View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020697||AI War 2||[All Projects] Bug - Gameplay||Oct 27, 2018 6:01 am||May 22, 2020 1:48 pm|
|Product Version||0.804 Hack Me Quickly|
|Fixed in Version||2.048 Bugfixes|
|Summary||0020697: Tachyon drain rate unaffected by simulation speed|
|Description||If the simulation speed is set to 10x, scouts and the like will move 10x faster, but tachyon drain rate remains the same.|
Essentially your 1,000 cloak point scout starship becomes a 10,000 cloak point ship just by turning up the Sim speed
|Tags||No tags attached.|
* Added a new "LocalMultiplierWhenNoDeltaTime" on planets, which factors in two things:
** Firstly, if game speed is running faster. Secondly, if there is coarse background processing going on.
** For things that normally just happen "every sim step" at a flat rate, which are few and far between, they should now be multiplied by this.
** The lack of this is why it was taking 16 realtime seconds to decloak ships when at 4x sim speed when normally it would take 4 seconds in 1x sim speed.
|Oct 27, 2018 6:01 am||wm46||New Issue|
|Oct 27, 2018 2:18 pm||Dune||Assigned To||=> x4000Bughunter|
|Oct 27, 2018 2:18 pm||Dune||Status||new => assigned|
|May 22, 2020 1:48 pm||x4000Bughunter||Status||assigned => resolved|
|May 22, 2020 1:48 pm||x4000Bughunter||Resolution||open => fixed|
|May 22, 2020 1:48 pm||x4000Bughunter||Fixed in Version||=> 2.048 Bugfixes|
|May 22, 2020 1:48 pm||x4000Bughunter||Note Added: 0057107|