View Issue Details

IDProjectCategoryLast Update
0020207AI War 2Gameplay IdeaNov 14, 2019 3:54 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status closedResolutionwon't fix 
Product Version0.767 Newly In Stock, By Zenith 
Summary0020207: Maybe: Rich Get Richer: Gains a bonus to itself when your Metal count is above X value.
DescriptionRich Get Richer: Gains a bonus to itself when your Metal count is above X value. (Bit iffy, but throwing it in anyway. Much like the Zenith Reprocessor turning offense into economy, this somewhat turns economy directly into offense, without expending anything).

Credit RocketAssistedPuffin. Not for right yet.
TagsNo tags attached.

Activities

BadgerBadger

Sep 6, 2018 1:41 pm

manager   ~0049055

I worry this would encourage players to just sit around and avoid spending money. On the other hand, it might enable economy-focused strategies that would be interesting. Along these lines, it might be fun to have a super force field powered by metal; taking damage to the shield is instead done to your Metal Storage until your metal runs out.

Ranakastrasz

Nov 10, 2019 10:09 pm

reporter   ~0054489

Eh, Don't really think it is needed, or reasonable. Honestly, having metal in reserve is reward enough. Once you go into deficit and watch everything slow to a crawl, you never want it to happen again.
When you go into deficit trying to desperately rebuild your fleet after getting it obliterated, with the Threat assaulting you in conjunction with several waves, including the reprisal from your lost fleet, you will never again want to let this happen.

Past that, when we get features from AI war 1, like "Only repair/construct if metal > X" this would be trivial to maintain, only costing you metal capacity, in effect.

RocketAssistedPuffin

Nov 11, 2019 6:40 am

reporter   ~0054498

This is over a year ago. Very unlikely it'd happen, considering how terrible Energy Overload was as a mechanic in practice, alone.

Ranakastrasz

Nov 11, 2019 12:14 pm

reporter   ~0054500

Oops. I thought that it being flagged "Considering" meant it was fair game. I didn't check the date.

Issue History

Date Modified Username Field Change
Sep 6, 2018 1:38 pm Chris_McElligottPark New Issue
Sep 6, 2018 1:41 pm BadgerBadger Note Added: 0049055
Sep 27, 2018 6:51 pm Dominus Arbitrationis Status new => considering
Nov 10, 2019 10:09 pm Ranakastrasz Note Added: 0054489
Nov 11, 2019 6:40 am RocketAssistedPuffin Note Added: 0054498
Nov 11, 2019 12:14 pm Ranakastrasz Note Added: 0054500
Nov 14, 2019 3:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 14, 2019 3:54 pm Chris_McElligottPark Status considering => closed
Nov 14, 2019 3:54 pm Chris_McElligottPark Resolution open => won't fix