View Issue Details

IDProjectCategoryLast Update
0020041AI War 2SuggestionFeb 22, 2022 4:07 pm
ReporterHeartHunter7 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.762 Spreadshot 
Summary0020041: Auto-kite
DescriptionUnits using auto-kite only against attacking targets, not against all units in the system. Plus may be increase auto-kite range?
TagsNo tags attached.

Activities

RocketAssistedPuffin

Aug 29, 2018 7:18 pm

reporter   ~0048532

Can confirm, units will happily hug enemies but will kite whatever they're shooting. Doesn't have to be a player order.

Chris_McElligottPark

Sep 5, 2018 8:30 pm

administrator   ~0048950

Can you clarify what you mean? They'll hug enemies in what sense?

They're only kiting what they are shooting at, and really any logic to try and kite groups would be insanely CPU-intensive.

1) Are they sometimes not kiting something they are auto-targeting, is that the issue?
2) Or are they always kiting their target (from whatever source), but just not kiting non-targets?

If 1, then I need to fix that. If 2, then that's just beyond the limits of what can be calculated within a reasonable CPU budget.

RocketAssistedPuffin

Sep 5, 2018 8:35 pm

reporter   ~0048954

Hug as in fly right up to them to shoot and kite a target behind. They're doing the second thing, so guess it's not fixable.

HeartHunter7

Sep 5, 2018 8:50 pm

reporter   ~0048964

Seems like 2, but not sure.
if units will choose like attack target most close enemy ships, it will seems, like kite against all targets. And it will not destroy CPU(or will?).
I remember, that ai war 1 had about perfect kite.

Total:
I mean kite against most close enemy with+increase range of autokite.

Chris_McElligottPark

Sep 6, 2018 11:56 am

administrator   ~0049047

Got it, preferring closer targets ought to help a lot there.

HeartHunter7

Sep 6, 2018 3:55 pm

reporter   ~0049069

Nice, will see.

HeartHunter7

Sep 8, 2018 7:20 am

reporter   ~0049144

Update 0,768

Looks like units trying auto-kite, but not most close units. Its looks like, human ships calculate how many units enemy have and divide them for everyone, so they fly around the enemy ships, like Earth around the Sun : D
So, in real, units maximum deep in the enemy forces. Screens 1,2,3,4.
And auto-kite range not good(about 3000-2800 attack range). They fly very close around the world(enemy)
1.jpg (406,278 bytes)
2.jpg (382,453 bytes)
3.jpg (398,093 bytes)
4.jpg (415,650 bytes)

Chris_McElligottPark

Apr 18, 2019 1:41 pm

administrator   ~0051110

Any updates, plus a savegame in 0.850 or later?

HeartHunter7

Apr 22, 2019 6:50 am

reporter   ~0051259

Seems a lot of better, i will test more, when get access to more ships.

Issue History

Date Modified Username Field Change
Aug 29, 2018 7:17 pm HeartHunter7 New Issue
Aug 29, 2018 7:18 pm RocketAssistedPuffin Note Added: 0048532
Sep 5, 2018 8:30 pm Chris_McElligottPark Note Added: 0048950
Sep 5, 2018 8:35 pm RocketAssistedPuffin Note Added: 0048954
Sep 5, 2018 8:50 pm HeartHunter7 Note Added: 0048964
Sep 6, 2018 11:56 am Chris_McElligottPark Note Added: 0049047
Sep 6, 2018 3:55 pm HeartHunter7 Note Added: 0049069
Sep 8, 2018 7:20 am HeartHunter7 File Added: 1.jpg
Sep 8, 2018 7:20 am HeartHunter7 File Added: 2.jpg
Sep 8, 2018 7:20 am HeartHunter7 File Added: 3.jpg
Sep 8, 2018 7:20 am HeartHunter7 File Added: 4.jpg
Sep 8, 2018 7:20 am HeartHunter7 Note Added: 0049144
Apr 18, 2019 1:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 18, 2019 1:41 pm Chris_McElligottPark Status new => feedback
Apr 18, 2019 1:41 pm Chris_McElligottPark Note Added: 0051110
Apr 22, 2019 6:50 am HeartHunter7 Note Added: 0051259
Apr 22, 2019 6:50 am HeartHunter7 Status feedback => assigned
Feb 22, 2022 4:07 pm Daniexpert Status assigned => resolved
Feb 22, 2022 4:07 pm Daniexpert Resolution open => fixed