 2019 11:57 pm BadgerBadger Note Added: 0050780
Feb 7, 2019 8:47 am RocketAssistedPuffin Note Added: 0050785