View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010357 | AI War 1 / Classic | Bug - Other | Jan 12, 2013 3:52 pm | Feb 14, 2013 1:07 pm | |
Reporter | TechSY730 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.009 | ||||
Summary | 0010357: Collision ejection overcompensates frequently | ||||
Description | When ships try to move away from each other when they are colliding with each other, sometimes they severly overcompensate. In these cases, they seems to move away for 2-3 seconds (often times making half a planet's space's radius in distance) before turning back and getting closeish to their destination. IIRC, the logic is supposed to be that the only move away a little bit, check again, and if they are good, try to move back a bit if they got too far. Seems more likely to happen when large numbers of ships are trying to get to roughly the same area. Check out EX-SPIRE ARCHIVE in the save to see some ships in the middle of doing this. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002338 | assigned | Chris_McElligottPark | "Bouncy" ships refuse to go through wormholes. |