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IDProjectCategoryLast Update
0023487AI War 2SuggestionAug 12, 2020 12:30 am
ReporterPuppet Master Assigned ToBadgerBadger  
Severityminor 
Status closedResolutionwon't fix 
Product Version2.110 AI Exogalactic War Front 
Summary0023487: Give engeneers stealth at all levels
DescriptionAt the moment, every game starts off with two levels in engineering to give them stealth. I feel like it's pretty core for my play and I hope I'm right in saying that it likely goes all the way up to higher level play too.

By giving engineers stealth by default, it turns the engineering upgrade to an actual choice rather than always being taken.
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BadgerBadger

Jul 30, 2020 2:03 pm

manager   ~0057923

Last edited: Jul 30, 2020 2:04 pm

I think assuming that everyone is playing with one style is a bad idea.

Also, to balance this we'd need to give the AI access to a lot more tachyon emitting units, which would make other stealth-related strategies much harder

ZeusAlmighty

Jul 30, 2020 3:19 pm

manager   ~0057926

I'm not a fan of this proposal. This is a huge buff to the player and would detract from the value of the engineering tech in a bad way. It's important for utility techs to feel like good investments through bonus incentives else they just feel like raw stat increases, which is boring

Issue History

Date Modified Username Field Change
Jul 30, 2020 12:58 pm Puppet Master New Issue
Jul 30, 2020 2:03 pm BadgerBadger Note Added: 0057923
Jul 30, 2020 2:04 pm BadgerBadger Note Edited: 0057923
Jul 30, 2020 3:19 pm ZeusAlmighty Note Added: 0057926
Aug 12, 2020 12:30 am BadgerBadger Assigned To => BadgerBadger
Aug 12, 2020 12:30 am BadgerBadger Status new => closed
Aug 12, 2020 12:30 am BadgerBadger Resolution open => won't fix