View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0012985||AI War||[All Projects] GUI||Dec 4, 2013 12:33 am||Feb 13, 2017 4:25 pm|
|Fixed in Version|
|Summary||0012985: Dire Guardians don't count as "massive ships" for warning in top-left corner|
|Description||So I played an FS game, got my first city shard, made a colony ship with it, and built the hub. Several seconds later, I was confused because the expected notification of the response exo ("N massive ships are inbound to your planets") was absent. I went to the galaxy map, checked the planets with threat on them, and found the incoming exos groups led by Dire Guardians.|
Can be replicated with the attached save.
I suppose fixing this might result in undesired warnings with DGs spawned from lairs?
|Tags||No tags attached.|
Dec 4, 2013 12:33 am
direguardian_nowarning.sav (216,727 bytes)
||There is no such thing as an undesired Dire Guardian warning. I'd want to be warned of them regardless of whether they're part of an exo or were spawned by a lair.|
Considering Spirecraft get the warning, which are much weaker, it seems really odd (and annoying). Some Dire Guardians are stronger than Golems, for goodness sake!
An earlier game of mine:
*1 massive AI ship(s)(32 strength) en route to your planets*
me: LOL, 32 strength? What is that, a mk I Spirecraft? I don't even need to supervise this one. Git gud, AI
(the AI spawned a Dire Raider Guardian)
While I suppose being more attentive would prevent this from being a problem, losing due to an unexpected lack of information is bad, regardless of circumstances.
|Dec 4, 2013 12:33 am||Histidine||New Issue|
|Dec 4, 2013 12:33 am||Histidine||File Added: direguardian_nowarning.sav|
|Apr 14, 2014 9:28 am||x4000Bughunter||Category||Bug - UI => GUI|
|May 24, 2014 1:22 pm||Histidine||Description Updated||View Revisions|
|May 24, 2014 5:36 pm||Shoat||Note Added: 0038329|
|Feb 13, 2017 4:25 pm||z99-_||Note Added: 0045749|