View Issue Details

IDProjectCategoryLast Update
0020781AI War 1 / ClassicGUINov 14, 2018 7:28 am
ReporterAnnoyingOrange Assigned To 
Severityminor 
Status newResolutionopen 
Product Version8.024 
Summary0020781: Modifier keys shown near cursor after large delay
DescriptionWhen holding modifier keys such as V for FDR mode or Alpha0 to Alpha9 for planet priority, a small piece of text indicating which key is currently held is supposed to appear near the cursor.
In my case, this only happens after a noticeable and inconsistent delay, which can range from roughly a second to roughly ten seconds: there is no delay between the key being released and the UI text disappearing, however.
The modifier keys appear to be working correctly even if the text hint is not being displayed properly, and all hotkeys appear to work correctly and without delays.
The issue only appeared recently for me, so first thing first I tried unistalling the game, deleting all leftover config files, and reinstalling: this did not fix the issue.
Then I tried looking around in the interface options and enabling the "preload all images" setting as it seemed promising, that did not help either.
Here is the logs from a test game, in which I mostly pressed and held "V" several times, and the save file for said game if by any chance it could be of use.
TagsNo tags attached.
Internal Weight

Activities

AnnoyingOrange

Nov 14, 2018 7:28 am

reporter  

ArcenDebugLog.txt (884 bytes)   
11/14/2018 1:20:38 PM Game v8024 
Steamworks Init     11/14/2018 1:20:38 PM Game v8024 
Steamworks IsRunning: True     11/14/2018 1:20:38 PM Game v8024 
Version: 8.024     11/14/2018 1:20:39 PM Game v8024 
audio load: 115     11/14/2018 1:20:41 PM Game v8024 
File Sequel/InGameHeader does not exist!

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at GameImage.StartLoading()
   at Game.UpdateStreaming()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

ArcenDebugLog.txt (884 bytes)   
LogicLog_Mapgen.txt (2,273 bytes)   
11/14/2018 1:21:29 PM (8.024)
-----------------------------------
Name	AIOriginalTechLevel	AIUpgradeTechLevelAmount	WasOriginallyHomePlanet	IsCoreAIPlanet	AIStrengthLevel	CommandPoints	MetalSpots
Quije	2	0	false	false	19	3	6
Roos	2	0	false	false	55	4	4
Murdoch	2	0	false	false	37	3	3
Caunageo	2	0	false	false	64	5	3
Vashlo	2	0	false	false	64	5	4
Pumoatqa	3	1	false	false	82	7	3
Vilbarklu	2	0	false	false	19	3	4
Matywig	2	0	false	false	82	7	6
Iuspluce	2	0	false	false	28	3	2
Inira	2	0	false	false	28	3	2
Qatho	4	0	true	false	82	8	12
Viloc	2	0	false	false	82	7	6
Diniphas	4	1	false	false	28	3	3
Charboatral	1	0	false	false	10	1	6
Tined	2	0	false	false	82	7	5
Swozing	2	0	false	false	82	7	0
Luil	2	0	false	false	28	3	4
Pluasnopih	2	0	false	false	19	3	6
Basharpha	4	2	false	false	73	6	2
Larba	2	0	false	false	46	4	4
Wiauur	3	0	false	false	73	6	4
Wides	3	1	false	false	37	3	4
Yaqash	2	0	false	false	82	7	5
Damicre	3	1	false	false	28	3	1
Slovsuoci	2	0	false	false	46	4	4
Bacave	4	0	false	true	82	8	6
Arju	2	0	false	false	82	7	4
Sowep	4	0	false	false	64	5	5


11/14/2018 1:21:29 PM (8.024)
-----------------------------------
Name	AIOriginalTechLevel	AIUpgradeTechLevelAmount	WasOriginallyHomePlanet	IsCoreAIPlanet	AIStrengthLevel	CommandPoints	MetalSpots
Raeke	2	0	false	false	82	7	3
Yartherow	4	0	false	true	82	8	6
Murderaoswep	2	0	false	false	37	3	7
Matykitch	2	0	false	false	46	4	2
Yerozar	2	0	false	false	46	4	3
Coromaty	1	0	false	false	10	1	4
Doma	2	0	false	false	37	3	3
Nivar	2	0	false	false	55	4	4
Ralchar	2	0	false	false	73	6	5
Yomama	4	0	false	false	37	3	3
Slovcenaeo	3	1	false	false	46	4	6
Viur	3	1	false	false	73	6	1
Revzon	1	0	false	false	10	1	6
Marki	4	0	false	true	55	8	4
Gindipe	2	0	false	false	82	7	3
Kinhung	3	1	false	false	82	7	5
Zuppo	2	0	false	false	19	3	1
Laudur	2	0	false	false	46	4	5
Veryaq	2	0	false	false	73	6	2
Seurnchr	2	0	false	false	46	4	4
Dagin	2	0	false	false	64	5	2
Tetherha	2	0	false	false	37	3	7
Ashyaq	4	2	false	false	55	4	5
Orceus	2	0	false	false	28	3	6
Duaeo	2	0	false	false	46	4	3
Ioship	4	0	true	false	64	8	13
Demik	2	0	false	false	37	3	2
Dreshipao	2	0	false	false	19	3	3
Usmurdtus	4	0	false	false	82	7	2
Murderpurew	4	0	false	true	73	8	2
Enanhag	4	0	false	true	64	8	1


