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IDProjectCategoryLast Update
0020697AI War 2Bug - GameplayMay 22, 2020 1:48 pm
Reporterwm46 Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version0.804 Hack Me Quickly 
Fixed in Version2.048 Bugfixes 
Summary0020697: Tachyon drain rate unaffected by simulation speed
DescriptionIf the simulation speed is set to 10x, scouts and the like will move 10x faster, but tachyon drain rate remains the same.

Essentially your 1,000 cloak point scout starship becomes a 10,000 cloak point ship just by turning up the Sim speed
TagsNo tags attached.

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Chris_McElligottPark

May 22, 2020 1:48 pm

administrator   ~0057107

Thank you!

* Added a new "LocalMultiplierWhenNoDeltaTime" on planets, which factors in two things:
** Firstly, if game speed is running faster. Secondly, if there is coarse background processing going on.
** For things that normally just happen "every sim step" at a flat rate, which are few and far between, they should now be multiplied by this.
** The lack of this is why it was taking 16 realtime seconds to decloak ships when at 4x sim speed when normally it would take 4 seconds in 1x sim speed.

Issue History

Date Modified Username Field Change
Oct 27, 2018 6:01 am wm46 New Issue
Oct 27, 2018 2:18 pm Dune Assigned To => Chris_McElligottPark
Oct 27, 2018 2:18 pm Dune Status new => assigned
May 22, 2020 1:48 pm Chris_McElligottPark Status assigned => resolved
May 22, 2020 1:48 pm Chris_McElligottPark Resolution open => fixed
May 22, 2020 1:48 pm Chris_McElligottPark Fixed in Version => 2.048 Bugfixes
May 22, 2020 1:48 pm Chris_McElligottPark Note Added: 0057107