View Issue Details

IDProjectCategoryLast Update
0020895AI War 2[All Projects] Bug - GameplayMar 20, 2019 5:53 pm
ReporterExliumAssigned ToRocketAssistedPuffin 
Severityminor 
Status closedResolutionno change required 
Product Version0.810 Brace for Cross Planet Attack 
Fixed in VersionBETA 0.850 The Arrival of Fleets 
Summary0020895: Scouts don't handle queued move orders on the galaxy map well
DescriptionIf I shift click two or more planets the scouts AI freak out queueing lots of extra orders. Even if I turn off retreat to edge of grav well, they like to just sit idle after going through a wormhole and sometimes go back into it. Probably happens to any ships but I mainly try to queue scout ships to scout out planets that I haven't seen yet. It worked perfectly in AIW:FC.
TagsNo tags attached.

Activities

BadgerBadger

Jan 29, 2019 12:18 am

manager   ~0050755

How well do we handle multiple queued Wormhole Movement commands? I bet the answer is "poorly". I think this case works for "moving within planet" orders, but I'm suspicious that it's not great for wormhole movement orders. Just a hunch.

Exlium

Jan 30, 2019 9:26 am

reporter   ~0050758

yes queueing up order within a planet is perfectly fine it just bugs out when wormholes are involved. Probably because it's trying to calculate the shortest travel time or something.

RocketAssistedPuffin

Mar 20, 2019 5:53 pm

developer   ~0051004

Scouts are gone in 0.900 and thus can't do this anymore!

Issue History

Date Modified Username Field Change
Jan 26, 2019 10:07 am Exlium New Issue
Jan 29, 2019 12:18 am BadgerBadger Note Added: 0050755
Jan 30, 2019 9:26 am Exlium Note Added: 0050758
Mar 20, 2019 5:53 pm RocketAssistedPuffin Assigned To => RocketAssistedPuffin
Mar 20, 2019 5:53 pm RocketAssistedPuffin Status new => closed
Mar 20, 2019 5:53 pm RocketAssistedPuffin Resolution open => no change required
Mar 20, 2019 5:53 pm RocketAssistedPuffin Fixed in Version => BETA 0.850 The Arrival of Fleets
Mar 20, 2019 5:53 pm RocketAssistedPuffin Note Added: 0051004