LogicLog_Mapgen.txt (2,273 bytes)   
LogicLog_AIMechanic_SpecialForces.txt (46,347 bytes)   
11/14/2018 1:21:41 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:11
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI. 
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. 
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI. 
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. 
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI. 
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. 
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. 
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI. 
*Considering planet Sowep: dismissing due to not at least mildly important to the AI. 
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI. 
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI. 
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI. 
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI. 
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked random planet from selected layer list: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil


11/14/2018 1:21:52 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:22
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI. 
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. 
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI. 
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. 
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI. 
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. 
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. 
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI. 
*Considering planet Sowep: dismissing due to not at least mildly important to the AI. 
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI. 
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI. 
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI. 
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI. 
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil


11/14/2018 1:22:02 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:33
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI. 
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. 
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI. 
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. 
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI. 
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. 
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. 
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI. 
*Considering planet Sowep: dismissing due to not at least mildly important to the AI. 
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI. 
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI. 
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI. 
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI. 
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil


11/14/2018 1:22:13 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:44
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI. 
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. 
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI. 
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. 
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI. 
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. 
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. 
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI. 
*Considering planet Sowep: dismissing due to not at least mildly important to the AI. 
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI. 
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI. 
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI. 
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI. 
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil


11/14/2018 1:22:23 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:55
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI. 
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. 
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI. 
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. 
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI. 
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. 
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. 
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI. 
*Considering planet Sowep: dismissing due to not at least mildly important to the AI. 
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI. 
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI. 
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI. 
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI. 
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil


11/14/2018 1:22:31 PM (8.024)
-----------------------------------
Doing Special Forces Spawn; Game Time: 0:01:03
baseSizeFactor = 30
specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 0.75
effectiveAIP = 10
aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1
nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.02
specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 229.3
strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 229.3
percentMissing = strengthMissing / specialForcesStrengthCap = 1
maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 15385.94
actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 7692.97
strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 1.6
CurrentStrengthDebt is zero, so not deducting anything.
strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.6
allocating 0.25 out of 1 (0.41 strength) for role: None , eligible types:MissileShipII, RaiderII
allocating 0.54 out of 1 (0.87 strength) for role: AntiBomber , eligible types:FighterII
allocating 0 out of 1 (0 strength) for role: LongRange , eligible types:
allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types:
allocating 0 out of 1 (0 strength) for role: Tractor , eligible types:
allocating 0 out of 1 (0 strength) for role: Gravity , eligible types:
allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types:
allocating 0.12 out of 1 (0.19 strength) for role: DefenseCracker , eligible types:BomberII
allocating 0.09 out of 1 (0.14 strength) for role: RiotControl , eligible types:RiotControlStarshipI
actually bought: 
1 MissileShipII @ 2 each, so total for line = 2
1 FighterII @ 2 each, so total for line = 2
1 BomberII @ 2 each, so total for line = 2
1 RiotControlStarshipI @ 48 each, so total for line = 48
Grand total: 4 ships, 54 strength 
Overspent by 52.4 so CurrentStrengthDebt is now 52.4 and will be considered by next spawning pulse.


