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IDProjectCategoryLast Update
0020487AI War 2GUIApr 18, 2019 1:50 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status closedResolutionwon't fix 
Product Version0.781 Destruction Diversity 
Fixed in VersionBETA 0.850 The Arrival of Fleets 
Summary0020487: Construction patterns in xml.
DescriptionThanks to Trien, here: https://steamcommunity.com/app/573410/discussions/0/3397295779064718547/

My notes:

In theory something that is based on xml and not on code, and that has just a list of entities and their offsets from the mouse cursor would be ideal. The quick defenses approach is completely programmatic, where you just push the button and it fortifies the planet.

I suppose that we could have "preference lists" of turret types or whatever in each slot, where it wants to put X, and if there aren't any of that available, then put Y, and if that's not around, then put Z, and if that's not there then skip that slot but do the other slots. That would be less brittle of a way to handle it.

The interface for that wouldn't be too terrible, either, in the end. I think that might be something to explore over the coming months. I'm going to drop that on mantis.
TagsNo tags attached.

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Chris_McElligottPark

Apr 18, 2019 1:50 pm

administrator   ~0051123

The expectation isn't that you'll be building giant elegant defenses, so some degree of repeat creation isn't something that worries me at this point.

Issue History

Date Modified Username Field Change
Oct 11, 2018 7:56 pm Chris_McElligottPark New Issue
Oct 11, 2018 7:56 pm Chris_McElligottPark Status new => assigned
Oct 11, 2018 7:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 18, 2019 1:50 pm Chris_McElligottPark Status assigned => closed
Apr 18, 2019 1:50 pm Chris_McElligottPark Resolution open => won't fix
Apr 18, 2019 1:50 pm Chris_McElligottPark Fixed in Version => BETA 0.850 The Arrival of Fleets
Apr 18, 2019 1:50 pm Chris_McElligottPark Note Added: 0051123