View Issue Details

IDProjectCategoryLast Update
0020563AI War 2Bug - AudioDec 7, 2021 12:41 am
Reporternathanael Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.802 Hold Your Fire! 
Summary0020563: Voice responses to issued commands may be severely delayed
DescriptionAfter several hours of play, noticed an issue where at times, voices (both in response to directly issued commands, and in regards to events like completing a science data hack) may be delayed for as much as several minutes. I noticed the lack of expected "hack complete" voice prompt first (was watching the time count down), and then it came, minutes later while I was focused on combat in a different system. I don't believe this is somehow related to system overload, as the game overall plays smoothly, and neither the visuals nor audio stutter at any time. (Love the game music, BTW.)
TagsNo tags attached.

Activities

Dune

Oct 24, 2018 12:19 pm

administrator   ~0050307

Can you recall if you had paused the game at any point during the overall game play? It's possible it could be related to an audio bug related to pause, but it also could be a totally different bug.

nathanael

Oct 24, 2018 1:30 pm

reporter   ~0050311

I am almost certain that I had paused/unpaused several points by that point in the game. I was sort of "binge" playing it right after the release, and was several hours into the game. I tend to pause semi-frequently to do stuff like grab a drink, hit the bathroom, etc.

Exlium

Oct 24, 2018 10:52 pm

reporter   ~0050324

When I'm in combat in planet view I hear a lot of "bloop bloop bloop" from move orders I gave who knows how long ago. I think it just happens after the game has been open for so long, not sure how to repro it. Also noises from what I assume are AI waves, intergalatic wormholes etc. will just happen randomly when nothings going on and it basically renders audio cues useless.

Dune

Oct 26, 2018 11:06 am

administrator   ~0050337

@nathanael - Okay. I will have the developer add this info to the other audio bug when he is working on it.
@Exlium -- That's good information. Do you have a saved game that shows any of this. It would help trace the issue.

Exlium

Oct 27, 2018 6:05 pm

reporter   ~0050361

when I load the save it's fine, it happens in any game after you play long enough. I just opened my save and it's not doing anything weird. After about 2 hours or so, sometimes it starts acting up. You have to close the game entirely though. Just backing out to the menu isn't enough.

Chris_McElligottPark

Aug 30, 2019 4:33 pm

administrator   ~0052687

Is this still someone that anyone is seeing? Does this happen when running the game on fast-forward to get to a lot of time, or when you just spam movement orders a ton? Being able to sit for 2 hours to test, and then try a fix and retest, is pretty out of the question for us devs, so having an alternative way to repro if it's still happening would be welcome.

Chris_McElligottPark

Dec 7, 2021 12:41 am

administrator   ~0063422

Fixed long ago, to my knowledge.

Issue History

Date Modified Username Field Change
Oct 16, 2018 5:11 pm nathanael New Issue
Oct 24, 2018 12:19 pm Dune Assigned To => Dune
Oct 24, 2018 12:19 pm Dune Status new => requires feedback
Oct 24, 2018 12:19 pm Dune Note Added: 0050307
Oct 24, 2018 1:30 pm nathanael Note Added: 0050311
Oct 24, 2018 10:52 pm Exlium Note Added: 0050324
Oct 26, 2018 11:06 am Dune Note Added: 0050337
Oct 26, 2018 11:06 am Dune Assigned To Dune => Chris_McElligottPark
Oct 26, 2018 11:06 am Dune Status requires feedback => assigned
Oct 27, 2018 6:05 pm Exlium Note Added: 0050361
Aug 30, 2019 4:33 pm Chris_McElligottPark Status assigned => feedback
Aug 30, 2019 4:33 pm Chris_McElligottPark Note Added: 0052687
Dec 7, 2021 12:41 am Chris_McElligottPark Status feedback => resolved
Dec 7, 2021 12:41 am Chris_McElligottPark Resolution open => fixed
Dec 7, 2021 12:41 am Chris_McElligottPark Note Added: 0063422