11/14/2018 1:22:34 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:01:06
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI. 
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. 
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI. 
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. 
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI. 
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. 
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. 
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI. 
*Considering planet Sowep: dismissing due to not at least mildly important to the AI. 
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI. 
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI. 
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI. 
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI. 
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil


test.sav (74,339 bytes)
output_log.txt (13,590 bytes)   
Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 25.21.14.1681]
    Renderer: NVIDIA GeForce GTX 970
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Steamworks.NET.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Steamworks.NET.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Lidgren.Network.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Lidgren.Network.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\ExcelLibrary.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\ExcelLibrary.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.Other.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
Loading G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\I18N.West.dll into Unity Child Domain
- Completed reload, in  0.120 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\System.dll (this message is harmless)
Steamworks Init
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Steamworks IsRunning: True
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

graphicsShaderLevel:30
graphicsDeviceID:5058
graphicsDeviceName:NVIDIA GeForce GTX 970
graphicsDeviceVendor:NVIDIA
graphicsDeviceVendorID:4318
graphicsDeviceVersion:Direct3D 9.0c [nvldumd.dll 25.21.14.1681]
graphicsMemorySize:3072
graphicsPixelFillrate:-1
operatingSystem:Windows 8  (6.2.9200) 64bit
processorCount:4
processorType:Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
supportsImageEffects:True
supportsRenderTextures:True
supportsShadows:True
supportsVertexPrograms:True
systemMemorySize:8174
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\System.Xml.dll (this message is harmless)

GameInit (0 - 11/14/2018 1:20:38 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (1 - 11/14/2018 1:20:38 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (2 - 11/14/2018 1:20:38 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (3 - 11/14/2018 1:20:39 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (4 - 11/14/2018 1:20:39 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (5 - 11/14/2018 1:20:39 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (6 - 11/14/2018 1:20:40 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (7 - 11/14/2018 1:20:40 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (8 - 11/14/2018 1:20:40 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (9 - 11/14/2018 1:20:40 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


GameInit (10 - 11/14/2018 1:20:40 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: G:\Steam\steamapps\common\AI War Fleet Command\AIWar_Data\Managed\Mono.Security.dll (this message is harmless)
Generating map now
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Generating map now
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Generating map now
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Generating map now
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Generating map now
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Generating map now
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Generating map now
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Generating map now
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Processing Game Configuration.
StartGameFromLobby (0 - 11/14/2018 1:21:28 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Constructing Internal Database (1/4).
StartGameFromLobby (1 - 11/14/2018 1:21:28 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Constructing Internal Database (2/4).
StartGameFromLobby (2 - 11/14/2018 1:21:28 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Constructing Internal Database (3/4).
StartGameFromLobby (3 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Constructing Internal Database (4/4).
StartGameFromLobby (4 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Constructing Player Data.
StartGameFromLobby (5 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Performing Some Random Selections.
StartGameFromLobby (6 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Designating Human Homeworlds.
StartGameFromLobby (7 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Assigning AI Homeworlds.
StartGameFromLobby (8 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Assigning Remaining Planets.
StartGameFromLobby (9 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Computing AI Strength Levels.
StartGameFromLobby (10 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Establishing AI Core Worlds.
StartGameFromLobby (11 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Upgrading Selected AI Planets.
StartGameFromLobby (12 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Populating Extra Objects.
StartGameFromLobby (13 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Creating Starting Human Units.
StartGameFromLobby (14 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Assinging Initial Bonus Ship Types.
StartGameFromLobby (15 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reconstructing Player Data.
StartGameFromLobby (16 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting AI Tech Levels.
StartGameFromLobby (17 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting Up AI Planets.
StartGameFromLobby (18 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Creating Starting AI Units.
StartGameFromLobby (19 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Populating Guard Posts.
StartGameFromLobby (20 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Closing Unfilled Player Slots.
StartGameFromLobby (21 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Synchronizing Game Across Clients.
StartGameFromLobby (22 - 11/14/2018 1:21:29 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AI Loop Cleared True, True
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AI Loop Cleared False, True
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AI Loop Cleared True, True
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AI Loop Started
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Performing Cleanup.
StartGameFromLobby (23 - 11/14/2018 1:21:31 PM)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AI Loop Cleared True, True
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

output_log.txt (13,590 bytes)   

Issue History

Date Modified Username Field Change
Nov 14, 2018 7:28 am AnnoyingOrange New Issue
Nov 14, 2018 7:28 am AnnoyingOrange File Added: ArcenDebugLog.txt
Nov 14, 2018 7:28 am AnnoyingOrange File Added: LogicLog_AIMechanic_ThreatFleet.txt
Nov 14, 2018 7:28 am AnnoyingOrange File Added: LogicLog_Mapgen.txt
Nov 14, 2018 7:28 am AnnoyingOrange File Added: LogicLog_AIMechanic_SpecialForces.txt
Nov 14, 2018 7:28 am AnnoyingOrange File Added: test.sav
Nov 14, 2018 7:28 am AnnoyingOrange File Added: output_log.txt