View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020879||AI War 2||[All Projects] Suggestion||Dec 28, 2018 1:31 pm||Jan 11, 2019 5:30 pm|
|Reporter||Dominus Arbitrationis||Assigned To||x4000Bughunter|
|Product Version||0.809 Divide By Human|
|Fixed in Version|
|Summary||0020879: Allow infinite science gathering|
|Description||I know that this is a limitation of game balance, but I wanted to give feedback on how the Science mechnic feels very artificial to at least one player (me).|
We're able to mine (apparently?) infinite metal from the planets we control, but our Science teams can't think of ways to improve our existing starship designs, or even design new things without access to the ruins of AI worlds that we've captured (science) or stealing designs directly from AI design servers?
That just doesn't make sense to a player! (Or me).
Are the Human Remnant's Scientists incompetent?
Let the Human Remnant develop science indefinately, based on the number of planets that they control, and provide a large boost of science for capturing AI research servers (One per world?) or controlling neutral planets that have an AI command station remains (which are converted directly to science when the planet is captured).
That provides the player with a game mechanic that provides a very visceral demonstration of how insignificant the human faction is compared to the AI. The humans recover more science from the burnt out husks of the AI command stations than all of humanity manages to research on it's own a dozen hours.
While this can slightly change the game balance when the AIP doesn't increase automatically (instigator stations and risk analyzers), I don't think that the changes necessary to account for that are many or large.
Source: Jonesmz on Steam: https://steamcommunity.com/app/573410/discussions/0/1741103267290763505/
|Tags||No tags attached.|
I saw this, and I'd note I am very strongly against it. I'd also note that we debated what to do about the turtle behaviour Risk Analyzers encouraged, and this to me is much worse.
I see absolutely no benefits to this approach.
This is what I put on Steam:
Yes, metal is infinite. This is mostly because balance, but from a lore standpoint also makes sense: you can mine the planet with utter disregard for the ecosystem, and you can mine any and all space junk and asteroids.
Your idea, to me, sounds nice on paper, but actually balancing it would be very hard. Plus, it would incentize turtle strategies, since you can just hunker down with low AIP and get infinite science that would eventually allow you to almost go toe to toe with the AI.
I do agree with you that it doesn't seem like a great idea, but figured I'd put it here in case someone had a brilliant idea about how to make it work.
||Saw that as well, but thank you.|
||I also think this is a terrible idea. I actually disliked almost all of the ideas this person had on Steam; that person's ideas are for a different game, not this one.|
||As much as I enjoy to turtle, this idea is just completely at odds with the asymmetry between the AI and the Humans. Totally reject this proposal imo|
|Dec 28, 2018 1:31 pm||Dominus Arbitrationis||New Issue|
|Dec 28, 2018 1:31 pm||Dominus Arbitrationis||Status||new => assigned|
|Dec 28, 2018 1:31 pm||Dominus Arbitrationis||Assigned To||=> x4000Bughunter|
|Dec 28, 2018 1:44 pm||RocketAssistedPuffin||Note Added: 0050679|
|Dec 28, 2018 1:50 pm||Dominus Arbitrationis||Note Added: 0050681|
|Dec 28, 2018 1:53 pm||RocketAssistedPuffin||Note Added: 0050682|
|Dec 28, 2018 2:33 pm||BadgerBadger||Note Added: 0050684|
|Jan 11, 2019 5:30 pm||zeusalmighty||Note Added: 0050712|